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08/11/07, 3:52 AM
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#151
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Fail is the Mindkiller
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You still need to update the windfury nerf.
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08/13/07, 5:25 AM
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#152
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Soda Popinski
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Originally Posted by Hate Monkey
I know that this is widely believed, but it's been bugging me ever since people stated it to be true. Been going through LOTS of WWS reports for various fights, mages only, and for every Fire mage with 30 penetration, I'm seeing ~3% partial resist rate. But for mages with higher than 30 penetration, mainly 35-50, I see 1% or less partial resist rate. Going to make a compiled list here soon of about 50-100 mages for each fight that doesn't "violate" the rule.
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That would be a good thing, since it always hurt to look at the [Mantle of the Tempest] and keep grinning at the -18 resistance (old term for +18 penetration).
In all seriousness, there were a few theories back in the ZG-era that binary spells single miss/resist roll could be 'abused' in such a way that excessive hit ratings could overcome the innate resists. However, I remember having never seen any data proving it. As such, perhaps the innate resist can be overcome on binary spells, possibly even with spell penetration.
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Log on with different model:
1- Create a character of the desired model. Log on/off.
2- At character selection screen, select your actual character; mouseover the new, desired model character, and hold down left click; hit enter and release left click at the same time.
bug Arcane Potency only applies to the first Arcane Missile bolt.
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08/13/07, 9:05 AM
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#153
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King Hippo
Tauren Warrior
Earthen Ring (EU)
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You may want to update the miss rates, based on the testing in the weapon skill testing thread it seems very likely that the miss rate is considerably higher without weapon skill (check that thread for details, particularly post 318). The effect of weapon skill on misses is still not sorted out completely, but is likely nonlinear.
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08/13/07, 3:11 PM
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#154
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Don Flamenco
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Originally Posted by manly
That would be a good thing, since it always hurt to look at the [Mantle of the Tempest] and keep grinning at the -18 resistance (old term for +18 penetration).
In all seriousness, there were a few theories back in the ZG-era that binary spells single miss/resist roll could be 'abused' in such a way that excessive hit ratings could overcome the innate resists. However, I remember having never seen any data proving it. As such, perhaps the innate resist can be overcome on binary spells, possibly even with spell penetration.
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THIS IS FOR MAGES ONLY!
Been trying and trying to find a decent way to set this up so it's in a readable format, but just due to time of reports and how long has passed since then, it's to much work to try and keep it updated.
But as with what I am able to see with WWS logs and fights that don't have weird resists to them, this is what a general rule I'm seeing:
All assuming CoE/S and a PvE spec, not PvP.
0 Spell Penetration = ~8% of total damage lost to partial resists
10 Spell Penetration = ~6% of total damage lost to partial resists
30 Spell Penetration = ~4% of total damage lost to partial resists
40 Spell Penetration = ~2% of total damage lost to partial resists
Didn't see a single mage with only 20 penetration.
Of my searches I'm unable to see anyone with higher than 40 spell penetration.
One thing to note is that I ran across people with 32-38 spell penetration who did not see a different level of partial resists than that of 30 spell penetration people.
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08/13/07, 3:53 PM
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#155
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Don Flamenco
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Hate,
Can we move the partial resist/penetration theories to a different thread? We really shouldn't muck up this thread with stuff that, as of this point in time, isn't the generally accepted theory.
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08/13/07, 4:42 PM
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#156
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Don Flamenco
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Originally Posted by Pheroz
Hate,
Can we move the partial resist/penetration theories to a different thread? We really shouldn't muck up this thread with stuff that, as of this point in time, isn't the generally accepted theory.
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Well with as little of time as I've spent on that, I just proved the "You can't get lower than 5% on partial resists" bunk, so that is important to this thread.
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08/13/07, 5:02 PM
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#157
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Don Flamenco
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Originally Posted by Hate Monkey
Well with as little of time as I've spent on that, I just proved the "You can't get lower than 5% on partial resists" bunk, so that is important to this thread.
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Going to need to back up this statment, preferably in another thread, with a full breakout of the data sets you looked at and the math you used to build the confidance intervals necessary to say this to a degree of certainty 90% or greater. Looking up a few parses and eyeballing the trends and cross referencing that with armory stats that may not have been accurate at that point hardly constitues proof, just cause for further investegation would be a more accurate description.
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My vanity is justified.
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08/13/07, 5:04 PM
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#158
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Don Flamenco
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Originally Posted by tetracycloide
Going to need to back up this statment, preferably in another thread, with a full breakout of the data sets you looked at and the math you used to build the confidance intervals necessary to say this to a degree of certainty 90% or greater. Looking up a few parses and eyeballing the trends and cross referencing that with armory stats that may not have been accurate at that point hardly constitues proof, just cause for further investegation would be a more accurate description.
