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05/06/08, 9:03 AM
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#3551 (permalink)
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Von Kaiser
Human Warrior
Eredar (EU)
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Originally Posted by cainor
Well, i still dont know what you want to point out. The support he gets is the support of nearly every meleegroup. And his dps speak for their own.
I wouldnt think about trying this setup if the difference were like 100-150 dps. Perky does like 300++ more dps than average. Or how much dps do you do on brutallus with slow/slow?
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I want to point out, that Slow/Slow or Slow/Fast weapon setup isn't important here, though other things mentioned in my posts are. Yeah he probably plays good, but I've never questioned that.
To Mjollnir: Yep I'm sorry, I already read this here before, but forgot that.
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05/06/08, 9:18 AM
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#3552 (permalink)
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Don Flamenco
Tauren Warrior
Earthen Ring (EU)
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Originally Posted by Mjollnir
With regards to WW- I think it's save to claim it accounts for about 10-15% of total dmg contribution and that's being a little lenient. By going fast/slow we're talking about a 3-5% increase inside of that 10-15%... really chump change. If the goal is to spam HStrike (which is usually second, or tied with BT for second, in total dmg contribution), then why risk rage deprivation that is already plenty an issue at times? Dare I say: a DW warrior should never have an OH that swings slower than his MH. This isn't back-able mathematically, but rings as something that makes sense to me in-game. (Granted, some things in-game can be misleading in terms of optimization).
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The increase in WW damage is most probably even less than that, I agree with you fast-fast is probably the best option in almost all cases where you want to maximise damage from HS spam. But, fast-slow will be undeniably better if you have unlimited rage  , which was the point I was trying to make.
I don't really think fast-slow is that bad (I was running with that or a long time due to not getting any new weapon drops) and didn't really have much problems. The only problem you could get is possible rage starvation due to miss streaks with OH and excessive use of HS, but that is a problem for all setups with slow weapons. To summarize, and bear in mind that this is for a high rage situation when you can use HS on almost every swing (at SSC/TK level you should really be more worried about keeping up the BT/WW cycle):
- Slow-Fast, medium WW damage, medium HS damage (slow MH, smooth rage generation)
- Slow-Slow, high WW damage, low HS damage (slow MH, chunky rage generation)
- Fast-Slow, <medium WW damage, medium HS damage (fast MH, chunky rage generation)
- Fast-Fast, low WW damage, high HS damage (fast MH, smooth rage generation)
The point Kaan is trying to make is that chunky rage generation will not hurt your HS damage (thus giving slow-slow the edge). I don't agree with this, I find it a lot harder using HS aggressively when using slow-slow (disclaimer, I am however at SSC/TK level of gear so feel free to ignore my experiences  ). Otherwise you should select a weapon setup based on what you believe is most important in terms of damage (extra WW damage cf to extra HS damage from fast MH/smooth rage generation).
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05/06/08, 9:21 AM
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#3553 (permalink)
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Don Flamenco
Undead Rogue
Skullcrusher
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Originally Posted by Gruntle
But, fast-slow will be undeniably better if you have unlimited rage  , which was the point I was trying to make.
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I missed this, apologies. Also, I had edited my post to reflect truer values while I suppose you had been responding. Just an FYI as it might be more considerable than I had originally posted.
(Syphon and SS Bludgeon being the weapons compared).
Edit: below, the normalized values are calculated with fast:slow comparison. There is hardly a difference apparently.
Last edited by Mjollnir : 05/07/08 at 1:54 AM.
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05/06/08, 10:10 AM
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#3554 (permalink)
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Von Kaiser
Tauren Warrior
Mazrigos (EU)
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Why hasnt anyone caught up with the fact that Perkynose has 13x "Haste" buffs on the Brutallus WWS? I mean, we cant see how many Bloodlusts/Heroisms he had, since Shard of Contempt proc the "Heroism" buff, but thats not the matter.
