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Old 07/09/07, 11:11 AM   #51
Negative
Von Kaiser
 
Blood Elf Hunter
 
Velen
Bumping an old thread instead of making a new one about such a specific question.

Are there any kind of lootzor values floating around for Resto? I know we need to rate mp5 highly (better than +heal?) since it is our only reliable form of regen, but after that I'm kind of unsure. If anyone has the ratios could you please post them?

EDIT - I checked the ShamStats spreadsheet and found these numbers. Can anyone confirm or deny them?

INT - .108
MP5 - 6.403
Heal - 1.12
Crit - .101

Last edited by Negative : 07/09/07 at 12:19 PM.
 
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Old 07/09/07, 2:17 PM   #52
Hamilburg
Von Kaiser
 
Draenei Shaman
 
Argent Dawn
Originally Posted by Negative View Post
Bumping an old thread instead of making a new one about such a specific question.

Are there any kind of lootzor values floating around for Resto? I know we need to rate mp5 highly (better than +heal?) since it is our only reliable form of regen, but after that I'm kind of unsure. If anyone has the ratios could you please post them?

EDIT - I checked the ShamStats spreadsheet and found these numbers. Can anyone confirm or deny them?

INT - .108
MP5 - 6.403
Heal - 1.12
Crit - .101
Simply put, those numbers CANNOT be right.
Presuming Heal/MP5/Crit are roughly accurate look at the relative value of 1 point of INT.
You get 15 mana. Over a 15 minute fight this is equiv to .083 MP5 (value .5336)
You get .3 healing. (value 0.336)
You get 22.1/80 crit. (value 0.0279)

Sum value for int, .8975
Bump by 10% if you presume kings.

Last edited by Hamilburg : 07/09/07 at 2:22 PM.
 
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Old 07/09/07, 2:22 PM   #53
 Praetorian
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Mal'Ganis
How many 15-minute fights are there? Kael'Thas? Illidan? Al'ar maybe, depending on your DPS/strat? That's about it. I value int much more highly. Boss fights tend to be 6-8 minutes on average.

I'd certainly value int more than healing, point for point.
 
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Old 07/09/07, 2:24 PM   #54
Hamilburg
Von Kaiser
 
Draenei Shaman
 
Argent Dawn
Originally Posted by Praetorian View Post
How many 15-minute fights are there? Kael'Thas? Illidan? Al'ar maybe, depending on your DPS/strat? That's about it. I value int much more highly. Boss fights tend to be 6-8 minutes on average.

I'd certainly value int more than healing, point for point.
Acknowledged. For my own numbers, I benchmark to 10 minute fights - I was simply trying to lowball the effect of Int. Guess its time I dust off my Pendant of the Violet Eye.
 
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Old 07/09/07, 8:13 PM   #55
Doran Blackdawn
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Rexxar
Originally Posted by Praetorian View Post
I'd certainly value int more than healing, point for point.
Just curious as to why you believe this? I'll be Restoration soon and I was going to gear up with a mix of +healing and +mp5 (with a slight bias towards MP5), but if I was undervaluing Intellect, I'd love to know.

Would you take a http://www.wowhead.com/?item=24065#00z over a http://www.wowhead.com/?item=24057 for instance?

Thanks!
 
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Old 07/09/07, 10:49 PM   #56
Negative
Von Kaiser
 
Blood Elf Hunter
 
Velen
Originally Posted by Hamilburg View Post
Simply put, those numbers CANNOT be right.
Presuming Heal/MP5/Crit are roughly accurate look at the relative value of 1 point of INT.
You get 15 mana. Over a 15 minute fight this is equiv to .083 MP5 (value .5336)
You get .3 healing. (value 0.336)
You get 22.1/80 crit. (value 0.0279)

Sum value for int, .8975
Bump by 10% if you presume kings.
Hmmm, thanks, I think I was misreading the info the spreadsheet was giving me.
 
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Old 07/10/07, 12:34 AM   #57
 Binkenstein
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Askledarea
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I expect he was using an old version, as I redid my mp5 calculations a few weeks ago.

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my surpriseometer isn't registering anything here
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Old 07/10/07, 2:10 AM   #58
Negative
Von Kaiser
 
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Velen
Originally Posted by Binkenstein View Post
I expect he was using an old version, as I redid my mp5 calculations a few weeks ago.
Weird, I thought I had the most recent one (dl'd it off the site this morning) but maybe I forgot to overwrite the old one.
 
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Old 07/10/07, 3:10 AM   #59
Angerz
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Mal'Ganis
Originally Posted by Doran Blackdawn View Post
Just curious as to why you believe this? I'll be Restoration soon and I was going to gear up with a mix of +healing and +mp5 (with a slight bias towards MP5), but if I was undervaluing Intellect, I'd love to know.

Would you take a http://www.wowhead.com/?item=24065#00z over a http://www.wowhead.com/?item=24057 for instance?

Thanks!
Well, take the pendant of the violet eye.

40 int

40 int is about (off the top of my head) .6% spellcrit, 14dmg/healing and the obvious 600 mana.

since 4 int can get you 1 healing, its value goes up a lot.

