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07/17/08, 12:05 PM
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#2426 (permalink)
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Glass Joe
Blood Elf Hunter
Ner'zhul
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Originally Posted by Crowbite
1) Without the proper amount of haste, you'll always be doing a 2:1 rotation even with IAotH procs. Going off of Whyfyst reports you would be better of with one of the rotations he suggests.
2) [Cloak of Fiends] + [Valestalker Girdle] + your bracer will bring you above 73 passive haste. Remember though, this number is dependent on the fact that you have regular drums. if you regularly only have 1 or 2 drums, the 3:2 macro may not work for you. You need a total of 153 haste for a IAoftH proc to reduce your shot rotation with a 3.0 Bow
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Thanks for the reply.
So you would suggest that i still go ahead with the 7/20/34 and just use the 2:1 rotation with the gear i have? Or do you recommend that I should just stick with 20/41 and wait until i get the DST and/or 80 haste and use the 1:1.4 rotation?
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07/17/08, 2:16 PM
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#2427 (permalink)
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Glass Joe
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Im really looking foward to the Analysis of the 3.0 speeds. Ive been tryign to find something that works best for my gear and spec but not being able to get a DST has left me kind of hanging in the middle with what i should use. I have the haste and gear for the 2:1 except for a dst..but its performed fairly well. I know it isnt reaching max dps tho. Does the random proc of the dst really stablize the 2:1 rotation that much that I shouldnt be using it without the trinket?
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07/17/08, 2:51 PM
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#2428 (permalink)
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Piston Honda
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I have updated the rotation switching with haste chart at Post 2392 on Page 96 to include the 3.0 weapon speed analysis results.
The analysis is to follow.
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07/17/08, 3:18 PM
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#2429 (permalink)
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Piston Honda
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T6 4-Set Bonus Shot Rotation and Build Analysis for 3.0 Base Ranged Weapon Speed: Part 1 of 4
Here is the detailed analysis of the various shot rotations with a limited set of trinkets under various haste effects for two main spec options (0/20/41 and 7/20/34) for a 3.0 base speed ranged weapon (e.g. [item]Bristleback Striker[\item]) with the T6 4-set bonus gear. I did this to try to get a better feel for how much haste rating I currently want, when to switch rotations under haste, and which trinkets to use for when I finally get the T6 4-set bonus (guild currently working on Archimonde and Illidian so it should be within the next few weeks), and which spec option would be better. Since there are some interesting as well as anticipated results from this analysis, I thought that I would share it with other survival hunters that may be in similar situations.
I have previously done a 2.8 weapon speed analysis (see Post 2375 on page 95).
Please do not directly compare the results from this analysis against that for the 2.8 weapon speed analysis since it is comparing apples to oranges since different gear was used to achieve the recommended 80 passive haste for 3.0 weapon speeds and to maintain hit rating at or near hit cap. Plus, different weapons at the same speed have different attributes. Thus, although these analyses can be used to somewhat compare the [item]Bristleback Striker[\item] against the [Crossbow of Relentless Strikes], which were used in these analyses, it cannot be used to compare other weapons of these speeds, such as [Black Bow of the Betrayer]. For weapons of the same speed though, it can be used as a reliable estimate for when to switch rotations (the exact switching point depends a little on the attributes of the weapon but the weapon speed is the overriding factor).
This detailed analysis was done using Cheeky’s spreadsheet, so it obviously an idealization..
If you do not want to read all of the details, I have bolded the key points.
Background and constraints
1) The ranged weapon used in the analysis is the Archimonde crossbow, [Bristleblitz Striker]. Thus, this analysis applies for 3.0 base weapon speed with a 2.56 unhasted weapon speed when applying the quiver speed bonus. I also have an additional 80 haste rating from [item]Bindings of Lightning Reflexes[\item], [Hard Khorium Band], and [Cloak of Fiends] resulting in a 2.44 unhasted weapon speed.
2) Tried out two trinket sets (left out the [Ashtongue Talisman of Swiftness] option since it seems to be generally inferior). These are (unfortunately I have not won [item]Dragonspine Trophy[\item] yet but I included it in the analysis to determine whether it is worth still trying to get and since it is a item that a lot of other survival hunters have):
a. [Madness of the Betrayer] and [Item not found!]
b. [Madness of the Betrayer] and [Dragonspine Trophy]
Note that the analysis assumes using [Item not found!] every time it is off cooldown. Since this probably does occur in application unless you have it in your shot rotation macro, the actual DPS from this option will be lower than the theoretical. Also note that [Madness of the Betrayer] exists in all three options since it is a good trinket and I need the 20 hit rating from it to remain capped while using my better DPS items. The analysis also assumed that immediately when the DST proced that the rotation was switched to a 1:1 (even if a 3:2 may be the more ideal for some small range of haste).
