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10/04/07, 7:12 PM
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#301
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Glass Joe
Draenei Shaman
Feathermoon
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I would hardly say that the half cast gem is fairly useless. I switched from the mana restore gem to Mystical Skyfire about a month ago and I'm in love with it. Fights like Bloodboil or Najentus where you are healing up the raid with chain heal, getting it to proc is awesome. It can proc off any spell like spellsurge or the mana restore such as totems and water shield. Oddly enough getting it to proc 2-3 times in a row isn't uncommon either. Pairing that with the Scarab of the Infinite Cycle is also very nice. I've had it go off while healing a tank through burst damage also and I can say that it probably saved him.
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10/04/07, 11:32 PM
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#302
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Von Kaiser
Troll Shaman
Dalvengyr (EU)
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Regarding healing stream, i think the wws logs do not reflect its usefullness correctly in a raiding enviroment.
What i mean is, yes there will be situations where healing strem will accumulate a lot of effective healing, but it will just do so on costs of more overhealing done with the spells you or an other healer will use to acually top people off. You never really use healing stream to take care of people completly, so all it will do ist to add more overhealing to your chain heal or a FoL or a hot somebody will have to cast on the people anyway.
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10/05/07, 12:19 PM
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#303
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Great Tiger
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I think stream has some usefullness . For example on archimonde where you can be out of range for a long time but everyone else in the group is getting it it can be a nice bit of healing done on someone who isn't topped off but won't be getting healed right away due to everyone just trying to prevent people from dieing. I found that esp for pallys (who gain mana from it as well) its pretty nice when running around. Takeing one tick of a grip isn't really enough for healers to really worry about healing the person so having the stream down is kinda nice.
Same goes for Reliquary in phase 2. Sure the amount of damage people take is tremendous but having stream down ticking for like 310 might be 620 healing is done before they get a heal or somthing. Again nothing huge but mana is a total non issue so why not.
The number of situations are limited and its not a super amazing difference but when mana isn't an issue its mildly beneficial. There are a fair number of fights where mana isn't an issue for me and i'm in a melee group/ non mana limited group so I use it from time to time.
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10/05/07, 6:49 PM
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#304
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Von Kaiser
Tauren Shaman
Turalyon (EU)
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Haste Items
There doesnt seem to be any analysis of the haste items that litter T6 content, so lets give it a go. Now cast times are always higher than the stated value. This comes from 3 sources:
When you click, the spell is sent to server. Only when the server gets that message does it begin timing the spell.
When the server considers the spell completed it sends the message back. Only when your client gets this message is the client unlocked and ready to cast again.
There is your reaction time in clicking the button to start the next spell.
Its quite normal to have a 3s cast time on a 2.5s spell. This added lag factor is relevant to spell haste values.
Lets assume you have 2000 +heal and are chain casting HW8. Each heal is
((1040+1091)/2 + (2000 * 6/7 * 59/70)) * 1.1 * 1.18 = 3258
base + heal * casttime * level penalty * purification * healing way
So we get 3258/3 = 1086 hps.
Suppose we added 10% haste (157.7 haste rating) this would bring the base cast time down 2.5/1.1 = 2.27s or 2.77s with our laggy example.
So we would need to heal 1086 * 2.77 = 3008 per heal to maintain the same hps.
Working backwards we get that this would require us to have 1733 +heal.
Thus we see in this example that 267 +heal is worth 157.7 haste rating or
1 haste rating = 1.69 +heal.
Doing the same thing with HW12, which has no level penalty but a larger base heal we get
((2134 + 2436) )/2 + 2000 * 6/7) * 1.1 * 1.18 = 5191
-> 1 haste rating = 2.26 +heal.
For CH5 its 1.89 +heal, for CH3 its 1.42 +heal. since on these spells the base part of the heal is a smaller proportion, we get lower numbers.
Now one reason often quoted for maxing +heal is it offers higher burst. For example on RoS you will be spamming max rank CH5 as fast as you can. So lets take that 1.89 number and look at 2 items
Girdle of Fallen Stars 73 + 2x22 gems, 10 mp5 -> 117 +heal
Naturalist's Preserving Cinch 66 + 37 * 1.89 -> 136 +heal
Thus the haste item gives higher burst but less sustainability and ofc mana efficiency. If you are grouped with an SP, so that these fators dont matter, there is a case for stacking haste.
