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09/20/07, 6:12 AM
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#101 (permalink)
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Von Kaiser
Orc Hunter
Destromath (EU)
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I did a quick test on the PTR with my hunter, using Arcane Shot with and without talent points in Mortal Shots (+30% Crit Dmg), and unequiping my helm for the tests without the meta gem:
Without Mortal Shots / without Relentless Earthstorm Diamond
Hit: 561,5 (sometimes 561, sometimes 562)
Crit: 1123 -> CritDmg Modifier = 2
Without Mortal Shots / with Relentless Earthstorm Diamond
Hit: 587,5
Crit: 1193 -> CritDmgModifier = ~2,0306
With Mortal Shots / without Relentless Earthstorm Diamond
Hit: 561,5
Crit: 1291 -> CritDmgModifier = ~2,2992
With Mortal Shots / with Relentless Earthstorm Diamond
Hit: 587,5
Crit: 1369 -> CritDmgModifier = ~2,3302
It seems the gem now only increases the critical strike damage modifier by 0,03, regardless of talents like Mortal Shots, Lethality etc... and it still works with Arcane Shot, so it's possible they just removed the effect on "real" spells.
Edit: With points in Monster Slaying (+3% damage, +3% critical strike damage) I got the following results:
With Mortal Shots / with Monster Slaying / without Relentless Earthstorm Diamond
Hit: 578
Crit: 1370 -> CritDmgModifier = ~2,3702
With Mortal Shots / with Monster Slaying / with Relentless Earthstorm Diamond
Hit: 605
Crit: 1452 -> CritDmgModifier = ~2,4
That indicates the slaying talents are still multiplicative (2,3 * 1,03 = 2,369, close enough to 2,3702), while the RES is additive.
Last edited by Nakari : 09/20/07 at 6:38 AM.
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09/20/07, 6:20 AM
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#102 (permalink)
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Piston Honda
Human Warlock
Kirin Tor (EU)
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Originally Posted by Nakari
It seems the gem now only increases the critical strike damage modifier by 0,03, regardless of talents like Mortal Shots, Lethality etc... and it still works with Arcane Shot, so it's possible they just removed the effect on "real" spells.
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ouch, even if it's "rollbacked" to work with real spells, this would be a big slap in the face... anyways, thank you for those numbers 
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09/22/07, 12:04 PM
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#103 (permalink)
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Glass Joe
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It is bugged for melee also.
Did small testing with a 1-3 dmg range dagger, that after all was said and done was hitting the Razellikh servants for 142-144, no +AP proc was used.
White dmg max crit= 288
200% crit.
SS max crit= 295
204.89% crit.
Easy test that shows that they tampered a little bit too much with the meta gem.
Edit to add a link:
WoW Forums -> [BUG] Relentless Earthstorm Diamond MELEE
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09/22/07, 1:28 PM
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#104 (permalink)
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Glass Joe
Night Elf Warrior
Destromath
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Just got my T4 helm and can now benefit from T4 2 x set bonus. The Armory
I'm thinking of putting the relentless earthstorm diamond in, but only have 1 x blue gem so far.
Wondering if I should go a Glowing Shadow Draenite in my head so I can use the relentless eathstorm diamond? or stick in a potent noble topaz, with some other meta in there? Any suggestions?
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09/22/07, 2:33 PM
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#105 (permalink)
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Glass Joe
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I would suggest you to wait.
If you check my link currently the meta isn´t working with any spell dmg, or even with any kind of white dmg for melee, so only melee specials are getting the bonus and even then it isn´t the correct ammount.
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09/23/07, 3:17 AM
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#106 (permalink)
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Glass Joe
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Ok, thanks to a Paladin´s post it is now obvious what they did, they changed all of the meleers talents//abilities//items that increased crit damage and replaced their base code with Impale´s base code, just changing the % of increment.
Now that is a very lazy and sloppy copy pasta without even stopping a second to think of how big a nerf that was to all those talents//abilities//items.
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09/24/07, 3:12 AM
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#107 (permalink)
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Von Kaiser
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I really hope this is a bug, the 12 damage meta gem is simply sub-par, and its the only feasible meta-gem for casters till you reach very high gear levels.
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09/24/07, 3:17 AM
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#108 (permalink)
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Don Flamenco
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MSD was never that far behind as far as I know.
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What!?
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09/24/07, 3:38 AM
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#109 (permalink)
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Piston Honda
Human Warlock
Kirin Tor (EU)
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Originally Posted by Vhad
MSD was never that far behind as far as I know.
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no, but its requirements are atrocious if you want to be hit-capped at T4/T5 gear level :-/
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09/24/07, 7:00 AM
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#111 (permalink)
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Von Kaiser
Night Elf Hunter
Stormrage
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Originally Posted by Vhad
MSD was never that far behind as far as I know.
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Unfortunately as a Mage, it's pretty difficult to meet the requirements of the MSD without sacrificing more damage than the gem is worth.
I'd personally rather have my normal sockets (mostly +12 dmg) plus the 14 dmg meta from the BEM event vendor.
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09/24/07, 7:36 AM
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#112 (permalink)
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Von Kaiser
Undead Mage
Mazrigos (EU)
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Originally Posted by MetallicaRulez0
I'd personally rather have my normal sockets (mostly +12 dmg) plus the 14 dmg meta from the BEM event vendor.
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This sucks though as a caster, you are basically better off getting a head with 3 sockets over one with a meta and 1 normal socket. Its just a shame there isn't any cloth caster heads at T6 level without a meta.
