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Old 06/15/07, 6:30 PM   #51
tetracycloide
Don Flamenco
 
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Human Warlock
 
Quel'dorei
Originally Posted by galzohar View Post
How you calculate the chance for it to not be up depends on the spell rotation you choose, but given a spell rotation, calculation imp SB downtime that way is extremely easy and from that you get the imp SB uptime.
Another example: 1 warlock using 1 shadowbolt every 2.5 seconds with 25% crit and a shadowpriest using a MB every 7.5 seconds and a SW every 12.5 seconds (to make things easier):
Rotation looks like: SW-SB-MB-SB-SB-SB-MB-SB-SW-SB-SB-MB-SB-SB-SB-and back to start. If you give a number for each cast (1~15), you sum up the chance for it to not be up on each of them and average it out (and multiply by the damage if you want actual effect, or multiply by time between each 2 spells in that rotation (which varies) to determine how much of the time it's not up to help DoTs).
Chance for it to not be up (chance for MB/SW to not apply imp SB is 100%):
1. 0.75^3 * 1
2. 0.75^3 * 1
3. 0.75^2 * 1^2
4. 0.75^2 * 1^2
and so on...
This is only easier if you know the exact duration of a fight ahead of time. Using my formula above you only need to know how much time you will spend in a fight casting SB as a percentage of total time which is readily avalible on the published spreadsheet and since you're dealing with percentages of total time the total time cancels out leaving you with meaningful information no matter the duration of a fight.

It's very hard to see how multiplying the time between each 2 spells in the rotation for every single SB across the entire fight is in any way 'easier' to calculate then just letting time cancle out of both sides and use percentages on both. As soon as your fight starts to last 2 mins or so you're upwards of what, 24 SBs to average together with individual calculations for the time between each one just for one affliction lock. Pulling stats directly from the spread sheet and plugging them in is advantageous, requiring a time limit before you can produce useful information is not.

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Old 06/15/07, 7:15 PM   #52
TheOnly
Don Flamenco
 
Gnome Warlock
 
Dragonblight
Originally Posted by Rephaim View Post
Gaining the 20% on a Mind Blast is worth losing it for the few ticks of VT/SWP/MF. Mind Blast is a far superior DPS boost than 20% of those spells, and it would be an utter waste to not use it if mana allows. The extra 20% mana back for the party for this spell will cause more damage than the extra damage done by a warlock's shadowbolt taking it instead.
The loss of uptime for the OTHER shadowpriests and warlocks makes the above statement not so clear cut.

20% boost to one mind blast is roughly equal to 2/3 of one tick of mind flay. Soooo.... 3 mind flay ticks in the raid total, or 1 corruption, one flay, and one SW:P or VT, then the gain to mind blast is smaller than the loss to the raid.

Simply put: If you are in a 5-man and you and a 'lock are sharing the charges, sure, MB is ok (if you aren't threat limited). If you are in a raid, with 2 or more shadow priests or a total of 4 shadow casting classes you are wasting raid dps and mana return.

A mind blast is roughly 2x the dps of mind flay. For 1.5 seconds. If that ISB proc can last an extra couple seconds by not using it you will gain more from leaving it up there longer. The VAST majority of the mana return of a shadow priest is from 2 dots and mind flay. The two nukes are a bonus, but 20% extra to the majority is > 20% to the minority.

Don't decrease ISB uptime and lower mana return with Mind Blast. If you are a 'lock and there is one charge left, leave it up and tap/pact so its up there longer. If you are in a 5-man, and both cooperate you can avoid using that last charge until near the end of the 12 seconds and both gain....

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Old 06/15/07, 8:28 PM   #53
TheOnly
Don Flamenco
 
Gnome Warlock
 
Dragonblight
Originally Posted by galzohar View Post
When you calculate the chance for ISB to NOT be up you already take into account the overlapping procs. It's a lot more simple that way. Note that I assume you will cast 4 shadowbolts before the 12s duration, which is more than reasonable to assume at least when you have more than 1 warlock, that the 12s duration will never be an issue. Then at any given shadowbolt cast the chance for it to not be up is if you didn't crit the last 4, which is (1-crit)^4. Therefore the chance for it to be up is 1 - (1-crit)^4. The way you calculated it is a lot more complicated and unnescessary - trying to actuall figure out how much you would get from an actual cast, while possible, is a lot more likely for error, while calculating the chance for imp SB to not be up is a lot easier. Even in a complicated scenario, given a specific spell rotation, calculating imp SB uptime is extremely easy by calculating the chance for it to not be up.
This is unfortunately flawed. It has to be a lot more complicated than that one equation.


Firstly, this is only true if both of the following are true:

1. That there are always at least 4 shadowbolts in a 12 second period. This is somewhat realistic in a larger raid. In Kara, with affliction locks, or in a 5-man the rule is broken all the time.
2. That all of the shadowbolts are coming in at equal intervals. Or at least in truly random intervals. Not possible.
3. That the average of all shadow DD casts ISB proccing frequency is also valid in the equation above.

