I haven't got it to proc from Rejuvenation yet, and I find it highly unlikely that I've just gotten unlucky from hundreds of casts without one proc. I know this isn't a scientific method, so if you've got a proc from Rejuvenation (not Swiftmend mind you), I stand corrected.
Was probably swiftmend then Ok so you'd have to spam rank 1 healing touch? Mah that's not good. But theoreticly spamming healing touch rank 1 would work, right?
Yes, I've got procs from rank 1 HT, so getting a proc for really high lifeblooms before engaging would not be a problem. The proc has a very limited use in fights though and that's my issue, I can't make use of its full potential in fights where I'm spothealing, since the only spells which can proc it are Regrowth/Swiftmend, which have limited use in most fights.
I rarely run 4 stacks for this very reason. When I find that I am going to lose a stack due to delay, I skip ahead in my rotation and intentionally let one stack die off in favor of keeping the next ones going. That way I don't get a cascade effect of all my stacks being lost just because I though I could maybe save one.
Most times though I run two LB stacks with Rejuv, or maybe 3 with some Rejuv mixed in if I can squeeze them into the rotation. I also do quite a bit of raid healing by tossing out LB on anyone with low health. I have little trouble topping our WWS report heal charts.
Sorry for the late response, but this is generally what I do. If I miss one for whatever reason, I skip ahead, and the lost stack catches back up quickly enough. It's not terribly often that I need to roll 4 stacks at once, but on Rage waves where we use 4 tanks, it makes a huge difference. When I can roll 4 stacks on our 4 tanks that whole time, I'm doing MASSIVE amounts of effective healing. Most of the time, I'm running 3 stacks, or 2 w/ rejuvs, and chucking out whatever else I can on that 4th GCD.
But as for the 4, I don't lose a stack often enough to make it not worth rolling the 4 for the vast majority of the time. It just takes a lot of focus, and a lot of spamming to pull it off successfully. And if my connection isn't there, it's just not possible.
My guild is right where you guys are. The only boss we havn't killed in SSC is Vashj. The only two bosses we havn't killed in TK are Kael'Thas and Solarian.
A few facts: I'm 5/0/56, with around 1650 +healing, 130 mp5 while casting (fully buffed) - or something around there.
I, too, do horribly on Morogrim. That's definately not a fight where HoT druid healing shines. We draw a ton of aggro on the little mobs, so HoTing up the raid right after an earthquake is not a good idea. Our heals are too slow to save more than 2 people on the watery graves.
The only thing we're good at, really, is making sure that the tank survives a spike. I usually just keep up rejuv, in case I need to swiftmend it and cast/stopcast HT10 on the tank. If the tank gets hit for a BIG spike, I'm there with a clutch NS+HT13. If the tank takes a big hit during the earthquake, though, and I'm the one to heal it, I'll get aggro on the murlocs and die.
However, the good thing is that Morogrim fights are few. For every other 25-man boss fight, there's a ton of AoE damage getting thrown around that we can heal - or there are multiple tanks up that we can HoT at once.
By the way, I pretty much always use my innervate on myself. Priests have waaay better mana regeneration, assuming they play smart (i.e., use inner focus/clearcasting to stay out of the FSR, intelligently use greater heal) and pop mana potions/use flasks. The only mana regeneration ability the druids have is innervate. Give us clearcasting and I'll start innervating preists :P
Obviously I am not a healer, let alone a resto druid. However, my guild just downed tidewalker last night. For the past few weeks we've struggled on him, and we finally downed him. This may be purely coincidence, but the try that we downed him, the very last try of the night, we swapped out a pally and a priest for 2 resto druids. Perhaps it is nothing, but I think that druids shouldn't be on the MT, but rather as a watery grave healer, that is at least what we did.
Please excuse me for my poor english. I’m insanely french.
My guild is beginning Black Temple and Mount Hyjal after we have killed Kael’Thas 3 weeks ago (We just have downed Kaz’Rogal and Shade of Akama). I’m the only restoration druid of my guild attuned with those 2 raid instances. We have 4 paladins attuned, 3 of them are always in any of our raids, as one holy priest, 2 restoration shamans and me (We are raiding with 6 healers most of the time, 7 on Naj’Entus).
In SSC and TK, I was always assigned to the main tank(s). I spam (and cut) healing touch, rank 7, 10 or 13, depending on the power of the hits of the boss. In the same time, I maintain rejuvenation and regrowth up for use of swiftmend. I never use lifebloom, which is boring me. I’m playing almost like in BWL and AQ a while ago. None of the pallies who I play with can make more effective healing on a solo tank, or on multiple tanks.
But what I experienced in SSC and TK may not be valid in BT and Hyjal, especially after the easy first boss… And with the enormous amounts of damage taken by the entire raid in BT (like Naj’entus, probably like many more difficult other boss), my raid leaders ask me to no more take care of the main tank (Paladins are doing it). I’m now a raid healer. I use treeform. And lifebloom. No more HT… That’s disappointing me as this gameplay is, for me, very boring. My morale is low.
