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05/22/07, 2:32 PM
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#1 (permalink)
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Glass Joe
Night Elf Druid
Dragonmaw
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[Druid] Different threat produced by different heals?
Can't seem to find a thread directed at this particular issue. I've only recently hit 70 on my druid, and have specced full resto for healing.
On the official druid forums (which I probably shouldn't read anyway, as most of them seem a bit...off) I've read that healing druids have nasty aggro problems, which is something I have yet to experience personally. Posters claim various things. One suggests that healing proactively causes more threat than healing reactively, which seems to make no sense to me. I was under the impression that healing threat = ([amount healed]/2)/[number of enemies] per enemy, so I don't see why functionally it would make any kind of difference.
Others claim that Regrowth causes huge aggro, which again I do not understand as being specific to that spell (beyond it having a high crit rate talented, but critting in and of itself does not produce extra threat to my understanding).
There is also wild speculation as to how the threat from lifebloom is assigned.
Can anyone help me out?
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05/22/07, 2:43 PM
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#2 (permalink)
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Happy With What You Have To Be Happy With
Night Elf Warrior
Khadgar
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Regarding Lifebloom, this is the only testing of which i am aware: http://elitistjerks.com/showthread.p...244#post297244
If anyone more qualified isn't willing, I can probably find time this weekend to do some short tests.
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See you, auntie.
"lol" is not a period lol
You don't need a machine to make a rainbow. For rainbows are made of happy thoughts, and dreams, and chocolate unicorns, and gumdrops, and licorice sunsets, and fuzzy gumdrop bears, and sugar-coated chocolate gumdrop land.
Originally Posted by DeeNogger
I am coming for you Apate.
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05/22/07, 6:17 PM
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#3 (permalink)
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Piston Honda
Night Elf Druid
Antonidas
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I am speccd 11/0/50, fyi.
The lifebloom ticks (the HoT part) gives you aggro. The last big heal gives the target aggro.
I currently (this is only a problem for me really in 5mans, with few exceptions) use a Jewel of Charismatic Mystique to dump aggro when i need it. It has a six minute cooldown though, so it can't be used alot. It is probably my most used trinket by far.
Not very many people realize this aggro thing about lifebloom. You can check this out for yourself if you turn on KTM and do a lifebloom while you're healing. Just wait until you have no other HoTs ticking and watch the meters right as you hit lifebloom through until it blooms. It's obvious when you're looking for it.
So, to follow that, your healing threat as a druid only goes up alot if you have a bunch of HoTs ticking. Spamming Lifebloom won't net you alot of aggro cause the HoT part of it isn't big. Spamming Regrowth will, as will Rejuv (not so much as regrowth).
I don't know about Swiftmend, though I use it a ton in conjunction with Rejuv.
I rarely use regrowth, and i used healing touch once yesterday in a heroic during a boss. It was the first time I used it since i respecc'd to Resto some time ago.
I am a big lifebloom fangirl, as 40-50% of my heals come from Lifebloom, and the rest in Rejuv, Swiftmend, and way far behind those, Regrowth. I have been in a few different guilds' Kara runs in the last few weeks, and it always makes me wonder why Tree Druids spam Regrowth, as it is so mana inefficient and almost always results in overheal. I can totally understand in boss fights but i just have never used regrowth outside of boss fights really. I've seen quite a few tree druids do nothing but spam regrowth.
I don't know; I'd like to hear more on what everyone else thinks about this subject.
Last edited by Ailetha : 05/22/07 at 6:25 PM.
Reason: sentence clarification/adding in spec
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05/22/07, 8:07 PM
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#4 (permalink)
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Happy With What You Have To Be Happy With
Night Elf Warrior
Khadgar
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KTM is only as good ass the theorycrafting behind it. It is a guess based on what we know.
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Granted these tests were fairly quickly done, so if anything the only thing we can conclude is that the buff has no threat, the end-heal doesn't attribute threat to the recipient, and the heal produces significantly less threat than expected.
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See you, auntie.
"lol" is not a period lol
You don't need a machine to make a rainbow. For rainbows are made of happy thoughts, and dreams, and chocolate unicorns, and gumdrops, and licorice sunsets, and fuzzy gumdrop bears, and sugar-coated chocolate gumdrop land.
Originally Posted by DeeNogger
I am coming for you Apate.
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05/22/07, 10:42 PM
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#5 (permalink)
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Von Kaiser
Night Elf Druid
Silvermoon (EU)
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Originally Posted by Ailetha
I rarely use regrowth, and i used healing touch once yesterday in a heroic during a boss. It was the first time I used it since i respecc'd to Resto some time ago.