3) Rest of the gear used is my current gear with the exception that I replaced my chest ([item]Scaled Drakeskin Chestguard[\item]) and helm ([item]Vengeful Gladiator's Chain Helm[\item] with their T6 counterparts to get the T6 4-set bonus. Also due to the hit rating loss by replacing the badge crossbow and my cape, I had to replace my neck with [Choker of Vile Intent], my belt with [Boneweave Girdle], and boots with [Quickstrider Moccasins].
4) Same comment as for 2.8 analysis concerning specs.
5) Same comment as for 2.8 analysis concerning buffs, except that resulting agility was 1103.
6) Used a Wind Serpent as a pet.
7) Same comment as for 2.8 analysis concerning rotations.
8) Same comment as for 2.8 analysis concerning specs stepping though haste ratings.
9) Same comment as for 2.8 analysis concerning data recorded although to speed the analysis up I didn’t record SPS this time.
10) Same comment as for 2.8 analysis concerning converting EW AP into DPS.
11) For Quickshot procs, I used the rotation during Quickshots that provided the maximum DPS and which was the unhasted rotation or something lower on the list in 7). For instance, when analyzing the 2:1 rotation, 1:1.5 and 1:1.4 were not options to use during Quickshots but 2:1, 3:2, and 1:1 were. When both DST and Quickshots proced, then a 1:1 was used. For the 1:1.5 and 1:1.4 rotations, used the 1:1.4 rotation for haste rating between 0 and 235 and then used the 1:1 for the remainder of the haste range. For the 2:1 and 3:2 rotations, used the 3:2 for haste ratings from 0 to 165 and then used 1:1 for the remainder of the haste range.
12) For a quick comparison with the badge crossbow in a few situations, used the same gear setup except with replacing the crossbow for BBS and replacing my normal neck in a rough 1 for 1 hit rating swap. Then recorded data at key points. This is still not a true comparison of the different weapon speed though and only applies between the two specific weapons.
13) The initial baseline rotation for comparison is the 1:1.5 rotation when unhasted since the conventional wisdom is that all SV hunters should be using that rotation until they get to endgame with the T6 4-set bonus with the 0/20/41 build. It is also trinket set a) since that is currently what I am using. This baseline provides:
DPS: 1667.94
EW Uptime: 91.09% (251.18 average EW AP or 502.36 raid DPS)
Total DPS: 2170.30
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07/17/08, 3:28 PM
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#2430 (permalink)
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Glass Joe
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Hi guys,
here is my WoW armoury The World of Warcraft Armory
My normal macro as follow:
#showtooltip Steady Shot
/script UIErrorsFrame:Hide()
/castsequence reset=2.57 !auto shot, steady shot
/cast [exists,target=pettarget] kill command
/castrandom arcane shot, multi shot
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()
Here is my shot rotation with rapid fire, heroism or DST proc:
#showtooltip Steady Shot
/console Sound_EnableSFX 0
/cast !Auto shot
/cast [target=pettarget, exists] Kill command
/cast Steady shot
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()
Problem is i feel i am not optimizing my dps as a SV hunter. I recently specced to SV after being BM for a long time.
I cant link any WWS reports but will do so if I have the chance to.
I would appreciate if anyone gives any feedback/criticism regarding my macro.
Thanks in advance.
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07/17/08, 3:47 PM
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#2431 (permalink)
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Piston Honda
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T6 4-Set Bonus Shot Rotation and Build Analysis for 3.0 Base Ranged Weapon Speed: Part 2 of 4
Results and Observations for the 0/20/41 Build with a 3.0 Base Ranged Weapon Speed
1:1.5 rotation with arcane shot and multishot
- Unhasted, the a) trinket group provides 1667.94 DPS and 91.09 EW uptime. Both DPS and EW uptime increase with haste until about haste of 210, at which point both remain essentially constant thoughout the remainder of the haste range at about 1714 DPS and 91.78 EW uptime.
- Unhasted, the b) trinket set provides 1631.76 (-36.18) DPS and 91.06 (-0.03) EW uptime. Both DPS and EW uptime increase with haste until about 380 haste, at which point they both remain essentially constant throughout the remainder of the haste range at about 1745 DPS and 92.69 EW uptime. Note that at the 210 haste at which set a) topped off that set b) has roughly caught it.
