Apologies if this has been mentioned already (I don't read this thread anymore - I assume it would be mentioned, I suppose), but a guild druid mentioned this idol to me the other day:
It's a 50% proc rate, procs off rank 1 moonfire, and the buff is not lost if the idol is unequipped. Thus another +140 heal to lifebloom at virtually no expense.
Lifebloom HoT gains 51.8% from bonus healing, which would be roughly a value of 70. [Idol of the Emerald Queen] thus gives you a value of 88 and then would be a better choice.
Last edited by Ehtele : 11/05/07 at 2:47 AM.
Reason: Found an answer to my question
Lifebloom HoT gains 51.8% from bonus healing, which would be roughly a value of 70. [Idol of the Emerald Queen] thus gives you a value of 88 and then would be a better choice.
It's an idol - you can switch in combat - also it seems the bonus from Idol of Emerald Queen is treated like +heal and you dont get 100% bonus from it.
If you really want to maximise your idol usage with lifebloom you would.
Start with.
Idol of the Moon until it procs.
Eqip Idol of Emerald Queen.
Start Lifebloom stack.
Equip Idol of the Raven Goddess (I hope your in the tank group).
...and the buff is not lost if the idol is unequipped.
The proc rate is also remarkably high (50%), so it shouldn't be too much trouble to get it up there before a pull. Even during combat, the benefit of getting it up would outweigh dropping tree form to do it.
Lifebloom HoT gains 51.8% from bonus healing, which would be roughly a value of 70. [Idol of the Emerald Queen] thus gives you a value of 88 and then would be a better choice.
In my testing the the [Idol of the Emerald Queen] is treated as +88 Healing for the purposes of the Lifebloom HoT only (So ~46 health on a single lifebloom).
Wow, then I am sorry, i could not even imagine such an inconsistency and misdirection in Blizzards tooltips. To treat "increases the periodic healing ... by 88" as +healing is just bad. It`s like treating it as a HoT twice. They should at least change the tooltip, even though the real value may be as intended.
I think Emerald Queen is actually worse than +healing: I can't test in game now, but I remember it not being affected by Gift of Nature or Empowered Rejuvenation. I remember it adding 46 to the hot portion of lifebloom, but +88 healing on gear should add 60.
Hi there I main Heal for my raid guild on a regular basis, although I am a Balance druid, I ahve specced for best mana conservation and regen as well s some threat reduction and healing (19 resto I believe).
Originally Posted by Reachie
1: HOTs - I love HOTs, that's why I love healing on as a tree druid because my HOTs (mainly lifeblood and rejuvenation) cost basically nothing to cast, and heal for an amazing amount. My issue here is, on a fight like Morogrim (where I'm assigned solely to heal our MT) where it basically consists of me keeping regrowth/rejuv/3 stacks of lifebloom up on him at all times (where I swiftmend when he gets crushed, or hit/frost breath and NS/regrowth for emergency situations) and I'm noticing (healing meters anyways) that I'm dead last or close to it on a fight like that. I was looking over my combat log, and realized that around 75% of my HOT ticks weren't ticking at ALL meaning our tank would get hit hard and then be healed to full BEFORE any of my HOTs ticked (maybe 1 tick of life bloom, but thats it)
Now a fight like Fathomlord (where I solo heal our warrior tanking the frost bitch) my healing is so far past everyones it's amazing. Considering every single HOT is ticking for the full amount, the numbers (850 rejuvenation, 400 regrowths, and 620 life blooms) make me realize just how powerful a tree druid can be. I'm wondering, what do you guys do on fights like Morogrim where I'm having trouble getting a lot of healing (I know healing meters aren't perfect, but I enjoy using them as a tool for effort.
Okay let me start by trying to answer some of your questions about HoTs. They are fantastic, if you keep the MT topped up at all times then sure they will be wasted as they can only heal if he has health to heal. When you check the healing meter be sure to check over heal as well as effective heal this'll help get an idea about who is wasting most mana etc. The great thig about HoTs is they can help provide a little comfort zone for spike dmg. Spikes occur in general as a counter from a boss when the tank is blocked or parried. These hit hard and can take off a huge chunk of the tanks HP. For me the HoTS there serve as a buffer while I and the other healers cast our larger heals as fast as poss, for you its swiftmend time!. Sure Druids are fantastic Raid healers as they can spread the HoT love about the entire raid without burning too much mana.
Originally Posted by Reachie
3: Mana issue: Maybe since I'm not group with a shadow priest, this might be irrelevant if I am, but compared to our other tree druid, I always use my innervate on myself, where he always uses his on a priest.
In closing, maybe it's just the way our raid heals, but does anyone else see any improvements / concerns with the way I heal (or our raid heals) that might be able to improve the efficiency of not just myself, but the rest of the healers as well?
