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05/24/07, 1:16 PM
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#1 (permalink)
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Glass Joe
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[Warrior] New Revenge
I know they changed the damage dealt/threat modifier for Revenge in the 2.1.0 Patch and I was wondering if anyone had the math for the changes, as well as the pre-patch equation for comparison.
How will this effect 1H Weapon Spec as a talent? Will Revenge still be the most important thing in a warrior's rotation? How will this effect warrior threat scaling? I'm really curious as to how people feel about the change and whether or not we can look at this as an overall improvement for warrior tanking.
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05/24/07, 1:20 PM
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#2 (permalink)
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Not a silent 'E'
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There was a post on the official EU WoW forums with the math, I think. Let me look.
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Originally Posted by Lavina Darkspark
Couldn't find any documentation on the subject of new Revenge threat yet, so decided to do some testing, together with Alitea, The Venture Co-EU. Blizzard claimed an increase of Revenge damage and a decrease of Revenge innate threat, while keeping Revenge total threat at it's current level. We can confirm these statements to be valid.
Giving Revenge a 201 threat value (196-202) and a debatable average damage of 300+, this gives an equal or higher Revenge efficiency compared to pre-patch with 81damage and 417 threat. Additionally, warriors see a significant dps increase (+40-ish dps)
Below you can find some of the values. By doing multiple attempts we cut out the edges. Admittedly, it can be done more detailed, but I'll leave that to you  Value will be updated at my tanking guide (spam) http://forums.wow-europe.com/thread....picId=94319875
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http://forums.wow-europe.com/thread....003203&sid=1#0
Last edited by Suesse : 05/24/07 at 1:27 PM.
Reason: added quote from eu forums
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05/24/07, 1:24 PM
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#3 (permalink)
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Setting a bad example
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The amount of damage that Revenge is doing is supposed to be equal to its previous threat amount, so if 1H spec affects it, it's even better than it was before. All they did was let it deal the raw damage amount instead of artificially inflating its threat from a low damage amount.
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05/24/07, 1:25 PM
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#4 (permalink)
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In the Beginning was the Command Line
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Our MT had a 600 revenge crit the day of the patch.... which is pretty insane for threat generation if that's going to happen frequently.
Edit - Disclaimer: That's what I was I told by him, when it happened. I was not there, do not have logs, nor do I have screenshots, so this is just me relaying some info.
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Vyktianity already has over 75 billion followers. The first verse in his book "Gift of the Wild" is "In the beginning Vyk cast lifebloom and then maul."
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05/24/07, 1:37 PM
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#5 (permalink)
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I’m just a puppet who can see the strings.
Apate
Night Elf Warrior
No WoW Account
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I like it. See the "Kenco..." thread for more on the tests that have been done.
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Our MT had a 600 revenge crit the day of the patch.... which is pretty insane for threat generation if that's going to happen frequently.
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For most tanks, crits are anything but frequent.
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See you, auntie.
"You don't need a machine to make a rainbow. For rainbows are made of happy thoughts, and dreams, and chocolate unicorns, and gumdrops, and licorice sunsets, and fuzzy gumdrop bears, and sugar-coated chocolate gumdrop land."
Originally Posted by DeeNogger
I am coming for you Apate.
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05/24/07, 1:45 PM
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#6 (permalink)
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Not a silent 'E'
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Tank crit rate isn't amazing, but in a 10-man raid with a feral druid, shaman (agility totem), and a mongoose proc often up, it isn't as bad as it might seem.
One interesting point on the new mechanic is that it benefits from full sunder stacks much more than the old revenge.
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05/24/07, 1:50 PM
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#7 (permalink)
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ಠ_ಠ
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Originally Posted by Suesse
One interesting point on the new mechanic is that it benefits from full sunder stacks much more than the old revenge.
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well yes and no - depending on how blizzard set it up, if the old revenge was 400 threat and 100 damage, and the new revenge is 100 threat and 400 damage, then the added threat from the new revenge is mitigated much more by high armor mobs, with sunder only making it closer to the old value
but then again, the given threat can now be nearly doubled when you crit. it's kind of a wash, I don't think it makes a big difference except for a bump to personal/raid dps
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05/24/07, 6:21 PM
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#8 (permalink)
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Piston Honda
Gnome Warrior
Ravencrest (EU)
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First raid since patch tonight, revenge crit for 703 is very nice.  That's about 1200+ threat and that's a huge buff. Sure the normal revenges are about the same as always but even at 15% crit or so it will buff the effective TPS for revenge by approximately 10%.
I'll add it to the TPS sheet tomorrow and give some real numbers.
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05/24/07, 7:12 PM
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#9 (permalink)
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Piston Honda
Undead Warrior
Frostwhisper (EU)
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I had a 730 revenge crit earlier in kharazan today, my face split into a great big grin when i saw it and i'm sure a lot of the mages in the raid didn't have a clue why i was blathering on about 700 crits being great.
On a side note, i've had a look round and not seen this mentioned anywhere but didn't think it really warranted its own thread so i'm going to put it in here as a 'new warrior' bit:
With the changes to debuff icons specifically the timer on them i've noticed that Devestate doesn't actually refresh the cooldown on the timer for the sunder stack instead it pauses the timer for a couple of moments and seems to push it back a few seconds, or at least this is the impression i get from the debuff timer.
Am i the only one who assumed that 'refresh the sunder stack' would equate to the same as if you were applying a fresh new sunder and would reset the timer? If this isn't some sort of bug to do with the timer and does in fact happen how would it affect the strength of devastate? Building up a 5 stack and loosing it halfway through a boss fight even when applying devastates simply because you don't have the rage/GCD space to spam has happened to me before, and it hurts. I always assumed that i'd had a devastate dodged and had become quite obsessed with watching my yellow damage like a hawk to make sure it landed.
To have to 'top up' the sunder timer every so often by interspersing devastates with sunders would seem like a very strange mechanic indeed and i'm slightly hoping that its just a graphical bug.
On the upside the new debuff timers are great.
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05/24/07, 7:30 PM
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#10 (permalink)
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Piston Honda
Human Warrior
Thorium Brotherhood
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Originally Posted by Muggins
With the changes to debuff icons specifically the timer on them i've noticed that Devestate doesn't actually refresh the cooldown on the timer for the sunder stack instead it pauses the timer for a couple of moments and seems to push it back a few seconds, or at least this is the impression i get from the debuff timer.
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This seems to be purely a display bug. Refreshing with Devastate adds another 30 seconds to the lifetime of a Sunder stack, as expected (tested with Chronometer).
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05/24/07, 7:56 PM
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#11 (permalink)
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Piston Honda
Undead Warrior
Frostwhisper (EU)
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Originally Posted by Roana
This seems to be purely a display bug. Refreshing with Devastate adds another 30 seconds to the lifetime of a Sunder stack, as expected (tested with Chronometer).
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My sigh of relief thanks you profusely. 
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