- Although set b) outperforms set a) throughout the majority of the haste range (210-1000), I would still recommend set a) since it provides the most DPS over the majority of the range you would be using the 1:1.5 rotation (unhasted and only haste drums) since other rotations will be switched to at higher values of haste.
- The badge crossbow with set a) provides 1659.45 (-8.5) DPS and 91.72% (+0.62%) EW uptime unhasted. At the 210 haste that the 3.0 weapon tops off, the badge crossbow does 1676 (-38) DPS and 91.97 (+0.19) EW uptime. This is because the 2.8 speed weapon topped off at about 80 haste (the 135 haste from the 2.8 analysis minus the 53 additional haste in this analysis. Thus, as expected, the BBS performs the 1:1.5 rotation better than the badge crossbow.
1.1.4 rotation with arcane shot and multishot
- Unhasted, the a) trinket group provides 1635 (-33) DPS and 90.63 (-0.46) EW uptime. Both DPS and EW uptime increase with haste throughout the whole range; however, the rate of increase lessens at about 135 haste and then lessens even more around 720 haste. At about 85 haste, it has caught up to the 1:1.5 rotation. At the 210 haste that the 1:1.5 tops off, it does about 1760 (+46) and 92.45 (+0.67). At 720 haste, it provides about 1800 DPS and 93.00% EW uptime with little improvement after.
- Unhasted, the b) trinket set provides 1607 (-61) DPS and 90.74 (-0.35) EW uptime. Both DPS and EW uptime increase with haste, with catching the 1:1.5 a) rotation at about 110 haste, until about 380 haste, at which point they both increase at a smaller rate until about 780 haste at which both remain essentially constant throughout the remainder of the haste range at about 1814 DPS and 93.57 EW uptime.
- Although set b) outperforms set a) after about 275 haste, I would still recommend set a) since it provides much better DPS over the majority of the range you would be using the 1:1.4 rotation (unhasted and only haste drums) since other rotations will be switched to at higher values of haste.
- Although the 1:1.4 a) rotation outperforms the 1:1.5 rotation after 85 haste, I still recommend the 1:1.5 a) rotation since it performs better over the ranges (unhasted and drums only) that the 1:1.5 or 1:1.4 would be used.
- The badge crossbow with set a) provides 1627 (-41) DPS and 91.36% (+0.27%) EW uptime unhasted. At the 210 haste that the 3.0 weapon tops off, the badge crossbow does 1718 (+4) DPS and 92.66 (+0.88) EW uptime. Note that the badge crossbow is performing more poorly with this set up since stats were given up to achieve the additional haste for this analysis. Thus, for similar gear and both with the 80 haste, the BBS performing the 1:1.5 rotation does better than the badge crossbow doing the 1:1.4 over the pertinent haste ranges (unhasted and drums). However, badge crossbow 1:1.4 rotation from the previous analysis does close to similar raid DPS (slighty lower personal DPS but higher EW DPS) over the pertinent range with surpassing the BBS 1:1.5 after about 85 haste.
2:1
- Unhasted, the a) trinket group provides 1589 (-79) DPS and 90.02 (-1.07) EW uptime for -85 raid DPS. Both DPS and EW uptime increase with haste throughout the whole range but at modest rates (3-8 DPS per 100 haste). It never catches up to the 1:1.5 rotation. In fact, the closest it gets is the -85 raid DPS unhasted. At the 210 haste that the 1:1.5 tops off, it is at its worse case of about -122 DPS relative to the 1:1.5.
- Unhasted, trinket set b) provides about 15 DPS less than set a). However, set b) quickly passes it by 75 haste and then becomes increasingly better with providing +53 DPS by 400 haste. As haste increases from there, set a) catches back up a little but never gets closer than 57 DPS. Thus, trinket set b) is the best trinket set for the 2:1 rotation and this spec.
- The 2:1 rotation is vastly inferior to the 1:1.5 and 1:1.4 rotation over the whole range of haste and should never be used.
- Didn’t bother to do a 2.8 weapon speed comparison since already have sufficient data indicating that the 2:1 is not an option ever with either weapon speed.
3:2:
- Unhasted, the a) trinket group provides 1555 (-113) DPS and 89.47 (-1.62) EW uptime. Both DPS and EW uptime increase with haste throughout the whole range; however, the rate of increase lessens dramatically at about 260. At approximately the 210 haste that the 1:1.5 tops off, it catches the 1:1.5. At 1000 haste, it provides about 1746 (+36) DPS and 92.44% (+0.66) EW.
