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Old 07/29/07, 2:13 AM   #201 (permalink)
Glass Joe
 
Night Elf Druid
 
Kargath
Originally Posted by Dalamar View Post
I don't know why you would post there, for one you are much more likely to get into an argument about a random corner of your statement then get any real support or conversation about what you said. Also you are probably more likely to get a dev to read something here then there.

The fact that some idiot was slandering your +damage enchants on your rings makes me want to chokeabitch.
The main reason I would post there is that I think (or at least thought) there's probably a slightly higher probability of someone from Blizzard seeing it there. You may be right about that though, perhaps I'm more likely to get it seen here than there. (It says a lot about the world today if you're right)

And yes... that guy putting down my +damage enchants was quite pathetic, I just laughed when I read it.
 
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Old 07/29/07, 4:29 PM   #202 (permalink)
Glass Joe
 
Night Elf Druid
 
Kil'Jaeden
Druid dps draw backs

the thing is even though a druid has a pure DPS spec, the fact remains that you are still capable of several other things tanking and healing among them. what i want to know is how it is druids justify wanting to have the same dps capability s as say a rogue or a mage or a warlock. the idea is you can dps but to make you as good as a class that can Only damage does not make sense to me.. what your proposing is that druids should be able to heal(one of 4 classes) able to tank(one of 2, possibly 3 classes) and that you should have the ability to do as much damage as classes that can ONLY damage... i feel you arnt giving your class the respects it was built around... druids are the jack of trades in this game but because they can do so much i dont see how you can justify making them as good as classes that are built around the activity.. a spec is a spec but when a healer/tank/dps class can do it all as good as the core classes then why have other classes? why not just have a druid game
 
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Old 07/29/07, 5:14 PM   #203 (permalink)
Don Flamenco
 
Night Elf Druid
 
Illidan
Originally Posted by Wangmu View Post
the thing is even though a druid has a pure DPS spec, the fact remains that you are still capable of several other things tanking and healing among them. what i want to know is how it is druids justify wanting to have the same dps capability s as say a rogue or a mage or a warlock. the idea is you can dps but to make you as good as a class that can Only damage does not make sense to me.. what your proposing is that druids should be able to heal(one of 4 classes) able to tank(one of 2, possibly 3 classes) and that you should have the ability to do as much damage as classes that can ONLY damage... i feel you arnt giving your class the respects it was built around... druids are the jack of trades in this game but because they can do so much i dont see how you can justify making them as good as classes that are built around the activity.. a spec is a spec but when a healer/tank/dps class can do it all as good as the core classes then why have other classes? why not just have a druid game

Waiting for one of these posts to come up, heh.

We're not looking for equal damage as Rogues. We're looking for a method that allow us to scale at an equal rate as Rogues, Warriors, and Enhancement Shamans. Some of us don't mind doing, say, 80%, dmg as a rogue, as a trade off to our utility. However, most of us do mind if we're doing 80% Rogue dmg when Gruul was end game, and now doing 50% in Black Temple (not actual numbers, just for the sake of the argument)

Right now, due to interaction between Procs, Haste, Combat Potentcy, and Windfury Totem (which has no cooldown), Rogue scale with gear at a much better rate than any other class, save for Warrior And Enh Shaman. Is this a druid only problem? Hardly, all other classes have the same issue. However, this is a druid discussion post, so we're not here to talk about mage/hunter/priest/whatever shortcoming
 
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Old 07/29/07, 7:57 PM   #204 (permalink)
Von Kaiser
 
Night Elf Druid
 
Tichondrius
Quite frankly, I am looking for the same damage as a Fury/MS warrior or enhancement shaman which is only about 10-15% below a rogue that they share a group with. We are the exact same as either of them, a DPS class that can gear swap(shaman) into a sup par healer, or shift(shield swap for fury) into an emergency warrior. We are able to gear swap into a more capable tank then a Fury/MS warrior but then they don't need to spec to have shield wall which is a better emergency ability regardless of gear then we will ever have.
 
