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09/07/08, 11:24 AM
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#2701 (permalink)
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Glass Joe
Orc Hunter
Nordrassil (EU)
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Originally Posted by Crydak
So far I'm seeing that this is currently a 2:1 Shot Rotation?
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No, you are looking at damage on that pic, not amount of shots.
ps Signing your posts on this forum is a no no
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09/07/08, 1:08 PM
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#2702 (permalink)
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Glass Joe
Orc Hunter
Mannoroth (EU)
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I thought it would be a 2:1 rotation cause of the amount in percent (66%:33%)
And what do you mean with signing?
Finally would you suggest more Haste or less?Or a slower Weapon like Illi Bow?
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09/07/08, 9:21 PM
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#2703 (permalink)
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Glass Joe
Orc Hunter
Nordrassil (EU)
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No, the established naming convention for the rotations (1:1, 2:1, 3:2, 1:1.5 etc) describe the ratio of the number of special attacks to autoattacks. Not the ratio of the damage they do. (confusingly, the special attacks is after the colon for the 1:1.5 rotation)
Steady shot does more damage than autoshot, especially with 4/6 T6. Thus the rotation you did was probably closer to 3:2. You can see the amount of shots you did in Recount by clicking on the damage bar, which opens a new window with details on your attacks.
not signing posts (ie not putting your name at the bottom) is one of the forum rules here
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09/08/08, 9:46 AM
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#2704 (permalink)
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Glass Joe
Orc Hunter
Mannoroth (EU)
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I wonder if my "closer" 3:2 Rotation is that bad,causing me only 1,7k dps at Kil'Jaeden and 2,0k on Brutallus,so I wanted to check if my Rota is right.
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09/08/08, 5:11 PM
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#2705 (permalink)
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Glass Joe
Night Elf Hunter
Shadow Council
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OK guys, I hope someone can give me some advice on increasing my dps. My giuld is planning on starting the T5 content and I would like to up my persoanl dps as well as raid contribution. Check out my gear below, a recent WWS from Kara and my macro below. Any suggestions would be appreciated.
Wow Web Stats (I had my best DPS during the last Shade fight)
The World of Warcraft Armory
#showtooltip Auto Shot
castsequence !Auto Shot, Steady Shot
/cast [target=pettarget,exists] Kill Command
/castrandom Multi-Shot, Arcane Shot
/script UIErrorsFrame:Clear()
Last edited by Idumuje : 09/08/08 at 7:32 PM.
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09/15/08, 10:58 AM
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#2706 (permalink)
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Glass Joe
Tauren Hunter
Bloodhoof (EU)
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OK - so we killed Kalegos a few weeks ago and have been doing a bit of farming so that our DPS'ers are achieving 2K.
We're spending a full night on Brutallus tomorrow - consumables and all as we seem to be able to reach the enrage timer.
As some of you have already killed him many times - in your experience what would you recommend is the best trinket combo for my gear? I have ashtongue in the bank and am next in line for madness (DST is not really an option any more) at which point I will swap the Ring of Intent ring back for the Band of the Eternal Champion.
I'm also hoping for Cloak of Fiends soon - Once I get Cloak of Fiends would you recommend switching to a iAOTH spec or is would this not be worth it with 78 haste and no DST?
We should have Drums up all the time, feral Druud and Shammy dropping Agi. Consumables - Haste Pots, Agi Scrolls, Strength scroll on pet, flame caps and Elixir of Demonslaying... I am aiming for 1800DPS minimum...
Last edited by myonions : 09/15/08 at 11:12 AM.
