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07/12/07, 2:29 PM
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#76
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Mike Tyson
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It stays up forever. I often log in with it on from the night before.
It's very, very good.
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07/12/07, 8:17 PM
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#77
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I'm not crazy, no, really, I'm not.
Askledarea
Blood Elf Shaman
No WoW Account
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1) 450 more mana = part of a HW? for five points it just isn't worth it. Maybe if it was a 10% Int bonus like the pally's get, then maybe it'd be useful. At the moment, the only reason you'd take that talent is to get into the next tier for enhancement
2) Elemental Warding is quite useful. That + Nature's Guardian has often saved me from dying (although I'd really love it if it worked with arcane/shadow damage too  )
3) I was going to avoid getting T5 helm/gloves to keep the T4 2pc bonus, but if that T5 4pc is as good as you say, I may have to get the T5 gloves too (currently I don't have mp5 to spare to get the helm)
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Originally Posted by Nite_Moogle
my surpriseometer isn't registering anything here
is it broken
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07/12/07, 10:01 PM
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#78
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Don Flamenco
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Saman in a "slow" progressing guild won't get 2 pc t6 soon (it's shared with your tanks), 4 pc T5 is a nice goal.
But let's see: T5 head and gloves have a lot of crit, helping you with your 4 pc bonus instead of a lot of regen. But using 2 pc T4, it's allmost 10 mp5 per manauser of your group (3.8*30/12), that's huge. The stats difference are +17 stam +07 int +19 heal +1.7% spellcrit -10 mp5. I'm in close to the same position as you are, but i will give tier 5 a try (and pick up the helmet).
If you prefer mp5 over stats and setboni, you could pick up
[Sunhawk Leggings] (T5 should be reachable much more easily)
[Fire Crest Breastplate] (merciless gladiator one is better)
[Fathom-Helm of the Deeps] (ZERO stamina)
[Worldstorm Gauntlets]
[Coral-Barbed Shoulderpads]
and put some [Royal Nightseye] and [Dazzling Talasite] in for more manaregen.
But you will lose a lot of stamina and intellect while not wearing tier 5. There is so much damage from RSTS on allmost all encounter and you will really want over 9.000 hp (close to 10k) raidbuffed.
I can't check your armory Binkenstein (some issues with proxy at my working station), but after reaching 150 mp5 you should really start and aim for +heal while adding other managain resources like
- a spellsurge weapon - all of your group shoud have one
- [Totem of the Maelstrom] 3-7% mana saved depending on your used rank, down to 0 mana and 100% regen while spamming healing wave rank 1 at one second casting time to keep up 3 stacks of healing way and ancestral healing procc
- [Fathom-Brooch of the Tidewalker] simply replace it with a +healing trinket on short fights/trash, should provide over 20 mp5 at any time
- [Insightful Earthstorm Diamond] since your only real alternative is a [Bracing Earthstorm Diamond] and it's contra blue requirements are very contraproductive to the regular prefered nightseyes and a lot of socket boni
Well, that's how it work's perfectly for me at last. With a shadow priest i can't go oom while casting downranked healing waves rank 7-9 or chainheals rank 5. You can only have some issues while spamming max rank healing wave or lesser healing wave all the time. But other 50 mp5 wouldn't help you much in those cases, i guess.
Last edited by Myul : 07/12/07 at 10:06 PM.
Reason: grammar
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07/13/07, 8:20 AM
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#79
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I'm not crazy, no, really, I'm not.
Askledarea
Blood Elf Shaman
No WoW Account
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Originally Posted by Myul
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imo you'll find that the T5 shoulders are better than Coral-Barbed, T4 chest better than Fire Crest, and Fathom-Helm somewhat impractical to obtain

I can't check your armory Binkenstein (some issues with proxy at my working station), but after reaching 150 mp5 you should really start and aim for +heal while adding other managain resources like
- a spellsurge weapon - all of your group shoud have one
- [Totem of the Maelstrom] 3-7% mana saved depending on your used rank, down to 0 mana and 100% regen while spamming healing wave rank 1 at one second casting time to keep up 3 stacks of healing way and ancestral healing procc
- [Fathom-Brooch of the Tidewalker] simply replace it with a +healing trinket on short fights/trash, should provide over 20 mp5 at any time
- [Insightful Earthstorm Diamond] since your only real alternative is a [Bracing Earthstorm Diamond] and it's contra blue requirements are very contraproductive to the regular prefered nightseyes and a lot of socket boni
Well, that's how it work's perfectly for me at last. With a shadow priest i can't go oom while casting downranked healing waves rank 7-9 or chainheals rank 5. You can only have some issues while spamming max rank healing wave or lesser healing wave all the time. But other 50 mp5 wouldn't help you much in those cases, i guess.
