Originally Posted by Xei
[...] Most agree that it is a 2 roll system though - first of all one to see if it hits and another to see if its crits/partial resis's.
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You mean first roll only checks (HIT or RESIST) and second roll checks (CRIT or HIT or PARTIAL RESIST)?
I have at the moment no evidence but I am fairly sure I often had a partially resisted crit. This wouldn't be possible with the described system.
I always had the impression that the second roll only checked against resistances and lead to partial resists distributed in a way that the average resist is proportional to the mob resistance (or binary resists that averaged out for the same value.
The first roll in the other hand works the same as for physical damage, meaning it decides if the spell hits, crits or misses (= full resist).
In this system the first roll is affected by +SpellHit (resists become hits) and +SpellCrit (hits become crits) and the second roll is affected by SpellPenetration/Curses (partial/binary resists average out at a higher value).
Has anyone tested the actual game mechanic to correspond with one or the other? I am not sure but think the second fits my own experiences more closely.