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10/05/07, 7:02 PM
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#305
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Great Tiger
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I'm not sure how you are calculated the chain heal numbers but they look off since chain heal rank 5 heals for about 5340 over 3 targets with 2000+healing and 2 points in imp chain heal. It will vary depending on how many hits I guess you are assuming. I would assume at least 2 maybe 2.5.
Personally I had planned on stacking large amount of haste after getting the old 2 pc t6 bonus but after things were swapped I was having second thoughts. Assuming the info drysc has released about the upcoming 2.3 changes I am starting to lean back towards stacking haste again since between the buff to mana spring and water shield its about a 60mp5 net gain. Currently I only have once peice of haste healing gear (no other mail healing haste gear has dropped) but I'm thinking i'll pick up the cape of Illidan and the belt off supremus which I think would put me ~8% haste. My lag time between spells is lower than your example tho averageing about .2 ms time added.
I've had haste in my healing calc spreadsheet for awhile and played with the numbers. Assuming you can chain pot or somthing to keep the mana up its the most effective way to increase healing/sec. The only downside is that earth shield and healing stream totem don't gain at all from haste. I supposed LHW thoughput woudn't either but I never really spam that so I don't really care about that.
Last edited by Daidalos : 10/05/07 at 7:11 PM.
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10/05/07, 7:30 PM
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#306
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Von Kaiser
Tauren Shaman
Turalyon (EU)
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I'm not sure how you are calculated the chain heal numbers but they look off since chain heal rank 5 heals for about 5340 over 3 targets with 2000+healing and 2 points in imp chain heal. It will vary depending on how many hits I guess you are assuming. I would assume at least 2 maybe 2.5.
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ok lets work it out again using t6 bonus and maiden trinket this time
((833+950)/2 + 87 + 2000 * 5/7) * 1.1 * 1.2 * 1.05 * 1.75 = 5838.
base + maiden + heal * castime * purification * improved ch * 4 pc t6 * 3 jumps.
So we cast that in 3s to give 1946 hps. With 10% haste (157.7 HR) we want the equivalent hps but in 2.77s. So 1946 * 2.77 = 5391 total heal required.
((833+950)/2 + 87 + H * 5/7) * 1.1 * 1.2 * 1.05 * 1.75 = 5391.
-> H = 1742 +heal
So (2000 - 1742) = 258 +heal.
258/15.7 -> 1HR = 1.64 +heal.
Only place I am realy pressed for hps is on essence of anger where I run out of hp far sooner than mana. However many shamans gem exclusively for +heal since they always have a SP. This allows them higher hps. This is not always the best solution though since haste rating can offer higher hps.
It depends on what you are casting spells where a high proportion of the heal comes form the base heal such as HW12 gain most from +haste.
It depends on lag. The better your connection the more you gain from +haste.
It depends on your current +heal since like the earlier point more of your heal is coming from the base.
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10/05/07, 7:48 PM
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#307
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Great Tiger
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Originally Posted by Thud00
ok lets work it out again using t6 bonus and maiden trinket this time
((833+950)/2 + 87 + 2000 * 5/7) * 1.1 * 1.2 * 1.05 * 1.75 = 5838.
base + maiden + heal * castime * purification * improved ch * 4 pc t6 * 3 jumps.
So we cast that in 3s to give 1946 hps. With 10% haste (157.7 HR) we want the equivalent hps but in 2.77s. So 1946 * 2.77 = 5391 total heal required.
((833+950)/2 + 87 + H * 5/7) * 1.1 * 1.2 * 1.05 * 1.75 = 5391.
-> H = 1742 +heal
So (2000 - 1742) = 258 +heal.
258/15.7 -> 1HR = 1.64 +heal.
Only place I am realy pressed for hps is on essence of anger where I run out of hp far sooner than mana. However many shamans gem exclusively for +heal since they always have a SP. This allows them higher hps. This is not always the best solution though since haste rating can offer higher hps.
It depends on what you are casting spells where a high proportion of the heal comes form the base heal such as HW12 gain most from +haste.
It depends on lag. The better your connection the more you gain from +haste.
It depends on your current +heal since like the earlier point more of your heal is coming from the base.
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Those look correct. Ya Reliquary is the ideal example of hps where hpm doesn't matter. I also find that Archimonde is a HPS fight since I am never constrianed on mana. Its not really a troughput issue on archimonde its more of a getting your heal to land before someone dies in a fire kinda thing.
Haste is great situationally. Ideally you would have a non haste and a haste set I supopse but I suppose it depends how much competition there is for mail healing gear.
Last edited by Daidalos : 10/05/07 at 8:20 PM.