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09/16/08, 12:38 PM
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#2707 (permalink)
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Von Kaiser
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OK boys and girls, I know we are all looking ahead to WotLK but I am still interested in looking at options other than the 2 standard raid builds (0/20/41 & 7/20/34). Before BT/MH I got really good results fooling around with Imp Arcane shot builds (0/28/33)....I still show a (spreadsheet) DPS boost of 170 with Talent Calculator - World of Warcraft. I can't recall exactly where we decided Imp Arcane shot no longer performed as well as the other 2 mainstays. Was it due to mana issues? I am looking at this build again because as SW bosses are being put on farm, guilds are optimizing raid makeup (ret pally!), people are getting geared and fights are over much quicker. Mana does not seem to be the prohibitive factor it was a few months ago. Has anyone tried an IMP Arcane build in SW?
Last edited by binky : 09/16/08 at 12:55 PM.
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09/16/08, 1:34 PM
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#2708 (permalink)
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Glass Joe
Night Elf Hunter
Shadow Council
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I think most of us are using the 3:2 rotation once you get the T6 4pc so there's no need for imp Arcane Shot.
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09/16/08, 2:41 PM
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#2709 (permalink)
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Von Kaiser
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Yes, I understand that....
What I am talking about is something other than that...
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09/18/08, 8:39 AM
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#2710 (permalink)
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Glass Joe
Draenei Hunter
Emerald Dream
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Originally Posted by binky
OK boys and girls, I know we are all looking ahead to WotLK but I am still interested in looking at options other than the 2 standard raid builds (0/20/41 & 7/20/34). Before BT/MH I got really good results fooling around with Imp Arcane shot builds (0/28/33)....I still show a (spreadsheet) DPS boost of 170 with Talent Calculator - World of Warcraft. I can't recall exactly where we decided Imp Arcane shot no longer performed as well as the other 2 mainstays. Was it due to mana issues? I am looking at this build again because as SW bosses are being put on farm, guilds are optimizing raid makeup (ret pally!), people are getting geared and fights are over much quicker. Mana does not seem to be the prohibitive factor it was a few months ago. Has anyone tried an IMP Arcane build in SW?
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To utilize an iAS build, you are giving up a Multi-Shot for an Arcane Shot. When you look at the numbers, it is absurd to even consider this build. Yes, Multi-Shot costs more mana, but it does much more damage, and doesn't rely on talents. The damage is so much higher that you actually have better efficiency (damage / mana), and higher DPS. The only thing that suffers is your mana used per second. On a side note, the longer it takes you to go OOM, the more regeneration and mana pot cooldown time you have, but it still isn't enough to beat the overall damage of a conventional 1:1.5 rotation. And don't EVER think about doing a full iAS rotation (steady arcane multi steady arcane steady) because when you look at it compared to the conventional 1:1.5, you give up a steady for another arcane, which decreases your efficiency, dps, and time to OOM.
Use a 1:1.x, or a 3:2 when heavily hasted. There is no other option in t6 content.
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09/22/08, 12:20 PM
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#2711 (permalink)
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Glass Joe
Night Elf Hunter
Crushridge
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DPS, the PTR and you!
Well hello to everyone,
I've posted here a couple times before and have been an active reader for some time. I noticed a couple questions about DPS on the PTR. Here is what I have found so far...
Lvl 1 Dummies in Theramore are the target and fairly close together. Multi hits three targets and so does Explosive shot. I was always at max range for either Sniper Training or Separation Anxiety
Self buff no potions or food
Surv: 2900DPS + 225~pet = ~3125
BM: 2500DPS + 900~pet = ~3400
MM: 2000DPS + 350~pet = ~2350 and oom in 30 sec flat
Buffed with a shaman, ai, agi pot and agi food:
Surv: 3400DPS + 300~pet = ~ 3700
BM: 2800DPS + 1100~pet = ~ 3900
MM: Didn't try it
Shots used:
Surv: Explosive shot, Multi-shot, Steady shot, and serpent sting for lock and load
BM: Steady shot, Multi-shot, arcane shot, serpent sting
MM: Serpent, Multi, Arcane, Chimera, Steady
Here is my Armory. No passive haste. Was also using a Bristle Blitz
Surv Spec Used
MM spec used. Talents aren't updated on the Blizzard site.
BM Spec used.
