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Old 09/14/07, 4:29 AM   #226
 sp00n
banned
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by Disquette View Post
Is there any post-worthy information about the mechanics of using demoralizing shout on Boss mobs (essentially explaining the huge differences and useage between boss mob Attack Power quantities and player AP quantities).
Maybe from these two threads:
http://elitistjerks.com/f33/t7058-de...g_shout_et_al/
http://elitistjerks.com/f40/t12852-i...out_continued/


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Old 09/18/07, 12:43 PM   #227
Bubeleh
Glass Joe
 
Undead Rogue
 
Dentarg (EU)
I beg to differ on 1 point.

Rogues:
Envenom is good on some bosses for combat builds aswell (usually after Adrenaline Rush, when you got plenty points stacked).

For example:
Fully buffed combat dagger raid rogue crits on Morogrim a 4k envenom (me) - eviscerate is only 2k. But you can do your own point management to trigger it more often.
Same Monroes, Vashj (not so sure tho) - and there are few others, but i can't remember. Just "taste" the mob. I don't know why blizzard did this (intentionately for mutilate builds, or by accident), but some bosses are really sensible to envenom.

Regards,
Me

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Old 09/18/07, 3:01 PM   #228
koaschten
In the rear with the gear!
 
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Worgen Rogue
 
Auchindoun (EU)
Or you were lucky and the melee shaman had stormstrike up that moment.

How to get an Android Authenticator on your PC. (updated feb'11)

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Old 09/18/07, 3:04 PM   #229
Bubeleh
Glass Joe
 
Undead Rogue
 
Dentarg (EU)
well u can just give it a try then i guess. it makes no point arguing until u see it.

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Old 09/19/07, 3:50 PM   #230
Asmodeu
Glass Joe
 
Human Warlock
 
Drenden
Good to know that rumor about heriosm shortening the GCD is done with, now I can get it instead of those damn mages spamming arc explosion. ^^

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Old 09/25/07, 9:45 AM   #231
Nite_Moogle
I prefer the term treasure hunting
 
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Tauren Shaman
 
Mal'Ganis
I updated the post with the new haste values.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.

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Old 09/25/07, 12:20 PM   #232
 Kurisu
So damned Devious
 
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Orc Shaman
 
Mal'Ganis
Out of curiosity does this thread get archived and we start over since we are in 2.2 now?


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Old 09/25/07, 12:21 PM   #233
Malan
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Malan
Tauren Shaman
 
No WoW Account
Just needs a title change and an update to anything needing updating.

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Old 10/02/07, 1:27 PM   #234
Kewangeder
Piston Honda
 
Night Elf Druid
 
Gilneas
Submission to the title post for mages, depending on which is considered the most "right" consensus:

* As of patch 2.2, a Mystical Skyfire Diamond in a T4 or T5 helm combined with a deep arcane spec can push AM-spam beyond even 10/47/3 fire for DPS.
* As of patch 2.2, a Mystical Skyfire Diamond in a T4 or T5 helm combined with a deep arcane spec can push AM-spam beyond even 10/47/3 fire for DPS, especially when combined with the Ashtongue trinket.
* As of patch 2.2, a Mystical Skyfire Diamond in a T4 or T5 helm, the Ashtongue trinket, and a deep arcane spec can push AM-spam beyond even 10/47/3 fire for DPS.

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Old 10/03/07, 3:06 PM   #235
 Birdemani
Everybody knows that the bird is the word
 
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Birdemani
Orc Warrior
 
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Windfury Totem (the totem) does not have any of the cooldown issues that Windfury Weapon does. Its procs do generate rage and threat for warriors and it will proc off of special attacks (yellow damage).
Under shammy - should be changed to "and it will proc of of on-next-swing special attacks and not instant attacks"

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Old 10/04/07, 7:00 AM   #236
Neuromaster
Von Kaiser
 
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Troll Mage
 
Smolderthorn
Has any research been done on how WoW handles percentages between 1? More specifically 5% (hit/crit/etc) is obviously treated as 5% and 6% is 6%, but does 5.5% act like 5, 6, or 5.5 after all?

In a slightly related question, I've heard some say that resistance works in tiers - basically that 364 resistance at level 70 is significantly less than 365. If that's the case, the details would make an excellent addition to the working theories post. If not, I think it could stand to be publicly debunked.

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Old 10/04/07, 7:15 AM   #237
Lactose
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
Percentages work with decimals. Proof of this can be found in the extensive research on Weapon Skill, where miss% was dropping consistently and not in chunks of 1%.

Resistance tiers have, as far as I can remember, been tested thoroughly as well.

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max

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Old 10/04/07, 8:16 AM   #238
• Chicken
 
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Ginakursia
Goblin Warlock
 
No WoW Account (EU)
Aye, they have. Resisting Magical Damage and its Relation to Resistance Levels is probably the most detailed post on the subject of resistances.