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10/07/07, 3:33 PM
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#308
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Shambulance
Draenei Shaman
Earthen Ring
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Originally Posted by Aesoprock
I would hardly say that the half cast gem is fairly useless. I switched from the mana restore gem to Mystical Skyfire about a month ago and I'm in love with it. Fights like Bloodboil or Najentus where you are healing up the raid with chain heal, getting it to proc is awesome. It can proc off any spell like spellsurge or the mana restore such as totems and water shield. Oddly enough getting it to proc 2-3 times in a row isn't uncommon either. Pairing that with the Scarab of the Infinite Cycle is also very nice. I've had it go off while healing a tank through burst damage also and I can say that it probably saved him.
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The gem requirement is slightly better on mystical but I'm not sure of the real benefit. Across a long enough fight, I know that an insightful gem will give me back a certain amount of mana. But I can't be sure the mystical skyfire will give me the faster cast at a time when I really need it. It feels as though it's more useful when I'm healing the tank, but the proc is most likely to happen off when I'm chain healing a raid (assuming every jump can proc). If there's a real fight that needs me to cast chainheals kicky fast, great. If on the other hand, all it's letting me do is caster faster so I do more effective heal and my raid mates have more overheal, then it's just meter jockeying. You're further along in progression than I am, though, so perhaps you have some insight in the subject (when Vashj gets bad, i can think of a few places I'd like this, but I also have mana issues on that fight so I think I'd prefer insightful.)
Are you sure it's procing off mana restore as in the TICKS of a mana spring totem? In any case it seems that both of these gems are one of those absurd Aura of the Blue Dragon style procs that come off virtually everything. If they don't change that in 2.3 it'll mean we can spam watershield to proc them. But that means reseting your watershield time out.
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10/11/07, 7:35 PM
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#309
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Glass Joe
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Small heroic tip
I didn't see it in the other 5 pages but, before pulls I spam HW rank 1 on the tank for about 20 sec before pull. Ensures my healing bonus' are on the tank, as well as a good chance of procing the Ancestral Healing. My tanks know to look for it as a version of the priests 'bubble'. This isnt for all pulls, just the biggies. I also tend to do this in large fights on the MT as it costs me nothing and I find myself ready before others. You just have to be sure not to cast it during a charge or pull.
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10/12/07, 8:20 AM
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#310
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Glass Joe
Draenei Shaman
Feathermoon
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Originally Posted by Leriin
Are you sure it's procing off mana restore as in the TICKS of a mana spring totem? In any case it seems that both of these gems are one of those absurd Aura of the Blue Dragon style procs that come off virtually everything. If they don't change that in 2.3 it'll mean we can spam watershield to proc them. But that means reseting your watershield time out.
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I was referring to the mana restore gem and spellsurge enchants and comparing the way mystical skyfire procs to them. For example you can get +300 mana from making linnen bandages, enchanting, making a fire etc. Same goes for spellsurge and mystical. I was just trying to say that any sort of spell will proc it and there is no hidden cooldown (until today, new patch notes  ). It's also very random. You can see a string of 4 in a row and then you can see none for a while. Apparently now it can only happen once per minute but has a higher proc rate in 2.3. The +300 mana restore gem usually gave me 1200 mana back a fight and I wasn't pressed on mana at all so I switched it up for fun to mystical skyfire.
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10/12/07, 9:30 AM
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#311
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Von Kaiser
Draenei Shaman
Scarlet Crusade
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Earth Shield & Shield Block
Somewhat of a derail here, but one of my guildmates was under the impression the Earth Shield eats up shield block charges, essentially making the target more vulnerable to crushing blows. This doesn't make intuitive sense to me, but I wondered if maybe I just missed something along the way.
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10/20/07, 6:00 PM
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#312
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Glass Joe
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Tab Target Purge
I'm not huge on arena but I do get my 10 a week in. I like to stay ontop of my purging when I'm in there so I tried to make a macro to just target my closest target and purge, then upon the 2nd press it will target the next target and purge and so on using a target system similar to tab targeting. I'm new to marcos so I've been researching /commands and trying to figure this out. Here is what I came up with:
/Target Enemy
/Cast Purge
Now I haven't tried it in arena yet but when I was healing heroic Mech I tried it on the fire shields. It wouldn't even select a target to purge. I've searched for other purge macros and have no luck on this site or really any other site for that matter. I would think a macro like I want would be everywhere for shamans. Any advice would be greatful. Thanks
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10/20/07, 11:41 PM
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#313
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Von Kaiser
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/Target Enemy
/Cast Purge
My first thought is that the command /target [Name] will look for the nearest targetable object, friend or foe, and match as many letters as possible in the [Name] field you listed. Wouldn't the macro you made only purge targets whose name is "Enemy"?