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I know that, thats why I limited my original post. You can also go back to the previous page too and look at my post there about it.
But due to some logs not staying up on WWS for a long time, and gear upgrades/changes along with spec changes, it's a lot harder to do than you would think.
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08/13/07, 5:46 PM
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#159
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Don Flamenco
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Originally Posted by Hate Monkey
Well with as little of time as I've spent on that, I just proved the "You can't get lower than 5% on partial resists" bunk, so that is important to this thread.
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It's really not. That's just statistics and probability in action. And it also doesn't mean there's a correlation between spell penetration and partial resists.
Comparing 4 fire mages from my guilds last night Gruul kill, we see a horrible jumble of information that is not conclusive and can be misinterpretted lots of ways becuase of bias.
Mage | # of fireballs (hits + crits) | Spell Penetration | Mitigated %
Pheroz 53 10 2.7%
Karha 54 33 4.0%
Kelthus 55 30 1.2%
Hypnotiq 64 53 4.7%
Obviously not even close to a statistically significant sample. But thats the kind of thing your looking it. If you want to make blanket generalizations from eyeballing series of data like that, people are going to want to see your back up and your methods. Without that, your just challenging conventional wisdom without much ground to stand on.
It certainly merits discusiion, but this thread is a place where conclusions are far more valuable then the specific discussions, and I think we're pretty far from a conclusion right now.
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08/13/07, 5:59 PM
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#160
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Don Flamenco
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Originally Posted by Pheroz
Obviously not even close to a statistically significant sample. But thats the kind of thing your looking it. If you want to make blanket generalizations from eyeballing series of data like that, people are going to want to see your back up and your methods. Without that, your just challenging conventional wisdom without much ground to stand on.
It certainly merits discusiion, but this thread is a place where conclusions are far more valuable then the specific discussions, and I think we're pretty far from a conclusion right now.
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Well see thats the way you're doing it, but you don't know how I'm doing it. I posted a general information header that so far I've only looked at mages that are in PvE gear and PvE spec and having CoE/S. Now you just went and pulled the numbers from a WWS parse, but didn't bother with looking at specs, debuffs on the mob, or gear the mage is wearing.
I've looked through enough logs so far that I feel comfortable in saying that the 5% rule is bunk, and it'll still be time before I can compile a decent list of information and present it for public scrutiny.
Just stop replying saying what I'm doing is wrong when you have no idea what I'm actually doing. I'll make a nice new thread with discussion and all that when I can get all the information lined up nicely.
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08/14/07, 8:37 AM
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#161
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King Hippo
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On the subject of elemental mobs / bosses and +- attack power. (Such as Hydross)
Melee attacks made by elementals
* Can't be mitigated by armor. (Plate or leather makes no difference)
* Can't be blocked. (Only use a shield to make threat, or for stats)
* Can be parried.
* Can be dodged.
* Can be partially resisted with resist gear.
* Attack power modification debuffs "do" affect their damage.
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-= Random Ravings - RSS Feed =- Rogue and Hunter stuff here. As well as guides to get you trough your spare time.
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08/14/07, 10:19 AM
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#162
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Not Helpful.
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Originally Posted by Zurgat
On the subject of elemental mobs / bosses and +- attack power. (Such as Hydross)
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Good addition.
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Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
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08/14/07, 1:05 PM
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#163
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The hero of Canton
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Hate Monkey
Well see thats the way you're doing it, but you don't know how I'm doing it. I posted a general information header that so far I've only looked at mages that are in PvE gear and PvE spec and having CoE/S. Now you just went and pulled the numbers from a WWS parse, but didn't bother with looking at specs, debuffs on the mob, or gear the mage is wearing.
I've looked through enough logs so far that I feel comfortable in saying that the 5% rule is bunk, and it'll still be time before I can compile a decent list of information and present it for public scrutiny.
Just stop replying saying what I'm doing is wrong when you have no idea what I'm actually doing. I'll make a nice new thread with discussion and all that when I can get all the information lined up nicely.
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The point is no-one here knows exactly what you did, so it's hard for us to back up your findings and sticky them in the "tested and accepted mechanics" thread. You need to disclose all your data and the math you used to draw your conclusions so peer review can happen so we can all get behind you and accept this as proven, and that needs to happen in a separate thread so Moogle can link to your detailed findings, and so anyone trying to debunk them doesn't muck up this thread.
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08/16/07, 10:29 AM
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#164
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King Hippo
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I'm curious about this, on the subject melee :
- 1h/Shield, 2h: 8.64% [137 hit rating]
Does this include druids in cat/bearform and players wearing "no" weapons ?
Dual fists counts as dual wielding(unarmed skill), but when unequipping both weapons, are you considered to be using only a 1h attack, or is this dependant on class ?