I'm not sure if there is any info you guys are looking for on the ptr but let me know and I'll try to find out.
Also, the making of auto totally independent of any other shot made our class a click it when it's up class. I don't mind really since it makes my life less stressful on a fight like M'uru, but was wondering if there is anyway to macro using shots in a priority of whats up? IE Explosive, Multi, Steady and in that order. I like being able to focus on surroundings and not having to tunnel vision into a shot rotation.
Ex
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09/22/08, 2:14 PM
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#2712 (permalink)
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Glass Joe
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Originally Posted by Exidous
Well hello to everyone,
I've posted here a couple times before and have been an active reader for some time. I noticed a couple questions about DPS on the PTR. Here is what I have found so far...
Lvl 1 Dummies in Theramore are the target and fairly close together. Multi hits three targets and so does Explosive shot. I was always at max range for either Sniper Training or Separation Anxiety
Self buff no potions or food
Surv: 2900DPS + 225~pet = ~3125
BM: 2500DPS + 900~pet = ~3400
MM: 2000DPS + 350~pet = ~2350 and oom in 30 sec flat
Buffed with a shaman, ai, agi pot and agi food:
Surv: 3400DPS + 300~pet = ~ 3700
BM: 2800DPS + 1100~pet = ~ 3900
MM: Didn't try it
Shots used:
Surv: Explosive shot, Multi-shot, Steady shot, and serpent sting for lock and load
BM: Steady shot, Multi-shot, arcane shot, serpent sting
MM: Serpent, Multi, Arcane, Chimera, Steady
Here is my Armory. No passive haste. Was also using a Bristle Blitz
Surv Spec Used
MM spec used. Talents aren't updated on the Blizzard site.
BM Spec used.
I'm not sure if there is any info you guys are looking for on the ptr but let me know and I'll try to find out.
Also, the making of auto totally independent of any other shot made our class a click it when it's up class. I don't mind really since it makes my life less stressful on a fight like M'uru, but was wondering if there is anyway to macro using shots in a priority of whats up? IE Explosive, Multi, Steady and in that order. I like being able to focus on surroundings and not having to tunnel vision into a shot rotation.
Ex
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I dont think putting that into a macro would be the best choice since multi/explosive shot would then break cc if they were too close to your target mob. I would like a lazy macro that spams steady and lets me manual in explos/multi when i want. Its nice to see the dps from surv tho, but i have a question about the spec you used. Why not TnT? the 15% crit to explosive i heard was awesome. And some people havnt been fans of the sta to AP talent. Did you try other builds and this oen worked out the best?
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09/22/08, 2:40 PM
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#2713 (permalink)
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Glass Joe
Night Elf Hunter
Crushridge
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I did try a couple but not in detail like the ones I listed.
As you can see from my armory I have a LOT of stam for pve gear. The Hunter vs Wild is about 250 extra AP. You are right however about the TnT. I totally missed that talent. When going back to my recount Explosive shot is the largest chunk of my dmg. I will DEFFINATELY pick up TnT then. Its like imp multi on crack. TBH I giggled a little when I read it after you mentioned it. I was like wow they really put that in there /lol. OP me thinks.
I'll give other builds a try. IE TnT, Mortal shots 5/5 and the like. I'll get back to you tomorrow. :-) I think Ill drop a pt from EW and TotH if I can.
Oh and with the Surv Spec listed I'm at about 2950 AP and 41% crit unbuffed. Hit @ 8.5% with surefooted.
What I'll try tomorrow. Hawk eye isn't really important I don't think.
Sniper training gives me 5yrds to work with for max dps.
Last edited by Exidous : 09/22/08 at 2:46 PM.