So my question is very simple : Is my hope to stay a good (the best ) tank healer a ridiculous dream ? Druids’ future in BT is lifebloom spammer ? Must I delete my character to make a f… paladin ?
I hope that more experienced people can help me to know what is waiting for us in the very end of the game, and can fight my disappointment…
Oh my oh my oh my. A resto HT drood (contradiction if you ask me).
Your asnwer is YES, your future as resto should be spamming LB on tank pref with ToL, and Yes you will still be pawning the meters on fights with multiple tanks, on a single tank fight...depends on your skill.
Here's the upside, you WILL start loving LB. It's by far the most effective healing method in the game.
Check the spreadsheet and tips. Try it one week and post back if you still hate rolling LB
We tried this on EU-forums, but for some reason the post got moved to Suggestions.
Thanks for trying though.
Heh, was on the EU forums and noticed you guys didn't have a Bug Submission forum..
But yeah, it's been posted on RND and Bug Forums for about 2-3 days now..with no blue response. I finally got a helpful ticket response ingame last night, and was told that they will forward it to their higherups to figure out if it is a tooltip error or if the item itself isn't functioning correctly. I'm hoping for the latter, similar to the old Scarab of the Infinite Cycle bug.
So my question is very simple : Is my hope to stay a good (the best ) tank healer a ridiculous dream ? Druids’ future in BT is lifebloom spammer ? Must I delete my character to make a f… paladin ?
I hope that more experienced people can help me to know what is waiting for us in the very end of the game, and can fight my disappointment…
I hate Lifebloom. It only help me to sleep.
Bye
HT spamming has pretty much been set aside as sub-par method of healing for Resto Druids for a long time now. I agree the Lifebloom spamming can get old, but it is our most efficient way to heal now. Even when healing the main tank.
If you really don't enjoy what Blizzard has turned us into, then yea, rolling another class might be the way to go for you.
If I personally were to re-roll, I would probably choose a Shaman for healing. In my opinion, they offer more raid options than a Paladin currently. Of course that depends on how your raid leader organizes things...
Recently i have had allot of conflict with people telling me how a tree druid should itemize there character.
The argument i am getting is that the whole point in specking for ToL is to help increase healing done on your party (via aura).
Thus, there opinion is, in order to properly gear a restoration ToL druid is to stack spirit items, enchants, and more than likely do anything you can to increase your spirit.
My confusion comes into play that i believe MP5 is far greater importance to a ToL druid, while not to totally neglect your spirit, i would take an item/chant with MP5 over something with spirit any day.
From my perspective, i specked into tree of life, for the 20% reduced mana cost on my hots, giving me far better longevity in intense situations while healing, apposed to a non ToL spec druid.
Currently looking at my stats i have 279 spirit,(un-buffed) and 167 Mp5 While casting when i add up the total re-gen coming from Mp5 and spirit i get this
135/167 = Pure MP5.
32/167 = Re-gen from spirit. (279)
Looking at the pro's of itemizing this way, i figure i will have a far better constant stream of mana re-gen, apposed to if i took spirit.
The con is that i lose some potential healing on my aura. The reason i believe spirit is not that important is that currently you only receive 25% of your total spirit to increase healing done by your aura. Saying this... to get 200+ healing on your aura, you would need to acquire 800 spirit..
which undoubtedly would reduce your +heal mp5 while casting.
For short im looking for what other tree's value and believe is the best way to go.
Healing>Mp5>Spirit
Healing>Spirit>Mp5
For short im looking for what other tree's value and believe is the best way to go.
Healing>Mp5>Spirit
Healing>Spirit>Mp5
Thanks
There is no easy answer. It depends on your role in the majority of your raids, and your healing style. Before the 2.3 patch, MP5 gives more mana return than Spirit ever could, even if you stacked the bangle and blue dragon trinkets. After 2.3 though it does get pretty close to MP5 if you do the math.
If you are always in the tank group (like me) then Spirit stacking may be the way to go. You will need to try to spend a little extra time out of the 5 second rule to get more use of your Spirit for mana regen. Unless you don't have any problems with it that is...
If you are regularly put in caster groups and not with the main tanks, then your aura does little good to the raid. You should either stack MP5 if you have problems with going OOM. Or if you have no mana problems, stack Healing so you can roll higher Lifebloom stacks on the tanks.
If you are uncertain of which to go with, then stick with MP5 and Healing gems. Royal Nightseye, Luminous Noble Topaz, etc. Fill our the gems for the socket bonuses and be happy.