Try instead taking the space out of your first line (/targetenemy being the correct syntax).
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10/20/07, 11:57 PM
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#314
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Glass Joe
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Here's a good purge macro:
/cast [harm, nodead] Purge; [target=targettarget] Purge;
Basically, if the person you are targeting is an enemy, it will cast purge. If it's friendly (i.e a person you're healing), it will purge their target. It doesn't quite meet the tab-targeting requirement you mentioned, but it's extremely useful for quickly getting rid of important spells like blessing of protection, or blessing of freedom.
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10/22/07, 7:11 AM
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#315
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I'm not crazy, no, really, I'm not.
Askledarea
Blood Elf Shaman
No WoW Account
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Again, the T6 set bonus changes...
Shaman : Skyshatter Raiment
(2) Set: Your Chain Heal ability costs 10% less mana.
Old bonus: Your Lesser Healing Wave ability costs 10% less mana.
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Originally Posted by Nite_Moogle
my surpriseometer isn't registering anything here
is it broken
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10/22/07, 8:58 AM
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#316
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Glass Joe
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Thank you so much for the help guys. When I get home from work I'm gona try out your macro Snowcrash, It is actually better then what I asked for. Me and my hunter friend were discussing it and he mentioned making a macro for purging his target, so this one will work for the both of us. Once again thanks.
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10/22/07, 9:48 AM
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#317
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Glass Joe
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Originally Posted by Binkenstein
Again, the T6 set bonus changes...
Shaman : Skyshatter Raiment
(2) Set: Your Chain Heal ability costs 10% less mana.
Old bonus: Your Lesser Healing Wave ability costs 10% less mana.
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By omitting the 4 piece, I'm assuming it remains 5% more healing from Chain Heal?
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10/22/07, 11:48 AM
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#319
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Glass Joe
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Originally Posted by Senjith
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Thanks for this. Although I was not opposed to the 10% cheaper LHW, I can't help but feel excited about the 'bugged' 2 piece being permanent.
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10/22/07, 4:56 PM
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#320
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Great Tiger
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Originally Posted by Svin
Thanks for this. Although I was not opposed to the 10% cheaper LHW, I can't help but feel excited about the 'bugged' 2 piece being permanent.
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I was really looking foward to the 2 pc t6 bonus then I starting getting my t6 and they changed the bonus on me. Looks like they are changing it back so I really hope this isn't a bug and they keep the tier "chain heal" set! Archimonde is the only fight where I really use lhw more than 1% of the time.
Last edited by Daidalos : 10/23/07 at 2:34 PM.
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10/27/07, 5:32 AM
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#321
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Von Kaiser
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I would like to point that in 25man raids, if you are not with a shadow priest, then the raid leaders have made terrible mistake.
In situation where shaman is put with a melee group, then i will just say dont expect much from him. Still these situations are few (vashj 1st and last phase, karathres-shaman-tank etc)
If the only reason for the resto shaman to be in melee group, is the melee-buffs from totems and not the protective totems, then the raid should get an enhancement shaman to seriously boost dps than nerfing a healer with it.
In 10man raids, if there is no shadow priest, 3 healers are recommended anyway.
Now for the initial post and the talent build.
With the 2.3 patch all healers will get a good decent spelldmg. You can even farm what you need with your healing gear on posisbly. The earth shield will even give you a good chance for uninteruptible bolts and chain lightning, which bolts are faster by default now.
So if you are a serious healer and you intend to raid as healer in 10 and 25mans, going 41+ in resto is the onnly correct way, or you will feel underpowered compared to other heal classes. You will either aggro easier or the tank wont have earth shield or your heals will suck in +healing and so on. You kinda dont need improved healing wave and healing way if you do only 10man raids but if you have started to do 25man raids, then really 45+ resto is oneway.
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10/27/07, 9:53 AM
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#322
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Bald Bull
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Originally Posted by beetlejuice
I would like to point that in 25man raids, if you are not with a shadow priest, then the raid leaders have made terrible mistake.
In situation where shaman is put with a melee group, then i will just say dont expect much from him. Still these situations are few (vashj 1st and last phase, karathres-shaman-tank etc)
If the only reason for the resto shaman to be in melee group, is the melee-buffs from totems and not the protective totems, then the raid should get an enhancement shaman to seriously boost dps than nerfing a healer with it.