14 dmg meta or 12 damage socket.....wooooo :|
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09/24/07, 7:37 AM
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#113 (permalink)
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Piston Honda
Blood Elf Paladin
Tichondrius (EU)
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MSD also doesn't increase DPM at all, so if MSD and RED increased your spamcast DPS by 2% each, you'd have a 2% higher mana consumption with MED.
Last edited by Hidden : 09/25/07 at 7:27 PM.
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09/24/07, 7:43 AM
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#114 (permalink)
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Von Kaiser
Undead Mage
Mazrigos (EU)
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Originally Posted by Hidden
MED also doesn't increase DPM at all, so if MED and RED increased your spamcast DPS by 2% each, you'd have a 2% higher mana consumption with MED.
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MED = Mystical Skyfire Diamond?
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09/25/07, 2:33 PM
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#115 (permalink)
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Von Kaiser
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Just finished testing on Dr. Boom with a Fine Light Crossbow. I tested three shots: auto, steady, and arcane, so as to catch the three cases (white physical damage, yellow physical damage, non-physical damage).
This is with Mortal Shots but without Slaying.
2.1.3:
With RED:
Auto: 321 / 763 - 237.7%
Steady: 362 / 862 - 237.8%
Arcane: 572 / 1360 - 238.1%
Without RED:
Auto: 320 / 735 - 229.7%
Steady: 361 / 830 - 229.9%
Arcane: 571 / 1312 - 229.8%
2.2:
With RED:
Auto: 321 / 761 - 237.1%
Steady: 362 / 859 - 237.3%
Arcane: 572 / 1333 - 233.0%
Without RED:
Auto: 320 / 735 - 229.7%
Steady: 361 / 830 - 229.9%
Arcane: 571 / 1312 - 229.8%
So it seems like they changed the math in two ways. A minor nerf to the math for physical abilities, but a total change to the math for magical damage. Definitely seems additive for arcane shot now.
I'm interested to see real tests for melee now.. if they really did nerf it for melee white damage, auto shot can't be far behind.
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09/25/07, 3:01 PM
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#116 (permalink)
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Von Kaiser
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Has anyone done any testing to see if the RED not working on spells went live?
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09/25/07, 3:04 PM
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#117 (permalink)
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Piston Honda
Night Elf Rogue
Silver Hand
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Originally Posted by Nas
Has anyone done any testing to see if the RED not working on spells went live?
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The changes to make it 3% and only to specials appear to have gone live.
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09/25/07, 3:37 PM
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#118 (permalink)
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Glass Joe
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Its nerfed/bugged
I did a small test, used my tier 4 helm with 14 crit and 1% reflect meta + adepts elixir so I have same spell damage as in my tier 6 helm that has 12 agility and 3% increased critical in it.
when I was wearing tier 4 helm(+adepts elixir) my crits were between
3714 - 3879
when I had tier 6 helm on(no adepts)my crits were between:
3715 - 3840
I unclicked any procs from my trinket so the data is more accurate.
here is a SS with combat log and stuff:

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09/25/07, 3:46 PM
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#119 (permalink)
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Reading is Fundamental
Tauren Shaman
Tichondrius
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Did you have your T6 4 piece bonus when you did this test?
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09/25/07, 3:51 PM
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#120 (permalink)
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Glass Joe
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Originally Posted by fangar
Did you have your T6 4 piece bonus when you did this test?
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Im 5/5 tier 6 so I had it on for both tests.
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09/25/07, 4:17 PM
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#121 (permalink)
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Von Kaiser
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Niley, can you test with something that does constant damage like Flame Shock? Makes it a lot more obvious.
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09/25/07, 4:27 PM
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#122 (permalink)
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F12
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Repeated Tsook's test for rogues with and without the RED in 2.2 live. Weapon used was a single Sharp Dagger (1-2 damage range), attacks used were auto attack and Sinister Strike. No Mongoose or AP procs or anything of the sort were used. Applicable talents: 5/5 Lethality, 3/3 Aggression, 1/1 Surprise Attacks.
No RED:
Auto Attack: 132 / 264 - 200.0%
Sinister Strike: 251 / 588 - 234.3%
RED:
Auto Attack: 136 / 272 - 200.0%
Sinister Strike: 255 / 617 - 242.0%
I don't have any clue why SS is getting a base ~234% multiplier, but the 242% multiplier on SS after RED does correlate with that 234% base if RED is multiplicative. (In other words, 242.0% / 1.03 ~= 234.9%.)
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09/25/07, 4:42 PM
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#123 (permalink)
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Glass Joe
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White dmg:
135=>270 (min white hit was 132) => doesn´t work
Windfury(aka melee yellow)
176=> 361 205.3%, still not the correct ammount but works kinda.
Will change and check with flameshock, a constant ammount.
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09/25/07, 4:48 PM
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#124 (permalink)
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Glass Joe
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533=> 799 flameshock, constant dmg => 1.5 => doesn´t work.
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09/25/07, 5:17 PM
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#125 (permalink)
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Von Kaiser
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Originally Posted by Vulajin
I don't have any clue why SS is getting a base ~234% multiplier, but the 242% multiplier on SS after RED does correlate with that 234% base if RED is multiplicative. (In other words, 242.0% / 1.03 ~= 234.9%.)
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The math that was used pre-2.2 was really funky. Sven had the closest model I saw for how it worked in this post: [Shaman] Relentless Earthstorm for Ele?
It seems like, logically, it should either be an additive 3% more (so if your crits normally do 230%, they now do 233%), or it should be a multiplier over your whole crit damage, e.g. 230% * 103% = 236.9%.
It was neither of those before, but now maybe it is the latter for sinister strike?
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