Personally my mana regen is now so good that I can throw my innerate on someone else. But in general I am put in a group with a resto shaman and his Mana tide Totem, awesome, again a shadow priest vampiric embrace works wonders too. I generally don't stack 3 lifeblooms at a time. as the amount healed at the end doesn't change wether there are 1,2 or 3 lifebloom active, the heal /tick however does. To save mana I apply one only at the start top up the lifeblooms as i see its needed. sometimes I will ahve to apply 3 lifeblooms, but most of the time I only need 1-2max
Originally Posted by Reachie
Has anyone thought about putting the 9 healing / 4 spirit gems instead of 9 healing / 2mp5 (just for tree benefit?) What are thoughts on that as well?
Hmmm. Purified Shadow Pearl Vs Royal Nightseye:
As a tree Druid Spirit is an important stat iirc you get +healing and mp5 from spirit. What you need to work out is will that benefit more than straigh mp5. Now if you use your innervate on yourself the starigh answer is the regen you will gain then will benefit far more from Spirit than straight mp5. however while in combat you may gain more regen from the mp5. so best to have a think over which overall will msot benefit. either getting more +healing and spi or more regen while casting. there is generally a balance between the two.
New change in from the PTR, apparently refreshing a trinketed lifebloom stack now applies the amount of +heal at time of refresh vs. just keeping the amount from initial casts.
Looks like that's the case. Anyone have any models to show what type of reduction this will be in terms of total healing? I guess I need to sort out whether to proc trinkets together or try to keep them off cycle so I can proc one every minute.
If you have [Essence of the Martyr] and [Tome of Diabolic Remedy] that's 693 healing, which adds 204 to the tick value of a 3-stack. So losing those two trinkets would be a net decrease of 204 HPS per tank.
I guess it's better they nerfed it now instead of waiting until sunwell and people abuse mass buffs to get a 1500 lifebloom rolling.
It does make the choice of trinkets significantly less interesting though. We have insane amounts of regeneration so more mana regen isn't all that interesting (at least if you socket Royal gems like I do), spell crit and spell haste aren't of much use to us, and any trinket that mentions "your direct heals" is right out the window as well.
I'll probably still aim for Essence and Tome of Diabolic Remedy, with Bangle until I get the tome.
If you have [Essence of the Martyr] and [Tome of Diabolic Remedy] that's 693 healing, which adds 204 to the tick value of a 3-stack. So losing those two trinkets would be a net decrease of 204 HPS per tank.
I think that's just the start of the math. Figure that you're proc'ing the trinkets to start the stack, then proc'ing them again as they become available. If a trinket lasts for 20 seconds and you set the stack up, then refresh it at 19 seconds, you get through approximately 24 seconds with the higher +heal. Proc the next trinket at 60 seconds, good for another 20, and you're now accounting for about 48 out of 120 seconds at a higher +heal level, although only half as high as before the change. Based on this we're looking at a reduction in the Lifebloom healing for 60% of our cast time. Figure that we're looking at a 30-40% reduction in +heal for that 60% period of time...now where's that leave us? Assuming more math here (I love doing long equations in my head) we'd see a total reduction of about 15-20% in our total healing output.
Does this make sense to people? If so, anyone with the skills to put together a little spreadsheet showing this logic? If not, where'd I go wrong?
BTW, I hate using "proc" and "proc'ing"...what's a more appropriate term?
Well I didn't mention math about that kind of thing since I don't really like talking about healing output as an average of trinket periods which cover 40% of the time and non-trinket periods which cover 60%. Healing isn't DPS and so it's not just the final long-term amount you do that matters; it is pretty important that sometimes the buffs are on and sometimes they're off. For that reason it seemed appropriate to say that your consistent expected level of healing actually does decrease by 204 HPS, since those buffs may not be active when it matters.
What still is possible, however, is using the trinkets as an on-demand way of buffing your lifeblooms temporarily, increasing HPS by 204 for 27 seconds every two minutes or by 100 once a minute. This is situationally useful (before a silence, aoe fear, etc) but isn't really relevant to a long-term healing calculation in my opinion.
Last edited by giansm : 11/28/07 at 12:56 PM.
Reason: left out the end of a sentence
In all honestly, I have been a bad druid and haven't been using the trinketed Lifebloom method to my advantage... I've known about it, just never used it. I prefer the mana regen approach. Blue Dragon trinket and LCPB for a long time now. The Bangle hasn't dropped for me yet, and badges have been hard to come by until now with my crappy gaming schedule...
Anyway, my point being that with mana regen trinkets I've managed to be #1 healing output in the majority of the WWS reports for my guild's raids. We are currently working on Hyjal and BT. So I don't see this trinket change as being a huge nerf to Druids who are even somewhat good at keeping Lifebloom stacks going on multiple tanks as well as raid-healing. It just means we won't be 10% higher than everyone else on a regular basis anymore.
Given the trinket changes, I will probably end up using [Tome of Diabolic Remedy] and [Darkmoon Card: Blue Dragon] trinkets for my usual raid-healing set. I will continue to have my trinkets use as much as possible with a macro tied to my various heals, especially Lifebloom.
