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Old 07/12/07, 10:39 AM   #151
Reservoirdog
Glass Joe
 
Troll Shaman
 
Mal'Ganis
[quote=

1 point of +dmg adds roughly 2 damage to my average Fireball with my current figures. Over 80 Fireballs it would add 160 damage. Therefore, I would need 21.25 +damage to counter the effect of 1 single resist. You would need 272 +damage to counter the effect of the average ~13 resists you would get after casting 80 spells at a 16% resist rate.[/QUOTE]


How does 1+dmg add 2 damage to a spell? I believed I knew how +dmg worked, giving a % of the +dmg based on the cast time of the spell. But if 1 +dmg can add 2 damage to a spell cast this must not be the case [unless the spell being cast has a 2x longer cast time than the median spell cast(one which would give 100% spell damage per 1 +dmg)] The only other way that i could think of is to have a 100% crit rate and the talent to make spell crits equal to melee crits(as each hit would crit thus adding double the +dmg) Anyways, if someone could please explain this or post a link that would have information on this it would be greatly appreciated.

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Old 07/12/07, 10:58 AM   #152
Roywyn
Bald Bull
 
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Roywyn
Gnome Mage
 
No WoW Account (EU)
Originally Posted by Reservoirdog View Post
How does 1+dmg add 2 damage to a spell?
+1 dmg adds 1.05 damage to a Fireball. FP/PWF talents increase that by 13% increase that to 1.19 damage. Scorch/CoE/Misery increase that by 33% make that 1.58 damage. With 40% crit including combustion/ToW make that 2.27 damage. Molten Fury makes that 2.36 average damage per cast. With 1% basic resist and 6% level based partial resists, you get to ~2.2 damage per cast for +1 spell damage.
Roughly.

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Old 07/12/07, 11:04 AM   #153
Reservoirdog
Glass Joe
 
Troll Shaman
 
Mal'Ganis
Originally Posted by Roywyn View Post
+1 dmg adds 1.05 damage to a Fireball. FP/PWF talents increase that by 13% increase that to 1.19 damage. Scorch/CoE/Misery increase that by 33% make that 1.58 damage. With 40% crit including combustion/ToW make that 2.27 damage. Molten Fury makes that 2.36 average damage per cast. With 1% basic resist and 6% level based partial resists, you get to ~2.2 damage per cast for +1 spell damage.
Roughly.
Thanks for the post, figured it had something to do with talents. Never played a mage before though so was kinda lost

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Old 07/13/07, 2:26 AM   #154
Voley
Von Kaiser
 
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Undead Death Knight
 
Свежеватель душ (EU)
When I had 5% hit without talents, i had got LOADS of resists each fight, it was just too frustrating to have around 10% resist rate. When I got my hit to 16%, according to recount i get around 1 resist per fight, and only that improved my dps by a large margin. And getting roughly +10% dps over 4.5% crit is great in my book.

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Old 07/13/07, 12:31 PM   #155
Ilmater
Von Kaiser
 
Tauren Shaman
 
Zul'Jin
I haven't read this whole thing, but I would like to submit this for consideration by the OP.

I like to play Settlers of Catan every once in awhile, and I was playing a few weeks ago. It's a game where 2 six-sided diced are rolled at the beginning of every turn, and you get resources based on whether you have towns on the resources with your number (2 - 12) on them. My GF put a house between hexes that didn't have the most common numbers. Her reasoning was that "10 and 3 roll more often than you'd think."

My friend, being an engineer by trade and big on mathematics, laughed VERY loudly and proclaimed... "They're rolled EXACTLY as often as I think they are!!! AHAHAHHAHAHAHA!!!!"

The moral of the story is, you might get lucky in some fights and top the dps charts by skipping out on +hit, and you may get unlucky another fight and be a serious liability. +hit is easy to get, so don't miss out on it.

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Old 07/13/07, 12:46 PM   #156
Xei
Token Australian
 
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Troll Mage
 
Mal'Ganis
Its very hard to get people out of guaging how much potential damage you can do relative to your dmg/crit. No random Mage or guild member asks me "What is your +dmg and hit rating?" its always "What's your dmg/crit".

