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Old 06/02/07, 7:54 PM   #16
Qivi
Glass Joe
 
Blood Elf Hunter
 
Draenor (EU)
Originally Posted by Lactose View Post
Steady Shot does not reset Auto Shot's cooldown.
Cheers. That was what I thought.

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Old 06/03/07, 6:20 AM   #17
Midnight
Don Flamenco
 
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Night Elf Hunter
 
Ysera (EU)
Originally Posted by Elakuan View Post
Which i suppose brings us back to my original question.

Forgetting the issue of haste for a moment...what's the fastest bowspeed a marksman would be comfortable with that would not sacrifice the ability to perform a "full" shot rotation, that is hitting arcane approximately every 6 seconds, and multi approximately every 10 seconds?

We were doing the job with our 2.8 bows...could we do it with 2.7? 2.6? Whatever the answer is...we could model taking our 2.9 and 3.0 endgame bows and scaling them down.

But I know 2.9 is too slow...we were doing full rotations with faster.

In the extreme, perhaps, we're pushing what BM's do...but I don't even want to go that far, myself. Just a few, perhaps to take the dead air out of my rotation.

But how much dead air can I afford to give up...once we know that, we can discuss the viability of such a choice.

So...no effort to undermine my current rotation. Just aiming for a higher efficiency.
Actually I do get delays for my Auto Shots even with a 2.9s Bow with my full shot rotation considering all mechanics involved and 100ms latency/reaction time. This shot rotation inserts one Arcane every other Auto Shot (with the talent to support it) and one Multi every fourth Auto Shot instead of Steady (Auto-Steady-Arcane-Auto-Multi-Auto-Steady-Arcane-Auto-Steady). The 3.1s Glad X-Bow works fine with this rotation I´m just at loss how you guys manage to use a full rotation with 2.9s Bows or even faster.

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Old 06/03/07, 7:02 PM   #18
Xeno
Von Kaiser
 
Orc Hunter
 
Suramar
I've done some testing on the subject and came to some pretty odd conclusions: http://www.megaupload.com/?d=IAHF7OMJ My conclusions were that with only a 15% quiver haste, the ideal unhasted weapon speed is ~2.36. With serpents swiftness and/or quick shots the ideal unhasted weapon speed becomes ~2.54. Strange imo.

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Old 06/04/07, 9:22 AM   #19
The Iron Colonel
Don Flamenco
 
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Dwarf Hunter
 
Mug'thol
That file is either corrupted or a format I'm unfamiliar with - *.xlsx? Excel can't open it. Can you post your methodology here so we can discuss it? The unhasted speeds you posted seem a little low to me (rather, low if you account for variable latency and response time). More info would be great!

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Old 06/04/07, 12:01 PM   #20
Lysander1
Von Kaiser
 
Night Elf Hunter
 
Blackhand
*.xlsx is the new format Microsoft Office saves Excel files to. Sadly, it isn't backwards compatible, so Xeno will have to explicitly save his file as a *.xls file in order for you to check it out. Or you could go buy the new Microsoft Office =p.

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Old 06/04/07, 1:14 PM   #21
The Iron Colonel
Don Flamenco
 
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Dwarf Hunter
 
Mug'thol
Ah ok, thanks for the heads up. I'm at work now, alas I have no access to the new excel (unfortunately, I don't have it at home either, but at least I have the option of upgrading my software there). Sorry for the confusion!

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Old 06/04/07, 2:58 PM   #22
Xeno
Von Kaiser
 
Orc Hunter
 
Suramar
Sorry, there you are: http://www.megaupload.com/?d=7AAFOM51 it triples in size and I guess it loses the conditional formatting.

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Old 06/05/07, 10:10 AM   #23
Elakuan
Von Kaiser
 
Troll Hunter
 
Mug'thol
Lovely work...thank you.

Few questions:

1. What your ping like?
2. Have you run this with a full rotation, ie, auto/steady/multi/auto/steady/auto/steady/arcane/auto/steady ?

While I certainly do have a lot of interest in beastmaster speeds, I do feel like this study is ultimately going to be of more use to marksman and survivalists. I feel like they have further to go before they hit a speed which is on the verge of "too fast".

By knowing the benchmarks (and testing them for different ping rates, etc) we can really plan which bow/spec combinations bear improvement through haste effects. And really nail down which procs will force you to adjust your shot rotation.

I am definitely confused by the fact that an auto/steady speed study came out with two different conclusions with or without serpents swiftness...unless gcd's and cast times are affected differently by different haste effects/talents...seems like the steady shot speed barrier should be the same regardless of if you got there through gear or through talents.

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Old 06/05/07, 1:59 PM   #24
Lodi
Piston Honda
 
Night Elf Hunter
 
Draenor
When you say steady doesn't reset auto's CD, you're talking about the hasted bowspeed between-auto time, and not the ~.5 sec cast time of auto shot itself, right?

