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06/04/07, 3:50 AM
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#1
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Glass Joe
Dwarf Hunter
Azshara (EU)
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Relentless Earthstorm Diamond - melee only?
A member of my guild found this link:
http://www.wowhead.com/?spell=39957
The tooltip of the gem just says "3%" which could even work for mages. Does someone has any confirmation if the 3% really only work for melee-dps. If that'd be the case the value of gem would greatly decrease for hunters.
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06/04/07, 3:53 AM
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#2
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Mr. Sandman
Night Elf Rogue
Proudmoore
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As far as I know, it has been tested and found to work on all melee classes, plus most hunter shots (although not Arcane Shot). I'm not aware of any testing by mages/caster dps, but I'd be frankly shocked if it affected them.
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06/04/07, 3:54 AM
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#3
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Piston Honda
Night Elf Hunter
Mal'Ganis
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There was a blue post awhile back on this, stating that it's not working for arcane shot currently(but everything else) and that it's being looked into.
http://forums.worldofwarcraft.com/th...06671433&sid=1
So I guess it's not confirmation that it'd work for mages, but at least it shows that it's not only melee dps.
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06/04/07, 3:56 AM
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#4
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Bald Bull
Night Elf Rogue
Wrathbringer (EU)
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Apply Aura: Mod Crit Damage Bonus (Melee) (769)
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Seems quite clear to me.
// Edit
Oh.
// Edit2
From the blue poster:
The increased critical damage bonus granted by the Relentless Earthstorm Diamond does, indeed, affect ranged attacks -- e.g. Aimed Shot, Steady Shot, Multi-Shot -- but currently there is an issue by which it is not increasing the critical damage of Arcane Shot. This is currently under investigation, however, and should be resolved in an upcoming patch if present internal testing bears out. My apologies for the confusion.
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So this seems like it is consistent with the description on thottbot " Apply Aura: Mod Crit Damage Bonus (Physical)" that it increases all physical damage, but does not yet affect magical damage (Arcane Shot is arcane damage with melee mechanics right?).
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06/04/07, 5:54 AM
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#5
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Don Lactose
Tauren Hunter
Talnivarr (EU)
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Originally Posted by sp00n
So this seems like it is consistent with the description on thottbot " Apply Aura: Mod Crit Damage Bonus (Physical)" that it increases all physical damage, but does not yet affect magical damage (Arcane Shot is arcane damage with melee mechanics right?).
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Arcane Shot is a normal physical (ranged) attack in terms of mechanics, dealing Arcane damage.
Possible outcomes of Arcane Shot:
Hit
Crit
(Partial) block - both hits and crits
(Partial) resist - both hits and crits, I believe.
Immune
Miss
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Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
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06/04/07, 7:13 AM
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#6
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Bald Bull
Night Elf Rogue
Wrathbringer (EU)
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So, due to dealing arcane damage, the current implementation of the Aura does not affect the critical strike bonus.
That's basically what the blue poster says then.
Therefore it does only affect attacks that deal physical damage, regardless of the underlying mechanic of the attack.
Means: a mage beating with his stave would gain the 3%. His frostbolt doesn't. 
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06/06/07, 7:51 PM
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#7
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Von Kaiser
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/bump
Patch 2.1.2 released on PTR.
"Relentless Earthstorm Diamond: The bonus damage to critical strikes from this metagem now applies to all types of damage, not just physical."
Does that mean i can apply this to my mages gear? Any possible theroycrafting compared to other gems?  Since i'm a lazy peon, i'll let the experts do the work.
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06/06/07, 8:50 PM
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#8
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Don Flamenco
Orc Shaman
Azjol-Nerub (EU)
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Originally Posted by El_Savor
/bump
Patch 2.1.2 released on PTR.
"Relentless Earthstorm Diamond: The bonus damage to critical strikes from this metagem now applies to all types of damage, not just physical."
Does that mean i can apply this to my mages gear? Any possible theroycrafting compared to other gems?  Since i'm a lazy peon, i'll let the experts do the work.
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Though possible, it seems more likely that this is just Blizzards way of saying that it now works for arcane shot as well. They've always had a tendency of vague patchnotes meaning simple things :P
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06/07/07, 2:48 AM
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#9
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Von Kaiser
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I was thinking that too. But i mean... "all types of damage". Come on, ist just ALL types of damage nor? 
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06/07/07, 4:34 AM
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#10
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Bald Bull
Gnome Mage
Argent Dawn (EU)
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How does the crit bonus work?
Does it increse the critical strike damage by 3% (i.e. from 200% to 206%), or just the critical strike bonus damage (i.e. 100%+100% to 100%+(103%))?
