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Old 09/27/07, 12:50 PM   20 links from elsewhere to this Post. Click to view. #151
Diogo
Piston Honda
 
Tauren Shaman
 
Gurubashi
Originally Posted by Nas View Post
The servers were restarted a couple of hours ago to apply multiple hotfixes, has anyone done any tests on the RED since then to see if fixing it was one of them?
I did not test it long enough to check if white crits are now affected by it. But I did test it with flame shock and it is still not affecting spell crits.
 
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Old 09/27/07, 2:56 PM   #152
 Vulajin
Now with 100%* less failure.
 
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Troll Rogue
 
Mal'Ganis
Just repeated the test and it definitely has not been fixed yet. White crits are still unaffected.
 
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Old 09/28/07, 5:47 AM   #153
Frenzi
NO U!
 
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Tauren Druid
 
Mazrigos (EU)
It has been confirmed as an intended change: WoW Forums ->

R.I.P RED we will miss you!
 
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Old 09/28/07, 6:13 AM   #154
Kirion
Don Flamenco
 
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Kirion
Tauren Shaman
 
No WoW Account
Originally Posted by Frenzi View Post
It has been confirmed as an intended change: WoW Forums ->

R.I.P RED we will miss you!
So who do we trust more, Drysc or some random EU CM?

42.
 
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Old 09/28/07, 6:56 AM   #155
Batory
Glass Joe
 
Night Elf Rogue
 
Earthen Ring (EU)
There is hortus reply on that as well:

WoW Forums -> [BUG] Relentless Earthstorm Diamond MELEE

seems that actually it is a bug, not intended feature.
 
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Old 09/28/07, 7:42 AM   #156
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by Batory View Post
There is hortus reply on that as well:

WoW Forums -> [BUG] Relentless Earthstorm Diamond MELEE

seems that actually it is a bug, not intended feature.
Eh.
"The Relentless Earthstorm Diamond should affect white melee attacks this is a bug and will be fixed in a future patch."

Doesn't seem to be a high priority though. And he didn't mention hotfix, only patch.

 
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Old 09/28/07, 12:31 PM   #157
Hidden
Don Flamenco
 
Gnome Mage
 
Nazjatar (EU)
Asked a GM and he told me the same and that he couldn't give an ETA yet.
 
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Old 09/28/07, 12:33 PM   #158
Nurru
Ask about our dystopian future internship program
 
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Undead Priest
 
Mal'Ganis
Originally Posted by Hidden View Post
Asked a GM and he told me the same and that he couldn't give an ETA yet.
Asking a GM is largely a waste of time. Save yourself the hassle.

< Aislinana> Why would it be my job to sleep with vontre? Don't I have standards?
 
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Old 09/28/07, 12:46 PM   #159
Hidden
Don Flamenco
 
Gnome Mage
 
Nazjatar (EU)
Originally Posted by Nurru View Post
Asking a GM is largely a waste of time. Save yourself the hassle.
At least he told me Blizzard treats it as a Bug so it wasn't totally useless. (Don't know if Hortus had already posted it back then when I asked some hours ago)
 
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Old 09/29/07, 6:31 PM   #160
kasouti
Von Kaiser
 
Troll Shaman
 
Tichondrius
Originally Posted by Noobshock View Post



QQ
RIP 3% crit dmg...
I also sent in a ticket. My response told me that it was in the patch notes after assuring them it wasn't and that I checked again, I was told that medivh messed with his mind and changed what he was talking about. I was then told that it was a known issue and would be fixed, however when asking if just the white damage would be fixed or spells as well I was told that they couldn't tell me how it was to be resolved if thats any help.
 
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Old 09/30/07, 12:12 PM   #161
 Maestroquark
What would you have me do?
 
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Orc Rogue
 
Mal'Ganis
Why are you wasting a GM's time with a known bug?

It's known. It'll get fixed.

What are you waiting for, a certain shade of green?
 
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Old 09/30/07, 9:21 PM   #162
kasouti
Von Kaiser
 
Troll Shaman
 
Tichondrius
It's known and has been seen as being bugged with white attacks. Nothing has been stated about spells as far as I recall have you seen otherwise anywhere?
 
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Old 09/30/07, 9:56 PM   #163
 Turik
Sartharion - Now in 3D!
 
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Human Paladin
 
Ner'zhul
RED is intended to work only with phyiscal attacks, and arcane shot is the exception. One possible exception may be Seal of Command/Seal of Blood.



It was fixed to allow spells, in order to allow arcane shot to be affected. With the implementation of 2.2, the full resolution of only applying to physical attacks + arcane shot is in effect.
 