Its a e-peen thing - "I have 1150 fire damage!" ... but if you have 3% to hit I will do more damage then you will on a boss fight. The best part about it is the fact that hit is the cheapest of the item budgets - so it is actually VERY easy to get as the above poster said.

Gear towards max hit rating FIRST, then supplement your gear with extra dmg/crit as you upgrade. Too many people do it the other way around.

"Being a leader is not a position of power. It is a position of service." ~ Barestomper

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Old 07/13/07, 3:30 PM   #157
Ilmater
Von Kaiser
 
Tauren Shaman
 
Zul'Jin
Another thought is, get some spell hit trinkets... from best to worst (non-25 man raid instance drops):

Scryer's Bloodgem (Revered with Scryers):
Scryer's Bloodgem - Items - World of Warcraft

Arcanist's Stone (Heroic Durn, off the Epoch Hunter):
Arcanist's Stone - Items - World of Warcraft

Starkiller's Bauble (quest in Netherstorm):
Starkiller's Bauble - Items - World of Warcraft

Terokkar Tablet of Vim (quest in Terokkar):
Terokkar Tablet of Vim - Items - World of Warcraft

The great thing about having these is, the only time you need the really high spell hit rating is for bosses (bosses have 17% base chance to resist your spell, lvl 72 mobs only have a 6% chance). This way, you can gem up with more of an emphasis on +dmg and only equip these trinkets when you hit a boss. If you have, for instance, the top two trinkets there, you get an extra 57 spell hit, or a 4.5% increased chance to hit. This allowed me to go back and replace my Veiled Noble Topaz with Runed Living Ruby and Potent Noble Topaz.

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Old 07/13/07, 5:22 PM   #158
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
But think about the DPS lost by not using icon of the silver cersent and quag's eye or other better trinkets that don't have hit. While hit is far from overrated, there's still a certain amount of damage/crit that will be better than a certain amount of hit. You just have to figure out that point and gear accordingly.

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Old 07/14/07, 4:22 PM   #159
Xei
Token Australian
 
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Troll Mage
 
Mal'Ganis
Originally Posted by galzohar View Post
But think about the DPS lost by not using icon of the silver cersent and quag's eye or other better trinkets that don't have hit. While hit is far from overrated, there's still a certain amount of damage/crit that will be better than a certain amount of hit. You just have to figure out that point and gear accordingly.
That is the best (or worst?) part about Mage theorycraft. Use the provided spreadsheets to determine how much hit is worth to you interms of sacrificed hit/crit. I only sacrifice 30dmg and 3%ish crit to gain an extra 6%ish hit against bosses to reach the hit cap but its all about what you have.

"Being a leader is not a position of power. It is a position of service." ~ Barestomper

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Old 07/14/07, 4:35 PM   #160
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
While scryer's bloodgem and arcanist stone are compareable to quag's eye/icon if you need the hit, the other 2 are inferior no matter how badly your hit is lacking, and there are other options in which you will lose less damage/crit to gain that needed hit rating (example: gems). Also heroid durnhole groups that can actually clear it are near-impossible to get and scryer's bloodgem also requires that you get an inferior shoulder enchant. I'd rather just stick to my icon and quag's eye and do the same DPS and not have to use an inferior shoulder enchant or get a group for durnhole, especially when I can cap my hit elsewhere by losing less damage. If I didn't see my spellstrike getting replaced soon it would've already have enough gems to cap my hit, but I've gemmed them before those gems existed and also had less HPs so needed the socket bonus HPs. But if I was to max myself with what's available to me now, trinkets would be the last thing I'd consider. Even +8 hit gems would be preferable over those trinkets if you have acces to quag's eye and icon then using those trinkets, without even considering what's needed to get them.

+hit isn't overrated, but it's easy to cap and you want to lose minimal spell damage doing it. Trahs DPS really doesn't matter to me enough to gimp my boss dps as a result, even if by a little.

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Old 07/14/07, 8:10 PM   #161
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
For the brave..........

Trinket ratings for various mage builds: SimulationCraft/Trinkets - Shadowpriest.com Wiki

Scaling info (+dmg/+crit/+hit/+haste) for various builds and gear-points: SimulationCraft/Scaling - Shadowpriest.com Wiki


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