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Wait till you get out of Karazhan and start doing some 25 man instances - i think you'll find the need to use those spells then. We're currently clearing the Lurker Trash and with 4 tanks all taking significant damage, including Mortal Cleaves, regrowth is a lifesaver - and HT becomes much more useful.
Of course, overusing Regrowth is incredibly mana inefficient and is very prone to generate a lot of aggro. I'd caution against using it unless necessary; or at least being aware of if it's needed and cancelling it at the last moment. You can usually be fairly efficient (and useful) keeping Reju and your lifebloom up; i like to think i'm providing a 'buffer zone' to the other healers, and topping up raid members who would not usually get healed.
Your choice to use a threat reduction trinket is perhaps a smart move - i know for a fact i could have avoided many deaths with one of those ^^ I'd love to see a change to druids to give us an active threat reduction spell/ability - Subtlety is just not enough.
In terms of aggro; yes druid healing is very aggro sensitive - we have no fade, no blessing of salvation, and no threat reducing totem. Ask any tank which healer they least want to take to heroic SH, can pretty much guarentee the answer will be a druid
The patch will only up our aggro generation due to the lifebloom improvement and this worries me quite a lot as i'm a very proactive healer and i use lifebloom and reju constantly. But at the end of the day, you are a healer and if the tanks cant keep the majority of mobs off you then they're doing something wrong 
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05/23/07, 3:34 AM
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#6 (permalink)
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Glass Joe
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Whiteknight's test results in the above link are very similar in flavor to my own a few months back. My tests were admittedly sloppier, but I arrived at the following rough results:
1) The final heal is threatless
2) The heal over time generates threat at something like 1/3 or 1/4 what we (and holy KTM) would expect.
Most of the testing was with a warlock meleeing warp stalkers or teromoths in Terokkar, and seeing how much healing at range it took to pull aggro. The amount of healing needed if I kept stacking lifebloom was very high, but still much less than needed if allowed to expire.
To get the result that the final component is in fact threatless, I got a warrior and a paladin in Zangarmarsh. The paladin meleed the mob until he was sufficiently hurt, and then the warrior taunted. I cast single lifeblooms, allowing them to expire on the paladin. I pulled aggro before he did, so the most reasonable conclusion I could find was that it indeed had no threat, rather than some wacky split between the target and the caster.
I apologize that all I have are loose and handwavy examples, but I want to put forth a confident anecdote -against- KTM's parsing.
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05/23/07, 3:46 AM
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#7 (permalink)
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Bald Bull
Tauren Druid
Lightbringer
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Most "druid healing threat" is due to aggro dumps on bosses. Often the first thing that happens after a knockback is a swiftmend/NS HT with other HoT's still rolling, and while we may be only doing 28% normal threat (.5*.7*.8) a 7k HT is still 2k threat, more than almost any other abilities are going to be doing in an instant.
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05/23/07, 4:37 AM
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#8 (permalink)
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Piston Honda
Night Elf Druid
Grim Batol (EU)
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Originally Posted by Tiandihui
Can't seem to find a thread directed at this particular issue. I've only recently hit 70 on my druid, and have specced full resto for healing.
On the official druid forums (which I probably shouldn't read anyway, as most of them seem a bit...off) I've read that healing druids have nasty aggro problems, which is something I have yet to experience personally. Posters claim various things. One suggests that healing proactively causes more threat than healing reactively, which seems to make no sense to me. I was under the impression that healing threat = ([amount healed]/2)/[number of enemies] per enemy, so I don't see why functionally it would make any kind of difference.
Others claim that Regrowth causes huge aggro, which again I do not understand as being specific to that spell (beyond it having a high crit rate talented, but critting in and of itself does not produce extra threat to my understanding).
There is also wild speculation as to how the threat from lifebloom is assigned.
Can anyone help me out?
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These are all misconceptions probably. Regrowth is a spell that, with the right talents, crits a lot and people think "crit = a lot of aggro", which is in some way true because crits generally heal for more. But a normal heal for 2000 or a critheal for 2000 will both give you the same amount of threat. Didn't do any threat tests with Regrowth myself though.
Also, pro-active healing does generate less threat if, and only if, you cast it before you (and your target) goes into combat with a mob. You can put HoTs on a target, let him walk to a mob and the healing from that HoT won't give you any threat (tested this myself). So on big pulls, I always put 3x Lifebloom + Rejuvenation on the tank right before he walks in, which gives him a little bit more time to generate threat before I *have* to start healing.
