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Old 06/03/07, 11:29 AM   #1
ReverendSin
Banned
 
Undead Warlock
 
Smolderthorn
[Warlock] Gemming for PVE?

I was wondering what the best possible gemming order is. I'm currently 43/7/11 with 1010 shadow damage 4/5 suppression and 60 something hit rating. Terrible I know, but I recently switched from full time PVP to full time PVE with a lot of PVP (two sets of gear ftw) and I figure if I'm going to do it I might as well do it right. I'm going to pick up the spellstrike set soon to replace my battlecast, then my next few gear upgrades from SSC/Mag will have me sitting at 170 spell hit from gear, no gems which is roughly 13.49 hit %.

Now, should I drop the 4 points I have in suppression and put them elsewhere to get:

http://www.wowhead.com/?talent=AVMriRfkqtbobxZxx0z

And then just pick up the 3% hit from gems to hit the 16% cap? (Would be 8 veiled Noble Topaz) That would take most of the slots from my Spellstrike, Robe of Hateful Echoes, 1 from belt, gloves, and shoulders. (Can put +12 dmg in the second slot of each).

Or should I just suck it up and put some points into suppression and then put +9dmg gems in more slots?

My gear goals, provided we have decent drops off Hydross and Lurker in the coming weeks:

Spellstrike Hood - 2 Veiled Noble 1 +12
Ritssyns Lost Pendant
Voidheart Mantle - 1 Veiled Noble 1 +12
Shadow-Cloak of Dalaran
Robe of Hateful Echoes - 2 Veiled Noble 1 +12
Bracers of Havok- +12
Handwraps of Flowing Thought - 1 Veiled Noble 1 +12
Cord of Screaming Terrors - 1+9 1 +12
Spellstrike Pants - 2 Veiled Noble 1 +12
Boots of Shifting Nightmare
Ashyen's Gift
Band of Crimson Fury
Darkmoon Card:Crusade
Icon of the Silver Crescent
Nathrezim Mindblade
Orb of the Soul Eater
Tirisfal Wand of Ascendency

16 possible gem slots, 8 Veiled Noble Topaz and the rest either +12 dmg or +9dmg.

This setup would leave me with

Damage:
Gear: 883
Enchants: 182 damage
Sockets: 133 damage
Total: 1198

And 16% hit rating. Toss in Fel Armor and I'd be at 1298 +damage. Would it be better to move something around and pick up 1 point in Suppression in order to remove most of the Veiled Noble and put more +9dmg gems in or just leave it as is?
 
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Old 06/03/07, 11:44 AM   #2
Tehehe
Von Kaiser
 
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Gnome Warlock
 
Black Dragonflight
There's almost no reason not to get 5/5 Supression if it does not put you over the hit cap. The talent points could not be spent anywhere else for a better DPS boost.

Do not use +hit gems when you can get it from talents. Stick to Runed Living Rubies for your gems.
 
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Old 06/03/07, 12:19 PM   #3
Psonica
Von Kaiser
 
Draenei Shaman
 
Shadowsong (EU)
But Supression does not affect spells like Shadow Bolt at all (since it's not Affliction) and if you look at some stats you'll probably find out that a decent amount of your damage most likely comes from just Shadow Bolt (your milage may vary - if you replace Shadow Bolt with Drain Life this is not true - different schools of thought).

On the other hand if you wanna be damageoriented neither CoEx and Imp. Howl will add any dps at all.
 
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Old 06/03/07, 1:22 PM   #4
Floria
Piston Honda
 
Blood Elf Paladin
 
Kil'Jaeden
Almost as important, Suppression does not affect Soul Shatter. Having that resisted sucks.
 
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Old 06/03/07, 1:29 PM   #5
Antoine
Piston Honda
 
Night Elf Druid
 
Black Dragonflight
In addition, Suppression does not affect Banish. It should be used to supplement your hit rating from gear, but your aim should be 16% from gear (including gems).
 