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Of course, I don't have 150 mp5 yet.
Spellsurge is a given, assuming you're often in caster groups (roughly 10mp5 per person), but Maelstrom is next to useless (assuming you are spamming max rank you save 48 mp5), but I have not found a situation that I'm spamming HW.
Of course, the operative words in that statement were "with a shadowpriest". If you don't have a spriest then you're screwed for mana regen.
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Originally Posted by Nite_Moogle
my surpriseometer isn't registering anything here
is it broken
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07/13/07, 2:42 PM
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#80
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Von Kaiser
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Spellsurge is great, I bought a [Gavel of Pure Light] and slapped spellsurge on it, and use my [Shard of the Virtuous] with +81 during the 50 second cooldown. I could be mistaken, but each jump of chain heal seems to have a chance to proc it. I did nothing but spam chain heal on the melee/tanks while fighting void reaver last night and got 7 procs. It rarely seemed to take more than 5 seconds to proc it.
Here's a link to the Spellsurge Swap mod, /sps ingame to bring up the menu.
http://~jjungnickel/misc/wow/addons (Taken from another thread here)
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07/13/07, 5:49 PM
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#81
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Soda Popinski
Dwarf Priest
The Venture Co (EU)
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That's really clever, didn't think of using it that way.
It gives me an odd idea, which is exceedingly expensive to test - but if you put spellsurge on different weapons, do they have different 45 seconds cooldowns? Could you get 3 or 4 weapons and rotate to always have a proc ready?
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07/13/07, 9:03 PM
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#82
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Glass Joe
Draenei Shaman
Thunderhorn
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My main problem with 30-0-31 is that you have to go for a bunch of talents are totaly usless for healing before you get to the nice mana per 5 talent.
I raid as 0/5/56 because I see little point as trying to farm or dps as resto, 50g a respec really bank breaking since TBC if I need to farm.
Allthough mp5 is very nice to have, I rarely find myself going out of mana in fights this includes long fights in SSC and the Eye.
I find that if you pop mana pots when your a bit over 3k mana down to get the cooldown going and mana tide a bit later on (so other casters gain from it to) your pretty sorted.
Its also important to keep water sheild up as it gives more mana over a fight than you might think, for example hydross's debuff every few seconds procs it and many other things like that.
Improved chain heal, in my opinion, is also vital as chain heal is one of our main heals and is what sets us apart from other healers.
You can also downrank Earthsheild and it will still benafit fully from your +healing I use rank 1 if I cast it in combat.
30% of your intelect made into healing is a significant increase that scales well with raid buffs and gear, 10% effectivness to your healing is pretty good aswell for obvious reasons.
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07/14/07, 3:55 PM
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#83
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The All-Seeing Eye
Draenei Shaman
Black Dragonflight
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For some time now I've been working on a healing guide for shamans, posted in the WoW shaman forums:
WoW Forums -> Murderbot's Guide to PVE Healing
I am pretty happy with it at this point, but it occurs to me that the most experienced shamans tend to avoid the WoW shaman forums, since it is more or less a cesspool. Therefore, if any of you old pros would take a look and relentlessly nitpick, criticize, and pick it apart I would be quite grateful.
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07/14/07, 7:14 PM
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#84
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I'm not crazy, no, really, I'm not.
Askledarea
Blood Elf Shaman
No WoW Account
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Looks good.
Didn't notice that TotemTimers had shield timers in it now, currently using GotWood.
