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05/23/07, 5:31 PM
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#101 (permalink)
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Soda Popinski
Night Elf Rogue
Proudmoore
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Originally Posted by Boevis
The point isn't that we don't scale, when I get DPS upgrades, they are DPS upgrades.
The point is that the first time a rogue goes up by 50 dps from upgrades, a druid goes up 45, however the second time the rogue goes up 50, the druid only goes up 40 then 35 then 30 then 25 etc. By the time a rogue is doing 2000 dps (not likely to occur but I'm already exaggerating) instead of doing 1800 the druid is doing 1500. On any fight that doesn't involve me tanking, I will be sitting out for a better DPS class.
(note: not the actual numbers)
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If this were actually the case, I agree that it would be a problem. But, allow me to reitterate:
I have seen no evidence that this actually occurs. There has been no calculations in this thread that discuss anything about the scaling of actual DPS.
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As for your argument that the spreadsheet isn't accurate from your experience, that's usually due to armor not being factored on spreadsheets as well as a boss that is stationary with no adds, aoe, deaggro, or other gimmicks that would require a rogue to stop attacking ever.
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The sustained factor is not what I'm referring too; On tidewalker the highest dps number I ever posted was ~1200, which was a 30%-ish wipe where I was never tombed. The spreadsheet at that time was suggesting that I should be sustaining 1600+. I haven't had a chance to verify the damage numbers lately since the spreadsheet has the 2.1 upgrades in it and I haven't done tidewalker since the patch, but my impression is that it's still generating too-high numbers. It's not a sustained vs interrupted thing; it just reports overly large numbers. And regardless of the exact source of those overly large numbers, if you compare a druid to a rogue model that overestimates damage by 20%, yes, druids are going to look poor by comparison.
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05/23/07, 6:27 PM
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#102 (permalink)
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Glass Joe
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All the comparisons of abilities between classes is beside the point for this. It all breaks down to:
Data taken from Thottbot since I couldn't find it elsewhere.
Assumes 14 FAP per DPS, base 55.4 dps claw.
iLevel 120 Green (Req 70) Feral 2-H: 60.9 DPS, 333 FAP = 79.2 DPS Paw
iLevel 120 Green (Req 70) 2-H: 84.7 DPS
iLevel 120 Green (Req 70) 1-H: 65.0 DPS
iLevel 105 Green (Req 65) Feral 2-H: 58.1 DPS, 203 FAP = 69.9 DPS Paw
iLevel 105 Green (Req 65) 2-H: 72.6 DPS
iLevel 105 Green (Req 65) 1-H: 55.8 DPS
iLevel 84 Green (Req 58) Feral 2-H: 55.1 DPS, 60 FAP = 59.7 DPS Paw
iLevel 84 Green (Req 58) 2-H: 59.4 DPS
iLevel 84 Green (Req 58) 1-H: 45.8 DPS
Increase from iLevel 84 to iLevel 105
Feral 10.2
2-H 13.2
1-H 10.0
Increase from iLevel 105 to iLevel 120
Feral 9.3
2-H 12.1
1-H 9.2
So rounding errors aside at level 60 we were working with the equivalent of 2-H weapons in terms of base DPS. As we moved to 70 the shift in the base DPS of the weapon is causing some of the iLevel DPS gain to not get converted to FAP and we're effectively getting the gains of 1-H weapons. As iLevel goes from 84 to infinity feral druid paw DPS goes from that of a 2-H weapon to that of a 1-H weapon.
I'd call that a pretty significant oversight on the part of Blizzard's development team. Feral weapons need to stay at 55.4 DPS with the rest of the appropriate iLevel DPS converted into FAP.
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05/23/07, 6:33 PM
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#103 (permalink)
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"If its not the best then its wrong"
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Originally Posted by Beregon
As we moved to 70 the shift in the base DPS of the weapon is causing some of the iLevel DPS gain to not get converted to FAP and we're effectively getting the gains of 1-H weapons. As iLevel goes from 84 to infinity feral druid paw DPS goes from that of a 2-H weapon to that of a 1-H weapon.
I'd call that a pretty significant oversight on the part of Blizzard's development team. Feral weapons need to stay at 55.4 DPS with the rest of the appropriate iLevel DPS converted into FAP.
