EDIT: Months later, with a lot of BC raid experience, I can now pretty safely say "depends on the encounter". Any encounter where JoW can be kept up, a hunter does *not* need a SP. Sure its nice, sure it means we can use multi/arcane, and our dps increases a hell of a lot. But not as much as a mage, probably on par with locks.
Just killed Mother Shahraz with pally OTs, so JoL/JoW was up most the time, and mana was not a large issue at all (steady/auto) with pots and a mana tide (3 hunter shaman lock group). Topped dps as BM, a couple rogues behind, mages and warlocks almost beat the tank/pets.
Then there are fights like Vashj, where you can put a hunter in a SP group and he solos the entire west side elementals. Or shaman/spriest/hunter/hunter/hunter for Teron/Najentus type fights for super dps and pet survivability. Or fights like Archi where it doesnt really matter where you put your SPs.
But for an indefinite tank/spank without JoW... although mages can last longer than hunters, their dps loss is so great once oom, its worth throwing them a SP simply to make sure that doesnt happen.
end edit
original post:
Short Answer: depends on the encounter. Healing intensive fight, AoE fight, etc. What about relative 'stand and nuke' fights?
Long Answer(well, question):
Being a hunter, I obviously make great use out of a SP in any fight that goes for longer than 5 or so minutes (or 2 minutes if I'm not chain potting...but I'm a sucker for dps and still chain pot on things like Gruul). Any fight where my pet is in danger of dying is also welcomed by a SP. Being BM only emphasizes this, VE greatly increases my pets survivability, and BM typically burns through mana faster than other Hunter specs.
[My little story that sparked the post]
So I rock up for Void Reaver in 2.1, enjoying my increased damage as a BM hunter. I notice by swapping me with a mage in a SP group, I would give that party (SP, lock, mage, mage, me) 3% damage from Ferocious Inspiration, and the mage that swapped with me would get Wrath of Air in the group I was in (lock, healer, healer, swapped mage, shaman).
And more importantly to me: I would not have to call my pet in and out when Mend Pet simply cant keep up the HPS, and I would have mana to dps for longer than 4 minutes chain casting mend pet and chugging Super Mana and some Dark Runes (fel's for new content for me usually).
I thought to myself, surely the benefit of my buff to the caster dps group, and the buff the swapping mage gets from Wrath of Air, *and* the mammoth dps increase I would gain from the shadowpriest would outway one mage having to Gem + pot? The response from the raid leader was "sorry our mages will go oom and have to wand

". I copped it on the chin and ended up topping raid dps anyway, only just behind two warlocks. But I feel the raid could of done so much better.
[End story]
So my question is, how much does a Mage (fire or arcane, or warlock?) benefit from a shadowpriest in a ~7-10 minute fight? That length seems to be about the norm for any half important encounter. Would Wrath of Air be more beneficial to them over a shadowpriest if they couldn't have both?
- How long can a mage sustain damage when they Gem, Pot and Evoc? Some of my guilds mages replies were "we'd do pretty much zero damage without a SP by comparison", and "anything longer than a 5 minutes kills us".
- When they do go OOM, what is your dps loss? Do you simply have to wand, or do you chaincast scorch once you're at around 10% waiting for the next pot cooldown?
Am I being selfish thinking that (when group compositions allow, other variables such as GoA/WoA not included), hunters should really be getting a shadowpriest in long dps focused fights? Especially when pet health is in danger.
Mages, raid leaders, hunters, anyone!.. please shed some light on this if you can! Thanks.