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Old 06/03/07, 3:37 PM   #6
kysta
Hater of the Wrathgate Questline
 
Blood Elf Paladin
 
Mal'Ganis
With the potential to be grouped with an elemental shaman or a caster draenei I am going to stop gearing for +hit at 15%.
 
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Old 06/03/07, 4:39 PM   #7
Benafflock
Von Kaiser
 
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Undead Warlock
 
Eredar
Pardon my ignorance, but where are you getting all the +12 damage gems from?
 
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Old 06/03/07, 4:44 PM   #8
 Kyth
Professional Windmill Tilter
 
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Troll Mage
 
Turalyon
This may be more anal than most want, but here's how I currently gem/gear:


My goal is always to be able to hit +16% -- if I need to. Normally I run around 14-15% on raids just because that's what's most "comfortable" in terms of what pieces I choose to use. However, I can (and do) drop to 12-13% when I'm grouped with an elemental shaman.

I do this by having multiple pieces for each slot. You don't have to spend a ton of dkp to do this if you're just in kara/gruul/mag/SSC, because there's plenty of non-raid pieces that can fill in the gaps. e.g., I have prince's back for when I need +hit, and I keep "of shadow wrath" (or, now, since I'm destruction, the badge cloak) for when I don't need the +hit.

+hit gems are a bit harder to deal with. What I decided to do was gem with enough gems so I hit 14-15% with my "comfortable" gear. However, when I get more items with +hit (e.g. that belt that drops from trash in SSC) I will re-gem with +9.

Also if I get Mag's eye, I'll be playing even more games with +hit which will involve regemming (but still the ability to be at +15-16% when it matters.)


This is a bit more expensive in terms of gems/enchants, but there's so little to do with your char after a certain point in WoW anyways that you might as well.




To the person who said banish: are there level 73's that we banish? We're only starting SSC, I definitely don't know everything about the game. But I was pretty sure mag's were only 72 (certainly our lock apps have never reported a resisted banish, and they're not at hit cap.)

Although it's not like +16% hit needs any more argument other than the one word of "soulshatter".


And I agree with everyone who posted saying suppression is useless other than a point sink if you want to top off +hit for dots to make it easier to dot because you don't have to recast. It only affects your dots, and even as deep affliction you're seeing 30% of your damage from other sources, not to mention soulshatter. While I'd love to not waste on gear what I can get in talents, we can't get useful +hit from talents.
 
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Old 06/03/07, 6:37 PM   #9
Eph
Grand Master Scribe
 
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Night Elf Druid
 
Kil'Jaeden
Originally Posted by Kyth View Post
This may be more anal than most want, but here's how I currently gem/gear
This is pretty much how I gear/want to gear as well, I have multiple gear sets for trash/bosses/+draenei set up in item rack, and regem as I need to when I get a gear upgrade. It can be a bit tricky to balance, but I don't mind.
 
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Old 06/03/07, 7:48 PM   #10
ReverendSin
Banned
 
Undead Warlock
 
Smolderthorn
Originally Posted by Benafflock View Post
Pardon my ignorance, but where are you getting all the +12 damage gems from?
PVP, I'm almost always in AV-AB-WSG-EotS on one toon or another, been my warlock the last few weeks as I need to pick up the trinkets still and I picked up some +12 damage gems for other gear slots.

Originally Posted by kysta View Post
With the potential to be grouped with an elemental shaman or a caster draenei I am going to stop gearing for +hit at 15%.
Unfortunately we only raid with one shaman and he's a smelly tauren. And even then he's in the melee DPS group.

Originally Posted by Psonica View Post
But Supression does not affect spells like Shadow Bolt at all (since it's not Affliction) and if you look at some stats you'll probably find out that a decent amount of your damage most likely comes from just Shadow Bolt (your milage may vary - if you replace Shadow Bolt with Drain Life this is not true - different schools of thought).

On the other hand if you wanna be damageoriented neither CoEx and Imp. Howl will add any dps at all.
I still PVP a lot so those talents are irreplaceable to me :-) I thought about gimping myself for PVE only but not on a PVP server and not with this toon. I think if I do something that drastic it will be with my healadin.