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Old 07/29/07, 8:20 PM   #205 (permalink)
Glass Joe
 
Night Elf Druid
 
Kil'Jaeden
ok to summarize druids need a 4th tier set they have healing, balance, and "feral" but it should become tanking and then to create a new Tier for pure dps? because as it is currently its for all of feral and for that its quite good, seeing as how for one set of gear you get your damage and tanking set, not the best for either but the ability to do both. So the only real balance is for there to become a new Tier.

Blizzard tried to balance the two and came up short on both but for a tier set you still tank better than a warrior in dps tier or a rogue, and do more damage than a warrior in prot gear. So you got the weakness and strength of both. How ever if there was a new one created im sure the short comings would be lessened.

However maintaining with rogues would take a lot due to the sheer amount of percentages they receive from skills and talents, so for duids to maintain, their talents or skills will need to be slightly altered to include more maybe a less powerful slice and dice or a crit damage improvement because as it is, rogues will cover more ground logically due to the %s, than a druid which is flat damage based.

Last edited by Wangmu : 07/29/07 at 8:46 PM.
 
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Old 07/30/07, 5:17 AM   #206 (permalink)
Glass Joe
 
Night Elf Rogue
 
Trollbane (EU)
Have you not considered the fact that blizzard might have intended for Druids damage to not scale as well due to the fact they need to balance raids so must have thought about the whole "but druids have 5% more crit to the other party members" "but a hemo rogue adds dps from all hits" "Misery will affect more than just that one player"

Considering a druid has party buffs and the Rogue doesnt it might well turn out that when you stick a Druid in a raid enviroment that their buffs actually contribute more DPS than they lost due to poor scaling.

People often forget that damage bonuses from things like mangle/lotp/misery/hemo all show up on the other characters entry in SWstats or whatever you use to parse the combat log BUT how much of that dps was due to the fact a Druid was there? Take an Example like lotp, that roughly 5% dps increase for a Rogue. Lets assume the Rogue does 1000dps, 5% of that is 50dps. What about mangle? take that damage off the Rogues rupture then add it to the druid.

I guess what im saying is..

If Druids damage scaled equally as well as a Rogue then the fact that their buffs/debuffs provide a % based increase it means that as the dps as a whole increases and gets further boosted by these % based buffs/debuffs the druids own dps would need to be scaled down somewhat to compensate, no?

This is a massively complex thing to look into and without considering the FULL picture its impossible to make any judgements at all. If you want to prove that druids dps is lacking due to poor scaling then you will need to factor in total dps from everything, not just the druids own personal dps. Whats the point in arguing that because you only gained 3% dps and the Rogue or whatever dps class got 6% that you need more, didnt you contribute somewhat to the Rogues own personal DPS increase?

Or is it just that because they cant calculate the actual numbers (I dont think its possible anyway) they feel uncomfortable with it?
 
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Old 07/30/07, 7:02 AM   #207 (permalink)
Glass Joe
 
Tauren Druid
 
Draka
Leader of the Pack and Mangle are two reasons why we would not scale as well, I will give you that much. However, the benefits from Mangle are so amazingly small that it amounts to almost nothing (after checking WWS the largest amount of a rogue's damage that came from Rupture was 6%) and Leader of the Pack is not massive.

Many WWS have shown a 500 DPS difference in rogues and druids in BT, 1600 DPS for rogues and 1100 DPS for druids (which is being somewhat kind, more are probably below this mark than above it). Using those numbers, and assuming LotP amounts to 5% of their total damage done, the rogues would lose 80 DPS without it. If all of the LotP damage was attributed to the druid in a 4 rogue 1 druid group, the druid would reach 1420 DPS, while the rogues would still be at 1520. Not to mention a shaman would most likely be in the group to provide windfury at the very least, and they would most likely not be putting out the same 1600 DPS the rogues are.

All of the above math is horrendously simplified, and does not definitively prove anything, but I believe it is along the lines of what the previous posted was talking about. In reality, I'm not sure LotP would even provide a full 5% damage increase to a rogue, and the increased rupture damage is extremely miniscule. Even giving an ideal amount of damage attributed to the druid, it falls short of where the rogues are.