Last edited by Zurgat : 08/16/07 at 10:37 AM.
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-= Random Ravings - RSS Feed =- Rogue and Hunter stuff here. As well as guides to get you trough your spare time.
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08/16/07, 11:52 AM
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#165
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Not Helpful.
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Feral attacks are considered to be one-handed. Not using a weapon is somewhat irrelevant :P
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Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
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08/17/07, 12:45 PM
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#166
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Bald Bull
Night Elf Rogue
Wrathbringer (EU)
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Originally Posted by Zurgat
I'm curious about this, on the subject melee :
- 1h/Shield, 2h: 8.64% [137 hit rating]
Does this include druids in cat/bearform and players wearing "no" weapons ?
Dual fists counts as dual wielding(unarmed skill), but when unequipping both weapons, are you considered to be using only a 1h attack, or is this dependant on class ?
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Moreover it's outdated.
Current findings show that the miss % is around 9% (and clearly above 8.64%) against a level 73 mob and respectively 28% for dual wielding.
We haven't figured it out yet exactly, but it strongly points to 9%.
Any additional point in weapon skill above 350 changes this value, with a so far still to to test change when you hit 355 skill (unknown before, 0.1% hit per point of weapon skill after).
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08/21/07, 8:57 AM
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#167
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King Hippo
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Found this bit about hunters & their pets which might be useful.
I don't see any info about warlock pets, but i suspect it follows a similar method.
Any use for ilvl calculations? http://www.wowwiki.com/Ilvl
Hunter pet scaling & info
Source : HunterGuide » Theorycraft
Pets get about 30% of the hunter's stamina added to their stamina.
Pets get about 35% of the hunter's armor added to their armor.
Pets get about 22% of the hunter's ranged attack power added to their melee attack power.
Pets get about 12.5% of the hunter's ranged attack power added to their spell damage.
Pets get about 40% of the hunter's resistances added to their own resistances.
Exact stats vary slightly based on pet family.
All scaling is based on total stats (after items, buffs, etc) of the hunter.
Training Points
Your pet's Training Points are based on two things, Loyalty Level and Pet Level. To get more Training Points, you have to increase one of these variables.
TrainingPoints = PetLevel * (LoyaltyLevel - 1)
Info bits
Base focus regen rate = 24 focus every 4 seconds.
Ferocious Inspiration stacks from multiple hunters in the same group.
Expose Weakness does not stack from multiple hunters attacking the same target. The most powerful version takes precedence.
Last edited by Zurgat : 08/21/07 at 9:08 AM.
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-= Random Ravings - RSS Feed =- Rogue and Hunter stuff here. As well as guides to get you trough your spare time.
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08/22/07, 12:03 AM
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#168
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Piston Honda
Tauren Warrior
Sunstrider (EU)
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One thing to add is that the equipped weapon's skill affects the hit, miss, parry, dodge chance of shield related abilities on warriors. Not sure if it this is obvious to everyone but this is quite bad when you get disarmed and you have low unarmed skill and you pretty much can't shield bash or slam.
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08/22/07, 4:56 AM
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#169
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King Hippo
Tauren Warrior
Earthen Ring (EU)
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Originally Posted by alkis
One thing to add is that the equipped weapon's skill affects the hit, miss, parry, dodge chance of shield related abilities on warriors. Not sure if it this is obvious to everyone but this is quite bad when you get disarmed and you have low unarmed skill and you pretty much can't shield bash or slam.
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Problem is that we actually don't really know how that works yet. Tests are being reported and discussed in the [Rogue/Warrior] Weapon Skill Adjustment Discussion thread. The main result from the testing done so far is that the base miss chance is 9% (95% confidence intervals at [8.99,9.13]) or 28% for DW. Weapon skill affects the miss rate nonlinearly but it's not clear exactly how.
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08/22/07, 6:05 AM
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#170
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Don Lactose
Tauren Hunter
Talnivarr (EU)
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Originally Posted by Gruntle
Problem is that we actually don't really know how that works yet. Tests are being reported and discussed in the [Rogue/Warrior] Weapon Skill Adjustment Discussion thread. The main result from the testing done so far is that the base miss chance is 9% (95% confidence intervals at [8.99,9.13]) or 28% for DW. Weapon skill affects the miss rate nonlinearly but it's not clear exactly how.
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What he means is that, since there is no 'Shield Weapon Skill', abilities that require a shield uses your currently equipped weapon's hit/crit/miss calculations, instead of e.g. [Level*5] Shield Weapon Skill.
