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09/18/07, 1:43 PM
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#227
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Glass Joe
Undead Rogue
Dentarg (EU)
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I beg to differ on 1 point.
Rogues:
Envenom is good on some bosses for combat builds aswell (usually after Adrenaline Rush, when you got plenty points stacked).
For example:
Fully buffed combat dagger raid rogue crits on Morogrim a 4k envenom (me) - eviscerate is only 2k. But you can do your own point management to trigger it more often.
Same Monroes, Vashj (not so sure tho) - and there are few others, but i can't remember. Just "taste" the mob. I don't know why blizzard did this (intentionately for mutilate builds, or by accident), but some bosses are really sensible to envenom.
Regards,
Me
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09/18/07, 4:01 PM
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#228
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Maniq is awesome.
Troll Rogue
Nazjatar (EU)
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Or you were lucky and the melee shaman had stormstrike up that moment.
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09/18/07, 4:04 PM
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#229
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Glass Joe
Undead Rogue
Dentarg (EU)
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well u can just give it a try then i guess. it makes no point arguing until u see it.
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09/19/07, 4:50 PM
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#230
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Von Kaiser
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Good to know that rumor about heriosm shortening the GCD is done with, now I can get it instead of those damn mages spamming arc explosion. ^^
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09/25/07, 10:45 AM
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#231
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Not Helpful.
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I updated the post with the new haste values.
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Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
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09/25/07, 1:20 PM
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#232
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Not amused....at all
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Out of curiosity does this thread get archived and we start over since we are in 2.2 now?
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09/25/07, 1:21 PM
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#233
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postcount++
Malan
Tauren Shaman
No WoW Account
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Just needs a title change and an update to anything needing updating.
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Shitting up every single thread on EJ since '06
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10/02/07, 2:27 PM
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#234
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In the Rafters
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Submission to the title post for mages, depending on which is considered the most "right" consensus:
* As of patch 2.2, a Mystical Skyfire Diamond in a T4 or T5 helm combined with a deep arcane spec can push AM-spam beyond even 10/47/3 fire for DPS.
* As of patch 2.2, a Mystical Skyfire Diamond in a T4 or T5 helm combined with a deep arcane spec can push AM-spam beyond even 10/47/3 fire for DPS, especially when combined with the Ashtongue trinket.
* As of patch 2.2, a Mystical Skyfire Diamond in a T4 or T5 helm, the Ashtongue trinket, and a deep arcane spec can push AM-spam beyond even 10/47/3 fire for DPS.
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10/03/07, 4:06 PM
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#235
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Everybody knows that the bird is the word
Human Warrior
Black Dragonflight
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Windfury Totem (the totem) does not have any of the cooldown issues that Windfury Weapon does. Its procs do generate rage and threat for warriors and it will proc off of special attacks (yellow damage).
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Under shammy - should be changed to "and it will proc of of on-next-swing special attacks and not instant attacks"
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10/04/07, 8:00 AM
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#236
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Von Kaiser
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Has any research been done on how WoW handles percentages between 1? More specifically 5% (hit/crit/etc) is obviously treated as 5% and 6% is 6%, but does 5.5% act like 5, 6, or 5.5 after all?
In a slightly related question, I've heard some say that resistance works in tiers - basically that 364 resistance at level 70 is significantly less than 365. If that's the case, the details would make an excellent addition to the working theories post. If not, I think it could stand to be publicly debunked.
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10/04/07, 8:15 AM
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#237
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Don Lactose
Tauren Hunter
Talnivarr (EU)
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Percentages work with decimals. Proof of this can be found in the extensive research on Weapon Skill, where miss% was dropping consistently and not in chunks of 1%.
Resistance tiers have, as far as I can remember, been tested thoroughly as well.
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Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
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10/04/07, 1:31 PM
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#239
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Bloodsail 4 Life
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Avast, decimals!
Last edited by Slake : 10/05/07 at 12:05 PM.