At least thats how I see it.
 
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Old 07/10/07, 4:04 AM   #60
 Praetorian
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Mal'Ganis
Yes, that's my logic exactly. And no, I wouldn't go with Talasite over Nightseye in a blue slot, but I definitely use Talasites in all my yellow slots to get useful set bonuses. You can see my gear on the Armory to see how I have it socketed.

All I was saying was that unlike the numbers I was responding to, 1 int > 1 healing, without question. Personally, I tend to value stats at roughly 1mp5 = 3 int = 6 healing
 
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Old 07/10/07, 9:50 AM   #61
Woetra
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Magtheridon (EU)
A question that I can't find an answer to anywhere - does the Elemental Precision talent affect healing spells; ie do they count as nature for the purposes of this talent?
 
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Old 07/10/07, 10:17 AM   #62
Glayde
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Thrall
I made a quick reference page for shaman heal gear with links to wowhead and a quick summary of gemmed stats. (assumes socket color blue quality gems).

http://webuser.bus.umich.edu/tle/moo/healgear.htm

Let me know if I missed anything or didn't enter an item summary correctly.
 
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Old 07/10/07, 10:21 AM   #63
 Chicken
Co-starring: The Egg
 
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Azjol-Nerub (EU)
Originally Posted by Woetra View Post
A question that I can't find an answer to anywhere - does the Elemental Precision talent affect healing spells; ie do they count as nature for the purposes of this talent?
I don't think it does, generally healing aggro isn't something to worry about anyway, especially with a Resto build that'd include Elemental Precision, since the only spell I can imagine healing aggro being something to worry about with would be Chain Heal, and you'd be missing out on Improved Chain Heal.

Even if it did work, you'd be losing out on too much good stuff in the Resto tree to pick it up.
 
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Old 07/10/07, 10:28 AM   #64
Woetra
Glass Joe
 
Troll Shaman
 
Magtheridon (EU)
Thanks. I agree that it's at a great cost in terms of healing talents, but we're just looking at some offspecs for things like Karazhan where we can afford to not min-max.
 
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Old 07/10/07, 10:41 AM   #65
Negative
Von Kaiser
 
Blood Elf Hunter
 
Velen
Originally Posted by Glayde View Post
I made a quick reference page for shaman heal gear with links to wowhead and a quick summary of gemmed stats. (assumes socket color blue quality gems).

http://webuser.bus.umich.edu/tle/moo/healgear.htm

Let me know if I missed anything or didn't enter an item summary correctly.
IMO you should still be using Nightseye in red slots, but maybe that's personal preference.

Using Gurgthock's ratio:

Talasite = 24 +heal
Nightseye = 21 +heal
Living Ruby = 18 +heal
 
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Old 07/10/07, 10:49 AM   #66
Glayde
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Well the actual color slot blue over red would be dictated not just by the gem itself but by the socket bonus as well.
 
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Old 07/10/07, 10:56 AM   #67
 Sarutobi
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Blood Elf Paladin
 
Mal'Ganis
I know it was discussed briefly before the 2.1.2 patch, but I was wondering, having a few weeks to work with it, what people thoughts are on the new Focused Mind. Is it worth having for PvE/PvP now that it no longer gives silence/interrupt resist and now only shortens the duration by 15%?

The longest spell lockout I can think of offhand is a mage's counterspell at 10 seconds and with that it's reducing it by 1.5 seconds, which I can see being somewhat useful. But most silences/interrupts have a duration of 2-5 seconds where you're not even reducing the length of the silence/interrupt by 1 second.

With the change it's now something that's guaranteed to work now, instead of the 15% chance of a full resist, so it's more reliable. But is the reduction enough to actually be worth 3 talent points?

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Old 07/10/07, 11:14 AM   #68
Negative
Von Kaiser
 
Blood Elf Hunter
 
Velen
Originally Posted by Glayde View Post
Well the actual color slot blue over red would be dictated not just by the gem itself but by the socket bonus as well.
Sorry, I didn't follow that. What do you mean? Since Nightseye is both blue AND red, it would count as either gem towards your socket bonus.
 
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Old 07/10/07, 11:32 AM   #69
Glayde
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Thrall
Oh oops yeah you're right there, i totally missed that.

Plus nightseye are cheaper...

Changed the several rubies to nightseye.
 
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Old 07/10/07, 7:01 PM   #70
 Binkenstein
I'm not crazy, no, really, I'm not.
 
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Askledarea
Blood Elf Shaman
 
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Originally Posted by Sarutobi View Post
I know it was discussed briefly before the 2.1.2 patch, but I was wondering, having a few weeks to work with it, what people thoughts are on the new Focused Mind. Is it worth having for PvE/PvP now that it no longer gives silence/interrupt resist and now only shortens the duration by 15%?

The longest spell lockout I can think of offhand is a mage's counterspell at 10 seconds and with that it's reducing it by 1.5 seconds, which I can see being somewhat useful. But most silences/interrupts have a duration of 2-5 seconds where you're not even reducing the length of the silence/interrupt by 1 second.