Well on fights where it might help to have "burst hots" like those with silences, aoe fears, etc, it might still be useful to wear the standard clicky +heal trinkets. Other than that I think people that used to wear the clicky trinkets might want to wear passive +healing, maybe Martyr + Prayerbook for 154 passive healing and the prayerbook effect which is worth 10-15 mp5 and can be macroed to lifebloom and rejuvenation.
Looking at it from the regen angle, the Alchemist Stone, Blue Dragon Card, and Bangle are all worth about 30-40 mp5 and so they compare very favorably to the passive healing trinkets in terms of the regen vs healing tradeoff. The only reason they haven't been terribly popular is because of the clicky +heal thing. I think if you have any mana issues at all it will be hard to resist putting one of those back on since the trinket slots are no longer reserved for lifebloom buffs.
I'm not sure what I'm going to wear yet but I think it will be Martyr + Prayerbook or Martyr + Bangle.
Last edited by giansm : 11/28/07 at 1:13 PM.
Reason: martyr is 84 healing, not 81
In all honestly, I have been a bad druid and haven't been using the trinketed Lifebloom method to my advantage... I've known about it, just never used it. I prefer the mana regen approach. Blue Dragon trinket and LCPB for a long time now. The Bangle hasn't dropped for me yet, and badges have been hard to come by until now with my crappy gaming schedule...
Anyway, my point being that with mana regen trinkets I've managed to be #1 healing output in the majority of the WWS reports for my guild's raids. We are currently working on Hyjal and BT. So I don't see this trinket change as being a huge nerf to Druids who are even somewhat good at keeping Lifebloom stacks going on multiple tanks as well as raid-healing. It just means we won't be 10% higher than everyone else on a regular basis anymore.
Given the trinket changes, I will probably end up using [Tome of Diabolic Remedy] and [Darkmoon Card: Blue Dragon] trinkets for my usual raid-healing set. I will continue to have my trinkets use as much as possible with a macro tied to my various heals, especially Lifebloom.
I'm in a similar situation as the above. I have both tome + EotM, but hardly ever made use of a trinketed lifebloom as often I'd have to let them fall off for healing the raid or other things. So for me this changes not much, although I think I can throw the tome away now (18 mp5 doesn't even come close to Alchemist's Stone). Rejuvenating Gem will be my top choice trinket once more, until I get Illidan's.
I wonder how Blizzard intended these "on use" healing trinkets to be used for though, as for healing they work completely different than for dps. For times where I need to put some heavy emergency healing and the trinket would be nice, the last thing I would want to worry about is to be using a trinket. So therefore I'd rather have passive healing trinkets. I guess now they can only be useful at some heavy and predictable raid damage periods such as the end of RoS p3, Dark Barrage at Illidan, Fel Rage at Bloodboil and such.
I wonder how Blizzard intended these "on use" healing trinkets to be used for though, as for healing they work completely different than for dps. For times where I need to put some heavy emergency healing and the trinket would be nice, the last thing I would want to worry about is to be using a trinket. So therefore I'd rather have passive healing trinkets. I guess now they can only be useful at some heavy and predictable raid damage periods such as the end of RoS p3, Dark Barrage at Illidan, Fel Rage at Bloodboil and such.
I too have a hard time micro managing my trinket use. Usually it just results in me not using the trinkets, then at the end of the fight being mad at myself for forgetting.
LCPB I simply macro with Lifebloom so it goes off all the time...
Once I finally get some decent +healing trinkets, assuming this change goes live, I will probably macro them with something like Regrowth, Swiftmend and my NS macros. Reason being that when those heals get used, it's because of a damage spike, and it's likely the extra +healing will be needed at those times. If I feel like that isn't doing what I like for boosting Healing, I'll go back to including them in Lifebloom and Rejuvenation too so they get used all the time...
If you macro the LCPB to lifebloom and cast 5 spells during its 15 second duration, it's better than the Rejuvenating Gem (+70 healing and 9.2 mp5 vs the Gem's +66 healing and 9 mp5). It should be better than this in actual use since 5 spells in 15 seconds is probably a lowball estimate.
If you macro the LCPB to lifebloom and cast 5 spells during its 15 second duration, it's better than the Rejuvenating Gem (+70 healing and 9.2 mp5 vs the Gem's +66 healing and 9 mp5). It should be better than this in actual use since 5 spells in 15 seconds is probably a lowball estimate.
I'm aware, I just hate feeling obligated to get those 5 heals in, plus the WWS of when I did try it saw me getting nearly the exact benefit of rejuv gem mana-wise.
If you macro the LCPB to lifebloom and cast 5 spells during its 15 second duration, it's better than the Rejuvenating Gem (+70 healing and 9.2 mp5 vs the Gem's +66 healing and 9 mp5). It should be better than this in actual use since 5 spells in 15 seconds is probably a lowball estimate.
Tome should in theory be better than either though should it not? 18mp5 and 396 for say 25s out of every 2 mins for an average of ~82.5 healing.