Originally Posted by slant
That's interesting. The tests I saw had a mage spamming scorch in the exact same situation and he did get spell not ready messages. I didn't change that bloodlust entry lightly, it took a lot of testing by various people in the FAQ thread. Maybe the GCD is only reduced for the shaman, and not the group?
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6/9 14:59:26.419 Foofu gains Bloodlust.
6/9 14:59:26.419 Foofu 's Flash of Light heals you for 976.
6/9 14:59:27.752 Foofu 's Flash of Light heals you for 972.
6/9 14:59:29.385 Foofu 's Flash of Light critically heals you for 1469.
6/9 14:59:31.245 Foofu 's Flash of Light heals you for 987.
6/9 14:59:32.855 Foofu 's Flash of Light heals you for 996.
6/9 14:59:34.635 Foofu 's Flash of Light heals you for 961.
6/9 14:59:36.110 Foofu 's Flash of Light critically heals you for 1473.
6/9 14:59:37.750 Foofu 's Flash of Light heals you for 989.
6/9 14:59:26.197 You gain Bloodlust.
6/9 14:59:29.025 Your Lesser Healing Wave heals you for 614.
6/9 14:59:30.627 Your Lesser Healing Wave heals you for 604.
6/9 14:59:32.461 Your Lesser Healing Wave heals you for 613.
6/9 14:59:34.084 Your Lesser Healing Wave heals you for 639.
6/9 14:59:35.557 Your Lesser Healing Wave heals you for 637.
6/9 14:59:37.381 Your Lesser Healing Wave heals you for 634.
6/9 14:59:39.071 Your Lesser Healing Wave heals you for 617.
Without Bloodlust, the heals were spaced further apart (closer to 2 seconds instead of 1.6ish). This is without the benefit of /stopcasting for either of us, so even the handful of results out of this sample that do come in under 1.5 seconds should be enough to verify that Bloodlust does indeed lower the global cooldown, and it should be easily repeatable for anyone else who wishes to try. Just plot the time intervals between heals when spamming LHW/FoL/FH inside of Bloodlust then out of Bloodlust and I think you'll see data that supports that BL does in fact lower the GCD.
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Doesn't combat swords beat daggers now that they changed the proc to not reset the swing timer?
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They also made it so the procs are white damage and thus not immune to glancing blows, so this isn't as good as it appears at first blush.