Originally Posted by onkl
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Well, that's interesting, and certainly downgrades the importance of strength massively while making agility even more ridiculous to stack.
The gist of the rest of that post is that there's too little attack power on the feral weapons (and other items) when compared to what other classes get, right? (that's the impression the google translation gave me, at least).
According to armour I have 471 strength in caster form in my DPS gear. Add 10% from BoK for 518 strength. This means HoTW would give me ~103 extra strength in a raid environment, or ~210 AP more.
My unbuffed AP is ~3000 (taking off the 200 for hotw=str). In a raid environment fully buffed it's approaching 5000 AP. Even in an unbuffed situation, the gains from that change are around the value of a flask of relentless assault, and with raid buffs it's almost 300 AP gain.
I'm happy with that. The only bastard is that now we need to re-evaluate all the items, and probably find out that all the rogue-based items are better for DPS than our tier sets (although I'm not sure about that when you factor in the bonuses).
It's a double edged sword though. Now this makes itemisation easier for Blizzard to deal with, but it also increases competition on those items (which before we didn't have as much - ancestral ring of conquest and razor scale battlecloak as good examples).