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http://murtos.com/feral_graph.jpg
The slopes of the 3 lines are respectively (please note that this is effective DPS for the feral weapons):
Two-handers: 0.593381924
Feral staves: 0.4631988
Daggers: 0.460963384
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05/23/07, 6:41 PM
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#104 (permalink)
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Soda Popinski
Night Elf Rogue
Proudmoore
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Originally Posted by Beregon
All the comparisons of abilities between classes is beside the point for this. It all breaks down to:
<snip>
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Problem is: no, it really doesn't. The fact that the weapons in some sense scale more poorly matters only if the resulting damage output is subpar, and for that, class abilities must be considered. If you don't consider all class abilities, you might conclude that ret pallies do more damage than hunters because their weapons are 50% higher dps. Whether or not one particular piece of gear scales better than another for another class isn't useful information for determining whether one class is scaling more poorly or not; in order to determine that, one must consider *all* pieces of gear and *all* class abilities to see how well the classes are realizing the damage potential of their gear.
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05/23/07, 6:51 PM
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#105 (permalink)
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Glass Joe
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Originally Posted by Aldriana
Problem is: no, it really doesn't. The fact that the weapons in some sense scale more poorly matters only if the resulting damage output is subpar, and for that, class abilities must be considered. ....
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Certainly class abilities come into play in the end result, but each class has a miriad of abilities that affect their actual dps and in general they end up balancing out.
Based on Feral weapons at Level 60 druids were balanced around them using 2-H DPS equivalent paws. However, they're scaling as if they were 1-H. Imagine if warriors could only use "warrior only" 2-H weapons and the base DPS for those weapons went up at the same rate as the base DPS of daggers for rogues...that is the situation druids are in right now.
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05/23/07, 6:58 PM
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#106 (permalink)
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Soda Popinski
Night Elf Rogue
Proudmoore
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Originally Posted by Beregon
Certainly class abilities come into play in the end result, but each class has a miriad of abilities that affect their actual dps and in general they end up balancing out.
Based on Feral weapons at Level 60 druids were balanced around them using 2-H DPS equivalent paws. However, they're scaling as if they were 1-H. Imagine if warriors could only use "warrior only" 2-H weapons and the base DPS for those weapons went up at the same rate as the base DPS of daggers for rogues...that is the situation druids are in right now.
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You're making an assumption that they balance out, which I'm not sure that there's evidence for. I'm not saying that there isn't a problem; I'm just saying that the problem will not be exposed without looking at stats on other slots and the effect of their abilities.
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05/23/07, 7:02 PM
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#107 (permalink)
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Bald Bull
Gnome Mage
Argent Dawn (EU)
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One of the problems is that all the BC feral weapons are two-handers, and you compare them to two-handers. Casters and healers have +spells and +healing on their weapons, both 1-handers and 2-handers, that eat only in the DPS of their weapons without using item budget.
Let's have a look at that, shall we?
TLDR - 1-handers =/= 2-handers !
Let's start out with level 70 blues, ilvl 115:
Starlight Dagger ( http://www.wowhead.com/?item=27543) - 41.4 DPS, +121 spells
Hammer of the Penitent ( http://www.wowhead.com/?item=28257) - 41.4 DPS, +227 healing
Reflex Blades ( http://www.wowhead.com/?item=28392) - 71.7 DPS
Warpstaff of Arcanum ( http://www.wowhead.com/?item=28341) - 63.0 DPS, +121 spells
Seer's Cane ( http://www.wowhead.com/?item=29133) - 62.8 DPS, +228 healing
Draenic Wildstaff ( http://www.wowhead.com/?item=27877) - 63.0 DPS, +423 feral ap
Greatsword of Forlorn Visions ( http://www.wowhead.com/?item=28367) - 93.3 DPS
So, casters sacrifice 30.3 DPS for 121 spell power, 4 (3.99339...) spell power per DPS. Healers sacrifice 30.3 DPS for 227 healing, 7.5 (7.491479...) healing per DPS. Druids sacrifice 30.3 DPS for 423 feral ap, 14 (13.96039...) feral ap per DPS.
Sacrificed DPS is the same for one-handers and two-handers, and it's based on reducing the DPS of a level-equivalent 1-handed DPS weapon to ~41.4 DPS.
41.4 is the DPS of ilvl 63 1-handers that require level 58 to use. Dal'Rend's and Finkle's Skinner for example.
A 2-hander will sacrifice the same amount of DPS as a one-hander. Since 2-hander DPS rises faster than 1-hander DPS, this means that the physical DPS of caster/healer/druid 2-handers will increase. Not because blizzard hates you, but because DPS reduction is determined by 1-handers.