I'm sure one of the problems is itemization, given that the best feral DPS weapon is the season 2 maul, and our tier gear is for both tanking and DPSing. I would welcome a change to ferals that would increase our DPS viability, but I do not believe that we need a massive upgrade. Given that we can innervate, battle rez, and even tank reasonably well even in a cat gearset (non bosses of course) we should not ever touch rogues' DPS numbers. We should, however, be doing more than 60-70% of it.
 
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Old 07/30/07, 8:35 AM   #208 (permalink)
Bald Bull
 
Night Elf Warrior
 
Runetotem (EU)
Originally Posted by Dalamar View Post
Quite frankly, I am looking for the same damage as a Fury/MS warrior or enhancement shaman which is only about 10-15% below a rogue that they share a group with. We are the exact same as either of them, a DPS class that can gear swap(shaman) into a sup par healer, or shift(shield swap for fury) into an emergency warrior. We are able to gear swap into a more capable tank then a Fury/MS warrior but then they don't need to spec to have shield wall which is a better emergency ability regardless of gear then we will ever have.
Expecting the same level of dps as a fury warrior seems a little excessive, your threat and mitigation in your dps gear are clearly better than his in dps gear and a shield, let alone if you swapped into your tanking gear.

Combine that with innervate, combat rez and a few spot heals, it would seem logical for your dps to be lower than that of a fury warrior, albeit closer than it is currently.
 
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Old 07/30/07, 11:16 AM   #209 (permalink)
Glass Joe
 
Night Elf Druid
 
Kargath
Originally Posted by Coroder View Post
Have you not considered the fact that blizzard might have intended for Druids damage to not scale as well due to the fact they need to balance raids so must have thought about the whole "but druids have 5% more crit to the other party members" "but a hemo rogue adds dps from all hits" "Misery will affect more than just that one player"

Considering a druid has party buffs and the Rogue doesnt it might well turn out that when you stick a Druid in a raid enviroment that their buffs actually contribute more DPS than they lost due to poor scaling.

People often forget that damage bonuses from things like mangle/lotp/misery/hemo all show up on the other characters entry in SWstats or whatever you use to parse the combat log BUT how much of that dps was due to the fact a Druid was there? Take an Example like lotp, that roughly 5% dps increase for a Rogue. Lets assume the Rogue does 1000dps, 5% of that is 50dps. What about mangle? take that damage off the Rogues rupture then add it to the druid.

I guess what im saying is..

If Druids damage scaled equally as well as a Rogue then the fact that their buffs/debuffs provide a % based increase it means that as the dps as a whole increases and gets further boosted by these % based buffs/debuffs the druids own dps would need to be scaled down somewhat to compensate, no?

This is a massively complex thing to look into and without considering the FULL picture its impossible to make any judgements at all. If you want to prove that druids dps is lacking due to poor scaling then you will need to factor in total dps from everything, not just the druids own personal dps. Whats the point in arguing that because you only gained 3% dps and the Rogue or whatever dps class got 6% that you need more, didnt you contribute somewhat to the Rogues own personal DPS increase?

Or is it just that because they cant calculate the actual numbers (I dont think its possible anyway) they feel uncomfortable with it?
When we speak of "scaling as well as rogues" we don't mean we should do the same dps as a rogue. What we mean is that if we're doing about 80% (to pick a number out of the air) of a similarly geared/skilled rogue's dps in pre-kara gear, we should be doing about 80% of a similarly geared/skilled rogue's dps in BT gear. The way things currently stand though, and the subject of this thread, is that we're doing closer to 100% of a similarly geared/skilled rogue's dps in pre-kara, and that percentage decreases greatly as gear levels up, so the comparative dps changes as gear progresses. Our raid utility is certainly a reason for us to do less dps than a rogue, and I don't think any of us are complaining about that.
 
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Old 07/30/07, 11:26 AM   #210 (permalink)
Glass Joe
 
Night Elf Rogue
 
Trollbane (EU)
Which brings us straight back to my post.

Say in Kara you have 600 dps and Rogue x has 800. Through buffs or whatever lets say 50dps from the Rogue was a result of your buffs/debuffs.

2 months later your in TK and your doing 1.2k dps but the rogue is now doing 1.8k, he has scaled better since the new gear etc. But this time instead of 50dps of his being down to you its now 100dps. thats 50 extra than what it was previously.