Since mp5 and spirit are both important to a druid and to use the most out of every items item budget, just go for items with evenly distributed stats (this means stamina, int, spirit, +heal and mp5 all on the item, no crit, no haste, no resilience etc.). T6 for example is a wonderful set and it's scary that the chest from nightbane is not really worse than anything until T6 chest. Well, the one in Hyjal is a +20 spirit sidegrade, T5 might offer a small bonus too, but you see that items with an even stats distribution are incredibly good.
As for sockets, I would prefer +heal to anything, since mana is not an issue for druids and you can adjust your playstyle to be more responsive to quick damage, like on Illidari Council, with regrowth, but then you require a shadow priest, or you conserve mana and rely on lifebloom. So stack +heal and still go for the socket bonuses to benefit the most out of item budgets which results in red gems in red sockets and purple gems in blue sockets, orange gems in orange sockets and maybe adjusting a bit to get the 2/2/2 requirement of the meta gem.
For my dreams I hold my life
For wishes I behold my nights
A truth at the end of time - Losing faith makes a crime.
I am currently Feral specced and thought about going back to in the near future for some time. I have already stacked mp5 on my healing gear. My opinion was that as long as I run more than 2 stacks of LB, I would not get out of the 5SR. And only if I lose the stacks this would bring spirit to play. Personally I would never stack spirit due to this mis-conception by Blizzard that this effects the ToL aura vs. 5SR and rolling LBs.
I don't see the benefit in stacking 4 Spirit to gain 1 +Heal or was the ratio even worse?
I don't see the benefit in stacking 4 Spirit to gain 1 +Heal or was the ratio even worse?
Well all the other healers experience that benefit as well (if they are healing tanks in your group). So in that sense, you could consider 4 spirit to give you +7 healing, if you run 7 healers, for example.
Well all the other healers experience that benefit as well (if they are healing tanks in your group). So in that sense, you could consider 4 spirit to give you +7 healing, if you run 7 healers, for example.
Ok, but 7 Healers for 1 Tank? Take VR or the waves in MH you won't have all tanks in your group. I usually divide the effectiveness by a fifth so that means 1,4 +Heal...
About a week ago I sat down and did some math regarding Spirit vs. MP5 and how effective each was. I found that for my current gear at the time (Some T4 and T5, even a little Kara gear) stacking +9 Healing and +4 Spirit was comperable if my job was to only be in the MT group, and even at that is was more of a benefit to the other 5-6 healers in the raid than it was for me. Mana regen is slightly lower if you stack Spirit instead of MP5, so it's a little harder keep up with long, healing intensive fights. Since stacking Spirit gems doesn't give *that* much more of a buff than the Spirit already on your gear, I would still recomend that you use MP5 gems to ensure that you can survive in longer fights without a Shadow Priest/Spellsurge/Shaman.
My guild runs with 2 Resto Druids in every raid, usually assigned to MT/OT heal, depending on the fight. My Resto Druid partner has slightly more Spirit than I do, so he's in the tank group, where I'm usually matched with a Shadow Priest or a Shaman in the ranged DPS group. He uses MP5 gems, same as I do, and we're both nearly tied in healing on most every fight, depending on what either of us is assigned to heal (ex. the person healing the Defender tank on Akama will always be 1st on healing). Neither of us really have a problem with mana, although he general has to pop one or two more mana pots than I do during a longer fight.
Regarding the Spirit vs. MP5 decision, the graphs (and text) in the restoforlife/resto4life (something like that) blog that was posted in here somewhere can be pretty helpful.
Dividing the +heal from spi by 5 is pretending your group compositions are completely random... Realistically you will be in the group that takes the most damage at least some of the fights, so while it's not the full 7 +heal per 4 spirit with 7 healers, it's also quite a bit more than 1.4.
How valuable do you guys wager the 2 piece moonglade set bonus is(35 dodge rating)? Does anyone still use moonglade for this purpose, or save it for specific fights, or did you break the set as soon as you got a purple to replace it?
As I am specced balance I generally only offheal, but I'd like some resto's opinion of it . I've stuck to wearing the moonglade because it really matches nicely with the other epic kara leather drops, and rejuv+insect swarm is almost 4% avoidance...
How valuable do you guys wager the 2 piece moonglade set bonus is(35 dodge rating)? Does anyone still use moonglade for this purpose, or save it for specific fights, or did you break the set as soon as you got a purple to replace it?
The bonus is nice for 5-man, but once you break into raiding and heroics it's not worth it anymore. You'll find much better healing gear that will far outweigh the moonglade bonus.
We tried this on EU-forums, but for some reason the post got moved to Suggestions.
Thanks for trying though.
Band of the Eternal Restorer: As this item now provides some bonus spell damage, spell damage effects can trigger it. In addition, healing over time effects can now trigger it when they could not before. Latest PTR patch notes
Band of the Eternal Restorer: As this item now provides some bonus spell damage, spell damage effects can trigger it. In addition, healing over time effects can now trigger it when they could not before. Latest PTR patch notes