Name suggests the former, the datamined spell desciption suggests the latter.
Would appreciate a reply from someone who has the gem.
If someone tested it on spells on the PTR, even better!
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06/07/07, 11:54 AM
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#11
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Piston Honda
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Originally Posted by Roywyn
How does the crit bonus work?
Does it increse the critical strike damage by 3% (i.e. from 200% to 206%), or just the critical strike bonus damage (i.e. 100%+100% to 100%+(103%))?
Name suggests the former, the datamined spell desciption suggests the latter.
Would appreciate a reply from someone who has the gem.
If someone tested it on spells on the PTR, even better!
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The crit damage increasing talents work like the latter, so I would assume the diamond does as well.
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06/07/07, 7:35 PM
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#12
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title
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Originally Posted by Stopokingme
Though possible, it seems more likely that this is just Blizzards way of saying that it now works for arcane shot as well. They've always had a tendency of vague patchnotes meaning simple things :P
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And hopefully WF/SS, if it already didn't 
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06/07/07, 11:47 PM
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#13
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HOWAAAARDDOOOO MASOOON!
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Humanoid Slaying has already been determined to work for crits like this:
Base Damage + [Base Damage * (Crit Modifier * Slaying Modifier)] * Slaying Modifier
Thus with Mortal Shots and Humanoid Slaying, it would look like this:
Base Damage + [Base Damage * (1.30 * 1.03)] * 1.03
Just did some testing with a Fine Light Crossbow (Damage = 29-29) and Relentless Earthstorm.
Firing at the Void Conduit at Ultris (rough numbers):
301-302 Damage base
717-718 Damage on Crit
301.5 + (301.5 * 1.339) * 1.03 = 717.3
Tricky part now:
On Dr. Boom:
321-322 Damage base
791 Damage on Crit
Without the Relentless Earthstorm you'd get:
321.5 + (321.5 * 1.339) * 1.03 = 764.9, which is not 791.
However, what really happens in game (numbers fully represented):
321.5 + [(321.5 * 1.30 * (1.03 + 1.03)] * [1.03 + 1.03]
[top] 791.1
Mind you, that damage without Slaying would be:
321.5 + (321.5 * 1.30)
730.5
Taking out the +3% damage bonus you'd get:
321.5 / 1.03 = 312.1
312.1 + (312.1 * 1.30) = 717.83
This would mean that combined together, Humanoid Slaying and Relentless Earthstorm Diamond increase overall crit damage by 10%, compared to not having points in either talent (mind you, this factors in the 3% more base damage as well).
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06/08/07, 12:19 AM
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#14
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Von Kaiser
Troll Hunter
Earthen Ring (EU)
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So, Troll Vs. Beast is the ultimate combo?
It's a real shame 'Slaying' is not just one talent for all mob types.
Or the current ones at least included Demons and Undead.
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06/08/07, 12:54 AM
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#15
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Piston Honda
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Are you missing a set of parrenthesis on that Eej?
Is it
Base Damage + [Base Damage * (Crit Modifier * Slaying Modifier)] * Slaying Modifier
or
(Base Damage + [Base Damage * (Crit Modifier * Slaying Modifier)]) * Slaying Modifier
?
Cause if it is the first then it would seem the slaying talents do not match their tooltip at all (aka, the "all damage cause to x by 3%" isn't really all damage, but instead just multiplying crit damage by 1.0609).
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06/08/07, 12:55 AM
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#16
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HOWAAAARDDOOOO MASOOON!
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The first one, just run through the numbers by yourself.
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06/08/07, 12:59 AM
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#17
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Piston Honda
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Hmm...I wonder if that is intended, cause it certainly doesn't fall in line with the tooltip.
Cause that equation can be rewritten without any parenthesis as
Base Damage + Base Damage * Crit Modifier * Slaying Modifier * Slaying Modifier
which means non crits get nothing from the slaying talents 
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06/08/07, 1:48 AM
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#18
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Von Kaiser
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From my limited testing Relentless Earthstorm Diamond affects the total crit, not the bonus crit like mortal shots. So a 100 hit would be a 236.9 crit with mortal shots and the metagem.
Last edited by Xeno : 06/08/07 at 2:00 AM.
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06/08/07, 1:52 AM
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#19
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HOWAAAARDDOOOO MASOOON!
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Originally Posted by Groggan
Hmm...I wonder if that is intended, cause it certainly doesn't fall in line with the tooltip.