In 10man raids, if there is no shadow priest, 3 healers are recommended anyway.
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Why shouldn't you expect anything from a shaman who is in a melee group? You miss out on wrath of air but thats just about it. If you don't have a shadow priest you just have to make for it with potions, no big deal. Yeah if I had my choice I'd go in a caster group with a shadow priest, but I don't think I'm gimped if I'm not.
With the 2.3 patch all healers will get a good decent spelldmg. You can even farm what you need with your healing gear on posisbly. The earth shield will even give you a good chance for uninteruptible bolts and chain lightning, which bolts are faster by default now.
So if you are a serious healer and you intend to raid as healer in 10 and 25mans, going 41+ in resto is the onnly correct way, or you will feel underpowered compared to other heal classes. You will either aggro easier or the tank wont have earth shield or your heals will suck in +healing and so on. You kinda dont need improved healing wave and healing way if you do only 10man raids but if you have started to do 25man raids, then really 45+ resto is oneway.
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You should run a spellcheck before posting. Also improved healing wave and healing way are two really strong talents that shouldn't be skipped for any reason if you heal in PVE. When you need to heal a tank and other melee classes aren't taking damage you should be using healing wave, and keep healing way stacked. LHW isn't as efficient enough, and chain heal isn't efficient if you are only healing one target.
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10/27/07, 8:24 PM
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#323
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Great Tiger
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Originally Posted by beetlejuice
I would like to point that in 25man raids, if you are not with a shadow priest, then the raid leaders have made terrible mistake.
In situation where shaman is put with a melee group, then i will just say dont expect much from him. Still these situations are few (vashj 1st and last phase, karathres-shaman-tank etc)
If the only reason for the resto shaman to be in melee group, is the melee-buffs from totems and not the protective totems, then the raid should get an enhancement shaman to seriously boost dps than nerfing a healer with it.
In 10man raids, if there is no shadow priest, 3 healers are recommended anyway.
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I completely disagree. Its extremely rare for me to have a shadow priest on any fight (I've done every fight though BT/hyjal) I just pot using an alchemist stone and use mana tide and its not really a problem. We typically run with 8 healers which is fairly common. I pretty much spam chain heal rank 4 through all fights in BT without mana problems (although the buffed bloodboil is quite a strain with 2 tanks). It varies from fight to fight but I usually top or am at least top 3 in healing charts.
There are a handful of fights were shadow priests for healers were needed like Najentus when we were first learning him but after we killed him a few times our dps was high enough it was no longer a problem. You have to remember that giving mages shadow priests increases dps and ultimately means you don't have to heal for as long. Both the melee group and MT can greatly benefit from only going 12 into enh for imp totems and keeping all important resto talents (0/12/49).
Last edited by Daidalos : 10/28/07 at 2:22 AM.
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10/28/07, 1:25 AM
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#324
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Bald Bull
Blood Elf Paladin
Darksorrow (EU)
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Even a 0/0/61 would greatly benefit the melee's group DPS a lot more than not having a shaman there, and even a lot more than a feral or hunter would buff it... You lose some healing by not having a shadow priest but apparently it's totally manageable, and as long as shadow priests still only go to mana users, your raid isn't really losing anything. Remember more DPS means both that you're beating the enrage timers as well as shortening the fight to require less mana usage, as had already been said.
Of course an enhancement shaman would do it better, but you don't always have one in which case a resto shaman is still worth putting there and can still do great healing.
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10/30/07, 2:46 PM
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#325
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Glass Joe
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Originally Posted by czokalapik
As soon as i won [Fathom-Brooch of the Tidewalker] on last raid i've tried to do some math on results o got.
what i've managed to count:
Buffs & gains Total Ticks Avg Max
Mana Spring (Mana) 70,886 3904 18 19
Mana Tide Totem (Mana) 57,860 80 723 810
Revitalize (Mana) 53,265 159 335 335
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Mana Tide Totem (Mana) 8,262 12 688 689
Revitalize (Mana) 6,030 18 335 335
Mana Spring (Mana) 5,009 267 18 19
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Mana Spring (Mana) 57,186 3054 18 19
Revitalize (Mana) 39,865 119 335 335
Mana Tide Totem (Mana) 25,021 36 695 703
those are data from 2 full raids and 1h on some heroic.
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I'm curious as to what was used to obtain this data on mana. Is it an addon that keeps track all the mana gains u get or just some calculations done? If it is an addon can someone please tell me what its called. I want to do some of my own testing with spellsurge (if it will track it). Thank you.
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