Originally Posted by Drakul
Also, should I expect all of my mages to be doing fairly similiar damage if they are within ~50 spell damage of each other, or are there other variables that may differentiate their damage, like style of play our anything, or is it just simply, spam fireball?
I mean, if the art of ignites no longer applies, mage damage seems fairly simplistic and purely based around gear for the most part.
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In my eyes mage DPS is the most luckbased DPS in the game.
Yup, all we usually do is Fireball as much as we can, and a scorch right in time to keep the fire vulnerabilty up. Keeping the amount of times you scorch at minimum increases your DPS.
However, besides just fireball and scorch spamming the luck factor comes in.
Some mages can get very lucky during a fight and get alot more crits then the other mages (causing em to be op top of the DPS meters if they have the same gear.) Some mages can get very unlucky during a fight and get alot more resists then the other mages (causing em to be op the bottom of the mage DPS meters.)
Offcourse gear like +%crit and +%hit helps, but it's still luckbased how much crits or hits you effectively will get. In theory even a person with 99% critchance and 99% hitchance could get 5 resists in a row followed by 5 normal hits (although the chance is low, the chance exists).
Following above "philosophy" for me +spelldamage seems like the most important stat for a mage... +hit and +crit are just there to make you a bit more "lucky" with crits or resists. But still there's nothing that will guarantee you to get less resists then some other mage just because you have alot more hit% chance. It's still luck based wether you'll get resists or crits.. .