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09/22/08, 8:17 PM
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#2714 (permalink)
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Glass Joe
Night Elf Hunter
Proudmoore
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I'm going to respec surv but for my current gear I'm not sure what spec would be better 7/20/34 or theirs another I use to see 0/20/41 I think. I'm working on getting 2 daggers of bad mojo and dst. I'm also going over my geming. at the moment i'm at 710 agility. I did the math with lightning reflexes and I have 816 agility. I was wondering if it was good enough agility for like brutallus ? 879 with agility elixir and grilled mudfish. and by the way you only need 95 hit to be hit capped as surv? If I replace 2 5 hit 5 agility gems and I could always put 3 10 agility gems in my t5 chest thats 40 more agility also. That would put me at 916 agility, and that's without raid buffs. I was also wondering about my pet I have a ravager, should I think of getting a wind serpent or something else? Also am I better of using elixir of major agility or flask of relentless assault.
*edit* So I decided to do some of the changes I stated above and I hit 1030 agility buffed with motw, kings, elixir of major agility and grilled mud fish. I'm still not sure about the pet or what I'm better of with flask or elixir.
#showtooltip Steady Shot
/cast !Auto shot
/cast [target=pettarget, exists] Kill Command
/cast Steady Shot
/script UIErrorsFrame: Clear()
this is my current macro, should I throw in /castrandom Arcane Shot or am I better of manually doing the arcane shots?
Last edited by Andily : 09/22/08 at 11:12 PM.
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09/22/08, 9:28 PM
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#2715 (permalink)
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Glass Joe
Night Elf Hunter
Aggramar
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Survival gear
Hey, I'm planning on switching from BM to Surv in wotlk and I was just wondering if there is a difference between stats for the 2 specs. If I go surv do I want to get lots of stam and agi and not worry about int or is it the same as BM?
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09/23/08, 6:39 AM
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#2716 (permalink)
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Glass Joe
Night Elf Hunter
Crushridge
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Ok update with a different spec. Using Tnt and no lock and load.
Using this spec
After a rapid fire and readiness plus one viper rotation using two whole mana bars DPS was about 3160 + 211(pet) = 3371 This was sustaing for a total of 1.44mil dmg and I could have kept going. ~459sec
Again keep in mind this is on the lvl 1 dummies in Theremore and crit was averaging about 66%.
This is all totally unbuffed.
Using the GCD for serpent sting actually netted a loss of 200 dps. Bringing dps to ~2900 without lock and load.
This setup of using only Explosive, steady and multi with nothing more than pots, food and a shaman should equal up to 4k dps on the dummies in only very light sunwell gear.
Last edited by Exidous : 09/23/08 at 6:59 AM.
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09/23/08, 6:46 AM
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#2717 (permalink)
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Glass Joe
Night Elf Hunter
Crushridge
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Originally Posted by Constella
Hey, I'm planning on switching from BM to Surv in wotlk and I was just wondering if there is a difference between stats for the 2 specs. If I go surv do I want to get lots of stam and agi and not worry about int or is it the same as BM?
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Look at my armory for a good idea of itemization. If it doesn't have agility then it doesn't belong on your body. Int is now(next patch) more important than before and wearing as little leather as possible helps but you have to balance the pros and cons. Leather equivalent gear will usually net more dps at a cost of armor and int.
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09/23/08, 2:14 PM
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#2718 (permalink)
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Glass Joe
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Originally Posted by Exidous
Ok update with a different spec. Using Tnt and no lock and load.
Using this spec
After a rapid fire and readiness plus one viper rotation using two whole mana bars DPS was about 3160 + 211(pet) = 3371 This was sustaing for a total of 1.44mil dmg and I could have kept going. ~459sec
Again keep in mind this is on the lvl 1 dummies in Theremore and crit was averaging about 66%.
This is all totally unbuffed.
Using the GCD for serpent sting actually netted a loss of 200 dps. Bringing dps to ~2900 without lock and load.
This setup of using only Explosive, steady and multi with nothing more than pots, food and a shaman should equal up to 4k dps on the dummies in only very light sunwell gear.