- Unhasted, the b) trinket set provides about 7 less DPS from the a) set. As haste increases, it closes the gap on set a) until they are equal at about 250 haste, after which it performs better with widening the gap to 28 DPS at 1000 haste.
- Overall, set b) outperforms set a), especially over the majority of the haste regions that it performs better than the 1:1.
1:1:
- Unhasted, the a) trinket group provides -313 DPS relative to the 1:1.5. It catches it by about 430 haste and continues to widen the gap until around 300 DPS at 1000 haste.
- Unhasted, the b) trinket group provides -278 DPS relative to the 1:1.5. It catches it by about 390 haste and continues to widen the gap until around 264 DPS at 1000 haste.
- Comparing the two trinket sets, set b) start off about 36 DPS outperforms until around 630 haste and which point set a) performs better with being about 37 DPS better at 1000 haste. Which trinket set is better depends on which haste range you will be in more.
- The badge crossbow with set a) provides +27 DPS unhasted over the better of the BBS trinket sets unhasted. It remains better than either of the BBS 1:1s until after its DPS has topped off. At about 730 haste, the BBS set a) passes it up with improving the gap to around 59 DPS.
Recommendation for the 0/20/41 Build with 3.0 Base Ranged weapon Speed
Whether trinket set a) or b) is better to use is difficult to determine from the above information since each trinket can be better in different situations. So to help better come to a decision, I compiled the ideal rotation for each trinket set over the whole haste range.
For set a), the 1:1.5 rotation is best until about 85 haste when the 1:1.4 becomes better. Then the 1:1 becomes best at about 530 haste.
For set b), the 1:1.5 rotation is best until about 65 haste when the 1:1.4 becomes better. Then the 1:1 becomes best at about 530 haste.
When comparing the ideal rotations for each trinket, trinket set a) starts out better by 36 DPS. Trinket set b) catches it at about 275 haste. Trinket set b) improves to about 20 DPS lead at 400 haste when its 1:1.4 rotation slows down. From here, set a) catches up some and only trails by about 18 DPS when the 1:1 rotations take over. At that point set b) is doing about 35 DPS better but is caught by set a by 630 haste. Set a) is doing about 35 DPS better by 800 haste at which point the gains slow down with only being 37 DPS better at 1000 haste.
So if most of your rotation is between 0 and 275 haste (unhasted and drums only) or greater than 630 haste, then trinket set a) is better. If most of your rotation is between 275 haste and 630 haste, then I would say use trinket set b). My recommendation is trinket set a) since it covers the unhasted and drums only range and the high haste range and is easier to implement since you do not have to switch rotations on DST procs.
The most interesting observation from this analysis is how the 2:1 and 3:2 rotations are never the ideal option. If a player with the 0/20/41 spec and 3.0 weapon speed is trying to use the 2:1/3:2/1:1 rotation all the time, they are severely hurting their DPS potential. That rotation will always be worse than the ideals listed until around 630 haste at which point after it will be the same. Unhasted, the 2:1/3:2/1:1 rotation is 85 DPS worse with a maximum of being about 105 worse at 125 haste as compared to using the 1:1.5 and 1:1.4 instead of the 2:1 and 3:2.
Maybe things work different practically than theoretically, but I do not have the T6 4-set bonus yet to check it out in game myself.
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07/17/08, 3:56 PM
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#2432 (permalink)
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Piston Honda
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T6 4-Set Bonus Shot Rotation and Build Analysis for 3.0 Base Ranged Weapon Speed: Part 3 of 4
Results and Observations for the 7/20/34 Build with a 3.0 Base Ranged Weapon Speed
1:1.5 rotation with arcane shot and multishot
- Unhasted, the a) trinket group provides 1695 (+37) DPS and 89.31 (-0.78) EW uptime for +17 total raid DPS compared to the 0/20/41 1:1.5 a). Both DPS and EW uptime increase at diminishing rates with haste until about haste of 230 when the 0/20/41 1:1.5 a) has about caught up. At this point QS switches rotations and the rate of increase becomes larger. At about 490 haste, the rate of increase slows down and only increases by a few DPS thoughout the remainder of the haste range to1814 DPS and 91.16 EW uptime for +98 raid DPS.