Fast forward to SSC and TK, ilvl 128 epic items:
(I found no caster staves or healer maces at ilvl 128)
Fang of the Leviathan ( http://www.wowhead.com/?item=30095) - 41.3 DPS, +209 spells, 209/4 = 52.25; 41.3 + 209/4 = 93.55 DPS
Talon of Azshara ( http://www.wowhead.com/?item=30082) - 93.7 DPS
Ethereum Life-Staff ( http://www.wowhead.com/?item=29981) - 69.4 DPS, +386 healing 386/7.5 ~ 51.5; 69.4 + 386/7.5 = 120.9 DPS
Wildfury Greatstaff ( http://www.wowhead.com/?item=30021) - 69.4 DPS, +731 feral ap, 731/14 ~ 52.2; 69.4 + 731/14 = 121.6 DPS
World Breaker ( http://www.wowhead.com/?item=30090) - 121.8 DPS
Hm, maybe my calculated number for healing:dps is a bit off, or the healing staff is lacking ~5 healing. Let's just assume that the healing staff has ~52.2 DPS sacrificed as well (instead of the 386/7.5=51.5 I calculated there).
The result is that caster, healer and druid weapons have the same DPS increase in their stats over a level 60 blue that a 1-handed weapon for melee DPS has over their ilvl 63 blue weapons from T0 zones.
Casters, healers, ferals and 1-handed melee get a 52.2 DPS upgrade over their old T0 level 1-handers. Looks pretty balanced to me.
Is it fair that we get +4 spells, +7.5 healing, +14 feral ap for one point of sacrifices DPS? Do some classes/specs benefit from this ratio, or should the ratio be tweaked? And why isn't it based on 2-handers (my answer would be that 1handed caster weapon would go below 0 physical DPS sooner or later), or should 2-hander DPS scale 1:1 with 1-hander DPS?
I don't know, and I can't tell either. The game has become far too complex to balance everything around each and everything. I can only state how things probably were set up with this mechanic, and how it's perfectly balanced in its kind of way.
TLDR
Feral, caster and healing weapon bonus scales exactly like level-equivalent 1-handed weapons. They scale exactly like everyone who uses 1-handers, i.e. tanks, fury warriors, enhancement shaman and rogues.
The reason that the physical DPS of 2-handers with sacrificed DPS increases is simply that 2-hander DPS rises faster than 1-hander DPS.
The increased pysical DPS on those 2-handers does not mean that you wasted spell/healing/feral power on it.
It means that you got exactly the spell/healing/feral power you deserve (from 1-hander comparison), but the remaining physical DPS of the 2-handers is simply higher than that of a 1-hander.
That's at least my stance how I see the scaling balanced.
Last edited by Roywyn : 05/23/07 at 7:18 PM.
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05/23/07, 7:23 PM
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#108 (permalink)
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Glass Joe
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Originally Posted by Aldriana
You're making an assumption that they balance out, which I'm not sure that there's evidence for. I'm not saying that there isn't a problem; I'm just saying that the problem will not be exposed without looking at stats on other slots and the effect of their abilities.
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Does an equivalently geared druid do significantly more DPS than a rogue, dps warrior, or enhancement shaman? If not, then the abilities DO currently more or less balance out only the druid is on a slower scaling path since he's working with a 2-H base dps that is getting 1-H dps gains. If the difference now in DPS is appropriate then the scaling level needs to be fixed. If the difference now is not appropriate then the base AND the scaling needs to be fixed.
Either way, the scaling needs fixing.
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05/23/07, 7:41 PM
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#109 (permalink)
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Soda Popinski
Night Elf Rogue
Proudmoore
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Originally Posted by Beregon
Does an equivalently geared druid do significantly more DPS than a rogue, dps warrior, or enhancement shaman? If not, then the abilities DO currently more or less balance out only the druid is on a slower scaling path since he's working with a 2-H base dps that is getting 1-H dps gains. If the difference now in DPS is appropriate then the scaling level needs to be fixed. If the difference now is not appropriate then the base AND the scaling needs to be fixed.
Either way, the scaling needs fixing.