You need to think about that too when your talking about WHY the scaling isnt as good and that very well could be one of the reasons. Far too many people are just assuming the scaling wasnt intended by blizzard. You know what happens when you assume dont you?
 
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Old 07/30/07, 11:30 AM   #211 (permalink)
Banned
 
Night Elf Druid
 
Mal'Ganis
Originally Posted by Deliverance View Post
Not only that, going by the numbers Dejablue posted, it appears that he neither subtracted 41.4 dps (the iLvl 63 blue 1H that seems to be aligned with the FAP "zero" for scaling purposes) from the rogue weapons nor added 55 dps to the druid FAP (base paw) before doing percentage calculations in upgrades. (Not that one should do both, but either would seem appropriate if trying to do a percentage-wise-upgrade comparison for weapon damage, the choice of which depending on what the comparison would be used for, but adding base paw making most sense in most circumstances)

Your point stands, of course, but that percentage trickery Dejablue seems to have inadvertently used makes for truly weird results. Doing it for e.g. two of the lowest iLvl Feral weapons, [Angerstaff] (81) and [Primal Lore-Staff] (87) (and let's assume they have an awful suffix that doesn't add to their combat stats) that's a HUGE increase of 28 AP (2 white dps) for a whopping 28/46 ~ 60.9% upgrade while a poor rogue's mainhand (again without combat stats) going from green iLvl 81 to 87 only increases from 44.6 dps to 46.7 dps, a mere 2.0-2.1 dps upgrade (depending on rounding), i.e, at BEST, 2.1/44.6 ~ 4.7% upgrade.... One could, based on that, reach the false conclusion that druid weapons scaled much better than rogue weapons percentage-wise - a good example of how one should be careful with percentages.
I was doing a specific comparison of tier 4 versus tier 6. I state it is not including special abilities, as per the OP, nor does it include off set items., I.E. boots, rings, trinkets, idols.

The 24-27 DPS is roughly a 335 -375 AP increase. I am not talking total DPS, but the increase from tiers 4 to 6 specifically for rogues and druids. Now I am NOT a rogue so my weapon choices may be sub par, but the gist is there. Use any viable tier 4 Kara or equivalent weapons and upgrade them to tier 6 Hyjal weapons. The feral druid has 2, Terestians and PoF for pure DPS. Speaking of pure utility all around feral it is Wildfury to PoF, which I showed and is the 24 DPS upgrade from to PoF. One can easily argue that PoF is not a good DPS weapon but, this is about pure DPS no skills or abilities upgrades.

I agree that Druids need to do more damage in the high end, appearing to need to scale better. I think it is ability wise not stat allocation or fairness in item levels. But, we cant go there as per the OP. I showed, I believe, that you HAVE to go there and look at the overall picture. The Druid gets a LOT of its DPS from off set items and massive AP due to 35-40% of a cats damage is white.

And yes the same ole same ole song and dance is still around. Druids cannot effectively tank and cat DPS and heal all in the same gear. Most feral druids have less than 6K mana. That is literally 4 or 5 heals, unless you want to stand around in biped form waiting to regen mana at 25-30m/5 for a minute or so before you can shift back to a useful feral form.

I really do believe we should be comparable to a well geared DPS warrior in his DPS gear when we are in our cat gear. We wont have the survivability but should be close to them in DPS. I think we should be a bit better than a DPS warrior in tanking gear when we are in our tanking gear.

I do NOT think we should ever be on par with rogues DPS wise. I think we should, and I believe the devs intend us, to buff the abilities of rogues and other melee and ranged DPS and provide the small boost to survivability via ILoTP while performing, ourselves, at acceptable levels to justify the use of a feral.

I see no reason to ever have more than 2 ferals in any raid due to the above mentioned utility and group dynamic a Druid is intended to provide.
 
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Old 07/30/07, 11:34 AM   #212 (permalink)
Forgive me, $N! Your death only adds to my failure
 
masanbol's Avatar
 
Draenei Shaman
 
<TMZ>
Frostmane
Originally Posted by Coroder View Post
Which brings us straight back to my post.

Say in Kara you have 600 dps and Rogue x has 800. Through buffs or whatever lets say 50dps from the Rogue was a result of your buffs/debuffs.

