I'm considering testing a mace/sword spec. Before you all laugh at me, hear me out! Simply put, even after the upcoming nerf, the BS mace will continue to be the best weapon I have access to for a very long time. Even the second rank doesn't get replaced until BT, and I should be able to craft the final tier soon.
Right now I'm combat maces with the S2 offhand. I have Latro's in the bank, and can save up for the S2 offhand sword over the next few weeks. Going to mace/sword would entail shaving a few points from elsewhere in my build to get sword spec.
Existing build is here
The Armory
The recent weapon skill threads have found that the first 5 weaponskill are worth much more than the subsequent 5. That suggests to me that I only need to find 6 points (5/5 sword spec and 1/2 Weapon expertise) rather than 7. Does that sound right? I can also take two of the 5 points out of mace spec, since that still leaves me with +6 skill and gives maximum bang for buck.
That would give me something like this
WorldofWarcraft.com -> Info -> Classes -> Rogue -> Talent Calculator
Am I up the wrong tree, and would maxing maces / W.Ex be better than Vile Poisons? At the moment I have maxed vile poisons and am finding deadly poison to be a significant part of my DPS, about 6% or so. Dropping 3 points from it to max out maces and W.Ex would drop that down by about 0.5% while gaining me about 0.5% chance to hit. That's pretty much a wash, except that I can make up the hit% from equipment and gems.
Vile poisons also helps more in trash fights, since it makes it viable to use Envenom as a "final finisher" on short fights. On longer fights the only finishers used are s'n'd and Rupture anyway. If I don't have the points in vile poisons, I'd be unhappy without putting points into improved Eviscerate, which then have to come from somewhere else, and so on.
Any thoughts?