 |
12/06/07, 1:21 PM
|
#376
|
|
Von Kaiser
Tauren Shaman
Blackmoore (EU)
|
Originally Posted by Karede
I don't believe that that is correct. My testing on the PTR showed that when you you lose a charge on the watershield, that the actual amount of mp5 went down, thus balancing the total mp5 which you get. So let's say you put on WS and start your mp5. 2 minutes later you take one hit removing one globe. Your passive mp5 from the shield would then reduce to 33.3 mp5 after you have received the 200 for the used globe. So in theory if you managed to have all the globes used at almost the same time then it would be a slightly higher mp5, but for the most part it does not seem to actually effect the total mp5 that it gives. The nice thing about this is that it will grant a large, passive mp5, which is so critical for resto shaman and it will no longer cause us to activate the GCD once a minute to receive that benefit. The 2.3 version of WS is nice, but I think that the 2.3.2 will be even better. It's a nice, subtle refinement.
|
I don't have a character on the PTR (or rather, I copied one over but can't login), so I can't test this myself. However, if it is the way you posted this would mean that you would have to recast your watershield whenever it procs (or as soon as possible after it procs), in order to get back to the 50 mp5 passive bonus. In the end, you would have the same benefit as with what I posted, with the disadvantage of having to recast the Watershield as soon as it procs one time, instead of only recasting it if/when it is used up.
|
|
|
|
|
12/06/07, 1:26 PM
|
#377
|
|
Piston Honda
|
Originally Posted by Kargoroth
Regarding healing stream, i think the wws logs do not reflect its usefullness correctly in a raiding enviroment.
What i mean is, yes there will be situations where healing strem will accumulate a lot of effective healing, but it will just do so on costs of more overhealing done with the spells you or an other healer will use to acually top people off. You never really use healing stream to take care of people completly, so all it will do ist to add more overhealing to your chain heal or a FoL or a hot somebody will have to cast on the people anyway.
|
Trinketed Healing Stream dropped in the very center makes Phase 3 Zul'jin a breeze.
|
|
|
|
|
12/06/07, 2:10 PM
|
#378
|
|
Glass Joe
|
I was using the search function to see if the Fel-Reaver piston was that great and with the internal cooldown built it, it really doesn't seem so appealing anymore. I'm planning on building myself on the basis of Chain Heal (4/5 T6, Illidan Mace, Fel Reaver Piston to get my Chain Heal to do as much as possible). But with the internal cooldown on the Piston I've been wondering what to use as my 2 trinkets.
I have access to almost every healing trinket in the game (except Memento). Currently I use Scarab and Essence since my mp5 sits at 194 unbuffed and my healing is at 2060 unbuffed. So suggestions? Thoughts?
|
|
|
|
|
12/06/07, 2:48 PM
|
#379
|
|
mumbo-jumbo-theorycrafter
|
Originally Posted by Karede
I don't believe that that is correct. My testing on the PTR showed that when you you lose a charge on the watershield, that the actual amount of mp5 went down, thus balancing the total mp5 which you get. So let's say you put on WS and start your mp5. 2 minutes later you take one hit removing one globe. Your passive mp5 from the shield would then reduce to 33.3 mp5 after you have received the 200 for the used globe. So in theory if you managed to have all the globes used at almost the same time then it would be a slightly higher mp5, but for the most part it does not seem to actually effect the total mp5 that it gives. The nice thing about this is that it will grant a large, passive mp5, which is so critical for resto shaman and it will no longer cause us to activate the GCD once a minute to receive that benefit. The 2.3 version of WS is nice, but I think that the 2.3.2 will be even better. It's a nice, subtle refinement.
|
How... odd.
I was under the impression it was a flat 50 mp5 while up, irrelevant of the number of charges on it and each charge used gives the current 200ish mana back. So the end result is: if you currently use alot of charges on a fight, no change, if you don't, uses 1 GCD rather than 10 over a fight (and more regular regen).
|
New Version - The caster is surrounded by 3 globes of water, granting 50 mana per 5 sec. When a spell, melee or ranged attack hits the caster, 200 mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
|
From MMO-Champion.
|
|
|
|
12/06/07, 2:56 PM
|
#380
|
|
Piston Honda
|
The passive mp/5 from Water Shield does not change regardless of the number of charges left on the PTR. It continues to provide 50 mp/5 until all charges are expended and the buff drops off.
|
|
|
|
|
12/06/07, 2:57 PM
|
#381
|
|
Piston Honda
|
I use the [Tome of Diabolic Remedy] from Hex Lord Malacrass, and gem almost exclusively for +healing, opting for 9 healing 4 int gems in yellows over 4 int 2mp5. 18 mp5 on a trinket is a lot in one slot, and has let me focus on raw output elsewhere. Granted my gear isn't as good as yours since I don't have access to tier 6 yet, but I've got 100 spell haste rating between ZJ Mace, Badge reward belt, and ZJ breastplate.
