Problem is that most targets that matter are actaully immune to daze afaik.
Oh wow, I read the Daze mechanics and bosses thread wrong. I was going off drysc's post that i got from bluetracker about blade twisting giving rogues enhanced raid viability, and a 3 a.m. reading of the Daze mechanics and bosses thread.
When I get some time, this thread is going to get shitcanned and I'll repost with the 2.3 changes so the title is updated correctly. There are a couple of things I am waiting to see on live servers (mostly regarding expertise) but the majority of the thread should still be accurate.
Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
- Deadly poison has better DPS than instant poison, whether on main hand or off hand. If you can only poison one weapon (i.e. Windfury totem is being used), you should use DP.
I've recently had a rogue claim that with all haste mechanics up, it was more beneficial for him to use instant due to DP being refreshed too fast. I've searched through what rogue threads there are (lack of a rogue mega-thread btw), and not found any math supporting nor disproving this claim.
I am unfamiliar with rogue mechanics- can anyone dis/prove this?
Edit: I guess what I'm asking for is the point of inflection at which a haste affected (we'll assume swords) rogue, would be better off using IP vs DP.
I realize the faster the weapon swing, the less % to proc poison- given with few exceptions all procs are a PPM system.