Originally Posted by zork
As we wrote in the "+ weapon skill"-thread, the formula for our miss-chance for 2handers / ranged seems to be:
5 + (mob_level - player_level) + ((mob_base_defense - player_weapon_skill) * 0.04) = 8.6 for 73
What I do not quite understand: The miss chance for dw should be:
19 + 5 + ((mob_base_defense - player_weapon_skill) * 0.1) = 25.5 for 73
They seem to be very different.
Has anyone done tests on the one-hand + shield miss-chance yet? It could be:
5 + ((mob_base_defense - player_weapon_skill) * 0.1) = 6.5 for 73
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It seems logical to me, that the dual wield miss chance and the 2hander miss chance should follow a similar formula, save for a constant difference (i.e., the dual wield penalty). As such the overall model for missing should be something like:
Total_Miss_Chance = Base_Miss_Chance + Dualwield_Penalty + Level_Difference_Factor + Defense_WeaponSkill_Factor
Base_Miss_Chance and the Dualwield_Penalty are pretty universally accepted at 5% and 19% respectively. Almost all posts eventually arrive at this conclusion from what I have seen.
Thus we need to determine the Level_Difference_Factor and the Defense_WeaponSkill_Factor . The key here, is that it would make logical sense that these factors are the same regardless of dual-wielding or wielding a 2hander.
Now I am wondering if these factors work for mobs as well. Would a level 67 mob vs a level 70 player likely have the same miss chance as a 70 player vs a 73 mob? If so testing this would be much easier since you could find a lower level mob and just heal through its damage. Before I actually go and do this I'd just like to know if anyone has seen/done this so that I am not simply wasting my time.