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Old 05/22/07, 6:21 AM   #46
Jayde
Great Tiger
 
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Night Elf Warrior
 
Silvermoon (EU)
Originally Posted by The Grog View Post
... bear dps ...

Right. The fact that I am swinging a 2h is most of what keeps my threat competitive. That and mangle crits. Lacerate compares with sunder armor, maul with heroic strike. Revenge blows me away, warrior HS 50% more often than I maul, and my guild MT averages shield slam threat better than my non-crit mangles.
This is still irrelevant when comparing direct weapon DPS issues. Having 2h weapon DPS while tanking/basically having a shield equipped is a bit strange.

(Although, to the support of people saying "it really doesn't matter", your points about Warriors doing more TPS despite to fact that the Druid weapon is higher DPS are as valid as the people saying that Druid FAP/weapon DPS scaling really has little to do with the end result of relative Catform DPS.)

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Old 05/22/07, 10:38 AM   #47
 Shalas
Bald Bull
 
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Tauren Druid
 
Mal'Ganis
Pre-TBC I spent a while writing excessivly long (and in retrospect, incredibly stupid) essays about how Shadow Priests' poor scaling made it impossible to balance them, and how this was an issue that critically needed to be fixed.

The problem is, this isn't how Blizzard thinks. They've never really been concerned with balancing at more than one gear level, and considering that it's nearly impossible to do even that, they may be right to do that. If something is not a problem now, they will almost never make a change simply because it may become a problem in the future. While as players it'd be nice to know that we won't have a period where we're underpowered before they finally fix issues a few months later, from thier perspective, why would they spend time tweaking minor issues which may be irrelevant sometime in the future? Far better to fix current issues as quickly as possible (which apparently isn't very quickly) than to delay and possibly create new current issues by worrying about future ones.

In this case, Feral weapons may well be scaling too poorly. However, that isn't something that Blizzard has ever shown signs of caring about. What they care about is if Feral Druid damage is below where it should be (which could be fixed in many ways, and if it isn't, will it become too low in the immediate future.

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Old 05/22/07, 10:40 AM   #48
nfw
Don Flamenco
 
Undead Warrior
 
Area 52
Originally Posted by sadris View Post
Umm.. yes? A hunter, upgrading to a 151 iLevel bow from a 125 iLvl gains 12.5dps. A warrior upgrading to a 151 iLvl bow from a 125 iLvl also gains 12.5 dps.
You are assuming all I do is sit back and shoot, which represents a huge loss of DPS for me in the first place. (nevermind the weapon damage based abilities hunters have) It's as pointless as talking about feral druids melee dps in caster form.

A Druid upgrading to a 128 iLevel weapon from a 115 iLevel weapon gains 6 dps. A Warrior upgrading to a 128 from 115 gains 7.8 dps
So? Given your conscious decision of ignoring all the counterpoints presented so far, and your unwillingness to discuss feral druid mechanics that make them scale as well (if not better) than other melee classes. Your post is nothing but a longwinded "QQ woe-is-me" rant.

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Old 05/22/07, 11:13 AM   #49
dukes
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Dukes
Tauren Druid
 
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The basic problem with this thread is that it is trying to single out feral AP on weapons as an exact source.

Weapons are just another part of gear. You can't single out one item and say "this item doesn't scale as well in the long run", and you're doing even MORE than that in saying that FAP, one single constituent which we don't even know how they are calculating, doesn't scale as well. It just doesn't work like that, and as someone just pointed out, each individual class tends to fluctuate as blizzard sort out issues rather than all being on a flat curve that slowly increases all the time.

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Old 05/22/07, 11:57 AM   #50
Maratai
Von Kaiser
 
Night Elf Druid
 
Cenarion Circle
Summary & Added Evidence

So, the quick summary of the thread so far:

1. Feral Weapons are getting less iLevel value than comparable weapons for other classes.
2. #1 doesn't matter because items aren't balanced, classes are, included talents, etc. What matters is the end of the day dps/heal/etc result vis-a-vis other classes.