Or are you saying that auto shot in fact always comes out with steady, with no .5 sec interval? If true, I should never be able to move (or esc) to interrupt the following auto but not the steady, assuming my between-autoshots timer is ready (e.g. opening with steady). Also, if I get a hasted speed slightly faster than 1.5s, I should be able to spam steady shot with autos always getting through.

My understanding was that there's a .5 sec gap between steady firing and auto (if ready).

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Old 06/05/07, 1:59 PM   #25
Xeno
Von Kaiser
 
Orc Hunter
 
Suramar
Ping is 100-150 ms. Unfortunately I haven't looked into a rotation with multi and arcane, I might get around to it eventually, but it'd require some respecs.

As for the different ideal speeds, I've been pretty much stumped by what could be causing it too. It's one or more of the following: 1. An error in testing or parsing on my end, it'd have to be pretty fundamental. 2. Cast time's are somehow affected differently by different types of haste. (This is what I figured it might be and that's why I did the tests in the first place.) 3. GCD. 4. Latency!

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Old 06/05/07, 8:53 PM   #26
Kenoki
Glass Joe
 
Blood Elf Hunter
 
Frostmourne
Originally Posted by Lactose View Post
Then it wouldn't possible to spam Steady Shot without getting a single Auto Shot fired, which it is.

EDIT: Also, combat logs show (again and again) ~0.5 seconds between Steady Shot hitting target and Auto Shot hitting target, regardless of hastes. Testing on basically any mob, letting your pet tank it makes this easy to verify.

The 0.5s autoshot casting time can take place under the GCD of steady shot (and thus don't have any negative effect on your rotation) if this last one as a casting time inferior or equal to 1s, right?

For exemple:

0s Casting Steady Shot and GCD starts
1s Steady Shot is fired and Auto shot start "casting"
1.5s Auto shot is fired and GCD end

1.5s Casting Steady Shot and GCD starts
2.5s Steady Shot is fired
3s Auto Shot is fired and GCD ends

I'm pretty sure it works like that but i prefer to check with the pros

Last edited by Kenoki : 06/05/07 at 9:05 PM.

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Old 06/06/07, 2:55 AM   #27
Lactose
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
Correct.
The post I quoted, however, said something about the 0.5 Auto Shot primer taking place when a spell starts, not finishes - which is wrong.

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max

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Old 06/06/07, 8:48 AM   #28
The Iron Colonel
Don Flamenco
 
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Dwarf Hunter
 
Mug'thol
Originally Posted by Kenoki View Post
The 0.5s autoshot casting time can take place under the GCD of steady shot (and thus don't have any negative effect on your rotation) if this last one as a casting time inferior or equal to 1s, right?

For exemple:

0s Casting Steady Shot and GCD starts
1s Steady Shot is fired and Auto shot start "casting"
1.5s Auto shot is fired and GCD end

1.5s Casting Steady Shot and GCD starts
2.5s Steady Shot is fired
3s Auto Shot is fired and GCD ends

I'm pretty sure it works like that but i prefer to check with the pros
Correct, but I highly doubt you could get this arrangement to work with the gear provided. To get steady shot to a 1s cast, you need 50% haste (1.5/1.5=1). If you have 50% haste and a 1.5 second hasted attack speed, your weapon speed would have to be x/1.5=1.5, x=2.25. There are no level ~70 rare or epic ranged weapons with a speed between 2.20 and 2.40; the closest would be Wrathfire Handcannon at 2.0 (also, The Boomstick, but that has stam/def on it) and Barrel-Blade Longrifle at 2.60. Neither of those would necessarily be a bad choice, but it's probably not worth making your rotation difficult to maintain and use non-optimal gear for a minor increase in damage (especially when superior alternatives are available).

I realize your post was theoretical (regarding the auto shot delay timing) but I thought I'd just throw this in there: The gear available simply doesn't support some of the timing arrangements that we can think up.

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Old 06/06/07, 11:55 AM   #29
Kenoki
Glass Joe
 
Blood Elf Hunter
 
Frostmourne
Yeah i usually get this kind of haste only when Iaoth and Trophy proc under rapid fire.
Talking about crazy haste effect i noticed something strange from WWS:

13:31'18.484 Corporate's Steady Shot hits Gruul the Dragonkiller for 717

13:31'18.734 Corporate's Auto Shot hits Gruul the Dragonkiller for 717

13:31'19.937 Corporate's Steady Shot hits Gruul the Dragonkiller for 623

I was under Rapid fire, Dragonspine Trophy haste's effect and imp.Iaoth but i believe none of those effects affect the GCD, and still that's 2 Steady Shots in 1.453s, how is it possible?

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Old 06/06/07, 12:23 PM   #30
Lactose
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
A latency change of ~0.05 seconds from one Steady Shot to the next, combined with button spamming?

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max

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