Originally Posted by Tehehe View Post
There's almost no reason not to get 5/5 Supression if it does not put you over the hit cap. The talent points could not be spent anywhere else for a better DPS boost.

Do not use +hit gems when you can get it from talents. Stick to Runed Living Rubies for your gems.
Imp Lifetap and the threat reduction talent come to mind at the moment, though I suppose I could drop a point somewhere and keep one point in Supression to reduce if not remove the topaz entirely (As you'd have 13something percent just from that gear anyway). Edit: I'm going to remove CoEx as I've lived without it before and only use it in AV to solo the elite Lt's and they're fearable anyway, that removes the need for the +hit gems as the rest comes from gear (I could do 1 +hit gem I suppose to make it almost exactly 16% but meh, 15.9% is just as good)

Last edited by ReverendSin : 06/03/07 at 8:17 PM.
 
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Old 06/04/07, 1:24 AM   #11
Antoine
Piston Honda
 
Night Elf Druid
 
Black Dragonflight
Aren't +12 gems unique-equipped?
 
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Old 06/04/07, 3:09 AM   #12
cocidius
Von Kaiser
 
Orc Warlock
 
Bloodscalp
yes they are
 
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Old 06/04/07, 4:20 AM   #13
ReverendSin
Banned
 
Undead Warlock
 
Smolderthorn
Originally Posted by Antoine View Post
Aren't +12 gems unique-equipped?
Yep, which means you can only put one +12 gem in each peice of gear.
 
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Old 06/04/07, 4:43 AM   #14
cocidius
Von Kaiser
 
Orc Warlock
 
Bloodscalp
Originally Posted by ReverendSin View Post
Yep, which means you can only put one +12 gem in each peice of gear.
are you sure? i thought unique meant only one on any piece of gear. if thats the case i need to start pvping.
 
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Old 06/04/07, 5:15 AM   #15
Darkmantle
King Hippo
 
Gnome Warlock
 
Spinebreaker
The pvp 12 dmg gems do not say unique equiped they say unique, I don't have one to test on though.
Also before posting its always good to double check you know everything. My experience is that usually I don't.
http://www.wowhead.com/?items=3.0

The gems to cut into 12 dmg gems drop in black temple and possibly hyjal. They are not unique.
 
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Old 06/04/07, 6:39 AM   #16
ReverendSin
Banned
 
Undead Warlock
 
Smolderthorn
Originally Posted by Darkmantle View Post
The pvp 12 dmg gems do not say unique equiped they say unique, I don't have one to test on though.
Also before posting its always good to double check you know everything. My experience is that usually I don't.
http://www.wowhead.com/?items=3.0

The gems to cut into 12 dmg gems drop in black temple and possibly hyjal. They are not unique.
Ahh damn, I thought for sure it was just one per item not one period. I haven't picked up another one yet (waiting for the 12th to see if I need anything) to test it out.
 
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Old 06/04/07, 9:50 AM   #17
ReverendSin
Banned
 
Undead Warlock
 
Smolderthorn
Originally Posted by Darkmantle View Post
The pvp 12 dmg gems do not say unique equiped they say unique, I don't have one to test on though.
Also before posting its always good to double check you know everything. My experience is that usually I don't.
http://www.wowhead.com/?items=3.0

The gems to cut into 12 dmg gems drop in black temple and possibly hyjal. They are not unique.
http://www.worldofwarcraft.com/pvp/rewards-general.html Good thing I checked huh?
 
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Old 06/05/07, 11:59 AM   #18
briareos
Glass Joe
 
Undead Warlock
 
Illidan
up. Did someone have a idea about the meta gems :

http://www.wowhead.com/?item=28557 (12sp)
http://www.wowhead.com/?spell=32872 (5% half cast time)

i wonder if the mystical diamond could be better (UA bolt specced)

(excuse my poor english :>)
 
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