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Old 06/12/07, 4:56 AM   #1
orsraunia
Von Kaiser
 
Undead Mage
 
Steamwheedle Cartel (EU)
[hunter] Talon of Al'al theorycrafting

i've searched the forums and couldn't find anything related to this trinket.

Talon of Al'ar
Binds when picked up
Unique
Trinket
Classes: Hunter
Requires Level 70
Equip: Your Arcane Shot ability increases the damage dealt by all other damaging shots by 40 for 6 sec.

If anyone can run some numbers,especialy for BMs with a 2.1 attack speed, i'd be grateful.

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Old 06/12/07, 5:49 AM   #2
Greenpiggy
Piston Honda
 
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Tauren Hunter
 
Daggerspine (EU)
Well, should be relatively easy..

2.1 attack speed means you'll be using 1 special in that time, so 1 shot every 1.05 seconds
That also means you'll be firing an arcane every 6.3 seconds, which should be fine in influencing the next 5 shots in the rotation, so no problem there.

Extra damage on 1 shot:

40*1.02*(1-crit%) + 40*1.02*2.3*(crit%)

Will calculate for a crit% of 30

40*1.02*0.7 + 40*1.02*2.3*0.3 = 56.7 per shot for auto/steady spam
Now - assuming the buff is slightly delayed, this will affect the next arcane(6.3 secs later)
so we then have: 56.7*3/6.3 = a gain of 27dps(*1.03 for FI?) - 18dps if it misses the next arcane shot

But anyway, thats not very impressive for a trinket slot, and its probably only useful for a MM or Survival hunter who would be threading in arcane and multi into a normal rotation and hence will probably squeeze in an extra special in that time

Last edited by Greenpiggy : 06/12/07 at 6:57 AM.

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Old 06/12/07, 6:01 AM   #3
Djinn
Von Kaiser
 
Night Elf Hunter
 
Laughing Skull
Few Things to remember Talon of Al'ar doesn't affect Auto shots.

The +damage bonus doesn't start until the arcane shot lands.

Possible for the following arcane shot to also receive the bonus with a few points in Imp arc shot.

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Old 06/12/07, 6:11 AM   #4
Greenpiggy
Piston Honda
 
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Tauren Hunter
 
Daggerspine (EU)
Is that confirmed by someone testing because the tooltip says 'all damaging shots'

Improved arcane shot will make no difference to how fast a BM hunter can fire arcanes with a 2.1 speed weapon as the points cannot bring the cooldown down low enough that it can fit into the previosu autoshot.

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Old 06/12/07, 6:19 AM   #5
jarlelin
Von Kaiser
 
Dwarf Hunter
 
Grim Batol (EU)
I substitute every third or fourth steady shot for KC+arcane anyway, and haven't had any concern with mana as of yet so keeping the buff up shouldn't be a problem for me personally at least.

I suppose the only thing we need now is confirmation whether or not this buff applies to auto shots as well or not. Anyway? Please?

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Old 06/12/07, 6:21 AM   #6
Djinn
Von Kaiser
 
Night Elf Hunter
 
Laughing Skull
Originally Posted by Greenpiggy View Post
Is that confirmed by someone testing because the tooltip says 'all damaging shots'
http://forums.worldofwarcraft.com/th...08301954&sid=1

Originally Posted by Greenpiggy View Post
Improved arcane shot will make no difference to how fast a BM hunter can fire arcanes with a 2.1 speed weapon as the points cannot bring the cooldown down low enough that it can fit into the previous autoshot.
previous autoshot?

IF you continue to weave 1 special between auto shots and use arcane everytime its up with 2 points in imp arc or more its possible to keep the +damage up for even the arcane shot itself.

Not sure if i understand your response or if you misread mine =)

edit: fixed url

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Old 06/12/07, 6:43 AM   #7
Greybone
Soda Popinski
 
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Tauren Warrior
 
Mal'Ganis
The first post has pretty much nailed how to not post a new thread - zero content and basically 'halp how do I play' for a very narrow topic.

There seems to be some constructive content in the following replies, however, so I'll leave it open for now.

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Old 06/12/07, 6:51 AM   #8
Greenpiggy
Piston Honda
 
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Tauren Hunter
 
Daggerspine (EU)
Well with 2.1 between his autoshots we have this:

0.00 - Auto fires
0.10 - Arcane fires
2.10 - Auto fires
2.20 - Start Steady
4.20 - Auto Fires
4.30 - Start Steady
6.30 - Auto fires
6.40 - Fire Arcane

Now to have a repeatable rotation with BM, you'd have to fire the arcane at 4.3, meaning you would have to have an arcane cooldown of 4.2 seconds

Unless of course you are suggesting alternating, so pushing the arcane nearer to the autoshot, firing it at say..5.1 seconds?
That would be possible of course, but would mean alternating between having 2 autos and 3 autos in between arcanes and after a while runs risk of delaying autoshots as the .1 second catches up with us in the cycle.