- Unhasted, the b) trinket set provides -26 DPS relative to set a). It follows a similar pattern as set a) except that its rate of increase to 230 haste in larger resulting in it passing set a) up at about 165 haste. After 230 haste, the increases start to have slightly more diminishing returns compared to set a) resulting in a maximum difference of about 16 DPS at about 380 haste, only 4 DPS better at 490 with that approximate difference holding through 1000 haste.
- Although set b) outperforms set a) throughout the majority of the haste range (165-1000), I would still recommend set a) since it provides the most DPS over the majority of the range you would be using the 1:1.5 rotation (unhasted and only haste drums) since other rotations will be switched to at higher values of haste. Plus, trinket set a) outperforms the 0/20/41 1:1.5 over the whole haste range, while set b) does not with performing worst in the lower haste range until about 110 DPS.
- The badge crossbow with set a) starts 22 DPS worse and never gets closer with trailing by 135 DPS at 1000 haste. This is because the 2.8 speed weapon topped off at about 80 haste (the 135 haste from the 2.8 analysis minus the 53 additional haste in this analysis. Thus, as expected, the 3.0 performs the 1:1.5 rotation better than the 2.8 speed weapon.
- The 7/20/34 1:1.5 with trinket set a) is the new base rotation for comparison.
1.1.4 rotation with arcane shot and multishot
- Unhasted, the a) trinket group provides 1669 (-26) DPS and 88.93 (-0.38) EW uptime for -28 total raid DPS. Both DPS and EW uptime increase with passing the 1:1.5 rotation at about 65. The increases continue until the rotation temporarily stalls out at about 135 haste with 1750 DPS and 90.19 EW uptime (+38 raid DPS). The increases pick up again after QS switches rotations and increases steadily until about 490 haste, after which the increases continue at lower rates to 1000 haste with 1873 DPS and 91.94 EW uptime (+63 DPS). Thus, after 65 haste the 1:1.4 outperforms the 1:1.5 for the remainder of the haste range.
- Unhasted, the b) trinket set provides -19 DPS relative to set a). It follows a similar pattern as set a) except that its rate of increase to the QS switch is larger resulting in it passing set a) up at about 210 haste. After 230 haste, the increases start to have slightly more diminishing returns compared to set a) resulting in a maximum difference of about 6 DPS at about 370 haste. Trinket set a) passes it back up around 425 haste and slowly increases the gap to around 11 DPS at 1000 haste.
- Trinket set a) is superior since it provides superior DPS over the majority of the haste range (0 to 210 and 425 to 1000) and when it does trail set b) it does not trail it by much.
- The badge crossbow with set a) with this unideal gear setup, did not even match anywhere close to these results. However, the badge crossbow with the gear set up in the previous analysis did outperform this 1:1.4 over much of the range. Unhasted, it provided 20 more DPS. Its advantage was maintained until the BBS 1:1.4 caught it at about 75 haste and increased its advantage by about 13 DPS at 150 haste. By 220 haste the badge crossbow caught back up with increasing its lead to about 14 DPS at 375 haste. After the badge crossbow's increases stalled out, the BBS catches it at about 430 haste and quickly gains a 29 DPS advantage until its increases slow at 490 haste resulting with doing 34 DPS better at 1000 haste. So over the range that a 1:1.4 rotation would be used, the badge crossbow can outperform the BBS provided that it has less static haste.
2:1
- Trinket set a) starts 11 DPS better unhasted, but set b) quickly passes it by 40 haste with maximizing its advantage to about 35 DPS at 375 haste with finishing at 21 DPS better at 1000 haste. Hence, the DST performs the 2:1 better over the vast majority of the range.
- The 2:1 rotation does worse than both the 1:1.5 and 1:1.4 over the whole range of haste with never getting close and should never be used.
3:2:
- Trinket set b) is a little better for the 3:2 rotation. Unhasted, it trials the a) set by about 5 DPS but then quickly passes it by 25 DPS with maximum best of about 15 DPS at 390 haste with set a) passing it back up around 890 haste with only being 0.6 DPS better at 1000 haste.
- Once again, the 3:2 rotation never does better than the 1:1.5 and 1:1.4 combo and should never be used. For most of the haste range it trails by 40-80 DPS except for a dip within 8 DPS around 250 haste while waiting for QS to switch rotations.
1:1:
- Both trinkets sets see large increases in DPS and EW uptime until about 800 haste at which the improvements slow down.
- Unhasted, trinkets set a) provides 1447 DPS and 84.91 EW uptime (-273 DPS to 1:1.5). It passes up the 1:1.5 /1:1.4 combo at about 530 haste with providing 1971 DPS and 93.14 EW uptime for +105 DPS at 1000 haste.