Cause that equation can be rewritten without any parenthesis as
Base Damage + Base Damage * Crit Modifier * Slaying Modifier * Slaying Modifier
which means non crits get nothing from the slaying talents 
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Full equation is:
Base Damage * 1.03 = Slaying Base Damage
Slaying Base Damage + (Slaying Base Damage * 1.30 * 1.03) * 1.03
So you're actually getting three 1.03s in there.
Originally Posted by Xeno
From my limited testing Relentless Earthstorm Diamond affects the total crit, not the bonus crit like mortal shots. So a 100 hit would be a 236.9 crit with mortal shots and the metagem. (Is that what you're saying Eej?)
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No, it works exactly like Humanoid Slaying. It multiplies the crit bonus twice (so 100 hit would be 237.9).
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06/08/07, 2:34 AM
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#20
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Von Kaiser
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Ah pretty unintuitive, but makes sense thanks.
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06/08/07, 2:07 PM
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#21
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Piston Honda
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Originally Posted by Eej
Full equation is:
Base Damage * 1.03 = Slaying Base Damage
Slaying Base Damage + (Slaying Base Damage * 1.30 * 1.03) * 1.03
So you're actually getting three 1.03s in there.
No, it works exactly like Humanoid Slaying. It multiplies the crit bonus twice (so 100 hit would be 237.9).
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Ahh! Now I get it, nice. Let's not report that one :P
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06/08/07, 4:12 PM
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#22
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What would you have me do?
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Live version:
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Apply Aura: Mod Crit Damage Bonus (Physical)
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Test version:
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Apply Aura: Mod Crit Damage Bonus (Physical, Holy, Fire, Nature, Frost, Shadow, Arcane)
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That would imply that it is everything now.
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Originally Posted by Arawethion
When Alane asks me "Hey Hamlet, is it cold outside today?", I don't say "Well, I don't know. It's snowing and I can see my breath, but I'd be intellectually dishonest to simply tell you outright that I have an incontrovertible conclusion on the matter." As a matter of fact, I say, "yes. You should wear a coat."
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06/09/07, 12:25 PM
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#23
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Don Lactose
Tauren Hunter
Talnivarr (EU)
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Regarding the Slaying bonus and how it affects other crit damage boni, I seem to remember my tests (Arcane Shot testing, so no armor mitigation to take into consideration) showing it as slightly different than what Eej is writing.
From my notes:
In terms of damage dealt, CritDamage = 2*HitDamage
With 5/5 Mortal Shots: CritDamage = 2.3*HitDamage
With 3/3 Slaying: CritDamage = 1.03*HitDamage
However, with 5/5 Mortal Shots and 3/3 Slaying:
CritDamage = 1.03*(2+0.30*1.03)*HitDamage
CritDamage = 1.03*2.309*HitDamage
So, normal hit for 100 + Slaying + Mortal Shots crit:
CritDamage = SlayingMod*CritMod*(HitDamage*SlayingMod)
CritDamage = 1.03*(2+0.30*1.03)*(100*1.03)
CritDamage = 1.03*2.309*100*1.03
CritDamage = 244.96
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Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
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06/09/07, 4:51 PM
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#24
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Piston Honda
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So How does this look for finding the average auto shot damage with slaying?
((Crit %) * (2 + (Crit Multiplier) * (1 + Slaying Mod)) * (1 + Slaying Mod) + (Hit % - Crit %)) *
(Average Weapon Damage + Scope + Ammo Damage + ((RAP / 14) * Weapon Speed)) *
(1 + Damage Modifier) * (1 + Slaying Mod)
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06/10/07, 5:15 AM
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#25
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Such a Cassandra
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If for the sake of argument it applies to casters... hmm.
Assume I have a 40% or so crit rate raid-buffed (this is entirely fair for an elemental shaman, and in fact it works out slightly better when you throw in a few elemental mastery shots).
That 40% = 57.14% of my damage. If that gets increased by 3%, my overall damage goes up by 1.71%.
The best alternative to that in the metagem slot is +14 spell damage.
Say that the same ele shaman has +1000 damage to his lightning bolts, raid buffed. This is probably also a little conservative, but it's the right ballpark.
Rank 12 lightning bolt averages 603 damage. 1460 after the +1000 damage gear.
Add an extra 14 spell damage, and you're doing an average of 1472 instead, an increase of 0.8%
(Yes, I'm ignoring crit rate and the +5% damage talent, since those apply to both and don't change the percentage difference).
And the relentless earthstorm diamond will only increase its lead with better gear.
Conclusion: IF it works for caster damage, relentless earthstorm diamond should be the best metagem for raiding elemental shaman DPS (mystical skyfire diamond isn't very good for us due to lightning bolt being a 2 second cast, reducing it to 1 just lets you have fun waiting out the global cooldown)
My maths wrong, or right?
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