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Old 05/21/07, 10:26 PM   #31
Tasonir
Von Kaiser
 
Night Elf Druid
 
Blackhand
One simple point about druids getting more from strength than rogues:

They paid for that bonus. It cost talent points. If you then scale strength on gear down to be "fair" you've simply made druids get 56 talent points, instead of the 61 talent points everyone else gets.

Those talent points have to give some advantage, similiar to rogues getting an advantage from those +5% critical hit talent points they spent. You don't see me asking for rogue gear to get less critical strike rating, do you?

Edit: In other words, if the +20% strength is overpowered, fix the talent itself, you don't rescale every epic item in the game. Why doesn't anyone mention the +10% bonus damage from find weakness? There are so many modifers that I simply can't compare myself (a druid) to a class whose bonuses I know little about. (I hope I got find weakness right!)

Last edited by Tasonir : 05/21/07 at 10:35 PM.

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Old 05/21/07, 10:28 PM   #32
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Originally Posted by Tasonir View Post
One simple point about druids getting more from strength than rogues:

They paid for that bonus. It cost talent points. If you then scale strength on gear down to be "fair" you've simply made druids get 56 talent points, instead of the 61 talent points everyone else gets.

Those talent points have to give some advantage, similiar to rogues getting an advantage from those +5% critical hit talent points they spent. You don't see me asking for rogue gear to get less critical strike rating, do you?
Well, also, druids get 2 AP per Str and rogues only get 1...

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Old 05/21/07, 10:42 PM   #33
Meddler
Piston Honda
 
Tauren Druid
 
Blackrock
Originally Posted by Aldriana View Post
Well, also, druids get 2 AP per Str and rogues only get 1...
Plenty of other classes also get 2AP per strength, most other stats interact differently with the various classes too - the value of +hit to those dual wielding for example or +def to warrior/paladin tanks as opposed to druids. Varying stat impact is how Blizzard have deliberately designed the game, the problem here is that a core 5 point talent is dependent on itemisation to carry out part of its intended role and that itemisation is, at various stages, significantly lacking.

Back on the original topic of Feral AP as a mechanic though I'd personally argue this is not necessarily a problem - as above, the impact of stats on the different classes varies quite wildly but what matters is the actual results produced at the end of the process. In this case that's the amount of dps being done which, at present, is generally considered to be pretty acceptable given the amount of utility provided by druids in other forms. As pointed out above should this change in future that would be grounds for a reassesment.

Sure, the feral weapon AP could be buffed up however that would either entail a small but general buff to druids or simply a rebalancing of druid combat mechanics shifting increased importance to the weapon slot (adding dps onto the weapon, removing net benefit across the board otherwise to keep the end outcome the same) which I don't personally see any particular reason to do.

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Old 05/21/07, 11:33 PM   #34
nfw
Don Flamenco
 
Undead Warrior
 
Area 52
What is with the facination with just one single slot? Unless you take gear+talent+synergy into account, you are comparing to apples to oranges. What's next? Should I demand the same DPS upgrade a hunter gets when upgrading from a ilvl 100 to ilvl 120 bow?

Feral druid gear, IMHO, works more like caster gear. Ferals have a static DPS for their weapons, just like casters have a static damage for their spells. It doesn't matter if they get +23 damage from a new staff or a new ring, it's +23 damage.

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Old 05/21/07, 11:45 PM   #35
 sadris
Period Queef.
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by nfw View Post
What is with the facination with just one single slot? Unless you take gear+talent+synergy into account, you are comparing to apples to oranges. What's next? Should I demand the same DPS upgrade a hunter gets when upgrading from a ilvl 100 to ilvl 120 bow?
Umm.. yes? A hunter, upgrading to a 151 iLevel bow from a 125 iLvl gains 12.5dps. A warrior upgrading to a 151 iLvl bow from a 125 iLvl also gains 12.5 dps.

A Druid upgrading to a 128 iLevel weapon from a 115 iLevel weapon gains 6 dps. A Warrior upgrading to a 128 from 115 gains 7.8 dps.

My "facination" (...?) with the single slot is that the weapon slot is the only one which decreases in relative power as item level increases. Our chest pieces increase in power just as linearly as other classes' chest pieces do; the allocation of their points fits. To anyone who argues that it is acceptable that our weapons do not scale properly, why stop there? Why not say that our chest, leg and shoulder pieces should also decrease in relative power as well? How can you say one but not the other?

Feral druid gear, IMHO, works more like caster gear. Ferals have a static DPS for their weapons, just like casters have a static damage for their spells. It doesn't matter if they get +23 damage from a new staff or a new ring, it's +23 damage.
Casters don't lose spell damage when putting on class buffs (Frost Armor) whereas Druids do (Cat Form causes a loss in effective weapon DPS).