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Yea, using serpent without LnL is a bad idea, with LnL your dps should be fine as it nets you 2 instant explosive shots. Are you using a set rotation of any kind? Or just spamming steady until multi/explo cooldowns are up? With the mortal shots nerf, do you think the int=ap talent is a better choice for points now?
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09/23/08, 5:23 PM
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#2719 (permalink)
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Glass Joe
Night Elf Hunter
Dragonblight (EU)
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With the patch, I'm trying to find the right spec like everyone else. My guild has our first run in Black Temple tonight. We have downed the first 2 MH bosses, about half of SSC and 2 in TK. Buffed, without Shaman totem, I can get around 1034 agi. With all of that, what does this spec look?
I didn't go for master Tactician because I'm still not sure it's worth the points, unless you can put all 5 into it.
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09/24/08, 6:24 AM
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#2720 (permalink)
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Glass Joe
Night Elf Hunter
Crushridge
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Originally Posted by Tazlin
Yea, using serpent without LnL is a bad idea, with LnL your dps should be fine as it nets you 2 instant explosive shots. Are you using a set rotation of any kind? Or just spamming steady until multi/explo cooldowns are up? With the mortal shots nerf, do you think the int=ap talent is a better choice for points now?
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TBH even with LnL the actual number of times I was able to use Explosive shot with no CD was very low. To the point where I feel it isn't useful. As for the Int to AP I think that the more mail you use the better it becomes. Leaving BT and MH I was running 4 leather pieces due to the fact that these said items were best in slot for surv. Now once you get into SWP where there are actually REALLY good mail pieces I think the INT to AP shines. I went from about 200int to about 250.
As for a rotation its really hard to set a order when you are dealing with a 6sec and 10 sec cd. I simply use priority. Most important first:
Explosive
Multi
Steady(as filler till other two are up)
One thing I notice is that it seems you an queue up your next shot on the ptr. IE hitting explosive shot halfway through the steady cast and it will shoot explosive right away after.
Ex
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09/25/08, 2:14 AM
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#2721 (permalink)
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Glass Joe
Night Elf Hunter
Shadowsong
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I finally got my trophy kill this week. No burns, no collapses. 2.9k on Brutallus! =)
Wow Web Stats
Here is 2.7k on Twins as well:
Wow Web Stats
IAotH spec survivalist, versus Beastmastery. At the close of TBC, we come out on top baby!
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09/29/08, 3:13 AM
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#2722 (permalink)
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Glass Joe
Night Elf Hunter
Crushridge
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So explosive shot is just another shot now.....Nothing special. The best it will crit for is ~840 x 3 making barely 2500dmg for ~250mana. Then add the fact that bosses are 73(compared to lvl1 test dummy)....Resist. I almost think its not worth the pt now.
I admit that it critting for 3k each tick was very powerful but 800 I mean really.
Thoughts?
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09/30/08, 12:45 PM
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#2723 (permalink)
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Glass Joe
Blood Elf Hunter
Hellfire (EU)
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Originally Posted by Exidous
So explosive shot is just another shot now.....Nothing special. The best it will crit for is ~840 x 3 making barely 2500dmg for ~250mana. Then add the fact that bosses are 73(compared to lvl1 test dummy)....Resist. I almost think its not worth the pt now.
I admit that it critting for 3k each tick was very powerful but 800 I mean really.
Thoughts?
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One can only hope at this stage that at level 80 with respectable raid gear that the RAP available makes this scale to be something much more than it is at level 70. If that's not the case it really is an unremarkable talent considering it's placement in the tree.
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10/01/08, 12:03 PM
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#2724 (permalink)
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Glass Joe
Night Elf Hunter
Crushridge
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UPDATE:
Surefooted no longer adds hit. Moved to focused aim at T1 in marks.
My steadies crit for 3100 regularily and combine Explosive shot dmg IF all three crit is 2700.
Readiness is in the marks tree and scatter is kinda low on the surv tree.
Imp tracking is NON periodic dmg only.
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10/01/08, 12:06 PM
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