Originally Posted by tedv
It might have other resists as well such as fire, which explains how it might tank Al'ar phase 1 for a while.
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Tanking Al'ar phase 1 is in reference to being in melee range and dodging the attacks so Al'ar doesn't Flame Buffet.
From what I've seen:
1. 10 attacks total
2. 2.5 mana returned per 1 point of damage done
3. 65% coefficient on the fiend (ie +1000 damage is 650 more damage done, or 65 more per attack, and results in an extra 1625 mana returned). This information comes from Nightshroud's testing, if I recall correctly.
4. High avoidance rate for both physical and magical attacks.
My main issue is getting it to spawn behind the boss and/or not having it spawn in something like a cave-in (Hello Gruul).