So lets add in another data point, to address, partially, the objection raised in point #2.

Example: PvP Gear/Weapons

I'll have to search for the thread that addressed this, but using iLevels, I remember it being shown that Druid PvP gear was given 20% less stamina than would be expected; i.e. it was under iLevel budget compared to ALL the other Gladiator sets. The easy answer to this was that Druids were given gear that would EQUAL other classes "IF" they had the Heart of the Wild Talent.

Similarly, PVP/Gladiator weapon dps was innately less and a druid HAD to have the +10% damage talent in order to get EQUAL dps to other classes.

So, now you have not just 1 item, but an entire "armor" set that appears to be unfair.

Here is a link to the thread previously discussing the FAP issue, and the numbers re: druid pvp items.

A thread full of druids. (Formerly "The point of Feral Attack power?")

Overall, I think the response "Druids are fine now, so shut up unless you can do more math, factor in talents, etc. to show us that you aren't relatively equal to a pure dps class" misses the point. The OP's point, as far as I can tell is: "Druids get items that are under iLevel budget compared to other classes and this is NOT fair." I couldn't agree more with that sentiment. If folks want to think its pure QQ, ask yourselves if you would want underbudget items and want to just "trust" that the developers have already balanced feral items around the fact that feral talents/class skills are so OP that they make up for the underbudget items and at the end of the day leave ferals in a 'relatively' balanced position vis-a-vis other pure classes.

Last edited by Maratai : 05/22/07 at 12:05 PM. Reason: grammar

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Old 05/22/07, 12:11 PM   #51
Lord BEEF
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Tauren Druid
 
Mal'Ganis
The druid pvp gear isn't underbudget, it just has some of its budget spent on bonus armor which I enjoy greatly.

Check out my friend's bitchin' Lord of the Rings Art

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Old 05/22/07, 12:48 PM   #52
Tyvi
Never, Mags. Never!
 
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Human Death Knight
 
Turalyon (EU)
Originally Posted by Lord BEEF View Post
The druid pvp gear isn't underbudget, it just has some of its budget spent on bonus armor which I enjoy greatly.
I was wondering about. In the push that lowered item budget costs of +Armor the Druid set did not gain any additional stats as they should have. They did however gain additional stats in one of the latest pushs when they buffed ILVLs. Where are the missing stats? Were they included in the +ILVL push as a stealth buff or were just forgotten?

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Old 05/22/07, 1:25 PM   #53
Maratai
Von Kaiser
 
Night Elf Druid
 
Cenarion Circle
I was hoping you knew Liar, as the link I put in to provide "context" for this thread was largely based on your numbers, right?

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Old 05/22/07, 1:31 PM   #54
Boevis
Bald Bull
 
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Tauren Druid
 
Lightbringer
Originally Posted by Liar View Post
I was wondering about. In the push that lowered item budget costs of +Armor the Druid set did not gain any additional stats as they should have. They did however gain additional stats in one of the latest pushs when they buffed ILVLs. Where are the missing stats? Were they included in the +ILVL push as a stealth buff or were just forgotten?
People keep saying Armor costs less now, was there a blue post indicating this? It really just seems to me they did fixed the values of Sta on some items, and made other items as good as they're supposed to be (taking t4 up ~10 iLevels iirc)

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Old 05/22/07, 1:36 PM   #55
Sherard
Glass Joe
 
Tauren Druid
 
<tys>
Runetotem
Originally Posted by sadris View Post

Casters don't lose spell damage when putting on class buffs (Frost Armor) whereas Druids do (Cat Form causes a loss in effective weapon DPS).

