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Old 05/31/07, 10:40 PM   #31
Binkenstein
mumbo-jumbo-theorycrafter
 
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Pandaren Shaman
 
Saurfang
Originally Posted by Crazytrucker View Post
I "believe" I read a while ago that Rank 4 CH is the most effective heal we have, in terms of MPH. I might be wrong but I couldn't seem to dig up the thread anymore. My trash gear consists of normal gear + 3 peice t2 + Scarab, with using a combination of rank 4 and 5. Bosses I will pretty much stay on rank 4 chain heal with rank 10 Healing wave as an alternative.
Downranking is always a YMMV type situation.

If you've got good regen, or are an intelligent caster (cast placement is what I mean), then max rank isn't much of a problem.
Downranking means that you can spam more without worrying about the above as much.

I personally don't worry about it, but I've got the regen to handle the extra mana use.

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Old 05/31/07, 11:00 PM   #32
Crazytrucker
Piston Honda
 
Tauren Shaman
 
Chromaggus
Deleted.

Last edited by Crazytrucker : 05/31/07 at 11:01 PM. Reason: Remove

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Old 06/13/07, 11:40 PM   #33
Droktar
Glass Joe
 
Orc Shaman
 
Emerald Dream
It really depends on what your gear calls for. I'm sitting at about 150 mp5 and 1400 +healing. My mp5 is pretty damn good as is, so I try to get as much +healing as I can from talents. Imp Chain Heal, Healing Way, and Nature's Blessing are to much for me to give up. I'm currently 0/5/61.

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Old 06/14/07, 12:42 AM   #34
Myul
Don Flamenco
 
Human Warrior
 
Eredar (EU)
I skipped a lot of mp5 for +heal, sitting at 1700 heal and 150 mp5 unbuffed with hp stacked, because i'm allways flasked and chain jugg on new bosses, have a shadowpriest in allmost 75% of my fights (ssc/te).

Chain jugging provides me over 100 mp5 easily, add mana regen from bow, tide, spring, weapon oil is worhty of 400 mp5 at all. And then add a shadow priest - if that isn't enough, 30 another mp5 won't handle it, to. But you need your chainheal to shine, and it's the only way to compete with flashing priests and paladins on high dps incoming fights as a camphealer (or spamming lhw aswell).

30 mp5 is not one overhealed lhw per minute, so stay calm and watch your healing tracks on sraidframes or grid, know the other healer and get the maximum out of it.

I'm 0/0/61 and i'm loving it, nature's guidance saved my butt many, many times on trash and maybe once every 3rd day on a boss encounter. And i like to pvp a bit, it really helps me surving assist trains better in 5on5 Arena.

There is no encounter i could think of, another 600-800 mana from Ancestral Knowledge would had saved me. It might be nice for starting new shaman and equipping him through the heroics and karazhan, but with starting really raiding a "third life" beside ankh really matters more.
I could add another 800 mana for losing 1kish hp, but i like my 7500 hp, because our warlocks tend to sacrifice their imp and i really recommend 9000+ hp (working on 10k at the moment) for further SSC and TE. But maybe i just lack movement skills

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Old 06/14/07, 12:57 AM   #35
subscience
Great Tiger
 
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Orc Mage
 
Ner'zhul
Originally Posted by Myul View Post
There is no encounter i could think of, another 600-800 mana from Ancestral Knowledge would had saved me.
I agree, but it's nice to see "12k" on my mana bar. I respec'ed to a more grinding-friendly Restoration build (farming Netherwing rep)- 15/0/46. It's not bad so far and I dropped the threat reduction talent. I figure in any threat-wiping fight, I can use Tranquil Air (which stacks with BoSalv). It's been ok so far, though I did get trucked by Tidewalker Murlocs twice.

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Old 06/14/07, 6:47 AM   #36
thorin5
Von Kaiser
 
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Draenei Shaman
 
Hellscream
Originally Posted by maha View Post
I honestly love to use chain heal and spam all day long. i advise other shamans in my guild that heal to take the "Chain Heal Challenge" and only cast that during the raid. I am currently 3/0/58.

One question though, what rank CH do you guys use? I find that anything lower then max rank heals too little when im chain healing during murloc AE and solarian(sp?) packs.
0/5/56 here. I'm a chain heal addict, I'll admit it. I genrrally stick with max rank in most situations, unless I know that more than half of the first hit is going to be overhealing and then I downrank to rank 1 since it still heals for(in my gear) around 1500 on the first target and is still very HPM efficient.

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Old 06/14/07, 7:27 AM   #37
Rugrud
Von Kaiser
 
Undead Mage
 
Cho'gall (EU)
A small question about the change to focus mind in patch 2.1.2:
Focused Mind: This ability has been changed to reduce the duration of silence and interrupt effects, rather than increase resistance to them.
Can someone give me the actual reduction in the PTR? Is it 15%? More? Less? Still for 3 talent points?

What does it cover exactly? Silence effect like reverberation in gruul's lair? Or also school specific "silence" like after a mage CS?

What do you think of it (for PVE i mean)?