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Originally Posted by Nite_Moogle
my surpriseometer isn't registering anything here
is it broken
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07/14/07, 9:58 PM
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#85
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Glass Joe
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There isn't any reason to go 30/0/31 but I've been running 24/0/37 for a while and it is interesting. The extra mana regen combined with Imp Chain Heal 2 is a gimmicky but viable alternative.
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07/14/07, 11:15 PM
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#86
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I'm not crazy, no, really, I'm not.
Askledarea
Blood Elf Shaman
No WoW Account
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Originally Posted by Arbitrary
There isn't any reason to go 30/0/31 but I've been running 24/0/37 for a while and it is interesting. The extra mana regen combined with Imp Chain Heal 2 is a gimmicky but viable alternative.
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I wouldn't go as far as calling your build "viable".
Sure, you've got extra crit there, but without Ancestral Healing, what's the point?
EotS & Imp Nova = wasted points as well (you shouldn't be getting hit, much less crit, and healing focus provides similar functionality).
If you wanted to be CH + dps-on-the-side, why have you got Healing Way as well?
The attraction of 30/0/31 is that it can function fairly well as both dps & healing.
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Originally Posted by Nite_Moogle
my surpriseometer isn't registering anything here
is it broken
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07/18/07, 7:51 AM
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#87
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Glass Joe
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0/5/56- Resto Shaman Spec is the endgame raiding spec.
Chain heal is your most efficient spell. Its the highest HPS and HPM spell in the game. The spell also scales with + healing like no other (overpowered in some senses). As long as your 56 in resto you should be having zero mana issues as an endgame healer if your down ranking.
Downranking is a must when you have 5-6 other healers beside you in order to conserve mana. Which type of gear attribute helps with downranking the most? The obvious answer is + healing. Just stacking enough healing to downrank a single rank will keep you efficient.
In terms of your build, go with the customary end game build and look for +healing > MP5 > Int or Sta. This will juice up your most powerful spell up and give you an efficient mana supply. I use rank 2 CH and can chain cast non-stop throughout an entire Void Reaver fight while sitting with the melee. I pretty much solo heal them myself through all the poundings.
Putting points in elemental is a bad idea and any MP5 you gain from it will be lost with 0 points in improving mana cost of your totems in order to get 1/2 points in CH.
Feel free to check out my armory (May not have my normal raiding gear on) I sit at about 1930 +healing unbuffed and around a 2280 CH Heal buffed and feel very efficient in raids.
Take Care and GL.
Last edited by SectorX : 07/18/07 at 8:02 AM.
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07/18/07, 8:56 AM
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#88
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Bald Bull
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Originally Posted by SectorX
0/5/56- Resto Shaman Spec is the endgame raiding spec.
Chain heal is your most efficient spell. Its the highest HPS and HPM spell in the game. The spell also scales with + healing like no other (overpowered in some senses). As long as your 56 in resto you should be having zero mana issues as an endgame healer if your down ranking.
Downranking is a must when you have 5-6 other healers beside you in order to conserve mana. Which type of gear attribute helps with downranking the most? The obvious answer is + healing. Just stacking enough healing to downrank a single rank will keep you efficient.
In terms of your build, go with the customary end game build and look for +healing > MP5 > Int or Sta. This will juice up your most powerful spell up and give you an efficient mana supply. I use rank 2 CH and can chain cast non-stop throughout an entire Void Reaver fight while sitting with the melee. I pretty much solo heal them myself through all the poundings.
Putting points in elemental is a bad idea and any MP5 you gain from it will be lost with 0 points in improving mana cost of your totems in order to get 1/2 points in CH.
Feel free to check out my armory (May not have my normal raiding gear on) I sit at about 1930 +healing unbuffed and around a 2280 CH Heal buffed and feel very efficient in raids.
Take Care and GL.
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Have you ever tried Natures Guardian? Many people here in the thread don't use improved mana cost on totems, and we use Natures Guardian instead. I know it saves my ass all the time in PVE as well as PVP. Not only does the free 1k heal help, but also the reduced threat. This was probably said earlier on in this thread, but not many things will one shot you, but a lot of hits will take you to low enough to proc. If it does get you low enough and it procs, chances are it'll turn and beat on someone else. I know all of the resto shaman in EJ have it, it's very very useful.
