Originally Posted by Lord BEEF
I've seen some math that shows for spirit to give as much mana as mp5 you need to be outside of the five second rule just 20% of the time. Being outside of it 20% of the time isn't terribly difficult to do, especially in fights with phase changes, and in situations where you're just rolling a single lifebloom.
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Care to share links and such?
The best I've found comes out around 2.5-3~ Spi = 1 MP5, given using Innervate (which seems to account for the major part in spirits personal worth to a Druid) in 2.3.
As to Anaram, can you post examples of items that are more heavily spirit orientated in comparison to an MP5 version where you would pick the spirit one above it?
Perhaps
[Garments of Temperance] vs
[Don Rodrigo's Poncho] where you get 52 spirit vs 20 MP5.
Its very rare to find examples of exactly that, because quite often its a choice of heavy spirit vs spirit and MP5, where 10-15 extra spirit vs 5-8 MP5 have obvious results.
Given the other items like
[Nordrassil Chestguard] which open up the options:
52 spirit vs 20 MP5 vs (21 healing, 31 spirit, 6 MP5 - 3x 9/2)
In which case I would rather have the mix and the extra healing.