- Although the b) trinket set starts out better unhasted by about 37 DPS, the a) set catches it by about 460 haste with providing +18 DPS by 500 haste and +36 DPS at 1000 haste. Thus, trinket set a) is better since it performs better over the range that the 1:1 outperforms the 1:1.5 and 1:1.4.
Recommendation for the 7/20/34 Build with 3.0 Base Ranged weapon Speed
Once again, whether trinket set a) or b) is better to use is difficult to determine from the above information since each trinket can be better in different situations. So to help better come to a decision, I compiled the ideal rotation for each trinket set over the whole haste range.
For set a), the 1:1.5 rotation is best until about 65 haste when the 1:1.4 becomes better. Then the 1:1 becomes best at about 530 haste.
For set b), the 1:1.5 rotation is best until about 65 haste when the 1:1.4 becomes better. Then the 1:1 becomes best at about 530 haste.
When comparing the ideal rotations for each trinket, trinket set a) starts out better by 26 DPS. Trinket set b) catches it at about 210 haste. Trinket set b) improves to a maximum of only 6 DPS better at about 375 haste when its 1:1.4 rotation slows down. From here, set a) catches up at 430 haste with improving to about 35 DPS better by 800 haste at which point the gains slow down with only being 37 DPS better at 1000 haste.
Thus, for a 7/20/34 spec, overall trinket set a) performs better.
The most interesting observation from this analysis is how the 2:1 and 3:2 rotations are never the ideal option. If a player with the 7/20/34 spec and 3.0 weapon speed is trying to use the 2:1/3:2/1:1 rotation all the time, they are severely hurting their DPS potential. That rotation will always be worse than the ideals listed until around 530 haste at which point after it will be the same. Unhasted, the 2:1/3:2/1:1 rotation is 78 DPS worse with a maximum of being about 137 worse at 150 haste as compared to using the 1:1.5 and 1:1.4 instead of the 2:1 and 3:2.
Once again maybe practical application is different than theoretical, but I cannot test it yet.
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07/17/08, 4:03 PM
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#2433 (permalink)
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Piston Honda
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T6 4-Set Bonus Shot Rotation and Build Analysis for 3.0 Base Ranged Weapon Speed: Part 4 of 4
Overall Recommendation for 3.0 Base Ranged weapon Speed
From the previous information provided, one might arrive at the conclusion that the 7/20/34 build with 1:1.4 rotation under 430 HR and 1:1 above it would be best. But that is not necessarily the case since the above analysis neither compared every rotation against each other nor compared the specs over the rotations that are best over each haste region.
In fact, when comparing the recommendation for the 0/20/41 and 7/20/34 builds, there are 3 switches in regions for which is better. Unhasted, the 7/20/34 is better by about 17 DPS. By 80 HR, the 0/20/41 build starts to perform better with benefits hitting a maximum of about +20 DPS at 150 HR. At about 300 HR, the 7/20/34 becomes better again and continues to increase relatively to a maximum of about 70 DPS at 500 HR. By 725 HR, the 0/20/41 build becomes better and remains better with +35 DPS at 1000 HR.
Thus, which build is better depends on in which haste regions your normally operate. The 7/20/34 build is better unhasted, but adding an additional haste item can make the 0/20/41 build be better unhasted as well as for drums. The 7/20/34 build is better for Haste Potions, Bloodlusts, and Rapid Fires alone or with Haste Drums. Overall, for its unhasted benefits and benefits for standard haste effects, the 7/20/34 build is better for a 3.0 speed weapon, although the 0/20/41 build is still an acceptable alternative if the utility of Readiness is desired.
Although it is difficult to compare since one is comparing apples to oranges, overall, the [Bristleblitz Striker] with 80 passive haste rating does seem to perform better than the [Crossbow of Relentless Strikes] with the same 80 passive haste rating or for the set up in the previous 2.8 weapon speed analysis. Although there are some situations where the badge crossbow does better.
Comparing the best 3.0 weapon speed rotation from this analysis versus the best 2.8 weapon speed rotation from the previous analysis, the 3.0 does better unhasted by about 17 DPS. But the 2.8 catches it by 30 haste but with doing only a maximum of 6 DPS better before the 3.0 catches it again at about 110 haste. Until about 260 haste where the new QS rotation kicks in, the 3.0 is only doing a maximum of 8 DPS better; however, after 260 haste it achieves a maximum of about 60 DPS at 475 haste. After that the 2.8 passes it up just after 600 haste with doing 36 DPS better at 700 haste. At around 790 after the 2.8 rotation has slowed, the 3.0 catches it again by only does about 6 DPS better maximum over the rest of the haste region.
