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Old 08/16/07, 7:30 AM   #151
Jeffrey
Von Kaiser
 
Night Elf Druid
 
Kul Tiras (EU)
Don't forget that the ToL aura is "set" the moment a druid goes into ToL - use a bangle and have spirit gear on while shifting and then you can equip something else without reducing the aura. Of course, this does make buffing people who die quite a pain but it works.

Raven Goddess idol is currently broken and will only apply if you equip it while already in ToL (testing done on PTR, might not function at all on live). Unequipping it will also remove the effect.

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Old 08/20/07, 4:18 PM   #152
Douglas
Don Flamenco
 
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Night Elf Druid
 
Earthen Ring
Originally Posted by Jeffrey View Post
Raven Goddess idol is currently broken and will only apply if you equip it while already in ToL (testing done on PTR, might not function at all on live).
Interesting. So, having ItemRack equip it upon detecting that you've shifted into tree, and switch back to some other idol upon detecting that you've switched back out, would seem to be an optimal setup?

I think I'll set up my ItemRack config to equip Raven Goddess in tree form and Avian Heart in elf form, since if I'm healing, one of the big reasons for me to shift into caster form is to get off an emergency NS/HT combo. It's at least no worse than leaving Raven Goddess in place, and apparently I'd need to de-equip/re-eqeuip Raven Goddess on going back into tree form anyway.

Two bird-idols, one stone, as it were.

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Old 08/20/07, 5:27 PM   #153
Aramul
Piston Honda
 
Human Paladin
 
Lightbringer
Originally Posted by dukes View Post
Top rank improved devotion aura with 2t5 bonus is: 861*1.4 + 350 = 1205.4 + 350 = 1555 armour extra.
The 2 piece T5 bonus is applied before Improved Devotion Aura, as are similar effects like the pre-TBC libram. My Devotion Aura with Imp Devo + 2 piece T5 gives 1695 armor.

(861 + 350) * 1.4 = 1211 * 1.4 = 1695.4

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Old 08/20/07, 6:48 PM   #154
Kretschmer
Von Kaiser
 
Undead Priest
 
Chromaggus
This seemed like the best place to ask:

Will my dreamstate spec hold up in later content?

I've been running 34/0/27 for a while, and it's been great. Tons of MT healing throughput, literally limitless mana (especially when paired with an alchemist's stone), and the ability to DPS on trash to speed up clears. I've tried treeform, and found it insufficient in throughput for heroics (and if I have to shift out of caster form to keep a tank up in tough situation, why not just stay dreamstate?).

So far dreamstate has been great for me, but there seem to be quite a few trees out there in 25-man raid guilds. I'm used to HT precasting and canceling, and nothing can be as frustrating as Ht healing in Molten Core with 10 other healers. Do they know something I don't, or are they taking the path of least resistance? To reiterate, will I be able to continue progression - and excel - in Dreamstate spec?

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Old 08/20/07, 7:10 PM   #155
Ghando
Bald Bull
 
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Tauren Shaman
 
Mal'Ganis
Dreamstate, like all hybrid builds, sacrifices a lot for PvP/soloing convenience. I healed through most of Karazhan as 36/0/25 (Shaman) and it was fine. But once you get into T5 content, what are you bringing to the table? Not much. I don't see much of a point in a Druid spamming Healing Touch, a 3.0s spell. It's a cliche at this point, but the "Paladin with Curse of Tongues" thing holds. Why is another efficient single-target heal spammer (with a lot of overhealing downside) desirable when you have Paladins? It's not. Tree Druids maintaining rolling trinketed Lifebloom stacks offer multiple-target throughput that no other class can attain. They are unique among healing classes. Dreamstate Druids are not.

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Old 08/20/07, 7:16 PM   #156
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
Dreamstate isn't horrible, you wont be useless for healing, however Tree (or well hot-spamming) is just superior, and on many of the later game fights you wont be sitting in one spot, spamming HT on one tank.

I remember seeing one of our Druids try it in a BT run, Teron was quite funny at how horrible he performed with that spec in comparison to Tree (about 30% of his normal amount) as normal.

