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Old 06/09/07, 8:18 AM   #16
IceBox
Von Kaiser
 
Orc Warrior
 
Baelgun (EU)
So I got a new version up and running.
I reworked the swing timers and tried to do it with a VB timer component.

http://www.incertum.net/~reto/Release.rar

for the latest release. (Just extract and double-click the CombatSim.exe)
Atm there aren't any skills implemented and it just calculates melee swings in a given time span. You can check the readme thingie for what's missing and so on (?-Button)
It currently calculates at a 10:1 ratio so if you enter 600s Combat Time you'll have to wait 60s until it's finished.

Edit, I'll release a proper version as soon as I get my Sourceforge Project space.

Edit2
I've just started implementing the usage of specials, now I'm at the point where I should roll the dices...
On WoWWiki it says that Vulajin made some tests with backstabs for a while (posted here in the forums) and came up that WoW used a two-roll system, 1 roll for determining if the special hits and one if the special crits.
Originally Posted by WoWWiki
...What is known, however, is that a special attack made against a mob or a shield-carrying player can be blocked and be a crit at the same time. This result is impossible under the mutually-exclusive attack results table described in the preceding section...
I'll try it with the two-roll system for Bloodthirst and Whirlwind until I got new informations :>

Last edited by IceBox : 06/09/07 at 11:21 AM.

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Old 06/09/07, 12:58 PM   #17
Plaisted
Glass Joe
 
Blood Elf Paladin
 
Demon Soul
Glad I found this forum.

Anyway I've been into simulation recently also with enhancement shaman and paladins.

Currently I have my paladin simulator online in PHP for ease of use. You can check it out at: http://www.91nine.com/dps/index.php

Let me know what you think

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Old 06/09/07, 1:50 PM   #18
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Originally Posted by Plaisted View Post
Glad I found this forum.

Anyway I've been into simulation recently also with enhancement shaman and paladins.

Currently I have my paladin simulator online in PHP for ease of use. You can check it out at: http://www.91nine.com/dps/index.php

Let me know what you think
How rich is the PHP language? If I have a C++ program that uses inheritance, how hard would a port be?


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Old 06/09/07, 5:03 PM   #19
dodga
Von Kaiser
 
dodga's Avatar
 
Night Elf Priest
 
Frostmourne
It's kinda similar to C++/Java.
It supports inheritance (one parent only) and interfaces.
There are also a lot of bindings for all kind of libraries and APIs.
And if you need to know anything check the documentation first - even I find new stuff there after several years with PHP

remember my name - you'll scream it later

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