2 months later your in TK and your doing 1.2k dps but the rogue is now doing 1.8k, he has scaled better since the new gear etc. But this time instead of 50dps of his being down to you its now 100dps. thats 50 extra than what it was previously.

You need to think about that too when your talking about WHY the scaling isnt as good and that very well could be one of the reasons. Far too many people are just assuming the scaling wasnt intended by blizzard. You know what happens when you assume dont you?
The issue is that since Rogues scale so well, at what point does the insane DPS they put out negate the utility a feral brings to a raid? I think the worry that many of us are expressing is that we are already there.

Originally Posted by DeeNogger View Post
Today I think I acheived the worlds first attempted pick up during a chemical spill. This kid behind me bumped into me while I was holding a big jug of 6M Ammonia which naturally sent it crashing to the ground between me and this blond chick that shares the lab table. So while we are both caughing and our eyes are watering I was all smooth like and said: "You know, I have over 1200 spell power and am hit capped"

Then I sealed the deal with a nice hip thrust or two.
 
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Old 07/30/07, 11:41 AM   #213 (permalink)
Banned
 
Night Elf Druid
 
Mal'Ganis
Originally Posted by Coroder View Post
Which brings us straight back to my post.

Say in Kara you have 600 dps and Rogue x has 800. Through buffs or whatever lets say 50dps from the Rogue was a result of your buffs/debuffs.

2 months later your in TK and your doing 1.2k dps but the rogue is now doing 1.8k, he has scaled better since the new gear etc. But this time instead of 50dps of his being down to you its now 100dps. thats 50 extra than what it was previously.

You need to think about that too when your talking about WHY the scaling isnt as good and that very well could be one of the reasons. Far too many people are just assuming the scaling wasnt intended by blizzard. You know what happens when you assume dont you?
This is the gist of what I was showing. You have to, and I beleive the devs DO, take this into account. There are so few of us that it is very difficult to corroberate. If 3 rogues in your group do 500K damage, 25K is from ILotP, thus giving your buff contribution 100K. So if you do 375K damge you are on par with rogues. I really think the devs look at this.

WWS

Shows 2 druids coming pretty damn close to the above calculations.
 
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Old 07/30/07, 11:47 AM   #214 (permalink)
Glass Joe
 
Night Elf Druid
 
Ravencrest (EU)
Originally Posted by Dejablue View Post
This is the gist of what I was showing. You have to, and I beleive the devs DO, take this into account. There are so few of us that it is very difficult to corroberate. If 3 rogues in your group do 500K damage, 25K is from ILotP, thus giving your buff contribution 100K. So if you do 375K damge you are on par with rogues. I really think the devs look at this.
then what is their excuse for shadowpriests being able to be no. 1 on dmg meters while regenerating that much mana and health to their group?

(i realize this might be abit offtopic)
 
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Old 07/30/07, 11:51 AM   #215 (permalink)
Banned
 
Night Elf Druid
 
Mal'Ganis
Originally Posted by masanbol View Post
The issue is that since Rogues scale so well, at what point does the insane DPS they put out negate the utility a feral brings to a raid? I think the worry that many of us are expressing is that we are already there.
I think currently my above calculations are in play and the devs can use FAP weapons to arbitrarily boost cat DPS to the point of being at the point they intend them to be at via a FAP weapon at each tier.

So when Rogues are pulling down 750K damage the devs would provide us with a FAP tier specific weapon that boosts us up to 600K, thus maintaining the sanctity of the ILoTP and a place for ferals.
 
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Old 07/30/07, 12:00 PM   #216 (permalink)
Banned
 
Night Elf Druid
 
Mal'Ganis
Originally Posted by Hovsa View Post
then what is their excuse for shadowpriests being able to be no. 1 on dmg meters while regenerating that much mana and health to their group?

(i realize this might be abit offtopic)
It is 2 fold. The health is to provide utility so a priest can heal more than casters. It is pretty similar to the heal ILotP provides, in function. The mana is to provide a DPS boost to the casters via more spells being cast. It is a utility more than anything. Just as a feral there is no reason to have more than 2 ina raid as the benefit is the priest provides group utility. Fights are different as well. Some are melee heavy some magic.. There can be issues with schools of magic as well.