Effective weapon dps doesnt matter on a druid-YOU ARENT ACTUALLY USING THE WEAPON

We dont use the procs, the speed, the damage, we dont use any of it. The stats are added to our kitty dps formula, which is COMPLETELY DIFFERENT than the way any other class does damage

Comparing weapon dps in caster vs. kitty forms isnt comparing the same thing-its apples to oranges. What matters is the end result on the dps charts. Looking through charts on a boss such a gruul, a fairly basic tank and spank as far as dps goes, i do see feral druids in the top 5 on dps fairly regularly-hell, when i get bored and tank Kara on an offday i keep up with rogues on Aran dps, even with a hobbled together feral set made up of stuff no rogue wants.

What i do understand is a lack of choice and gear in general for a feral druid in 25 man content. In general, there is not a lot of desireable gear for tanking or dps specifically designed for feral druids out there, and that is frustrating.

Last edited by Sherard : 05/22/07 at 1:38 PM. Reason: typo

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Old 05/22/07, 1:39 PM   #56
HaklePrime
Don Flamenco
 
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Tauren Druid
 
Turalyon
Alright, was gonna try and keep my snout out of this, but it's beginning to irk me.

To almost every physical DPS class, there exists 2 kinds of gear upgrades; armor, and weapon. The main difference between these 2 (for all but one physical DPS class) is that armor upgrades provide you mainly with statistical increases, be it crit, stam, etc. Armor upgrades are usually the items that are affected by talents the most.

However, weapon DPS upgrades, for every class but one, represent an actual increase in the BASE DPS OF THAT INDIVIDUAL. Because of this, weapons are the single most effective way to 'increase your DPS' through gear progression.

Obviously, this isn't the case for druids, we've been at 55'claw' DPS for quite some time, and, barring some intervention, will remain at 55 base DPS. Blizzard recognized this, and attempted to fix it. Their solution, being FAP, was implemented with 1Hers, and was easy to math out to effectively 'raise' our base 55 DPS up to whatever the ilvl standard was of that particular item.

Unfortunately, the switch to 2Hers did not fare as well, because of Moonkin. This whole problem that Sadris has brought up, is because of some retarded mechanic regarding melee swings and mana regen. It is extremely obvious that they are paying way too much attention to the actual DPS of these 2Hers with Moonkin in mind, and adjusting the FAP from the baseline of a Moonkin's benefit.

The problem is, a portion of the 'weapon DPS', regardless of talents is completely and utterly wasted on a cat/bear, because the weapons themselves are being balanced around actually being swung.

I really don't see how anyone has a problem seeing what Sadris is explaining.

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Old 05/22/07, 1:54 PM   #57
songster
Chief Passenger
 
Gnome Rogue
 
Earthen Ring (EU)
Originally Posted by HaklePrime View Post
Alright, was gonna try and keep my snout out of this, but it's beginning to irk me.

To almost every physical DPS class, there exists 2 kinds of gear upgrades; armor, and weapon. The main difference between these 2 (for all but one physical DPS class) is that armor upgrades provide you mainly with statistical increases, be it crit, stam, etc. Armor upgrades are usually the items that are affected by talents the most.
Yes. And because druid feral DPS scales better with stats than any other class, they consequently get more DPS benefit from their armour than any other class. That's why they get less net benefit from upgrading their weapon - to keep things balanced when you upgrade your whole equipment.

Looking at a single slot doesn't give you the right picture.

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Old 05/22/07, 1:58 PM   #58
Valerian
King Hippo
 
Night Elf Druid
 
Blackhand
Originally Posted by HaklePrime View Post
Alright, was gonna try and keep my snout out of this, but it's beginning to irk me.

To almost every physical DPS class, there exists 2 kinds of gear upgrades; armor, and weapon. The main difference between these 2 (for all but one physical DPS class) is that armor upgrades provide you mainly with statistical increases, be it crit, stam, etc. Armor upgrades are usually the items that are affected by talents the most.

However, weapon DPS upgrades, for every class but one, represent an actual increase in the BASE DPS OF THAT INDIVIDUAL. Because of this, weapons are the single most effective way to 'increase your DPS' through gear progression.

