Forgive me if this has already been covered but I have been searching the forums for the past 30 minutes and can't find the subject. I also cannot download Bleedo's spreadsheet, I am getting a "Firefox can't find the server at rogue.bleedo.net."
My question is thus.
I am going combat mutilate for arena/raiding and am interested to know if I should be using Dual Mongoose enchants (as I have seen so many others using on Armory) or would +7 weapon damage on both hands be better. This is for arena and raiding but I arena/pvp more than I raid currently so I am slightly pvp biased.
Also the meta gem +3 melee damage and chance to stun, coupled with +2 damage on rings seem to just add to your melee damage and not to the weapon damage. Are these factorerd in the same as +7 weapon damage (adding an extra 7 weapon damage (2+2+3) weapon damage to both weapons or is that just purely increasing your melee damage and not weapon damage range?
I hope that makes sense.
Last edited by cabs : 06/05/07 at 7:30 AM.
Reason: Changed topic to be more specific to rogues
Dual Mongoose is the best choice for mutilate. If you don't want to pay the money for mongoose, +7 would be your next best bet for your MH. Even with DW spec I'd find it hard to justify a +damage enchant for an OH weapon and would probably go with +15 agility.
As for your question about the weapon damage enchants/gem...they work exactly the same way (the gem/ring enchants) as the weapon enchant, they just add the damage to the top/low end of both weapons.