Just as a side note, you can use a +damage trinket and a +heal trinket at the same time in 2.3, which for nuking is like 1.66x of just a +damage trinket.
For example if you used essence of the martyr and icon of the silver crescent at the same time you'd get +155 damage from the crescent and +99 damage from the martyr.
Not great for sustained damage but great for burst!
Just as a side note, you can use a +damage trinket and a +heal trinket at the same time in 2.3, which for nuking is like 1.66x of just a +damage trinket.
For example if you used essence of the martyr and icon of the silver crescent at the same time you'd get +155 damage from the crescent and +99 damage from the martyr.
Not great for sustained damage but great for burst!
Are you sure about that? I assumed that'd be how it'd work, and you'd get Elemental Shaman, Moonkin, DPS Priests, and Shockadins rolling for healing trinkets because they wouldn't share cooldowns. Meaning it was back to the days of double trinketed PoM Pyros (or double trinketed NS EM Chain Lightnings in the modern sense).
But then I saw a 2.3 Patch Notes had something that read: "The spellpower gained from 33% of healing does not apply to temporary buffs".
Are you sure about that? I assumed that'd be how it'd work, and you'd get Elemental Shaman, Moonkin, DPS Priests, and Shockadins rolling for healing trinkets because they wouldn't share cooldowns. Meaning it was back to the days of double trinketed PoM Pyros (or double trinketed NS EM Chain Lightnings in the modern sense).
But then I saw a 2.3 Patch Notes had something that read: "The spellpower gained from 33% of healing does not apply to temporary buffs".
I believe by temporary buffs its referring to things like Elixir of Healing Power, not trinket usage. I've used my essence on ptr and it gives spell damage just fine, and it can be seen Essence of the Martyr - Items - World of Warcraft here.
Are you sure about that? I assumed that'd be how it'd work, and you'd get Elemental Shaman, Moonkin, DPS Priests, and Shockadins rolling for healing trinkets because they wouldn't share cooldowns. Meaning it was back to the days of double trinketed PoM Pyros (or double trinketed NS EM Chain Lightnings in the modern sense).
But then I saw a 2.3 Patch Notes had something that read: "The spellpower gained from 33% of healing does not apply to temporary buffs".
I'd get ya a screenshot if the world server was up on test. You can see evidence of this on the tooltip for essence of the martyr though
Thanks for the clarification! Now, what are the best ways to abuse this? I guess since it applies to all classes, some casters might have to reevaluate their trinkets. Shadowpriest maximising VT? Warlock for CoD? Double trinket AP during Bloodlust? A few fully powered Chain Lightnings in PvP would be pretty deadly with this, especially with the new Lightning Overload.
Edit: should probably post this in the other thread.
I'm not really sure double-trinketing is a big issue for Blizzard anymore. The "use" value of dps trinkets isn't any better for burst than it was in vanilla wow while the HP of people in PvP gear has tripled and resilience has been added. I imagine we'll either eventually see the double-trinket restrictions removed (I believe mages can already double-trinket with by using their class-specific mana-gem trinket?) or added to include healing trinkets.
EDIT: the latter point would make sense when they eventually want to rein double-trinketed lifeblooms in (which I'd assume is coming at some point).
Question for the people having trouble rolling 4 LBs due to latency:
How are you hitting Lifebloom?
I have usually between 130-170 ping, and in busy raid situations usually sub 15 fps. I can't roll 4 LBs if I am click2casting or hotkeying LB when it visually appears that my GCD is up, but I can roll 4 if spam the button. i.e. I spend my time wailing on my '3' key, and I am clicking to select targets in grid. I select a new target as soon as a I see my tree "woo" casting animation.
Question for the people having trouble rolling 4 LBs due to latency:
The point is that it is nearly impossible to keep up four stacks of Lifebloom over a long period of time.
Given a GCD of 1.5 seconds and the duration of LB of 7 seconds. you have 1 second safety time.