Thus, the 3.0 did better unhasted and during haste potions and bloodlusts, but the 2.8 did better when under drums and rapid fires.
My plan is to try to win the BBS when it drops but to still perform a 0/20/41 rotation since I like the utility of Readiness and would prefer to not have to worry about switching rotations for QS procs. I believe the DPS loss from the inefficiency of not ideally switching rotations properly on QS procs and the extra rapid fire will help to make up some of the DPS loss when compared to the 7/20/34, although I may still switch to that spec after I have tried them both out in game.
Concerning the DST, I am not really sold on its benefits. It does not seem to be as big of a benefit as people had lead me to believe from previous posts. If I already had it, I may consider using it since it can provide benefits when used properly; however, since I do not already have it, I do not think it is worth sending my hunter in on Gruul runs in hopes of getting it, especially considering that our Gruul runs are on off-nights with a less progressed guild to help fill about half the raid slots such that DKP is not used. It does do better with the 7/20/34 rotation and performing the 2:1/3:2/1:1, but BC with a 1:1.5/1:1.4/1:1 rotation does much better. The reason that it does better with the 2:1 and 3:2 is because those are inferior rotations and the DST haste proc to temporarily go to a better rotation makes a huge difference.
Last edited by Whitefyst : 07/17/08 at 4:19 PM.
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07/17/08, 4:14 PM
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#2434 (permalink)
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Piston Honda
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Originally Posted by jomzjomz
So you would suggest that i still go ahead with the 7/20/34 and just use the 2:1 rotation with the gear i have? Or do you recommend that I should just stick with 20/41 and wait until i get the DST and/or 80 haste and use the 1:1.4 rotation?
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Either the 0/20/41 or 7/20/34 spec are good options for you. The 7/20/34 should provide a little better overall DPS, but 0/20/41 provides the utility of Readiness. Which to go for is preferrential in my opinion.
I definitely do not recommend using a 2:1 (or 3:2) rotation ever. You will give up a lot of DPS, both personal and raid from EW, relative to doing a 1:1.5/1:1.4 until the 1:1 becomes the better option.
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07/17/08, 4:27 PM
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#2435 (permalink)
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I'm sure I'll think of something clever
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I might have missed it earlier, but what macro are you using to do your 3:2 rotation and how exactly do you switch to a tighter rotation during a DST proc?
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Originally Posted by Lord BEEF
You know who else told people how much DPS they should be doing merely based on their class? Hitler.
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07/17/08, 5:56 PM
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#2436 (permalink)
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Piston Honda
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Originally Posted by Crowbite
I might have missed it earlier, but what macro are you using to do your 3:2 rotation and how exactly do you switch to a tighter rotation during a DST proc?
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Forgive me if you were not talking to me, but it was not clear from your post to whom it was addressed. I assumed you were referring to:
"The reason that it [DST] does better with the 2:1 and 3:2 is because those are inferior rotations and the DST haste proc to temporarily go to a better rotation makes a huge difference."
My answer is that I personally do not (or at least not intentionally). With my current gear (no T6 4-set bonus, badge xbow, and 52 passive haste), I attempt to do a 1:1.4/1:1 rotation. I use a version of the /cast auto /cast steady macro as my base rotation with hand-weaving in the arcane shots and multishots when doing the 1:1.4 at hastes less than 395 and then the 1:1 at hastes above 395.
But if I was doing a 2:1/3:2/1:1 rotation and using any of the numerous versions of the /cast /cast macro to do it, then the rotation switch would be automatic during the DST procs due to the faster attack speed.
My comment referred to that situation and my modeling of it in the analysis in Cheeky's spreadsheet. As I stated in Part 1 of the analysis, whenever I was testing a rotation with DST in the trinket set, I tried out all rotations of equal or lesser value (priority of 1:1.5->1:1.4->2:1->3:2->1:1) and chose for that haste level the one that provided the best results.
If you were referring to my chart on the haste values for optimally switching rotations, the chart just provides the optimal values at which to switch, it doesn't tell you how to properly implement these switches, which probably do not correspond to when the /cast /cast macro automatically performs the switches. I am unable to determine whether these coincide myself since I do not have a 3.0 speed weapon on which to perform tests to see how closely the optimal switch points match with the automatic switch points. If anyone else can provide that comparison, it would be welcomed. However, I do not think that is possible to do since you cannot modify your haste rating in game in steps of 25.