Its the general assumption that DST has an internal cd of 45s, and in a 6 mins fight, that accounts for 8 procs. That is, on the paper. DST will never proc off your very first hit, and will never refresh itself with the first hit after the initial proc runs out - chain-proc so to speak. And in a Brut fight, you can use max 3x haste pots.
On top on all this, Perkynose is doing a 5 mins 30 sec Brut kill, which means 3x haste pots, 7x (theoretical!) DST procs, no Abacus of violent odds, no warglave proc...
Where on earth does the last 3 haste buffs come from? What did i miss?
Last edited by Webb : 05/06/08 at 10:11 AM.
Reason: typo
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05/06/08, 10:29 AM
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#3555 (permalink)
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Workflow always wins
Human Warrior
Earthen Ring
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If he was using Dragonstrike or the Abacus, those procs/uses are ALSO called Haste. I really wish WWS would use spell ID numbers, rather than name to categorize items in a parse. "Haste" (of differing values) is the name for DST, Abacus, Dragonstrike and potions.
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Originally Posted by heel
I'm starting to think that Blizzard's development and QA teams are just acting out on some sort of collective grudge against their Customer Service department.
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05/06/08, 12:08 PM
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#3556 (permalink)
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Von Kaiser
Orc Warrior
Stormreaver (EU)
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Originally Posted by Webb
Why hasnt anyone caught up with the fact that Perkynose has 13x "Haste" buffs on the Brutallus WWS? I mean, we cant see how many Bloodlusts/Heroisms he had, since Shard of Contempt proc the "Heroism" buff, but thats not the matter.
Its the general assumption that DST has an internal cd of 45s, and in a 6 mins fight, that accounts for 8 procs. That is, on the paper. DST will never proc off your very first hit, and will never refresh itself with the first hit after the initial proc runs out - chain-proc so to speak. And in a Brut fight, you can use max 3x haste pots.
On top on all this, Perkynose is doing a 5 mins 30 sec Brut kill, which means 3x haste pots, 7x (theoretical!) DST procs, no Abacus of violent odds, no warglave proc...
Where on earth does the last 3 haste buffs come from? What did i miss?
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Could mongoose on offhand account for the extra haste procs?
On the subject of WWS and checking how many heroisms are received. Assuming all shaman use it you can interogate the heroism ID to see how many players other than those with Shard of Contempt received it. Whatever is left should tell you how many times melee received heroism.
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05/06/08, 1:39 PM
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#3557 (permalink)
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Von Kaiser
Tauren Warrior
Mazrigos (EU)
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Originally Posted by Cavein
Could mongoose on offhand account for the extra haste procs?
On the subject of WWS and checking how many heroisms are received. Assuming all shaman use it you can interogate the heroism ID to see how many players other than those with Shard of Contempt received it. Whatever is left should tell you how many times melee received heroism.
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Nah, mongoose procs "Lightning speed"..
And good idea on the heroism part, if you can figure out how the groups were set.
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05/06/08, 2:49 PM
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#3558 (permalink)
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Von Kaiser
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About the fast weapon being better heroic strike damage thing: You really have to have a ton of rage for this to come out ahead.
One of the main advantages of heroic strike is that it converts a white hit with the extra 19% miss penalty to a special attack.
So lets say the attack is with a weapon of 100 dps, 2.7 speed, and 3500 AP. That AP is 250dps, so average damage done is 350*2.7 = 945.
Lets say you have about 12% +hit including precision, so a bit over the cap but not a ton. This is probably a reasonable average. Lets say you have 35% crit. Lets say you have 11 expertise skill due to Shard of Contempt, and 2/2 Weapon mastery, reducing dodges to about 1.45%-1.75%. (If its 6.2 and 6.5% respectively). I'm going to use 1.5% for simplicity.
The white attack will be:
16% miss (0)
1.5% dodge (0)
25% glancing (.65*945)
22.5% hit (1.0*945)
35% crit (2.03*945) with relentless earthstorm diamond
Average = .25*.65*945 + .225*945 + .35*2.03*945 = 1037 average damage = 384 dps
The heroic strike will be 945+176 damage, or 1121.