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07/18/07, 11:10 AM
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#89
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Glass Joe
Draenei Shaman
Thunderhorn
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Originally Posted by Teewee
Have you ever tried Natures Guardian? Many people here in the thread don't use improved mana cost on totems, and we use Natures Guardian instead. I know it saves my ass all the time in PVE as well as PVP. Not only does the free 1k heal help, but also the reduced threat. This was probably said earlier on in this thread, but not many things will one shot you, but a lot of hits will take you to low enough to proc. If it does get you low enough and it procs, chances are it'll turn and beat on someone else. I know all of the resto shaman in EJ have it, it's very very useful.
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I think that this talent is a waste of points, i rarely get taken that low on health by direct damage from a mob, So the reduced agro effect isn't really that helpfull.
The 30% chance to heal is of course nice, but I still see this as more of a PVP talent as in PVE thats a low percentage when I rarely drop that low, I use totems every 2 mins so I see the mana saved as more valuable.
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07/18/07, 11:19 AM
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#90
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Needs to think of a better user title.
Blood Elf Paladin
Mal'Ganis
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Originally Posted by scrub
I think that this talent is a waste of points, i rarely get taken that low on health by direct damage from a mob, So the reduced agro effect isn't really that helpfull.
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It's not only direct damage that procs Nature's Guardian. Any damaging effect, including DoTs and environmental damage, that takes your health below 30% will proc it. Maybe it's just me, but I don't see how a heal that only comes when you need it, costs 0 mana, scales with your health, and by definition can't overheal can be considered to be useless.
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Originally Posted by DeeNogger
Every time I bite into an oatmeal raisin cookie mistaken for a chocolate-chip an angle loses its wings. Fucking trani's of the cookie world!
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Originally Posted by castille
Squirrel sex. Get your nut and go home.
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07/18/07, 11:31 AM
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#91
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Piston Honda
Tauren Shaman
Baelgun (EU)
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With the improvements to Focused Mind on the PTR, I'm curious if any of the 8/0/53 shamans have considered specing into it for PvE content. After reading Gurg's rationale for the build several months back I decided to follow suit (with a minor modification to pick up Improved Reincarnation). I am definitely pleased with the survivability it affords for both PvE and PvP. However, while I can think of a number of encounters during which I could get silenced, I'm not sure if its worth taking three points from elsewhere in the tree. More specifically, if it *is* worth getting, what do you sacrifice to get it?
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07/18/07, 11:59 AM
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#92
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Mike Tyson
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Originally Posted by SectorX
0/5/56- Resto Shaman Spec is the endgame raiding spec.
Chain heal is your most efficient spell. Its the highest HPS and HPM spell in the game. The spell also scales with + healing like no other (overpowered in some senses). As long as your 56 in resto you should be having zero mana issues as an endgame healer if your down ranking.
Downranking is a must when you have 5-6 other healers beside you in order to conserve mana. Which type of gear attribute helps with downranking the most? The obvious answer is + healing. Just stacking enough healing to downrank a single rank will keep you efficient.
In terms of your build, go with the customary end game build and look for +healing > MP5 > Int or Sta. This will juice up your most powerful spell up and give you an efficient mana supply. I use rank 2 CH and can chain cast non-stop throughout an entire Void Reaver fight while sitting with the melee. I pretty much solo heal them myself through all the poundings.
Putting points in elemental is a bad idea and any MP5 you gain from it will be lost with 0 points in improving mana cost of your totems in order to get 1/2 points in CH.
Feel free to check out my armory (May not have my normal raiding gear on) I sit at about 1930 +healing unbuffed and around a 2280 CH Heal buffed and feel very efficient in raids.
Take Care and GL.
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This is a terrible post. Yes, deep Resto is the shaman healing spec. Who would've thought?? But how does "don't give up Imp Chain Heal" translate to "0/5/56 is the best spec"?
Ancestral Knowledge is a retarded talent. In a mana-intensive fight, you probably go through 30k+ mana before it's done. Does 5 talent points for 600 mana, or maybe 2 more heals total, over 7+ minutes, seem worthwhile to you? No, of course not. AK is a filler talent that you get if you're going deeper into Enhance. It's not something you get just for its own sake.