Last edited by Whitefyst : 07/17/08 at 6:14 PM.
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07/17/08, 7:20 PM
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#2437 (permalink)
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Piston Honda
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I'm using manito's dual cast
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07/18/08, 3:17 AM
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#2438 (permalink)
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Glass Joe
Troll Hunter
The Underbog
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Has anyone here given any thought to how removal of auto shot locking will effect macro selection (and potentially shot rotation)?
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07/18/08, 10:33 AM
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#2439 (permalink)
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Von Kaiser
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Although this might better fit into the Hunter WotLK Talent Discussion, I don't think that a macro will be neccessary anymore in the addon. You just mash Steady Shot and throw Instants in beetween without looking at your swingtimer, so.. Mages don't [have to] use macros either as far as I know, and with WotLK our playstyle won't differ too much from theirs.
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07/19/08, 2:33 PM
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#2440 (permalink)
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Glass Joe
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Is there a point in time when, survival hunters can drop the 28 crit rating scope, for a 12 damage scope? I'm currently just over 35% chance to crit, without buffs. Typically with full raid buffs and elixirs, without a feral druid, I tend to put up about 40% chance to crit.
I have been unable to locate an information that specifically answers my question, so I apologize if this has been covered elsewhere.
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07/19/08, 3:50 PM
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#2441 (permalink)
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Glass Joe
Night Elf Hunter
Shadowmoon
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Hi everyone,
I'm a survival hunter and looking to improve my dps. Most of the posts here deal with haste and t6 raiding, so I felt I should pose my own questions I came here in an attempt to find the answers to.
Armory Link also, I raid with [Bloodlust Brooch] not Riding Crop.
My guild is currently working on t5 content and I need some help with my personal dps. From week to week my personal dps can range from high 600's to mid 900s on the same. I initially feet that I'm lacking in ap, and I'm relying too much on my crit for dps.
But by reading these forums, I have deducted I might not be using the right shot rotation or that there's something that I'm missing other than gear. Raiding I only use steady shot, so its ss, as, ss, as etc... I hope you all can help me out with your knowledge. Impart some wisdom on me please. 
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07/19/08, 11:28 PM
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#2442 (permalink)
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Glass Joe
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Originally Posted by Nalifein
Is there a point in time when, survival hunters can drop the 28 crit rating scope, for a 12 damage scope? I'm currently just over 35% chance to crit, without buffs. Typically with full raid buffs and elixirs, without a feral druid, I tend to put up about 40% chance to crit.
I have been unable to locate an information that specifically answers my question, so I apologize if this has been covered elsewhere.
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There will never be a time when this is good.
So finally worked out my Brutallus rotations and got a result I liked, have always been over 2k but this time I got 2323 Wow Web Stats
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07/20/08, 2:33 PM
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#2443 (permalink)
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Glass Joe
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The World of Warcraft Armory
I'm just wondering if my agil is fine for Survival(not the greatest, but I'm the only hunter willing to re-spec, re-gemming I'll have about 760 agil as BM). I'm looking at the 4 pc T6 bonus, but without the chest since I have the SW crafted one.
With 97 passive haste or so, I think with my BBS I should do fairly well DPS wise. However I still haven't been able to get my mits on a DST.
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07/20/08, 3:36 PM
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#2444 (permalink)
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Glass Joe
Orc Death Knight
Quel'Thalas (EU)
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Hey guys, I'm slightly concerned about my performance in raids. Now, until 2 weeks ago I had never been anything more than Beast Mastery, so this thread and my other readings have been really useful. My gear is equal to a lot of the surv hunters who have posted WWS reports, but looking at buffs and debuffs the only real differences I see frequently are madness and DST procs, alongside a 4-5% critical difference.
Part of this is probably due to the fact that we run both hunters in the tank group with a resto sham, feral and warrior and that I'm only getting 60-90secs of drums depending on which feral comes along, plus we twist the agi to wf dependent on who is tanking at the time. I'm also guessing that my crit is probably 2-3% lower than I'd ideally like. My other concern is that why our rogues who are pretty much finished with BT and the new set parts are still pulling 400 dps less than the BM hunter who seems to have gained almost 300dps from EW compared to when we were both BM, while the rogues seem to be pretty static.
Wow Web Stats
This is with 4pcT6, 3:2 separated macro, Wind Serpent - if I'm not constantly getting 2minutes of drums, surely it shouldn't be affecting my dps by this much compared to the 21-2300s being posted?
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