With the change it's now something that's guaranteed to work now, instead of the 15% chance of a full resist, so it's more reliable. But is the reduction enough to actually be worth 3 talent points?
IMO the change has made it into a non-useful filler talent, with a possible PvP use.
Doesn't seem to be that useful for PvE as it once was, as most silences tend to be short duration (eg: Gruul's reverb is ~4 seconds, so 15% off that is 3.4 seconds, which imo isn't as useful as resisting 15% of the silences outright).

Originally Posted by Nite_Moogle View Post
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Old 07/12/07, 12:45 PM   #71
Reservoirdog
Glass Joe
 
Troll Shaman
 
Mal'Ganis
Originally Posted by Binkenstein View Post
In terms of raiding, if you have 5 points in Ancestral Knowledge then you're wasting points imo.
I have three myself, but that's only because I don't think Nature's Guardian is of any use to me.

Also, I don't think there's really any space for hybrid builds in raid environments these days. Either spec full elemental, or full resto.

Also, note that Purification affects your heals after +heal, and that Healing Way comes in after this as well. With the recent fix to HW, I'm now getting ~5.2k heals with a full stack & ~1700 heal.

I disagreet that ancestral knowledge is a waste. If you have over 9k mana(as most raiders do) it will add over 450 to your mana pool. IMO an increase of 30% of your intellect in +dmg/heal from Nature's Blessing makes intellect a decent stat for resto shammy. Having both talents makes 1 point of intellect worth SO much more than it would be otherwise. Thusly i try to stay at about 10k mana if at all possible. Obviously the more intellect the more of a bonus ancestral knowledge is. The only talents that would compare are 1 pt in focused mind and 4 points in Nature's Guardian(being a 0/5/56 spec now). Most of your other posts have been very informative, so I am definetly open to your reasoning why this is a useless talent.

P.S. On an unrelated note, if you don't have earthsheild and imp chain heal, your NOT a resto shammy, you are a hybrid.
 
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Old 07/12/07, 12:52 PM   2 links from elsewhere to this Post. Click to view. #72
 Praetorian
Mike Tyson
 
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Mal'Ganis
Ancestral Knowledge is a waste of talent points, sorry. I love int, and I have almost 11k mana unbuffed. In a typical fight where mana matters, I'm drinking pots, using Tide, and often have a shadow priest. I'm also regenerating 2500+ mana each minute from my gear and spring/BoW. I might go through upwards of 30k mana in a normal fight. In that context, an extra 600 mana or so is absolutely nothing. For 5 talent points? No thanks.

For raiding, Elemental Warding is the only sensible complement to the Resto tree, in my view. I know I'm being dogmatic, but having 10% taken off the top of the damage that affects you in nearly every fight out there (Hydross, Lurker, Morogrim, Vashj, Al'ar, Winterchill, Azgalor, Archimonde, Naj'entus, Supremus, Akama, Illidan, etc.) is just really, really good.
 
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Old 07/12/07, 1:34 PM   #73
Reservoirdog
Glass Joe
 
Troll Shaman
 
Mal'Ganis
Originally Posted by Praetorian View Post
Ancestral Knowledge is a waste of talent points, sorry. I love int, and I have almost 11k mana unbuffed. In a typical fight where mana matters, I'm drinking pots, using Tide, and often have a shadow priest. I'm also regenerating 2500+ mana each minute from my gear and spring/BoW. I might go through upwards of 30k mana in a normal fight. In that context, an extra 600 mana or so is absolutely nothing. For 5 talent points? No thanks.

For raiding, Elemental Warding is the only sensible complement to the Resto tree, in my view. I know I'm being dogmatic, but having 10% taken off the top of the damage that affects you in nearly every fight out there (Hydross, Lurker, Morogrim, Vashj, Al'ar, Winterchill, Azgalor, Archimonde, Naj'entus, Supremus, Akama, Illidan, etc.) is just really, really good.
Although i agree that elemental warding is a good talent, does it really make that big of a difference that its worth wasting the 5 talents it takes to get it. I say this as a pure healer(i never cast dps spells in raids). I dont think ancestral knowledge is a great talent by any means, but i cant think of a better way to spend my last 5 points. Elemental warding is a viable substitute, but again im wasting 5 talents with my build that currently go into helpin me heal(being 0/5/56 build). If you would link your build with elemental warding it may help me out some. I guess what i feel is that for taking no pts to get to, ancestral knowledge is a viable place to put my last 5 talents, as there really isnt any available talent that would do a GREAT deal of good anyways.
 
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Old 07/12/07, 1:41 PM   #74
elessar
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Orc Shaman
 
Sargeras
Armory is a wonderful tool to check builds.
 
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Old 07/12/07, 2:17 PM   #75
Grizlor
Von Kaiser
 
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Draenei Shaman
 
Eonar
Changing the topic slightly, Gurg, how long does the 4/5 T5 proc buff stay up? I checked WoWhead and it didn't have a duration. Does it just stay up like a lightning capacitor charge?

If the duration is indeed infinite, it seems a lot more useful than I originally thought, considering you're almost certain to get a crit every 2-3 casts when spamming chain heals, and can just save that 1.5 second max rank healing wave for when you really need it.
 
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