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Old 10/04/07, 12:31 PM   #239
 Slake
of chili e-fame
 
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Lain
Undead Warlock
 
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Avast, decimals!

Last edited by Slake : 10/05/07 at 11:05 AM.


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Old 10/04/07, 11:54 PM   #240
vokzhen
Von Kaiser
 
Undead Priest
 
Spinebreaker
That's not correct. Darkness, Shadowform, Weaving, and Misery on the target, +1100dmg, Mind Flay. Expected with your calculation is 553, expected all multiplied is 562.5, and I was getting 562/563 (and out of curiosity I did it with several other supposed multipliers, .57, .572, and .59, and the .57 matched up with my damage exactly).
The only time I can think of off the top of my head that multipliers are additive are with spell interruption (70% from talents + Concentration Aura = 100%) and haste (simply because haste rating is added up, not being a multiplier in and of itself, and then multiplied with other haste factors).

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Old 10/05/07, 10:57 AM   #241
 Slake
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Lain
Undead Warlock
 
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I just tested this the other day with Immolate on the moths outside Shattrath.... and on closer inspection it appears that the difference between 113% and 113.3% is significant but not prone to appearing to low damage spells, so never mind.

Last edited by Slake : 10/05/07 at 11:04 AM.


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Old 10/09/07, 10:32 AM   #242
 Zurm
The Ultimate in /facepalm Technology
 
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Worgen Rogue
 
Bonechewer
I don't see a thread or any discussion regarding healing paladins in this sticky, but there are a few posts out there. Would it be against forum rules in any way to make a new thread compiling data for holy paladins (even though there are numerous separate posts with the same information)?

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Old 10/09/07, 10:41 AM   #243
Nite_Moogle
I prefer the term treasure hunting
 
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Tauren Shaman
 
Mal'Ganis
Originally Posted by Zurm View Post
I don't see a thread or any discussion regarding healing paladins in this sticky, but there are a few posts out there. Would it be against forum rules in any way to make a new thread compiling data for holy paladins (even though there are numerous separate posts with the same information)?
I don't think anybody would object to consolidating that information in one post similar to what Malan's done with the shaman thread.

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Old 10/09/07, 10:44 AM   #244
Malan
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Malan
Tauren Shaman
 
No WoW Account
I've actually had people ask me for permission to make a similar thread for other classes. I'm not sure why.

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Old 10/09/07, 11:29 AM   #245
 Zurm
The Ultimate in /facepalm Technology
 
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Worgen Rogue
 
Bonechewer
Alright, unless an EJ member has any objections I'll get to work on that!

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Old 10/10/07, 8:35 AM   #246
Amaranthea
Glass Joe
 
Human Paladin
 
Vek'nilash
Armour Cap?

In the OP it states:

47840 AC is required to reach 75% mitigation against a Boss level NPC.

Try as I might I cannot find the thread where this conclusion is reached. I even sifted through the enormous bear tank thread. Any help? I was only able to find references to the cap being in the 36k range (35880 if I remember correctly).

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Old 10/10/07, 10:03 AM   #247
Nite_Moogle
I prefer the term treasure hunting
 
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Tauren Shaman
 
Mal'Ganis
It's from something being worked on to supplant this sticky. I haven't exhaustively checked this formula for accuracy but it matched the handful of armories I tried it against. The main thing to remember is that a Boss NPC will treat your AC differently than an even level NPC which is what your character sheet assumes the value is calculated against.

A player may calculate their reduction at level 70 against another level 70 target (i.e. the tooltip AC value) using the following formula:
Damage Reduction % =\frac{ Armor}{ Armor+400+85*(5.5*Level - 265.5)}
Defending against a level 73 NPC, the constant changes because of the NPC's level and the formula is:
DR% =\frac {Armor}{Armor+11,960}
Thus to get 3/4 mitigation (75%), you need 3 times the value of 11960.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.

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Old 10/10/07, 10:30 AM   #248
Lactose
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
That would make the Armor required for 75% mitigation 35,880.

DR% = 35,880/(35,880+11,960)
DR% = 35,880/47,840
DR% = 0.75

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max

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Old 10/10/07, 10:32 AM   #249
Nite_Moogle
I prefer the term treasure hunting
 
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Tauren Shaman
 
Mal'Ganis
Originally Posted by Lactose View Post
That would make the Armor required for 75% mitigation 35,880.

DR% = 35,880/(35,880+11,960)
DR% = 35,880/47,840
DR% = 0.75
You shush up with your correct math and things. I haven't finished my coffee yet and I didn't have any yesterday when I added that.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.

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Old 10/10/07, 3:03 PM   #250
Lord BEEF
Soda Popinski
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Nite_Moogle View Post
I don't think anybody would object to consolidating that information in one post similar to what Malan's done with the shaman thread.
Yes. Informative threads = good, and are what inspired me to make the new sticky.

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