I was thinking taking it in place of ancestral knowledge, for things like Gruul or heroic, but now i don't know... I mean 15% resist on reverberation means that you can avoir one on six.

Now you still get interrupted, and instead of 3s silence, you'll get 2.5? Woohoo!

The point was really getting not interrupted in the first place... On the other hand, getting a 10 sec Spell school lock to a 8sec one can be interesting in héroics...

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Old 06/14/07, 8:57 AM   #38
Illundai
Bald Bull
 
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Worgen Death Knight
 
The Maelstrom (EU)
It's a relatively nice talent now, considering the amount of silencing and school lockout effects there are flying about... (Gruul, SSC/TK trash, ...)

But this change will make it so you will get silenced and you'll end up with only a -15% silence reduction. So if you get silenced for 6 seconds, the talent will make it so you will be silenced for 6 sec - 15%.

I'm considering dropping it at least, I don't see the point of having it for PvE anymore. No idea what I can take for it in return, but hey. ^^

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Old 06/14/07, 9:59 AM   #39
subscience
Great Tiger
 
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Orc Mage
 
Ner'zhul
It's not a bad talent if you don't have a Talisman of the Breaker or a Pendant of the Lost Ages.

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Old 06/16/07, 9:44 PM   #40
Binkenstein
mumbo-jumbo-theorycrafter
 
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Pandaren Shaman
 
Saurfang
Originally Posted by subscience View Post
It's not a bad talent if you don't have a Talisman of the Breaker or a Pendant of the Lost Ages
They don't stack with anything else IIRC
Originally Posted by Illundai View Post
It's a relatively nice talent now, considering the amount of silencing and school lockout effects there are flying about... (Gruul, SSC/TK trash, ...)

But this change will make it so you will get silenced and you'll end up with only a -15% silence reduction. So if you get silenced for 6 seconds, the talent will make it so you will be silenced for 6 sec - 15%.

I'm considering dropping it at least, I don't see the point of having it for PvE anymore. No idea what I can take for it in return, but hey. ^^
Silence     Post Talent
1             0.85
2             1.70
3             2.55
4             3.40
5             4.25
6             5.10
7             5.95
8             6.80
9             7.65
10            8.50
Doesn't really make it seem useful, as it also doesn't stack with the 30% reduction from Imp Conc aura.

Unfortunately, it appears that rather than making more ele/enh talents useful to the resto types, they're nerfing some of the resto ones. Anything more than 52/53 points in resto now seems to be a bit wasted.

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Old 06/16/07, 9:56 PM   #41
Igniter
King Hippo
 
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Dwarf Paladin
 
<AHH>
Ner'zhul
Well, a lot about gear and which ranks comes down to gear as well, mainly, alchemist stone. That thing is just amazing, I'd have one if I didn't try to respec enh for pve every week :P.

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Old 06/17/07, 12:05 AM   #42
Sholeh
Glass Joe
 
Tauren Druid
 
Silvermoon
I've tried out a lot of different talent specs and have finally settled in 8/0/53 as my primary raiding build. Focused mind may be useful sometimes, but I've found elemental warding to be a much better bang for the buck than either the few hundred mana from ancestral knowledge or focused mind, especially when talisman of the breaker can be subbed in if silence becomes a real issue.

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Old 06/18/07, 6:18 AM   #43
Grolldin
Glass Joe
 
Troll Shaman
 
Stormreaver (EU)
I know, I´m a "weird" resto shammy. But I have the 16/0/45 so I´m able to farm and quest for rep. Yet, I don´t have the Healing Grace Talent, and never had any kind of aggro problem. We are actually at Mag, and I´m always one the 3 first healers. I spamm heal with Healing weave 9 CHW and in case of need HWr12.

About the Nature´s Guardian...how useful is it really? I always read that allows you to survive in arenas and pvp. I don´t have problems with the mobs usually, so the "only" use i see for it is:

Gruul?? not much, usually I don´ t get hit too hard by stoned...Useless with the Cavern(stones), usually you get out of there without too much harm...
Aran??against the water elementals...
Magtheridon? Not too sure of how it works with the cubes, I dont see it of use against the mobs, they are usually dead without any problem.

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Old 06/18/07, 9:43 AM   #44
Illundai
Bald Bull
 
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Worgen Death Knight
 
The Maelstrom (EU)
Nature's Guardian procs off more things than you can imagine.

Hydross -> Water Tomb/Vile Sludge (the latter is weird, but it still procs it)
Morogrim -> Watery Grave/Earthquake
Fathom-Lord Karathress -> Spitfire Totem, Cataclysmic Bolt, Water Bolt Volley, Leeching Throw
Leotheras The Blind -> Inner Demon, Whirlwind debuff
Lurker Below -> Scalding Water, Multi-Shot, Geyser
Lady Vashj -> Poison Bolt Volley, Forked Lightning, Static Charge, ...


Yeah, and I could go on a for a while. :P

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Old 06/18/07, 9:45 AM   #45
♦ Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
Nature's Guardian procs off basically anything that can kill you. Any DoT, any direct attack, any real source of damage. It's genuinely a very useful raiding talent.

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