The table will be:
0% miss (0)
1.5% dodge (0)
63.5% hit (1.0 * 1121)
35% crit (2.23 * 1121)
Average = .635 * 1121 + .35*2.23*1121 = 1586 (587 dps)
Gain by heroic striking every attack with 2.7 speed weapon: 203 dps (plus more procs).
Rage cost = All MH rage generation + 4.44 rage per second.
For a 1.6 speed wepaon, also 100 dps, same stats, damage per hit = 560 on average:
Average = .25*.65*560 + .225*560 + .35*2.03*560 = 614. Still 384 dps.
The heroic stike does a base of 560+176 = 736 damage base.
Average = .635 * 736 + .35*2.23*736 = 1041 (651 dps).
The faster weapon increased our heroic strike dps by 64dps more than doing this with a 2.7 speed weapon.
The rage cost is now: All MH rage generation + 7.5 rage per second.
Now how much Whirlwind dps do we lose?
Whirlwind does weapon damage, and is a special attack, so damage is:
(.635*1.0 + .35*2.23) * 350*Speed, or 495*Weapon speed for the main hand hit. Using every 9 seconds we get:
1337/9 = 148 dps from WW from MH 2.7 speed weapon.
792/9 = 88 dps from WW with MH 1.6 speed weapon.
Thats a loss of 60 dps from Whirlwind by having a MH speed of 1.6 instead of 2.7.
Additionally, we will get less extra procs of executioner, etc.
Total effect of switching from Slow MH to Fast MH, if you use heroic strike EVERY attack:
+64 heroic strike dps, -60 WW dps, less procs. The procs are worth more than 4 dps, so:
1) You lose dps, due to the loss of WW dps being as big a factor as your HS dps gain, and you lose procs.
2) Your rage cost increases
There is no benefit.
If you heroic strike less often than every attack, then it becomes WORSE than this. You still lose the same amount of WW damage but your heroic strike gains go down.
Conclusion: Even with inifinite rage, it is still superior to use a slow main hand weapon. (In non-execute range).
If you incorporate some haste into both of these weapons, you'll still get a similar result.
Slow MH is correct, even under infinite rage.
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05/06/08, 4:37 PM
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#3559 (permalink)
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Glass Joe
Night Elf Warrior
Mannoroth
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Does anyone know if a numerical DPS increase has been found for using two weapons of the same speed?
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05/06/08, 5:04 PM
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#3560 (permalink)
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Von Kaiser
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I forgot about Whirlwind normalization. Anyone know if its normalized? If so there is some modest gain for fast weapon in a truly infinite rage situation, but youre losing out on both some WW damage, and procs, and paying a lot more rage.
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05/06/08, 5:09 PM
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#3561 (permalink)
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heal fast and massive
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Originally Posted by Crimsonstorm
I forgot about Whirlwind normalization. Anyone know if its normalized?
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As far as I am aware it is, and all calculations for it I've seen have assumed it's normalized, but I have to admit I don't have proof of that at present. It was certainly always normalized for the mainhand, it would seem silly to have the offhand not normalized.
If you want to test it just grab some low level grey swords and whack something.
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05/06/08, 6:33 PM
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#3562 (permalink)
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King Hippo
Orc Death Knight
Gorgonnash (EU)
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Originally Posted by Crimsonstorm
I forgot about Whirlwind normalization. Anyone know if its normalized? If so there is some modest gain for fast weapon in a truly infinite rage situation, but youre losing out on both some WW damage, and procs, and paying a lot more rage.
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Yes, every instant attack is.
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05/06/08, 7:32 PM
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#3563 (permalink)
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I’m just a puppet who can see the strings.
Apate
Night Elf Warrior
No WoW Account
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Originally Posted by dr_AllCOM3
Yes, every instant attack is.
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For warriors. At least Stormstrike is an exception.
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See you, auntie.