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Old 09/30/07, 11:22 PM   #164
Darkchani
Piston Honda
 
Undead Mage
 
<TG>
Arthas
if only casters had a good alternative...
 
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Old 10/01/07, 3:26 AM   #165
Vulkaire
Piston Honda
 
Undead Mage
 
Turalyon
Originally Posted by Turik View Post
RED is intended to work only with phyiscal attacks, and arcane shot is the exception. One possible exception may be Seal of Command/Seal of Blood.



It was fixed to allow spells, in order to allow arcane shot to be affected. With the implementation of 2.2, the full resolution of only applying to physical attacks + arcane shot is in effect.

Is this your personal theory, or something you know for fact? I would like a link to any blue posts saying anything to this effect. They seem to be dodging the issue pretty well themselves.

Last edited by Vulkaire : 10/01/07 at 2:26 PM. Reason: spelling
 
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Old 10/01/07, 3:48 PM   #166
Caliane
Piston Honda
 
Night Elf Druid
 
Skullcrusher
The Eu simply stated that it was changed. Not that the change was intentional.

The Hortus reply simply stated that it not working on white melee attacks is a bug, and being fixed.
He made no mention to spell damage.

Neither is conclusive on what it will end up.
 
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Old 10/02/07, 4:28 AM   #167
 Turik
Sartharion - Now in 3D!
 
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Human Paladin
 
Ner'zhul
Originally Posted by Vulkaire View Post
Is this your personal theory, or something you know for fact? I would like a link to any blue posts saying anything to this effect. They seem to be dodging the issue pretty well themselves.

It's fact.
 
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Old 10/02/07, 4:34 AM   #168
Vulkaire
Piston Honda
 
Undead Mage
 
Turalyon
Originally Posted by Turik View Post
It's fact.

And your source for calling it fact would be?
 
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Old 10/02/07, 8:10 PM   #169
 Vandemar
Piston Honda
 
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Troll Rogue
 
Hyjal
I just did a bit of testing on RED on the Blasted lands servants, with an unarmed rogue with 2/2 Murder. With RED, I was seeing 205-206 hits and 431-432 crits (approx. 210%), with a different helm (T5 with RED vs. S2 pvp with 18stam / 5% stun resist), I was hitting for 191-192 and critting for 390-391 on those same mobs (approx. 204%). I'm taking those results to mean that RED has been fixed for melee autoattacks.
 
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Old 10/03/07, 1:00 AM   #170
Nas
Von Kaiser
 
Gnome Warlock
 
Nagrand
Originally Posted by Vandemar View Post
I just did a bit of testing on RED on the Blasted lands servants, with an unarmed rogue with 2/2 Murder. With RED, I was seeing 205-206 hits and 431-432 crits (approx. 210%), with a different helm (T5 with RED vs. S2 pvp with 18stam / 5% stun resist), I was hitting for 191-192 and critting for 390-391 on those same mobs (approx. 204%). I'm taking those results to mean that RED has been fixed for melee autoattacks.
Hmm, now to see if it works for spells.
 
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Old 10/03/07, 3:10 AM   #171
Diogo
Piston Honda
 
Tauren Shaman
 
Gurubashi
I just checked it and it does not work with spells on live.

Flame shock: normal 377, crit 566.
 
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Old 10/03/07, 2:48 PM   #172
evl
Von Kaiser
 
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Blood Elf Rogue
 
<nam>
Stormscale (EU)
Can someone confirm it has been fixed? I'd rather not change back to RED for nothing
 
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Old 10/03/07, 2:51 PM   #173
Malazaar
Don Flamenco
 
Tauren Druid
 
Gul'dan (EU)
As of 2.2.2. the RED works multiplicative on ALL melee critical attacks. This is at least what i could confirm as druid.
 
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Old 10/04/07, 1:59 PM   #174
Nas
Von Kaiser
 
Gnome Warlock
 
Nagrand
Originally Posted by Malazaar View Post
As of 2.2.2. the RED works multiplicative on ALL melee critical attacks. This is at least what i could confirm as druid.
I guess that means having the RED going back to working for spells is a dream that wouldn't come true. I think I'll stay away from meta socket helms till I am hit capped without the need of gems, so I can finally use the MSD.
 
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Old 10/04/07, 6:06 PM   #175
 Vulajin
Now with 100%* less failure.
 
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Troll Rogue
 
Mal'Ganis
Finally got around to re-testing it myself. First, without RED:

Auto Attack: 129 / 264 - 204.7%
Sinister Strike: 247 / 581 - 235.2%

Then, with RED:

Auto Attack: 144 / 302 - 209.7%
Sinister Strike: 265 / 643 - 242.6%

Not entirely clear what's going on with the white crits without RED, but it does appear that RED is increasing them further.
 
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