I think the tome is better than the piston, because you are in control if when the extra healing happens. The piston can proc on any of the 3 hits of chain heal, and you have no control over who gets the HoT. In addition, if you use the Tome in conjunction with your Essence of the Martyr, that's almost an extra 700 healing on demand for throwing out a beefy earth shield or healing stream.
WTB healing version of [The Skull of Gul'dan] 
|
|
|
|
|
12/06/07, 2:57 PM
|
#382
|
|
Von Kaiser
Tauren Shaman
Blackmoore (EU)
|
Finally figured out which Password was used on the PTR account.
I tested the Watershield, and it works exactly how I said it should: As long as you have a Watershield active (no matter how many charges), you get a passive 50 mp5 bonus (that is also added in your character sheet.
Note: I didn't trust the MP5 in the character sheet, so I also did some testing on a mob outside Shattrath, removing all of my mp5 gear and then placing healing stream totems in order to stay inside the FSR. I always got 20 Mana every 2 seconds - no matter how many charges the watershield had at that time.
Edit:
|
Originally Posted by Binkenstein
So the end result is: if you currently use alot of charges on a fight, no change
|
As I explained in my first post: If you currently use a lot of charges in one fight, then the new watershield gives you 50mp5 more than before.
Last edited by Hodor : 12/06/07 at 3:03 PM.
|
|
|
|
|
12/06/07, 3:03 PM
|
#383
|
|
Piston Honda
|
Interesting. That actually works out to a slight buff over the current version, even, as even if you are being hit, you are still gaining 50mp5 during the 7-10 seconds it takes to expend the charges, resulting in a gain of roughly 100 extra mana for each refresh in a grinding or PVP scenario.
|
|
|
|
|
12/06/07, 3:26 PM
|
#384
|
|
Von Kaiser
Draenei Death Knight
Thunderhorn
|
Originally Posted by Hodor
Finally figured out which Password was used on the PTR account.
I tested the Watershield, and it works exactly how I said it should: As long as you have a Watershield active (no matter how many charges), you get a passive 50 mp5 bonus (that is also added in your character sheet.
Note: I didn't trust the MP5 in the character sheet, so I also did some testing on a mob outside Shattrath, removing all of my mp5 gear and then placing healing stream totems in order to stay inside the FSR. I always got 20 Mana every 2 seconds - no matter how many charges the watershield had at that time.
Edit:
As I explained in my first post: If you currently use a lot of charges in one fight, then the new watershield gives you 50mp5 more than before.
|
This is what some others seem to have experienced as well. I am going to write off my experience to a PTR bug last night; not all that surprising considering they just added a new build yesterday.
|
|
|
|
|
12/06/07, 3:30 PM
|
#385
|
|
mumbo-jumbo-theorycrafter
|
Originally Posted by Hodor
As I explained in my first post: If you currently use a lot of charges in one fight, then the new watershield gives you 50mp5 more than before.
|
Ah, true.
|
|
|
|
03/08/08, 2:12 PM
|
#386
|
|
Glass Joe
|
Alright I hope this doesn't sound crazy but I was looking at 2.4 patch notes and realized that we will get .5 seconds off casts with focused mind talents for every crit.
I went over some stats from a previous raid and discover that with raid buffs and talents i stand at around 16%, being as resto shaman crit gear is sparse and previously pretty useless. But i discovered with that boost id be rolling at approximately 6.25% spell haste just from the crits although inconsistent. which includes the fact that chain heal heals 3 times and if any crit the haste boost will proc. In fact in chain heal based fights that would only be higher.
At this point im curious if spell crit will ever be a viable stat worth investing at. IE if i start sacking my +healing in gems for crit... right now im sitting at approx 1940 heals unbuffed and about 2150 in a raid setup. At this point every gem has either 11 healing or 5 crit rating approx .25% crit...
Will that have a negative effect on healing?
|
|
|
|
|
03/08/08, 5:00 PM
|
#387
|
|
Bald Bull
Worgen Death Knight
The Maelstrom (EU)
|
Originally Posted by Bovinator
Alright I hope this doesn't sound crazy but I was looking at 2.4 patch notes and realized that we will get .5 seconds off casts with focused mind talents for every crit.
|
I have no idea where you read this? It's not on WoW -> Test Realm Patch Notes at least..
|
|
|
|
|
03/09/08, 2:22 PM
|
#388
|
|
Don Flamenco
Human Warrior
Eredar (EU)
|
It's from those faked patch notes here.
|
- Focused Mind: This talent now also gives your spell criticals a 33/66/100% chance of reducing the cast time of your next healing spell by 0.5 sec.
|
You won't reach a reliable bulk of crit. Some paladin play with 50% crit raidbuffed , that's enough to downrank a little bit or increase their hps by a stable amount. You can reach what? Low 2x%? Not enough in my opinion. With spellhaste instead of crit for the same item budget, you - as a camp healer - should see better benefits.
|
|
|
|
|
|