The tooltip of the gem just says "3%" which could even work for mages. Does someone has any confirmation if the 3% really only work for melee-dps. If that'd be the case the value of gem would greatly decrease for hunters.
As far as I know, it has been tested and found to work on all melee classes, plus most hunter shots (although not Arcane Shot). I'm not aware of any testing by mages/caster dps, but I'd be frankly shocked if it affected them.
There was a blue post awhile back on this, stating that it's not working for arcane shot currently(but everything else) and that it's being looked into.
The increased critical damage bonus granted by the Relentless Earthstorm Diamond does, indeed, affect ranged attacks -- e.g. Aimed Shot, Steady Shot, Multi-Shot -- but currently there is an issue by which it is not increasing the critical damage of Arcane Shot. This is currently under investigation, however, and should be resolved in an upcoming patch if present internal testing bears out. My apologies for the confusion.
So this seems like it is consistent with the description on thottbot "Apply Aura: Mod Crit Damage Bonus (Physical)" that it increases all physical damage, but does not yet affect magical damage (Arcane Shot is arcane damage with melee mechanics right?).
So this seems like it is consistent with the description on thottbot "Apply Aura: Mod Crit Damage Bonus (Physical)" that it increases all physical damage, but does not yet affect magical damage (Arcane Shot is arcane damage with melee mechanics right?).
Arcane Shot is a normal physical (ranged) attack in terms of mechanics, dealing Arcane damage.
Possible outcomes of Arcane Shot:
Hit
Crit
(Partial) block - both hits and crits
(Partial) resist - both hits and crits, I believe.
Immune
Miss
Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
So, due to dealing arcane damage, the current implementation of the Aura does not affect the critical strike bonus.
That's basically what the blue poster says then.
Therefore it does only affect attacks that deal physical damage, regardless of the underlying mechanic of the attack.
Means: a mage beating with his stave would gain the 3%. His frostbolt doesn't.
"Relentless Earthstorm Diamond: The bonus damage to critical strikes from this metagem now applies to all types of damage, not just physical."
Does that mean i can apply this to my mages gear? Any possible theroycrafting compared to other gems? Since i'm a lazy peon, i'll let the experts do the work.
"Relentless Earthstorm Diamond: The bonus damage to critical strikes from this metagem now applies to all types of damage, not just physical."
Does that mean i can apply this to my mages gear? Any possible theroycrafting compared to other gems? Since i'm a lazy peon, i'll let the experts do the work.
Though possible, it seems more likely that this is just Blizzards way of saying that it now works for arcane shot as well. They've always had a tendency of vague patchnotes meaning simple things :P
Does it increse the critical strike damage by 3% (i.e. from 200% to 206%), or just the critical strike bonus damage (i.e. 100%+100% to 100%+(103%))?
Name suggests the former, the datamined spell desciption suggests the latter.
Would appreciate a reply from someone who has the gem.
If someone tested it on spells on the PTR, even better!
Does it increse the critical strike damage by 3% (i.e. from 200% to 206%), or just the critical strike bonus damage (i.e. 100%+100% to 100%+(103%))?
Name suggests the former, the datamined spell desciption suggests the latter.
Would appreciate a reply from someone who has the gem.
If someone tested it on spells on the PTR, even better!
The crit damage increasing talents work like the latter, so I would assume the diamond does as well.
Though possible, it seems more likely that this is just Blizzards way of saying that it now works for arcane shot as well. They've always had a tendency of vague patchnotes meaning simple things :P
This would mean that combined together, Humanoid Slaying and Relentless Earthstorm Diamond increase overall crit damage by 10%, compared to not having points in either talent (mind you, this factors in the 3% more base damage as well).
Cause if it is the first then it would seem the slaying talents do not match their tooltip at all (aka, the "all damage cause to x by 3%" isn't really all damage, but instead just multiplying crit damage by 1.0609).
From my limited testing Relentless Earthstorm Diamond affects the total crit, not the bonus crit like mortal shots. So a 100 hit would be a 236.9 crit with mortal shots and the metagem.
Hmm...I wonder if that is intended, cause it certainly doesn't fall in line with the tooltip.
Cause that equation can be rewritten without any parenthesis as
Base Damage + Base Damage * Crit Modifier * Slaying Modifier * Slaying Modifier
which means non crits get nothing from the slaying talents
Full equation is:
Base Damage * 1.03 = Slaying Base Damage
Slaying Base Damage + (Slaying Base Damage * 1.30 * 1.03) * 1.03
So you're actually getting three 1.03s in there.
Originally Posted by Xeno
From my limited testing Relentless Earthstorm Diamond affects the total crit, not the bonus crit like mortal shots. So a 100 hit would be a 236.9 crit with mortal shots and the metagem. (Is that what you're saying Eej?)
No, it works exactly like Humanoid Slaying. It multiplies the crit bonus twice (so 100 hit would be 237.9).
Regarding the Slaying bonus and how it affects other crit damage boni, I seem to remember my tests (Arcane Shot testing, so no armor mitigation to take into consideration) showing it as slightly different than what Eej is writing.
From my notes: In terms of damage dealt, CritDamage = 2*HitDamage
With 5/5 Mortal Shots: CritDamage = 2.3*HitDamage
With 3/3 Slaying: CritDamage = 1.03*HitDamage
However, with 5/5 Mortal Shots and 3/3 Slaying:
CritDamage = 1.03*(2+0.30*1.03)*HitDamage
CritDamage = 1.03*2.309*HitDamage
So, normal hit for 100 + Slaying + Mortal Shots crit:
CritDamage = SlayingMod*CritMod*(HitDamage*SlayingMod)
CritDamage = 1.03*(2+0.30*1.03)*(100*1.03)
CritDamage = 1.03*2.309*100*1.03
CritDamage = 244.96
Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
If for the sake of argument it applies to casters... hmm.
Assume I have a 40% or so crit rate raid-buffed (this is entirely fair for an elemental shaman, and in fact it works out slightly better when you throw in a few elemental mastery shots).
That 40% = 57.14% of my damage. If that gets increased by 3%, my overall damage goes up by 1.71%.
The best alternative to that in the metagem slot is +14 spell damage.
Say that the same ele shaman has +1000 damage to his lightning bolts, raid buffed. This is probably also a little conservative, but it's the right ballpark.
Rank 12 lightning bolt averages 603 damage. 1460 after the +1000 damage gear.
Add an extra 14 spell damage, and you're doing an average of 1472 instead, an increase of 0.8%
(Yes, I'm ignoring crit rate and the +5% damage talent, since those apply to both and don't change the percentage difference).
And the relentless earthstorm diamond will only increase its lead with better gear.
Conclusion: IF it works for caster damage, relentless earthstorm diamond should be the best metagem for raiding elemental shaman DPS (mystical skyfire diamond isn't very good for us due to lightning bolt being a 2 second cast, reducing it to 1 just lets you have fun waiting out the global cooldown)