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05/23/07, 5:03 AM
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#9 (permalink)
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Piston Honda
Night Elf Druid
Outland (EU)
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This is a mere reflection. but I started to play with the fact that overhealing do not generate any aggro therefore I landed reg. on tank right after +combat tag.
MT pulls with ranged and I proactivly heals him with reg. which makes me aggro the rest of the pack (not pulled ones). Which makes me belive that overhealing does make some kind of threat, or the the fact that I did an action.
It could be something else (as I actually healed a tiny amount). But there is something to look at.
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Do not matter how much you play, you will never get the carrot.
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05/23/07, 7:57 AM
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#10 (permalink)
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does bad things
Tauren Druid
Hellscream (EU)
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You'd only need to heal him for 1 hit point to get aggro from a load of untapped mobs, so unless you can show a screeny that proves he had full hp at the time that doesn't prove a lot.
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05/23/07, 8:27 AM
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#11 (permalink)
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Bald Bull
Tauren Druid
Al'Akir (EU)
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Regrowth buffs the person you cast it on with a HoT. I would assume that this is the cause of pulling agro, and also possibly the reason people "feel" that regrowth causes more agro than a MT of the same value.
Try pulling and then GoTWing a group as you get in combat, you pull agro just the same (I was ganked by trash in MC when we started raiding a few times before I figured out what was doing it, then again I was completely clueless back then).
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05/23/07, 8:28 AM
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#12 (permalink)
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Piston Honda
Undead Priest
Magtheridon
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Originally Posted by Norfair
But a normal heal for 2000 or a critheal for 2000 will both give you the same amount of threat.
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I challenge this statement. a normal 2000 heal would give you 1000 threat and a crit heal for 2000 would give you 1500 threat. amarite or?
To the op: Unless proof is presented I think it's pretty fair to assume that it's all about the high amount of burst healing that a druid can put out and that it's got nothing at all to do with some druid heals generating more threat than they should. Combine lots of hots ticking and two near instant heals with agro dumping bosses or new adds spawning and no bos or instant deagro and you'll see a lot of overagros without it having anything at all to do with your healing spells causing more threat than they should.
edit: ah, hots don't generate agro per tick anymore or?
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05/23/07, 8:37 AM
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#13 (permalink)
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Bald Bull
Tauren Druid
Al'Akir (EU)
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I think hots generate agro per tick, but any buffs put on while in combat will also generate agro (although very minimal afaik).
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05/23/07, 4:59 PM
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#14 (permalink)
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Glass Joe
Night Elf Druid
Dragonmaw
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I was under the impression that heals didn't generate any threat beyond ([amount healed]/2)/[number of mobs in combat]
I think that the "threat problems" people are noticing stem from our ability to be passively healing on many targets at once. Say an AE goes off, and you lifebloom 5 targets. Assume one mob, you're now doing (let's assume lifebloom ticks for 200 per stack) 500 threat per second just with lifebloom. Add in a knockback and...squish.
I have yet to see convincing arguments that different heals have different innate amounts of threat, or that crit heals generate more threat beyond the fact that they are bigger heals. I was under the distinct impression that a threat modifier on crit anythings were a myth.
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05/24/07, 7:28 PM
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#15 (permalink)
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Glass Joe
Night Elf Druid
Malfurion
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I'm a HoT-spamming tree druid. The only times I've had aggro problems are during aggro dumps, when CCs break and aren't picked up, and before I went HoTs and would crit a HT early on in a fight. (Crits do not seem to generate any more threat than that generated by the amount of increased healing for having crit... something you would expect to heal for 2000k instead gives threat for 3000k on crit.)
Anything that shows up in combat log counts as healing and counts as aggro generation. That includes overhealing done by statics. That does not include HoTs when the target is at full health.
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05/24/07, 7:35 PM
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#16 (permalink)
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F12
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Originally Posted by Jo_
I challenge this statement. a normal 2000 heal would give you 1000 threat and a crit heal for 2000 would give you 1500 threat. amarite or?
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Completely wrong. Crits do not cause any extra threat just by virtue of being crits, whether they're with heals or damage. All the threat comes from the amount of healing done/damage dealt, not from "crit or not."
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05/24/07, 11:49 PM
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#17 (permalink)
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Bartlett Pears. Sliced. In Heavy Syrup.
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Originally Posted by Jo_
I challenge this statement. a normal 2000 heal would give you 1000 threat and a crit heal for 2000 would give you 1500 threat. amarite or?