"You don't need a machine to make a rainbow. For rainbows are made of happy thoughts, and dreams, and chocolate unicorns, and gumdrops, and licorice sunsets, and fuzzy gumdrop bears, and sugar-coated chocolate gumdrop land."
Originally Posted by DeeNogger
I am coming for you Apate.
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05/07/08, 12:24 AM
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#3564 (permalink)
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Glass Joe
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Maybe I'm missing something here, but being that whirlwind is normalized and unless a dagger is being used, shouldn't the OH hit for the same despite weapon speeds being different? This is of course if the weapon does the same amount of dps.
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05/07/08, 1:49 AM
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#3565 (permalink)
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King Hippo
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Originally Posted by Ikons
Maybe I'm missing something here, but being that whirlwind is normalized and unless a dagger is being used, shouldn't the OH hit for the same despite weapon speeds being different? This is of course if the weapon does the same amount of dps.
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4000 AP and WW:
[Swiftsteel Bludgeon] hits for 522 on average.
[Rising Tide] hits for 591 on average.
The difference is almost negligible. It's biggest impact would be on trash AE, but on a boss fight whatever gives you the most consistent incoming rage generation would probably work better.
Last edited by Graul : 05/07/08 at 1:55 AM.
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05/07/08, 3:50 AM
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#3566 (permalink)
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Don Flamenco
Tauren Warrior
Earthen Ring (EU)
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Originally Posted by Crimsonstorm
I forgot about Whirlwind normalization. Anyone know if its normalized? If so there is some modest gain for fast weapon in a truly infinite rage situation, but youre losing out on both some WW damage, and procs, and paying a lot more rage.
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Thanks for the long analysis, it seems the difference in HS damage was quite smaller than what I would have expected.
But comparing the WW damage from the slow and fast weapons is obviously done incorrectly since WW damage is normalized. With very high AP this effect will not be minor. At 3.5K AP a large part of the damage will come from normalized AP, making the slow weapon lose 0.3 weapon speed (from 2.7 to 2.4) and making the fast weapon gain 0.8 in weapon speed (from 1.6 to 2.4).
Using your numbers
Slow weapon, MH WW damage:
(.635*1.0 + .35*2.23)*(270+3500/14*2.4) = 1231 => dps = 137
Fast weapon, MH WW damage:
(.635*1.0 + .35*2.23)*(160+3500/14*2.4) = 1076 => dps = 119
The gain in using a slow MH for WW is only 18 dps. Comparing this to the 64 dps you get from using HS with a fast weapon makes the fast MH a bit more attractive. You will lose out on some procs and a slightly lower flurry uptime.
That HS spam with a fast weapon costs more rage is not interesting when you're already making the assumption of infinite rage. Still, even with a <100% use of HS I think the gain will be higher than the puny amount of extra damage you get from using WW with a slow MH. It's way harder to model though, one way of looking at it would be to say that you won't gain anything from using a fast weapon when your HS "cooldown" (due to lack of rage) with the fast weapon is longer than the slow weapon speed by some factor (related to the dps gain, 18 dps+proc dps+extra flurry uptime dps). I have no idea how to model the extra dps from procs though.
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05/07/08, 8:41 AM
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#3567 (permalink)
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King Hippo
Night Elf Warrior
Antonidas (EU)
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Dualwielding Dragonstrikes
This got me somewhat intrigued because of the implications, so I crafted two dragonstrikes on the PTR last week.
Promptly testing them I enjoyed that the procs were stacking (there was a screenshot floating around showing the stacking procs) and was regularly hasted down to 1.7 spd from 2.7 speed (stacking procs + flurry).
But this is moot.
I testes them again yesterday and today and have not got any stacking haste buffs from the dragonstrikes.
They still have no CD, even single wielding one gets you refreshing buffs quite often, but I had not a single stacking buff from MH + OH. I never got below 1.9 hasted speed.
Another interesting tidbit:
When the buff was refreshed the combatlog did not protocol this occurence, which is par for the course for refreshing buffs and combatlog working.
BUT see this screenshot (sorry for the german UI):
At 12:54:51 I got the (nonrefreshing) proc.