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Rogues weapons scale as 1Hers. Druid weapons scale as 1Hers. Via class abilities, rogues convert this to some amount of dps. Druids convert this to some other, lower amount of DPS. There is a conversion function. It generates smaller numbers. This does not prove that it scales more poorly. It sounds to me like druid weapons scale quite similarly to rogue weapons; hence if the damage is comperable right now, what basis is there for believeing that druids will be unable to convert their weapon damage into dps at the same efficiency?
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05/23/07, 9:05 PM
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#110 (permalink)
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Glass Joe
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Originally Posted by sadris
http://murtos.com/feral_graph.jpg
The slopes of the 3 lines are respectively (please note that this is effective DPS for the feral weapons):
Two-handers: 0.593381924
Feral staves: 0.4631988
Daggers: 0.460963384
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Doesn't this pretty much end the weapon slot discussion right here?
Both rogue weapons and druid weapons scale at roughly the same rate.
if druid DPS = A*effective_weapon_AP
rogue DPS = B*effective_weapon_AP
and A/B is constant (say 90%), then whats the big problem?
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05/23/07, 10:09 PM
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#111 (permalink)
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"If its not the best then its wrong"
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Feral staffs are two-handed weapons and as such, should be compared to other two-handers for the purpose of evaluating the allotment of feral attack power. The amount of damage which a cat Druid does could be compared to a Rogue, which would be independent of specific items, but an overview of all stats on said Druid.
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05/23/07, 10:10 PM
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#112 (permalink)
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Piston Honda
Night Elf Druid
Stormrage
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Originally Posted by Roywyn
It means that you got exactly the spell/healing/feral power you deserve (from 1-hander comparison), but the remaining physical DPS of the 2-handers is simply higher than that of a 1-hander.
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But... Rogues get two 1-hand weapons. They can upgrade both.
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upstart feline miscreant (47 feral/14 resto)
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05/23/07, 10:19 PM
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#113 (permalink)
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Bald Bull
Tauren Druid
Lightbringer
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Originally Posted by Tuftears
But... Rogues get two 1-hand weapons. They can upgrade both.
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The end problem of druids not scaling their DPS at the same rate as rogues comes from Dual Wield vs a 2h scaling like a 1h and overall itemization.
One thing to remember about the whole "druids use a 2h that scales like a 1h" is that we used to have 1h that scaled like 1h and could at least use a offhand.
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05/23/07, 10:26 PM
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#114 (permalink)
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Soda Popinski
Night Elf Rogue
Proudmoore
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Originally Posted by Tuftears
But... Rogues get two 1-hand weapons. They can upgrade both.
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What? Classes have more than just the one weapon slot? And the other slots actually matter? Shocking!
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05/23/07, 11:18 PM
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#115 (permalink)
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Bald Bull
Gnome Mage
Argent Dawn (EU)
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Originally Posted by Tuftears
But... Rogues get two 1-hand weapons. They can upgrade both.
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Upgrading one dagger from 41 to 82 DPS is a 100% increase. Upgrading two weapons from 41 t 82 DPS is a 200% increase then?
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05/23/07, 11:46 PM
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#116 (permalink)
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Bald Bull
Tauren Druid
Lightbringer
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Originally Posted by Roywyn
Upgrading one dagger from 41 to 82 DPS is a 100% increase. Upgrading two weapons from 41 t 82 DPS is a 200% increase then?
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Is upgrading from a +41 spell damage item to a +82 spell damage item? You should know perfectly well that it's not. I understand the comparison you're trying to make, but that's a bit of a silly rhetorical question.
The OH certainly doesn't add as much DPS as the MH, but it does add significantly more than druids are getting from the "bonus stats a 2h has over 2 1h"
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05/23/07, 11:49 PM
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#117 (permalink)
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Soda Popinski
Night Elf Rogue
Proudmoore
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Originally Posted by Boevis
Is upgrading from a +41 spell damage item to a +82 spell damage item? You should know perfectly well that it's not. I understand the comparison you're trying to make, but that's a bit of a silly rhetorical question.
The OH certainly doesn't add as much DPS as the MH, but it does add significantly more than druids are getting from the "bonus stats a 2h has over 2 1h"
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Ah, you mean you have to consider the effects of class abilities and other gear when figuring out how weapon damage relates to actual dps?
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05/24/07, 12:10 AM
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#118 (permalink)
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Piston Honda
Night Elf Druid
Dragonblight
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Originally Posted by Boevis
The end problem of druids not scaling their DPS at the same rate as rogues comes from Dual Wield vs a 2h scaling like a 1h and overall itemization.