Nature's Guardian is fantastic. No, it's not going to save you if you have a raid mob hitting you, but if you have a raid mob hitting you in a 25-man zone something else is very wrong anyway. But every late-game fight has AoE damage, painful DoTs, auras, etc., that can and will kill you. Getting healed for >1k health almost every time I dip below 3k is incredibly valuable.
Same with Elemental Warding. Do I need to list the 25-man fights where this is a huge help? (Hint: It's about two dozen long.)
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07/18/07, 12:24 PM
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#93
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Piston Honda
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Exactly, the benefits of the lower mana cost on totems and an extra 600 mana from are miniscule compared to the survivability you get from the -10% elemental damage and nature's guardian. Hell on many fights with aoe damage you're likely to save more mana from not having to heal yourself as much. And I've yet to do encounters where you'd be running OOM without doing something wrong, if you're potting at all (we've downed lurker, morogrim, karathress, VR only however so my experience is limited).
As for focused mind, personally I pick it over the -aggro talent. I just do not find many boss fights where healing aggro is a factor (it does get me killed occasionally on trash if the ots are slow but that's about it)
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07/18/07, 8:50 PM
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#94
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I'm not crazy, no, really, I'm not.
Askledarea
Blood Elf Shaman
No WoW Account
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Originally Posted by Praetorian
This is a terrible post. Yes, deep Resto is the shaman healing spec. Who would've thought?? But how does "don't give up Imp Chain Heal" translate to "0/5/56 is the best spec"?
Ancestral Knowledge is a retarded talent. In a mana-intensive fight, you probably go through 30k+ mana before it's done. Does 5 talent points for 600 mana, or maybe 2 more heals total, over 7+ minutes, seem worthwhile to you? No, of course not. AK is a filler talent that you get if you're going deeper into Enhance. It's not something you get just for its own sake.
Nature's Guardian is fantastic. No, it's not going to save you if you have a raid mob hitting you, but if you have a raid mob hitting you in a 25-man zone something else is very wrong anyway. But every late-game fight has AoE damage, painful DoTs, auras, etc., that can and will kill you. Getting healed for >1k health almost every time I dip below 3k is incredibly valuable.
Same with Elemental Warding. Do I need to list the 25-man fights where this is a huge help? (Hint: It's about two dozen long.)
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QFT
I went from ye olde 0/5/56 to 8/0/53 and found it quite nice.
AK, with raid buffs, would give me about 550 mana. Hardly worth the five points.
NG has saved my ass so many times it's not funny (and usually, avoided a wipe), even in 25 man raids. Here is a listing of shaman with NG and how many times it went off in a TK VR->Solarian run.
As for EW, I took 77k elemental damage on the same run. Without EW that would have been 86k damage. Mitigating 9000 damage? Win.
Originally Posted by Coriolis
Exactly, the benefits of the lower mana cost on totems and an extra 600 mana from are miniscule compared to the survivability you get from the -10% elemental damage and nature's guardian. Hell on many fights with aoe damage you're likely to save more mana from not having to heal yourself as much. And I've yet to do encounters where you'd be running OOM without doing something wrong, if you're potting at all (we've downed lurker, morogrim, karathress, VR only however so my experience is limited).
As for focused mind, personally I pick it over the -aggro talent. I just do not find many boss fights where healing aggro is a factor (it does get me killed occasionally on trash if the ots are slow but that's about it)
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Originally Posted by Nite_Moogle
my surpriseometer isn't registering anything here
is it broken
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07/19/07, 6:48 AM
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#95
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Glass Joe
Orc Shaman
Gorgonnash (EU)
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The value of totemic focus depends on in what kind of group you are and on the totems you have to stomp. If you are in a caster- or healer-group, the value of totemic power is quiet low (about 2mp/5), but if you are in a melee- or in the maintank-group the value of totemic power ist quiet high (about 10mp/5).
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07/19/07, 10:54 AM
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#96
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Start Wearing Purple
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Originally Posted by Siggidzweie
The value of totemic focus depends on in what kind of group you are and on the totems you have to stomp. If you are in a caster- or healer-group, the value of totemic power is quiet low (about 2mp/5), but if you are in a melee- or in the maintank-group the value of totemic power ist quiet high (about 10mp/5).
