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Old 08/31/07, 8:34 PM   #61
Latito
Don Flamenco
 
Latito's Avatar
 
Human Rogue
 
Lightbringer
Originally Posted by Busko View Post
Im just wondering so what someone is saying that the skill you choose is for the main hand only ? As somone was saying u use the 5% crit from Fist and get it for your sword also. Is that true for all the skills ?

Thought it check for each hand seperatly.
Umm, no. Weapon Specializations only affect weapons of that type, irregardless of which hand you wield them in. If you have Fist spec only, only your fist weapons will get 5% more crit. If you have Fist spec AND sword spec, your MH attacks (MH white, SS, Evis, etc) will have a 5% higher crit, and your OH attacks (OH white, shiv, etc) will have a 5% change to proc an extra swing. This threat is essentially about the broken mechanic in which OH sword spec swings proc MH attacks, thus opening the idea of a "MH Fist, OH Sword" build.

Note: Your character info screen will show the crit rate of your MH, regardless of wether or not your OH is the same or a different crit rate.

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Old 09/01/07, 6:06 AM   #62
songster
Chief Passenger
 
Gnome Rogue
 
Earthen Ring (EU)
Do the extra swings due to sword spec in this kind of build use the swords crit rate or the fist crit rate?

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Old 09/01/07, 6:37 AM   #63
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Every specialization (and every type of weapon skill for that matter) applies only to its own weapon type.
The crit for fists does not apply to swords. Neither are daggers etc.

// Edit
Yay, didn't notice the last page, so waaay to late.

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Old 09/04/07, 9:18 AM   #64
Sleepyhead
Glass Joe
 
Undead Rogue
 
<FF>
Anub'arak (EU)
I still did not found any totally convincing data about whether offhand sword spec proccs still trigger an additional main hand hit or not. Does anyone have a Link? I'm sure some well experienced tester must have a clear result.

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Old 09/04/07, 10:05 AM   #65
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by Sleepyhead View Post
I still did not found any totally convincing data about whether offhand sword spec proccs still trigger an additional main hand hit or not. Does anyone have a Link? I'm sure some well experienced tester must have a clear result.
[Rogue] Mechanics Testing Thread

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Old 09/04/07, 10:09 AM   #66
Sleepyhead
Glass Joe
 
Undead Rogue
 
<FF>
Anub'arak (EU)
Thank you

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Old 09/12/07, 8:14 AM   #67
songster
Chief Passenger
 
Gnome Rogue
 
Earthen Ring (EU)
I'm considering testing a mace/sword spec. Before you all laugh at me, hear me out! Simply put, even after the upcoming nerf, the BS mace will continue to be the best weapon I have access to for a very long time. Even the second rank doesn't get replaced until BT, and I should be able to craft the final tier soon.

Right now I'm combat maces with the S2 offhand. I have Latro's in the bank, and can save up for the S2 offhand sword over the next few weeks. Going to mace/sword would entail shaving a few points from elsewhere in my build to get sword spec.

Existing build is here
The Armory

The recent weapon skill threads have found that the first 5 weaponskill are worth much more than the subsequent 5. That suggests to me that I only need to find 6 points (5/5 sword spec and 1/2 Weapon expertise) rather than 7. Does that sound right? I can also take two of the 5 points out of mace spec, since that still leaves me with +6 skill and gives maximum bang for buck.

That would give me something like this
WorldofWarcraft.com -> Info -> Classes -> Rogue -> Talent Calculator

Am I up the wrong tree, and would maxing maces / W.Ex be better than Vile Poisons? At the moment I have maxed vile poisons and am finding deadly poison to be a significant part of my DPS, about 6% or so. Dropping 3 points from it to max out maces and W.Ex would drop that down by about 0.5% while gaining me about 0.5% chance to hit. That's pretty much a wash, except that I can make up the hit% from equipment and gems.

Vile poisons also helps more in trash fights, since it makes it viable to use Envenom as a "final finisher" on short fights. On longer fights the only finishers used are s'n'd and Rupture anyway. If I don't have the points in vile poisons, I'd be unhappy without putting points into improved Eviscerate, which then have to come from somewhere else, and so on.