Well, in any case if it only affects specials, then the trinket is more or less junk anyway(re-editing first post to reflect this)

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Old 06/12/07, 8:38 AM   #9
Noobiisa
Von Kaiser
 
Pandaren Monk
 
Sylvanas (EU)
Originally Posted by Greenpiggy View Post
Well, should be relatively easy..

2.1 attack speed means you'll be using 1 special in that time, so 1 shot every 1.05 seconds
That also means you'll be firing an arcane every 6.3 seconds, which should be fine in influencing the next 5 shots in the rotation, so no problem there.

Extra damage on 1 shot:

40*1.02*(1-crit%) + 40*1.02*2.3*(crit%)

Will calculate for a crit% of 30

40*1.02*0.7 + 40*1.02*2.3*0.3 = 56.7 per shot for auto/steady spam
Now - assuming the buff is slightly delayed, this will affect the next arcane(6.3 secs later)
so we then have: 56.7*3/6.3 = a gain of 27dps(*1.03 for FI?) - 18dps if it misses the next arcane shot
If you assumed that it works for auto aswell as you stated above you did, it is not 3 shots that get affected but 6 in the in 6.3 sec time so is 56.7*6/6.3 = 54 DPS gain if you make sure you keep up the buff. But currently seems to only affect special shots, so lets go on only 30~ dps gain for now.

But anyway, thats not very impressive for a trinket slot, and its probably only useful for a MM or Survival hunter who would be threading in arcane and multi into a normal rotation and hence will probably squeeze in an extra special in that time
Can you care the share with me what other trinket adds more than ~30dps per trinket slot for a hunter please? Or in other words what 2 trinkets at a similiar stage of obtaining it? It is ~30 dps for specials only but if you read the description ("Your Arcane Shot ability increases the damage dealt by all other damaging shots by 40 for 6 sec") seems it should affect autos aswell (gogo Suggestion forums all!), but regardless, is hunter only item so alot less competion on it say Tsunami Talisman.

For example. With 10 AP (same conditions as above) roughly you add per auto: (Wpnspeed of 2.9 if you use 2.1 in BM), 10 AP adds 2.93dmg. For SS this is 2.83 dmg per shot and Arcane 2.12 for Arcane. Now on average in 60secs we fire 60/2.1 = 28.57 autos, we fire the same amount of specials aswell and if you focus on your shot rotation you can make sure the debuff is up from Arcane shot all the time, if you spec 2-3 points into imp Arc shot, depending on your lag and such. In 60secs we want say 10 arcane shots which leaves 18.57 SS. So added dmg in 60sec period is 28.57*2.93 + 10*2.12 + 2.83*18.57 = 157 added dmg, 157/60 = 2.62 dps gain. So 10/2.62 = 3.81 AP/DPS. Thus for another trinket to add same amount of dps you need 30*3.81 = 114.5 AP effectivelly on it and 2.8% crit on it (although crit/AP differ as your ratio with AP/crit on your gear change, but lets assume 40AP per 1% crit). And seeing it a fixed amount of 40 per shot, the faster you shoot the more you gain, as once you use faster weapon the more shots you will get a fixed 40 dmg added to it.

Now, I know Bloodlust brooch is very similiar to this but which other trinket would you use with it? As pure dps trinkets (all can use) is alot of competion for it ex. Tsunami Talisman, and rogues will argue it is more usefull for a rogue cause hunter dont need Hit rating on trinket as is alot easier for a hunter to reach the hit cap than for a rogue.

This trinket adds more dps than Hourglass or Tsunami if you gear up correctly and it issimilair to Bloodlust with it only affecting special shots. So I think is not as bad as most think at all, just have to focus and keep buff up so is not entirelly passive trinket and if you are not going for any special trinket like Dragonspine I can see a space for it on the 2 trinket slots you have. (All meant for BM as the post started saying not vailbe for BM, Surv will prob go dual crit trinket and the added AP bonus MM get from talents gives Bloodlust the edge)

So as conclusion I see it can be used as 1 of the trinket slots and you will gain a nice addition to dps, it is not spectacular though as I first hoped cause never actually realised it dont affect auto shots, even according to description it does, but maybe they change this will make this the nr1 trinket for sure then without chaging anything to your shot rotation. (so non haste trinket, cause there is a big debate about how good haste is for hunter and the faster you are able to shoot, dont mean you actually accomplish to shoot faster due to all latency factors and which hurts a hunter more than any other class if your rotation gets screwed)

Last edited by Noobiisa : 06/12/07 at 9:18 AM. Reason: Typo

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Old 06/12/07, 8:39 AM   #10
orsraunia
Von Kaiser
 
Undead Mage
 
Steamwheedle Cartel (EU)
Originally Posted by Greybone View Post
The first post has pretty much nailed how to not post a new thread - zero content and basically 'halp how do I play' for a very narrow topic.