Which means you must not loose more than 0.25s between each cast in addition to the GCD. Of couse it is possible to achieve this, but it is hard to maintain this over a period longer than 1 minute.
Also, if you are late on recasting one Lifbloom, chances are high that you also loose the stacks on some if not all other targets to, since your casts are so packed. Not to mention this would completly destroy your healing output until you manage to get your stacks up again.
It is much safer and easier to keep just two to three Lifeblooms up.
I find that making a macro (/cast [target=MT1] Lifebloom) for each of the MTs, and binding them to your keyboard makes juggling lifeblooms easier.
Edit: lol, "woo" casting animation.
I use this with MT1 through 4 aswell and use this on some fights. But this only works if I don't have to do anything else because every global cooldown is being used. Other times like when we're doing hyjal trash I'll use bloom on our 3 Tanks and keep the 4th GCD free to lifebloom anyone who needs it at that moment (using a clique-like mouseover addon).
I've ticked for just under 1100 on a warrior in my group, that was somewhere between 3000 and 3100 +healing after trinkets (+another 140 or so from my aura). 1700 is a bit high. Have to assume theres something off with your coefficient there. And 1170 with kara gear...
Even with ribbon of sacrifice and PI i don't see 1700 without outside help. I did get bored one day and do a ribbon/PI healing touch on a warlock for 17687 in orgrimmar. that was fun.
The point is that it is nearly impossible to keep up four stacks of Lifebloom over a long period of time.
Given a GCD of 1.5 seconds and the duration of LB of 7 seconds. you have 1 second safety time.
Which means you must not loose more than 0.25s between each cast in addition to the GCD. Of couse it is possible to achieve this, but it is hard to maintain this over a period longer than 1 minute.
Also, if you are late on recasting one Lifbloom, chances are high that you also loose the stacks on some if not all other targets to, since your casts are so packed. Not to mention this would completly destroy your healing output until you manage to get your stacks up again.
It is much safer and easier to keep just two to three Lifeblooms up.
Thus my point about jamming my LB key. I can keep 4 up for a prolonged period of time because spamming means I am almost always within my .25 second safety net. It is not thrilling, fantastic, or foolproof, but it is damn effective when we have all 4 of our tanks tanking, such as Kael weapons or Rage trash waves.
Thus my point about jamming my LB key. I can keep 4 up for a prolonged period of time because spamming means I am almost always within my .25 second safety net. It is not thrilling, fantastic, or foolproof, but it is damn effective when we have all 4 of our tanks tanking, such as Kael weapons or Rage trash waves.
Do you have any strategies for not loosing all four stacks of Lifebloom in case of an delay of more than one second, due to lag, boss abilities etc.?
Because this is imo the weakest point of rolling four stacks. If you are late on one stack of lifebloom, you loose all four stacks if you keep spamming your LB buttons without skipping one or two casts.
Also, you may only notice that you are late after you have cast the delayed lifebloom. so you will often inevitably loose at least a second stack due to the GCD not being ready in time.
Do you have any strategies for not loosing all four stacks of Lifebloom in case of an delay of more than one second, due to lag, boss abilities etc.?
Because this is imo the weakest point of rolling four stacks. If you are late on one stack of lifebloom, you loose all four stacks if you keep spamming your LB buttons without skipping one or two casts.
Also, you may only notice that you are late after you have cast the delayed lifebloom. so you will often inevitably loose at least a second stack due to the GCD not being ready in time.
I rarely run 4 stacks for this very reason. When I find that I am going to lose a stack due to delay, I skip ahead in my rotation and intentionally let one stack die off in favor of keeping the next ones going. That way I don't get a cascade effect of all my stacks being lost just because I though I could maybe save one.
Most times though I run two LB stacks with Rejuv, or maybe 3 with some Rejuv mixed in if I can squeeze them into the rotation. I also do quite a bit of raid healing by tossing out LB on anyone with low health. I have little trouble topping our WWS report heal charts.