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Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
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08/22/07, 11:18 AM
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#171
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Piston Honda
Tauren Warrior
Sunstrider (EU)
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Originally Posted by Gruntle
Problem is that we actually don't really know how that works yet. Tests are being reported and discussed in the [Rogue/Warrior] Weapon Skill Adjustment Discussion thread. The main result from the testing done so far is that the base miss chance is 9% (95% confidence intervals at [8.99,9.13]) or 28% for DW. Weapon skill affects the miss rate nonlinearly but it's not clear exactly how.
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You don't have to specify a number. Just the fact that your unarmed skill is < 350 means that when you are disarmed your shield slams and shield bashes are going to hit and crit less often and be parried more often. And also as vice versa: if you have a +skill rating in your gear it will affect your shield slams and shield bashes ([Mallet of the Tides] for example). We may not know the exact formula but we know shield related abilities are affected by it.
Edit: I need to learn to refresh the browser before I submit. Lactose pointed the same thing :-)
Last edited by alkis : 08/22/07 at 11:19 AM.
Reason: l2refresh
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08/22/07, 12:47 PM
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#172
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Banned
Night Elf Hunter
Bronze Dragonflight (EU)
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Originally Posted by Zurgat
Found this bit about hunters & their pets which might be useful.
I don't see any info about warlock pets, but i suspect it follows a similar method.
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The blizzard UI files lists pet scaling as follows:
--Pet scaling:
HUNTER_PET_BONUS = {};
HUNTER_PET_BONUS["PET_BONUS_RAP_TO_AP"] = 0.22;
HUNTER_PET_BONUS["PET_BONUS_RAP_TO_SPELLDMG"] = 0.1287;
HUNTER_PET_BONUS["PET_BONUS_STAM"] = 0.3;
HUNTER_PET_BONUS["PET_BONUS_RES"] = 0.4;
HUNTER_PET_BONUS["PET_BONUS_ARMOR"] = 0.35;
HUNTER_PET_BONUS["PET_BONUS_SPELLDMG_TO_SPELLDMG"] = 0.0;
HUNTER_PET_BONUS["PET_BONUS_SPELLDMG_TO_AP"] = 0.0;
HUNTER_PET_BONUS["PET_BONUS_INT"] = 0.0;
WARLOCK_PET_BONUS = {};
WARLOCK_PET_BONUS["PET_BONUS_RAP_TO_AP"] = 0.0;
WARLOCK_PET_BONUS["PET_BONUS_RAP_TO_SPELLDMG"] = 0.0;
WARLOCK_PET_BONUS["PET_BONUS_STAM"] = 0.3;
WARLOCK_PET_BONUS["PET_BONUS_RES"] = 0.4;
WARLOCK_PET_BONUS["PET_BONUS_ARMOR"] = 0.35;
WARLOCK_PET_BONUS["PET_BONUS_SPELLDMG_TO_SPELLDMG"] = 0.15;
WARLOCK_PET_BONUS["PET_BONUS_SPELLDMG_TO_AP"] = 0.57;
WARLOCK_PET_BONUS["PET_BONUS_INT"] = 0.3;
They just need converting to percentages, Hunter ones are basically the same as what you posted though.
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08/23/07, 5:30 AM
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#173
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King Hippo
Tauren Warrior
Earthen Ring (EU)
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Originally Posted by alkis
You don't have to specify a number. Just the fact that your unarmed skill is < 350 means that when you are disarmed your shield slams and shield bashes are going to hit and crit less often and be parried more often. And also as vice versa: if you have a +skill rating in your gear it will affect your shield slams and shield bashes ([Mallet of the Tides] for example). We may not know the exact formula but we know shield related abilities are affected by it.
Edit: I need to learn to refresh the browser before I submit. Lactose pointed the same thing :-)
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Yeah, sorry. I need to learn to read a post properly before replying 
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08/26/07, 11:58 AM
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#174
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Piston Honda
Tauren Druid
Ravencrest (EU)
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Priests:
Mind Flay is in reality a channeled DoT (Damage over Time) spell and not a direct damage spell. Shaman Totem's are immune to it and it doesn't break a druids Maim either.
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Moderator and Organizer on The Druid Wiki
http://druid.wikispaces.com
The Druid Wiki is currently outdated and is scheduled for a major WotLK overhaul. If you are looking for information on druids, i would suggest browsing these forums for now.
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08/26/07, 2:46 PM
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#175
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Maniq is awesome.
Troll Rogue
Nazjatar (EU)
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Originally Posted by Athinira
Priests:
Mind Flay is in reality a channeled DoT (Damage over Time) spell and not a direct damage spell. Shaman Totem's are immune to it and it doesn't break a druids Maim either.
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In addition to this, a guildmate of mine figured out that indeed Mindflay channels faster, but over a fixed amount of time will generate the same number of ticks.
Talk about buffing caster haste rating ... more mana ... same dps.
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