Timestamp 12:54:56 hower shows a refreshing buff by fading and starting the buff again.
Singlewielding I never got any of these happening..
Dualwielding these show up.
Could this be the OH proc canceling the MH buff?
Anyone else getting stacking buffs lately or am I wrong in this?
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05/07/08, 10:17 AM
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#3568 (permalink)
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Glass Joe
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hamstring spam?
I'm a new-ish BT raider as of the new patch and have consider myself as a strong dps warrior as I have been the top in my guild, but as I've been reading the forums today I know I have a lot to work on. One concept I'm missing is this "hamstring spam." Can someone explain it to me please? Thanks. Btw props to Perkynose on that mad dps!
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05/07/08, 10:17 AM
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#3569 (permalink)
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Don Flamenco
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I would think that's intentional, since haste buffs of the same type are not supposed to stack.
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05/07/08, 11:31 AM
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#3570 (permalink)
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Piston Honda
Dwarf Warrior
Alterac Mountains
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Originally Posted by Crucif
I'm a new-ish BT raider as of the new patch and have consider myself as a strong dps warrior as I have been the top in my guild, but as I've been reading the forums today I know I have a lot to work on. One concept I'm missing is this "hamstring spam." Can someone explain it to me please? Thanks. Btw props to Perkynose on that mad dps!
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Back before the nerf it meant spamming hamstring to proc windfuries, people use it now to burn off little bits of extra rage or to proc flurry I suppose, I know I definitely don't do it anymore, no time in the rotation nor is it at all worth it :P
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05/07/08, 11:36 AM
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#3571 (permalink)
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Glass Joe
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Hamstring can crit so, spamming it is an attempt to gain or refresh Flurry. It's an instant cast which you can throw in during the downtime between BT's and WW's if there's nothing else to do. Personally, I only use it if there is absolutely nothing else that needs to be refreshed or done.
If Dragonstrike no longer stacks, I suppose that puts an end to that argument. Show of hands though, who didn't see it coming?
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05/07/08, 11:42 AM
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#3572 (permalink)
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Piston Honda
Dwarf Warrior
Alterac Mountains
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Originally Posted by Wump
Hamstring can crit so, spamming it is an attempt to gain or refresh Flurry. It's an instant cast which you can throw in during the downtime between BT's and WW's if there's nothing else to do. Personally, I only use it if there is absolutely nothing else that needs to be refreshed or done.
If Dragonstrike no longer stacks, I suppose that puts an end to that argument. Show of hands though, who didn't see it coming?
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Not even fury but I think I saw that coming, it would definitely have made Dragonstrike pretty ridiculous and almost irreplacable for a while, especially for SSC/TK/Beginnning BT/Hyjal raiders.
But yeah, as for hamstring spam, I generally never do it when I'm PvE 2h, and rarely if ever when I'm fury, unless I absolutely cannot crit for the life of me, which does happen time to time.
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05/07/08, 4:41 PM
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#3573 (permalink)
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Von Kaiser
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I think Dragonstrike should stack, and wouldnt be broken if it did, because its worse in the OH than the Badge fist which costs only 45 badges, because the OH doesnt proc nearly as much.
But with it not stacking, its not even worth considering.
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05/08/08, 5:25 AM
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#3574 (permalink)
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Don Flamenco
Tauren Warrior
Earthen Ring (EU)
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Of course it shouldn't stack, no other procs of that kind do. And why should Dual DS be viable at end game when the new badge weapons and BT weapons have way higher item level? That the badge weapons are ridiculously good for the price and availability might be an issue, but that has nothing to do with how good DS is or should be.
And yes, I raise my hand. I saw it coming for sure.
About spamstring. I'd never do that as DW fury unless I already have the rage to do HS on every white swing. HS beats hamstring both in terms of damage per rage and in terms of damage per threat (remember that hamstring has bonus threat). As 2h PvE with sword spec hamstring should be excellent as a filler, but I'm not sure how many free cooldowns you have.
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