As far as being No. 1. I don't know. We have not had SP No. 1 we usually have Smog, a warlock, No. 1 about 5% over the rogues and then SP being mixed in with the DPS warriors etc.

Last edited by Dejablue : 07/30/07 at 12:08 PM.
 
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Old 07/30/07, 12:01 PM   #217 (permalink)
Bald Bull
 
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Tauren Druid
 
Al'Akir (EU)
Originally Posted by Hovsa View Post
then what is their excuse for shadowpriests being able to be no. 1 on dmg meters while regenerating that much mana and health to their group?

(i realize this might be abit offtopic)
Shadow priests at lower levels are in gear that is a lot more powerful than intended (frozen shadoweave/spellstrike). If you check out some of the WWS parses from guilds later in Black Temple, Shadowpriests aren't topping the meters on the majority of fights.
 
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Old 07/30/07, 12:34 PM   #218 (permalink)
Don Flamenco
 
Night Elf Druid
 
Blackhand
Originally Posted by Dejablue View Post
If 3 rogues in your group do 500K damage, 25K is from ILotP,
This is only correct if those rogues have 0% crit. As their crit increases you'll find the contribution of LotP decreases.

Suppose a rogue that does 500k damage has 40% crit with LotP

Thus:

500k/1.4 = 357142.8 base damage.
357142.8 * 1.35 (crit without Lotp) = 482142.8

500000 - 482142 = 17857 damage added from LotP a far cry from the 25k that a flat 5% would indicate. A lot of people make this error so I think it needed to be shown.
 
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Old 07/30/07, 12:39 PM   #219 (permalink)
Bald Bull
 
dukes's Avatar
 
Tauren Druid
 
Al'Akir (EU)
Originally Posted by Valerian View Post
This is only correct if those rogues have 0% crit. As their crit increases you'll find the contribution of LotP decreases.

Suppose a rogue that does 500k damage has 40% crit with LotP

Thus:

500k/1.4 = 357142.8 base damage.
357142.8 * 1.35 (crit without Lotp) = 482142.8

500000 - 482142 = 17857 damage added from LotP a far cry from the 25k that a flat 5% would indicate. A lot of people make this error so I think it needed to be shown.
Rogues also do a significant amount of damage with Rupture and Deadly poison, both of which cannot crit. Including these effects and the crit damage bonuses from Lethality and meta-gems or similar, it averages out to around 4% total damage rather than the 5% that is normally assumed.
 
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Old 07/30/07, 1:27 PM   #220 (permalink)
Banned
 
Night Elf Druid
 
Mal'Ganis
Originally Posted by Valerian View Post
This is only correct if those rogues have 0% crit. As their crit increases you'll find the contribution of LotP decreases.

Suppose a rogue that does 500k damage has 40% crit with LotP

Thus:

500k/1.4 = 357142.8 base damage.
357142.8 * 1.35 (crit without Lotp) = 482142.8

500000 - 482142 = 17857 damage added from LotP a far cry from the 25k that a flat 5% would indicate. A lot of people make this error so I think it needed to be shown.
It also scales up as class crit goes down. So it may be better to place a feral in a group with DPS warriors and Hunters, assuming the same total damge.

500k/1.35 = 370370.370
370370.370 * 1.3 = 481481.481
500000 - 481481.481 = 18518.5 still a ways from 25 K but still 74074 total.

The best rogues I see are running around 30% crit and the hunters are just under with 28ish with the dps warriors slightly above with 32ish.

So 30% is

500k/1.30 = 384615.38
384615.38 * 1.25 = 480769.23
500000 - 480769.23 = 19230.77 still a ways from 25 K but still 76923 total.

So 710000 - 760000 or 3.75 % probably closer to 3% average as everyone isnt going to pull those numbers.

So put your ferals in groups with the highest damage dealing classes that have the lowest crit?

Thank you for the correction. Thanks for the mature discussion as well, nice to see that
 
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Old 07/30/07, 1:42 PM   #221 (permalink)
Don Flamenco
 
Night Elf Druid
 
Blackhand