Any thoughts?

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Old 09/12/07, 8:55 AM   #68
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Well you have to consider that most likely weapon skill also reduces your dodge rate, which otherwise cannot be reduced at all (except for finishing moves).
Currently I *suspect* it to be 0.1% per weapon skill for white attacks, so you'd be losing 0.4% for your main hand and 0.5% "hit" (dodge is basically the same as miss in terms of DPS) for your off hand, which you cannot compensate otherwise (except weapon skill rating gear).

Of course it could be wrong and there is a jump after the first 5 points just like for hit, in this case you'd be losing much less.

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Old 09/12/07, 9:29 AM   #69
Gryzemuis
Von Kaiser
 
Undead Rogue
 
Deathwing (EU)
Songster, I plan on doing a similar thing.
I am waiting for the reports whether Dragonmaw/Dragonstrike will get an internal cooldown on the haste proc, or not. I have farmed mats to level BS to 300. My guild is on Morogrim now, and if Dragonstrike has an internal cooldown in 2.2, I might not bother with it, and go for a Talon.

With 5/5 Vile Poisons you will get a 20% increase on 6% of your overall dps. That's 1.2% dps increase for 5 talent points. And some mobs are poison immume. I am not sure it is worth the risk. I was planning on spending those 5 points differently:
WorldofWarcraft.com -> Info -> Classes -> Rogue -> Talent Calculator
Unfortunately I can not back this up with hard numbers.

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Old 09/12/07, 11:41 AM   #70
dhegin
Glass Joe
 
Human Rogue
 
Kel'Thuzad
I was Mace/Sword spec for about a month or so with a build very very similar to Gryzemuis's. I was using Dragonstrike and a Season 2 OH Sword. All of these attempts are with an Enh Shaman, Feral Druid, DST, and Pre-WF hotfix. No 33/28 Warrior for BF either, sadly.

Early attempts of Mag with that spec(one 8 minute fight, another 10)
- WWS
- WWS

Void Reaver Death
- WWS

Gruul Death
- WWS

To say the least, I was quite pleased. I've since gone with a S2 MH and it seems lacking compared to my Dragonstrike. (and doesn't come close to looking as cool as it) I've gone swords to prepare for the haste nerf though.

Tidewalker with pure sword spec. Enh Shaman, Fury Warrior. Using GoA because shaman "thought" it was better post hotfix.
- WWS

Hopefully a Talon will drop soon enough to replace my Arena MH. =]


Edit: And yes songster, with the recent weaponskill proof, thanks to sp00n, being Human would give you more points to move around if you so pleased. But missing Imp. Evis, or a few points in Vile/Imp. Poisons didn't really seem to leave a mark on my dps all too much.

Last edited by dhegin : 09/12/07 at 12:18 PM.

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Old 11/13/07, 3:13 PM   #71
yorick5
Glass Joe
 
Night Elf Rogue
 
Durotan
Originally Posted by Gryzemuis View Post
Songster, I plan on doing a similar thing.
I am waiting for the reports whether Dragonmaw/Dragonstrike will get an internal cooldown on the haste proc, or not. I have farmed mats to level BS to 300. My guild is on Morogrim now, and if Dragonstrike has an internal cooldown in 2.2, I might not bother with it, and go for a Talon.

With 5/5 Vile Poisons you will get a 20% increase on 6% of your overall dps. That's 1.2% dps increase for 5 talent points. And some mobs are poison immume. I am not sure it is worth the risk. I was planning on spending those 5 points differently:
WorldofWarcraft.com -> Info -> Classes -> Rogue -> Talent Calculator
Unfortunately I can not back this up with hard numbers.
I've been wondering the same thing. A lot of the talent builds I've seen have 3-5 points in Vile Poisons. Since a number of raid mobs are poison immune are people using this for PvP and applying Deadly Poison instead of Crippling on the OH? What is the application I'm missing?

EDIT: grammar

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