Obviously, this isn't the case for druids, we've been at 55'claw' DPS for quite some time, and, barring some intervention, will remain at 55 base DPS. Blizzard recognized this, and attempted to fix it. Their solution, being FAP, was implemented with 1Hers, and was easy to math out to effectively 'raise' our base 55 DPS up to whatever the ilvl standard was of that particular item.

Unfortunately, the switch to 2Hers did not fare as well, because of Moonkin. This whole problem that Sadris has brought up, is because of some retarded mechanic regarding melee swings and mana regen. It is extremely obvious that they are paying way too much attention to the actual DPS of these 2Hers with Moonkin in mind, and adjusting the FAP from the baseline of a Moonkin's benefit.

The problem is, a portion of the 'weapon DPS', regardless of talents is completely and utterly wasted on a cat/bear, because the weapons themselves are being balanced around actually being swung.

I really don't see how anyone has a problem seeing what Sadris is explaining.
This is completely correct. However since druids do get more per stat point (in terms of AP per Str/Agi, Crit per agi etc) if the rest of the druid's gear were properly itemized (which is a completely different discussion) then what we "lose" in our weapons would be made up for in the other gear, compared to other classes. E.g., Our weapon gives 6% increase in power and our chest piece gives a 4% increase in power, whereas for a Rogue the weapon may give an 8% increase and the chest only a 2% increase (talking all the same ilvl of appropriate gear here).

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Old 05/22/07, 2:03 PM   #59
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Originally Posted by HaklePrime View Post
I really don't see how anyone has a problem seeing what Sadris is explaining.
I don't think anyone has a problem with Sadris's explanation - it's pretty clear, druid weapons scale more slowly than 2Hers. I think the point of contention (or at least, my point of contention) is whether this actually matters in any real way. The weapon damage itself is not the sole determiner of the effectiveness of a class; it's certainly a large contributer, but their are many other factors that come into play; the statistics provided by other gear contribute. The multipliers gained through talents (or not) contribute. The other available roles for the class contribute.

My argument is that, even though druid weapons don't scale as well, their aggro generation in bear and dps in cat may scale just as well, and, moreover, *even if* their damage doesn't scale quite as well as a rogue's, it doesn't really need to; as long as druids do more damage than prot warriors in dps gear, and tank better than fury warriors in tank gear, there will be a spot for them in raids as offtanks.

Long story short? I have no problem with Sadris's conclusions about druid weapons. I simply haven't seen anything that shows that the inferior scaling actually matters.

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Old 05/22/07, 2:18 PM   #60
Tyvi
Never, Mags. Never!
 
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Human Death Knight
 
Turalyon (EU)
Originally Posted by Maratai View Post
I was hoping you knew Liar, as the link I put in to provide "context" for this thread was largely based on your numbers, right?
I honestly don't remember saying that the Gladiator Set was underbudgeted but saying that we got the least Stamina out of it from all classes (Insert reference to HotW).

Originally Posted by Boevis View Post
People keep saying Armor costs less now, was there a blue post indicating this? It really just seems to me they did fixed the values of Sta on some items, and made other items as good as they're supposed to be (taking t4 up ~10 iLevels iirc)
I am going by the patch notes:

Armor: All Burning Crusade items that spent part of their budget on increased armor have been re-evaluated. Some gained additional armor, while others gained other additional bonuses.
And by the fact that things like Chestguard of the Talon had their stats and armor increased without becoming a higher ILVL item (same applies to the Felsteel Plate Armor set (http://thottbot.com/test/i23517 , http://thottbot.com/test/i23519 , http://thottbot.com/test/i23518).

I do get where you are coming from though, because the exalted [Edit] Karazhan [/EDIT] tanking ring got 2 buffs in this patch, one from becoming a higher ILVL item and second from having the armor modifier. It probably must have looked like it was only just 1 buff happening (the one from the increase of ILVL) and not 2 which it is in reality.

Last edited by Tyvi : 05/22/07 at 2:28 PM. Reason: Forgot a word

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