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A effective heal for 2000 gives 1000 threat, regardless of crit or none crit. Weird how long these misconceptions have been floating around
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You can't call a planet Bob!
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.
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You were missing the () at the end of Feral Charge (Bear), this is necessary otherwise WoW thinks you're trying to cast Feral Charge Rank Bear.
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05/25/07, 12:20 AM
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#18 (permalink)
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Piston Honda
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Originally Posted by Harmonics
A effective heal for 2000 gives 1000 threat, regardless of crit or none crit. Weird how long these misconceptions have been floating around
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To be fair there was at one stage (back in the early BWL days from memory) some fairly strong evidence that crits, damage or healing, did have a 1.5 threat modifier. This was admittedly quite a while back but it does mean that this misunderstanding hasn't simply appeared out of nowhere, simply held onto as assumption well after a game mechanics change.
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05/25/07, 1:38 AM
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#19 (permalink)
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Von Kaiser
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Originally Posted by relientKitten
counts as healing and counts as aggro generation. That includes overhealing
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I was under the impression that overhealing did not cause aggro. I thought that you only generate as much threat as
(health restored / 2) / number of mobs
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05/25/07, 2:35 AM
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#20 (permalink)
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Don Flamenco
Gnome Warlock
Spinebreaker
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Overhealing does not cause agro. I have heard that it may have very early in the original beta but not since then.
Crits to my knowledge have never produced more agro than you would expect for their damage/heal. The last time I tested this was around patch 1.9 testing healing touch versus regrowth versus rejuv and there was no agro difference and the agro produced was in accordance with heal/2. The most likely explanation is that lots of the druids that post on the official forums are dumb. There was the data error with swiftmend that was fixed this patch but thats seperate to regrowth.
Its easy to gain agro on knockback mobs/bosses by using dots or hots this is not surprising. Since most tanks apply their threat in discreet chunks.
The official forums should be regarded pretty much as a source of entertainment. Every time I go there I just see posts which make me want to despair at humanity for their complete and utter lack of intelligence.
As for testing healing threat the methods are easy.
Step 1: Get a warlock, they can create health deficets the easiest.
Step 2: Get the warlock to cast a shadowbolt on the mob.
Step 3: Heal in the smallest possible increments until you pull the mob of the warlock.
Step 4: Calculate how much healing was required remember that healing is half the threat of damage and that you need 30% more threat to pull a mob if you are at range.
Alternatively on a low damage mob proximity agro the mob then heal your self with whatever spell, get your friend to punch the mob til they get agro and calculate healing threat. Remember that they only needed 10% more threat to pull agro in melee range.
Do this in conjunction with KTM to make your life even easier.
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05/25/07, 3:47 AM
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#21 (permalink)
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Bartlett Pears. Sliced. In Heavy Syrup.
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Originally Posted by Meddler
To be fair there was at one stage (back in the early BWL days from memory) some fairly strong evidence that crits, damage or healing, did have a 1.5 threat modifier. This was admittedly quite a while back but it does mean that this misunderstanding hasn't simply appeared out of nowhere, simply held onto as assumption well after a game mechanics change.
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Hmm, I don't remeber such a thing. It's also hard for me to believe that there was "strong" evidence. Seems like any in depth testing would have quickly proved one way or the other. But maybe my understanding of threat is too narrow.
Last edited by Harmonics : 05/25/07 at 3:48 AM.
Reason: suck at the spelling
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You can't call a planet Bob!
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You were missing the () at the end of Feral Charge (Bear), this is necessary otherwise WoW thinks you're trying to cast Feral Charge Rank Bear.
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05/28/07, 1:00 AM
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#22 (permalink)
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Piston Honda
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Originally Posted by Harmonics
Hmm, I don't remeber such a thing. It's also hard for me to believe that there was "strong" evidence. Seems like any in depth testing would have quickly proved one way or the other. But maybe my understanding of threat is too narrow.
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Closest post to the discussion on this I can dig up is:
Spell crits and threat
But pretty sure I saw some more substantial testing before that thread there, may not have been on these boards though/can't seem to find it with a quick search if so.
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05/28/07, 5:17 AM
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#23 (permalink)
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Don Flamenco
Gnome Warlock
Spinebreaker
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Originally Posted by Meddler
Closest post to the discussion on this I can dig up is:
Spell crits and threat
But pretty sure I saw some more substantial testing before that thread there, may not have been on these boards though/can't seem to find it with a quick search if so.
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