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10/05/07, 12:54 AM
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#240
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Von Kaiser
Undead Priest
Spinebreaker
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That's not correct. Darkness, Shadowform, Weaving, and Misery on the target, +1100dmg, Mind Flay. Expected with your calculation is 553, expected all multiplied is 562.5, and I was getting 562/563 (and out of curiosity I did it with several other supposed multipliers, .57, .572, and .59, and the .57 matched up with my damage exactly).
The only time I can think of off the top of my head that multipliers are additive are with spell interruption (70% from talents + Concentration Aura = 100%) and haste (simply because haste rating is added up, not being a multiplier in and of itself, and then multiplied with other haste factors).
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10/05/07, 11:57 AM
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#241
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Bloodsail 4 Life
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I just tested this the other day with Immolate on the moths outside Shattrath.... and on closer inspection it appears that the difference between 113% and 113.3% is significant but not prone to appearing to low damage spells, so never mind. 
Last edited by Slake : 10/05/07 at 12:04 PM.
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10/09/07, 11:32 AM
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#242
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The Ultimate in /facepalm Technology
Draenei Paladin
Lightbringer
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I don't see a thread or any discussion regarding healing paladins in this sticky, but there are a few posts out there. Would it be against forum rules in any way to make a new thread compiling data for holy paladins (even though there are numerous separate posts with the same information)?
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10/09/07, 11:41 AM
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#243
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Not Helpful.
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Originally Posted by Zurm
I don't see a thread or any discussion regarding healing paladins in this sticky, but there are a few posts out there. Would it be against forum rules in any way to make a new thread compiling data for holy paladins (even though there are numerous separate posts with the same information)?
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I don't think anybody would object to consolidating that information in one post similar to what Malan's done with the shaman thread.
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10/09/07, 11:44 AM
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#244
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postcount++
Malan
Tauren Shaman
No WoW Account
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I've actually had people ask me for permission to make a similar thread for other classes. I'm not sure why. 
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Shitting up every single thread on EJ since '06
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10/09/07, 12:29 PM
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#245
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The Ultimate in /facepalm Technology
Draenei Paladin
Lightbringer
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Alright, unless an EJ member has any objections I'll get to work on that!
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10/10/07, 9:35 AM
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#246
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Glass Joe
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Armour Cap?
In the OP it states:
47840 AC is required to reach 75% mitigation against a Boss level NPC.
Try as I might I cannot find the thread where this conclusion is reached. I even sifted through the enormous bear tank thread. Any help? I was only able to find references to the cap being in the 36k range (35880 if I remember correctly).
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10/10/07, 11:03 AM
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#247
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Not Helpful.
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It's from something being worked on to supplant this sticky. I haven't exhaustively checked this formula for accuracy but it matched the handful of armories I tried it against. The main thing to remember is that a Boss NPC will treat your AC differently than an even level NPC which is what your character sheet assumes the value is calculated against.
A player may calculate their reduction at level 70 against another level 70 target (i.e. the tooltip AC value) using the following formula:
})
Defending against a level 73 NPC, the constant changes because of the NPC's level and the formula is:

Thus to get 3/4 mitigation (75%), you need 3 times the value of 11960.
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Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
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10/10/07, 11:30 AM
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#248
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Don Lactose
Tauren Hunter
Talnivarr (EU)
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That would make the Armor required for 75% mitigation 35,880.
DR% = 35,880/(35,880+11,960)
DR% = 35,880/47,840
DR% = 0.75
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Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
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10/10/07, 11:32 AM
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#249
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Not Helpful.
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Originally Posted by Lactose
That would make the Armor required for 75% mitigation 35,880.
DR% = 35,880/(35,880+11,960)
DR% = 35,880/47,840
DR% = 0.75
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You shush up with your correct math and things. I haven't finished my coffee yet and I didn't have any yesterday when I added that. 
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Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
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10/10/07, 4:03 PM
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#250
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Soda Popinski
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Originally Posted by Nite_Moogle
I don't think anybody would object to consolidating that information in one post similar to what Malan's done with the shaman thread.
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Yes. Informative threads = good, and are what inspired me to make the new sticky.
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