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If you value it at 10mp/5 you're getting 2mp/5 per talent point. Can anyone honestly say that's a worthwhile investment of talent points? Even if you are always in a melee group and twisting GoA/WF I have to think that those points are just better spent elsewhere. If it cost only one or two points I'd look at it a lot differently, but for five it's no good.
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07/19/07, 12:17 PM
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#97
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Needs to think of a better user title.
Blood Elf Paladin
Mal'Ganis
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Originally Posted by CureFC
If you value it at 10mp/5 you're getting 2mp/5 per talent point. Can anyone honestly say that's a worthwhile investment of talent points? Even if you are always in a melee group and twisting GoA/WF I have to think that those points are just better spent elsewhere. If it cost only one or two points I'd look at it a lot differently, but for five it's no good.
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Even if you're in a melee group, it's only viable to do that if you're enhncement (and even then it's still questionable). If you're doing any form of casting, whether it's healing or nuking, you don't have the global cooldowns to waste, and you end up killing your regen by keeping yourself constantly in the 5 second rule.
For any spec other than enhancement it just isn't worth the point investment. And even then, it's really just filler to get to Nature's Guidance.
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Originally Posted by DeeNogger
Every time I bite into an oatmeal raisin cookie mistaken for a chocolate-chip an angle loses its wings. Fucking trani's of the cookie world!
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Originally Posted by castille
Squirrel sex. Get your nut and go home.
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07/19/07, 1:05 PM
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#98
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Von Kaiser
Draenei Shaman
Argent Dawn
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Hamilynn - WWS
WWS of Void Reaver fight, where I (only Resto shaman) stood in with the melee. 15.3k healed from Nature's Guardian. I believe my Chain Heal clocks in around 10 HPM, so I saved 1500 mana from having NG.
Incidentally, the Fel Reaver's Piston is amazing for this sort of work - I estimated it at being equivalent to +250 healing on this fight.
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07/19/07, 2:40 PM
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#99
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Start Wearing Purple
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Originally Posted by Hamilburg
Incidentally, the Fel Reaver's Piston is amazing for this sort of work - I estimated it at being equivalent to +250 healing on this fight.
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How are you coming up with this number?
The Fel Reaver's Piston's proc healed 10,453 over the course of the fight. Since you exclusively used Chain Heal for this fight and barely overhealed (2%) it should be fairly easy to figure out how much +heal you would need to add to make up the same amount of healing that the piston did.
You had 322 hits of chain heal so let's estimate 110 casts (a few probably didn't heal 3 targets). You need to add 10,453 over 110 casts which is 95 healing done per cast. Chain Heal gets 125% of your +heal when you count all three jumps (which for this fight is a pretty fair assumption). So 95/125 = ~76 +heal worth of healing done by the proc (unless I'm an idiot and did this all wrong, which is quite possible - I'll admit up front that math is not my forte). Adding +heal would spread the healing over 3 targets, rather than put a 500 hp HoT on one person, which may or may not be relevant to you (I'd rather have it spread out and instant, but if the HoT isn't overhealing it's not really a big deal).
I'm ignoring overheal for the comparison, but basically you're looking at a trinket which under optimum conditions adds about as much +heal as Lower City Prayerbook The passive mana/5 is nice, but for regen is largely outweighed by Fathom Brooch, Alchemist's Stone, and I think probably Eye of Gruul.
I'm not saying the Piston is a worthless trinket, just that I don't think it's anywhere in the neighborhood of 250 +heal good. Again, if I totally botched the math and this thing is amazing please correct me.
EDIT: I forgot to count your crits; counting them you actually had 372 hits or in the neighborhood of 124 casts.
10,453/124 = ~84
84/125 = ~67 +heal worth of healing done by the proc. Plus, added straight +heal gets benefit from crit, while the proc does not.
Last edited by CureFC : 07/19/07 at 2:47 PM.
Reason: forgot critical heals
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07/19/07, 2:43 PM
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#100
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Mike Tyson
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No, that's pretty much correct. I am very unimpressed by the Piston, personally.
The internal cooldown kills it.
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