One thing to remember about the whole "druids use a 2h that scales like a 1h" is that we used to have 1h that scaled like 1h and could at least use a offhand.
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I think that druids running around with 2H Mauls seems to fit a bit nicer when we do actually see the weapons. Presumably the reason they switched it to a 2H was so they didn't have to go around and itemise feral offhands as well. IIRC there weren't really any decent off hands for a feral druid, and with a 2H we can (in theory at least) get more suitable stats. Theoretically they could still create feral 1H and the existing ones weren't immediately broken on release of TBC.
The AP = 1H AP is probably what they always used when balancing druid feral dps when levelling, so it makes sense to scale FAP with item level/quality in exactly the same way.
As has been pointed out here before, this is also what happens with caster weapons, the 2H with bonuses don't suddenly game more +spell effect as a result of being a 2H rather than a 1H, what they gain is more stats, and while we can't stack FAP on the weapon with FAP on an offhand like a caster can, we can instead double dip and stack FAP with strength or AP. (caster weapons never seem to have more than the base weapon amount of +spell/heal)
There is still some questions that needs to be examined of course, does a feral druid keep up their scaling with improved gear?. My guess would be no for both feral dps and tanking, at least with the available itemisation. Now maybe the solution to that is to to change the way that base (weapon + level) feral dps scales, but it seems to me that the feral druid is a different beast altogether, and that switching just FAP over to the value given by (arbitary) 2Hers isn't necessarily going to neccessarily help in the long run.
In any case, with such a complex system overall, they probably just balance things with some sort of random walk adjustment until things seem right 
Last edited by Larisroth : 05/24/07 at 12:20 AM.
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05/24/07, 5:37 AM
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#119 (permalink)
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King Hippo
Night Elf Warrior
Antonidas (EU)
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Originally Posted by sadris
Feral staffs are two-handed weapons and as such, should be compared to other two-handers for the purpose of evaluating the allotment of feral attack power.
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But this neglects the fact that you are DPSing with a two hander and tanking with the same two hander.
I understand perfectly the point that you are making in our OP. That the growing "raw" weapon DPS is being left untouched by feral DPS or feral tanks. That this somehow looks to be an oversight. Maybe. It seems that way.
But at the same time I just can't see that you want your DPS weapons to scale like a 2h when in fact it is used in some situations as a 2h (DPSing) and 1h (tanking).
Could be that the compromise is some sort of middleground. I dont know.
The analysis is certainly skewed by the fact that there are none feral endgame 1h at the moment.
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05/24/07, 7:09 AM
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#120 (permalink)
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King Hippo
Night Elf Warrior
Bronze Dragonflight (EU)
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Originally Posted by Boevis
Is upgrading from a +41 spell damage item to a +82 spell damage item? You should know perfectly well that it's not. I understand the comparison you're trying to make, but that's a bit of a silly rhetorical question.
The OH certainly doesn't add as much DPS as the MH, but it does add significantly more than druids are getting from the "bonus stats a 2h has over 2 1h"
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This is somewhat ignoring the fact that OH DPS is probably a tool with which Blizzard uses to balance Fury Warrior and Rogue DPS vs. hybrid DPS classes such as Druids.
Just because it is a "negative" for a Druid doesn't mean it's wrong or unintended, after all.
Like was pointed out by the person above and me earlier, there is a bit of give and take here--it's just as "odd" to be tanking with a 2h+Shield as it is to be using a 2h with 1h weapon balance while DPSing. That's probably why you see it as somewhere in-between.
Either way, weapon DPS is only a tool with which the class can be balanced around, and hardly the only one. The fact that FAP weapons are scaling in a logical manner is evidence that it is being considered as such, and that Druid DPS will be balanced around it in the future. There's nothing particularly screwball about it, really.
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05/24/07, 7:26 AM
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#121 (permalink)
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Von Kaiser
Night Elf Druid
Dragonblight
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'Balanced in the future' rings the same kind of alarm bells for off-spec druids as 'awesome changes' do for warriors.
Specifically, it brings to mind images of poor scaling, neglected itemization, and total apathy from devs.
We have enough drags on our dps from split item budgets, lack of off-tier gear, and the inability to DW. I'm really not looking forward to another one, but as it stands I'm going to be using a Stranglestaff (if it ever goddamn drops) and a Wildfury (if IT ever drops, either) until the next expansion anyway.
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