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Old 05/22/07, 12:03 AM   #36
• Vulajin
Vula'jin the Void, blessed by the loa
 
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Undead Mage
 
Mal'Ganis
Originally Posted by sadris View Post
Umm.. yes? A hunter, upgrading to a 151 iLevel bow from a 125 iLvl gains 12.5dps. A warrior upgrading to a 151 iLvl bow from a 125 iLvl also gains 12.5 dps.

A Druid upgrading to a 128 iLevel weapon from a 115 iLevel weapon gains 6 dps. A Warrior upgrading to a 128 from 115 gains 7.8 dps.

My "facination" (...?) with the single slot is that the weapon slot is the only one which decreases in relative power as item level increases. Our chest pieces increase in power just as linearly as other classes' chest pieces do; the allocation of their points fits. To anyone who argues that it is acceptable that our weapons do not scale properly, why stop there? Why not say that our chest, leg and shoulder pieces should also decrease in relative power as well? How can you say one but not the other?

Casters don't lose spell damage when putting on class buffs (Frost Armor) whereas Druids do (Cat Form causes a loss in effective weapon DPS).
Because it only matters if your DPS experiences an accompanying relative downward scaling. This, you have yet to prove.

Also, slippery slope is a mediocre argument. "Improper weapon scaling is okay" is not logically equivalent to "improper gear scaling is okay in all slots."

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Old 05/22/07, 12:19 AM   #37
Sapp
Bald Bull
 
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Human Paladin
 
<NI>
Detheroc
Originally Posted by sadris View Post
Casters don't lose spell damage when putting on class buffs (Frost Armor) whereas Druids do (Cat Form causes a loss in effective weapon DPS).
But they're losing out on all that sweet sweet caster weapon white DPS when they're stuck at siege range casting! And what about those poor hunters; they don't get any use from their big spears at ALL!

I apologize for that, but it really is hard to take this argument entirely seriously when you use hyperbole like that. You've shown that Druid weapons don't scale damage as well as they do for Rogues, Warriors, Shamans, and Paladins. You have not (yet) shown that druids overall do not scale at the same rate as other melee classes.

Realistically, Feral AP is basically identical in concept to all the new caster weapons of BC, where +spellpower is given a colossal discount because the base DPS of the items is converted into spellpower in a fairly direct way. (DPS converted * 3.5 = spellpower, roughly.) We don't say casters are being unfairly punished on itemization of their weapons into DPS, though. If anything, we see this as a tremendous bonus because for the longest time a caster's weapon was just a small part of his total power, and now this is no longer true. As well, we know from long experience all the many, many little % bonuses that a caster's damage is passed through before you see the final numbers.

"Do druids scale worse than other classes?" is the real crux of the issue. My gut says their stat advantages and relatively light reliance on "extra" stats (like %hit for all DW melee classes and spellpower/int/etc for Ret Paladins and to a lesser extent Enhance Shamans) currently can close to even out the losses from strict weapon damage across a whole suit at a given level of itemization.

If you can show otherwise, I'm all ears.

Last edited by Sapp : 05/22/07 at 3:59 AM.

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Old 05/22/07, 12:37 AM   #38
The Grog
Piston Honda
 
Night Elf Druid
 
Dragonblight
ferals might scale at and equal or better rate than everybody else, IF they were itemized properly.

Consider that there are few feral items that aren't tier gear, and that a great many of the random items and all of the tier gear features built in point sinks. Int. Armor. Stamina. Often the rogue gear parses better, but then we are losing the superior strength scaling that is supposed to be core to the class.

Also remember that others have built in scaling enhancers. SnD and flurry improve white dps scaling greatly.

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Old 05/22/07, 12:51 AM   #39
Pane
Piston Honda
 
Blood Elf Paladin
 
Al'Akir (EU)
My guess would be that the effect shown by the OP is caused by Blizzard 'reverse engineering' towards the item level starting from the FAP they wish to assign. I'm fairly sure that when the weapons get designed, the FAP is the starting point. But a weapon needs to have a DPS value; there is no 0 or Not Applicable or such.

Meanwhile those posters pointing out that the scaling of FAP + weapon dps in a vacuum is meaningless, got it right. It sits roughly at the level of 'shaman talent lightning mastery reduces cast times twice as much as mage talent improved fireball'. It means nothing without taking the whole class and all its talents, abilities and spells into account.

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Old 05/22/07, 1:40 AM   #40
Fleebenworth
Von Kaiser
 
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Night Elf Druid
 
Korgath
Originally Posted by Pane View Post
Meanwhile those posters pointing out that the scaling of FAP + weapon dps in a vacuum is meaningless, got it right. It sits roughly at the level of 'shaman talent lightning mastery reduces cast times twice as much as mage talent improved fireball'. It means nothing without taking the whole class and all its talents, abilities and spells into account.
I think the problem with that mindset is that the ensuing conversation would become so complex and muddled as to be meaningless. As for the original post, it could be a problem, it could not be. It would certainly be more logical to reduce the arbitrariness of FAP values and then nerf or buff druids according to how well we scale rather than slapping some random value onto items.