And quite honestly, the MP5 can be sustained via potions instead but the bonus healing cannot :P

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Old 08/21/07, 2:09 PM   #157
Cuandoman
Von Kaiser
 
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Night Elf Druid
 
Garona
As a side note, the Scorpid hunter pets are being fixed and they behave very similar to trinketed lifeblooms aparently:

Pulled from a post on ptr forums:

It was bugged and OP.

The caster equivalent would be me popping my trinket, getting Power Infusion, and casting SW:P. Every time I refreshed SW:P before it ran out, it would keep ticking for the trinketed/buffed value, instead of the normal value.

In other words, I could keep my SW:P ticking for 998 for the entire battle if there were a disc priest around. I bet that would be called OP. Thus, the scorpid poison is OP.

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Old 08/21/07, 2:28 PM   #158
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Cuandoman View Post
As a side note, the Scorpid hunter pets are being fixed and they behave very similar to trinketed lifeblooms aparently:

Pulled from a post on ptr forums:

I hope it doesn't effect LB, god knows we need more reasons to make clicky trinkets worthless.

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Old 08/21/07, 5:45 PM   #159
Lord BEEF
Soda Popinski
 
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Tauren Druid
 
Mal'Ganis
All they did for scorpids from what I understand is change the coefficient, hunters can still use trinketed scorpid poison

They haven't come up with a way to stop the rolling effect, which is what they would need to nerf lifebloom in the manner you're thinking

Check out my friend's bitchin' Lord of the Rings Art

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Old 08/21/07, 8:53 PM   #160
Infenwe
Von Kaiser
 
Undead Priest
 
Magtheridon (EU)
Of course they know how to stop rolling effects. q.v. Ignite (So much fun at Thaddius!)

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Old 08/22/07, 2:48 AM   #161
doogless
Don Flamenco
 
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Draenei Shaman
 
Kil'Jaeden
Originally Posted by Infenwe View Post
Of course they know how to stop rolling effects. q.v. Ignite (So much fun at Thaddius!)
Um, what? That's a completely different type of rolling.

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Old 08/22/07, 5:10 AM   #162
Oxylos
Von Kaiser
 
Draenei Shaman
 
<Ten>
Ner'zhul
Originally Posted by Jeffrey View Post
Don't forget that the ToL aura is "set" the moment a druid goes into ToL - use a bangle and have spirit gear on while shifting and then you can equip something else without reducing the aura. Of course, this does make buffing people who die quite a pain but it works.
I hadn't heard this before so upon reading it I was quite interested. Unfortunately a simple test on live shows that its simply untrue.

Unbuffed, no gloves on, shifted into tree and stacked lifebloom up to three. Ticked for 787 consistantly with the occasional 788.

http://i14.tinypic.com/4kjit83.jpg

Put on the displayed gloves, gaining 16 spirit and therefore 4 healing due to ToL aura and lifebloom went up to 789 consistantly.

http://i10.tinypic.com/4qh0r4x.jpg

Took them back off and it dropped back down and I didn't bother taking a screenshot as it seemed unnecessary.

Oh well.

-Oxy

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Old 08/23/07, 12:11 AM   #163
Radixx
Glass Joe
 
Night Elf Druid
 
Jubei'Thos
My observation has been:

Bangle activation still appears to fix the spirit value in the ToL aura, but switching spirit gear in and out does not. Also it seems that if you switch gear once in ToL it will remove the bonus from the Bangle activation - so ideally you equip whatever gear you need, activate Bangle, go into ToL, and do not switch gear after that.

If anyone can confirm this with a bit more testing it would be appreciated

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Old 08/23/07, 8:18 AM   #164
zang1983
Von Kaiser
 
Gnome Warlock
 
Aszune (EU)
I read somewhere (can't find the link) that the amount of +healing you gain from your ToL aura is set the second you switch into tree form. After that you're supposedly free to switch out and green +spirit items and stuff that you abused because of this. Is this true? Anyone tested?

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Old 08/23/07, 9:16 AM   #165
Maynard
Don Flamenco
 
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Tauren Druid
 
Frostmourne
Originally Posted by zang1983 View Post
I read somewhere (can't find the link) that the amount of +healing you gain from your ToL aura is set the second you switch into tree form. After that you're supposedly free to switch out and green +spirit items and stuff that you abused because of this. Is this true? Anyone tested?
Yeah, Oxylos, two posts above you.

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