There seems to be some constructive content in the following replies, however, so I'll leave it open for now.

Who would have guessed, by reading the description of this trinket, that it wouldn't affect auto shots ?

Blizzard needs to send their employees back to school to learn how to phrase item descriptions and hunters need to just roll for this trinket and not waste dkp.

Last edited by orsraunia : 06/13/07 at 5:20 PM.

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Old 06/12/07, 8:56 AM   #11
The Iron Colonel
Don Flamenco
 
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Dwarf Hunter
 
Mug'thol
You touched on this, but I'll throw numbers out there: Bloodlust brooch is 270 AP for 20 seconds out of every 120 seconds. 270*20/120=45, then add the static AP of 72 and get 117. Bloodlust Brooch is, on average, better than Talon of Al'ar right now. If Talon of Al'ar is changed to affect auto shot, I would imagine it will be marginally better than Bloodlust Brooch in terms of hunter dps. However, given that BM is currently the highest dps raid spec, it would be silly to not consider pet dps in addition to hunter dps. Pet's get 0.22 AP per RAP, so Bloodlust Brooch is also adding 25.74 pet AP, whereas Talon of Al'ar gives no benefit to your pet.

Right now, I would only take Talon of Al'ar for low dkp in the hopes that it is changed to have an effect on auto shot. I simply don't think it's better than a number of other trinkets.

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Old 06/12/07, 9:23 AM   #12
Greenpiggy
Piston Honda
 
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Tauren Hunter
 
Daggerspine (EU)
I must admit that I was simply lazy and swapped out my Romeo's Poison Vial on Cheeky's Spreadsheet which gave me 36dps(which is rather a lot if you are making use of the +hit)

but somewhere between 18 and 26 dps is pretty underwhelming in my opinion given that it is the Class Specific trinket for Tempest Keep and requires you to spam Arcane shot which in many situations due to armour stripping on the target, is actually hitting for less than steady and costing twice the mana.

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Old 06/13/07, 2:33 AM   #13
Goreshot
Piston Honda
 
Orc Hunter
 
Eonar
Long Story: Because this trinket does not work on Auto Shot, the overall damage benefit you gain from it is marginal at best, and perhaps even a downgrade at worst, from the current crop of hunter staple trinkets (e.g. Bloodlust Brooch, Mark of Conquest, Hourglass of the Unraveller). The largest problems affecting this trinket are that in order to begin using it, you have to use one of the few special attacks that are affected by the trinket in the first place. Secondly, the current high-DPS spec is Beastmastery, which holds this position by a rather significant margin when compared to Marksmanship. The irony here is that Beastmastery damage has a larger portion allocated to Auto Shot, while Marksmanship would theoretically gain the most benefit from the trinket (Improved Arcane Shot, Barrage, Improved Barrage, etc.). The margin between the two specs can't be met, let alone surpassed, with this trinket alone.

Short Story: Don't waste your DKP. Get it cheap or for free if you can and bank it in case Blizzard decides to "fix" it.

"User is a tremendous douchenozzel"
-Actual EJ Forums feedback concerning Goreshot.

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Old 07/17/07, 10:38 AM   #14
Midnight
Don Flamenco
 
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Night Elf Hunter
 
Ysera (EU)
Latest news about the Talon:
Originally Posted by Tootamia
Hi all,

Scatter Shot, Silencing Shot, and Arcane Shot are now working correctly, Talon of Al'ar is working as intended. Autoshot will not get any bonus from the trinket.

If you want to make a suggestion on this, please use the correct forum: WoW-Europe.com Forums -> Suggestions

Thank you.
Source

Looks like I won´t regret not paying any DKP for our only drop so far.

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Old 07/20/07, 4:14 PM   #15
ugla
Von Kaiser
 
Orc Hunter
 
Mal'Ganis
While Talon of Al'ar currently doesn't affect autoshots (this has been confirmed with a weapon that has no damage range), I still think I'm going to pick one up in case it gets buffed. Right now though, it's a pretty weak trinket--especially if using arcane shot doesn't syngergize with your rotation as in BM hunters' case.

I'd like to see a trinket with a stacking debuff with steady shot...

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