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Old 05/22/07, 2:06 AM   #41
ShadowKntSDS
Glass Joe
 
Tauren Druid
 
Medivh
Originally Posted by sadris View Post
Umm.. yes? A hunter, upgrading to a 151 iLevel bow from a 125 iLvl gains 12.5dps. A warrior upgrading to a 151 iLvl bow from a 125 iLvl also gains 12.5 dps.

A Druid upgrading to a 128 iLevel weapon from a 115 iLevel weapon gains 6 dps. A Warrior upgrading to a 128 from 115 gains 7.8 dps.
This only directly correlates to untalented white damage. We all know that different classes have a different % of there total output from white dmg. Until you show the delta from weapons for 2-3 different classes with total DPS output (including talents, and abilties), with equal tier gear, you are just spinning your wheels.

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Old 05/22/07, 3:48 AM   #42
Mearis
Mr. Sandman
 
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Dwarf Priest
 
Defias Brotherhood (EU)
Originally Posted by The Grog View Post
ferals might scale at and equal or better rate than everybody else, IF they were itemized properly.

Consider that there are few feral items that aren't tier gear, and that a great many of the random items and all of the tier gear features built in point sinks. Int. Armor. Stamina. Often the rogue gear parses better, but then we are losing the superior strength scaling that is supposed to be core to the class.

Also remember that others have built in scaling enhancers. SnD and flurry improve white dps scaling greatly.
No class gets perfectly itemized gear, because perfectly itemized gear is horrible to upgrade and tends to be useful for far too long.

Druids get less dps out of their main hand slot, but I remain utterly unconvinced that their global scaling with the increase of stats is wacked.

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Old 05/22/07, 4:25 AM   #43
mek
Don Flamenco
 
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Draenei Shaman
 
Tichondrius
Originally Posted by Sapp View Post
But they're losing out on all that sweet sweet caster weapon white DPS when they're stuck at siege range casting! And what about those poor hunters; they don't get any use from their big spears at ALL!

I apologize for that, but it really is hard to take this argument entirely seriously when you use hyperbole like that. You've shown that Druid weapons don't scale damage as well as they do for Rogues, Warriors, Shamans, and Paladins. You have not (yet) shown that druids overall do not scale at the same rate as other melee classes.
Bingo. Some quirk of how feral items scale has zero to do with how the classes' dps actually scales. Paladin weapons scale better than Druids, OMG! Paladin dps must be overpowered (ha). Your logic is flawed. There is no evidence presented in this thread that kitty druids have a scaling problem. As others have mentioned, items are only part of the dps puzzle; you're missing some pieces. It's really not worth discussing at this point.

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Old 05/22/07, 4:34 AM   #44
Jayde
Great Tiger
 
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Night Elf Warrior
 
Silvermoon (EU)
Playing Devil's Advocate for a moment, one could also point out that the current Catform weapon modded by FAP is significantly higher than a comparative 1-handed weapon (between 22 and 14% on your chart, IIRC) despite diminishing at the high end.

One could also argue that the value of FAP needs to be balanced somewhat around Bearform DPS as well... While the issue of Catform backstabbing with 2h DPS is arguable due to the speed, one can hardly argue that it would be very balanced for Bearform Druids to basically have 2h weapon DPS plus a Shield on the same item.

Either way, as our top-end for comparison right now are ilevel 175 Legendaries, so I'm not sure it's really the time to be fretting. The comparive Catform weapon DPS even at those high levels is still somewhere between 1-handed and 2-handed weapon DPS, and I honestly don't see us going past ilevel 175 legendary weapons any time too soon. So, really, when are we looking at a serious issues here? It will probably be a little while before we start seeing the ilevel 200+ items rolling in on a regular basis, after all.

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Old 05/22/07, 6:11 AM   #45
The Grog
Piston Honda
 
Night Elf Druid
 
Dragonblight
... bear dps ...

Right. The fact that I am swinging a 2h is most of what keeps my threat competitive. That and mangle crits. Lacerate compares with sunder armor, maul with heroic strike. Revenge blows me away, warrior HS 50% more often than I maul, and my guild MT averages shield slam threat better than my non-crit mangles.

Back to topic, given an particular amount of item points spent in a comparably efficient manner, the feral will rack up more ap/crit and need less hit than other melee classes.

However, feral gear is carrying about a 15-20% nerf from armor/int/sta. Perhaps a 10-15% nerf on no-int items, all 3 of them. I'm not real strong on item building theory, more detailed info would be great. That's not a minor penalty, and then we have to turn that AP into dps. Something ferals are notoriously bad at doing.

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