#2 is important. If all you cared about was the % of shadowbolts getting the bonus, you could neglect it. (1-(1-crit)^4) is the chance that any individual SB will get a 20% boost.
But we want the UpTIME. Too many DoTs and channeled spells depend on that. The unevenness of the distribution has a strong effect since the equation is essentially the chance in terms of SB casts that are not evenly spaced in time. Over long periods, with casters who don't try to extend the uptime by changing cast priority, its ok however.

#3 breaks it. Two warlocks, both with 40% crit give a very different uptime number form two warlocks, one with 80% crit and one with 0%. Push the extreme, 2x 50% crit versus 1x100% and 1x0%. In the latter, we have 100% ISB uptime. In the former, 94%. If you mix the crit chance and casting frequency of multiple casters the formula can't be used anymore.
If you can assume that the number of casts from each warlock is the same, and the shadow priest (in your example) is as well, then you can. But this won't be true. Different spec warlocks will have different SB per minute rates, and the number of MindBlast/SW: D casts is absolutely less.

How could you figure in the following:

1 lock, affliction average 1 shadow bolt per 5 seconds 18% crit.
1 lock, destro, average 1 shadow bolt per 3.25 seconds, 24% crit.
1 SPriest, one shadow nuke per 10 seconds on average.

Well in a 12 second window, there will on average be (12/10 + 12/5 + 12/3.25) = 7.02 casts so assumption #1 is probably correct and we can neglect the "buff falling off without being used" case.

Now what? Well the average number of nukes out of the last 4 that each class contributed is:

aff lock: (12/5 / 7.02) *4= 1.3675
destro lock: (12/3.5 / 7.02)*4 = 1.954
SPriest: (12/10)/ 7.02 * 4 = 0.684

the odds that a given nuke is from each are just 1/4 of the above.
aff: 34% of nukes
dest: 49% of nukes
SP: 17% of nukes

Ok, now what? We know the average number of casts out of the last 4 from each caster, and their ISB proc rate. What is the chance that the last 4 didn't proc ISB?

First lets just calculate the odds of any one nuke proccing ISB:
The average nuke is 17% shadowpriest, 49% destro lock, and 34% affliction lock. The average ISB proc chance is
.17 * 0 + .49 * .24 + .34 * .18 = .178 = 17.8%

This is where the tricky part comes in. I will neglect the findings of criticism #3 above. IF the last 4 shadow damage spells represent these 3 _truly randomly_ then the 1-(1-chance)^4 rule applies. And the answer is about 45%. But things aren't truly random. The example used earlier illustrates this, and it is the flaw with this equation.
Two warlocks, one with 100% crit, one with 0% crit. If you assume total random events, then 94% is the "answer" which is the same as two 50% crit cases. However, the 6.25% time without it up represents times when warlock A with 0% crit gets 4 bolts off in a row without warlock B with 100% getting one. It is a flaw in the assumption of randomly distributed casts between all casters.

In the shadow priest case above, if the average time between casts is 10 seconds, and we use the 1-(1-chance)^4 rule and the average proc chance, we are assuming truly random distribution of casts. This includes impossibilities such as 4 shadow priest casts in a row without others casting (chance, 0.17^4) and other 'streaks' that just won't happen. The reality is, casting from the affliction lock will be in bursts of 2 to 5 in a row, 2.5 seconds appart, with breaks inbetween. The Destro lock will have long burst sessions with short breaks for dots / tap. And the shadow priest will use their nukes on specific cooldown intervals with small variance. All of those things break the 1-(1-chance)^4 model.

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Old 06/16/07, 5:02 AM   #54
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
Again the issue is not with how to calculate it, it's with how to model the casting sequence. Which I agree is complicated to the extreme, but GIVEN a casting sequence, the calculation isn't hard. Make an estimated casting sequence, and get an estimated uptime. The calculation with chance of SB to not be up is as accurate as you can get with a given accuracy of the cast sequence.
I didn't claim to model anything accurately. But with a given cast sequence, calculating imp SB uptime is easy.

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Old 07/12/07, 12:53 PM   #55
tetracycloide
Don Flamenco
 
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Human Warlock
 
Quel'dorei
Originally Posted by galzohar View Post
Again the issue is not with how to calculate it, it's with how to model the casting sequence. Which I agree is complicated to the extreme, but GIVEN a casting sequence, the calculation isn't hard. Make an estimated casting sequence, and get an estimated uptime. The calculation with chance of SB to not be up is as accurate as you can get with a given accuracy of the cast sequence.
I didn't claim to model anything accurately. But with a given cast sequence, calculating imp SB uptime is easy.

Originally Posted by galzohar View Post
I kinda hate beating the same topic over and over again, but I'd really like to see it resolved and what/who is wrong etc, and the threads linked simply don't have an answer other than "it's wrong" with no explanation.
No warlock build in any boss fight currently in TBC will ever cast nothing but shadowbolts. Therefor, while it is correct to say that ISBuptime is the same as the chance that any specific shadowbolt will get the ISB buff when you spend 100% of your time casting shadowbolt, this formula is completely useless even as an ISB model for just one lock because 100% time on SB is never the case.

In a raid setting with several locks casting shadowbolts with different crit rates and different amounts of time spent casting shadowbolt the formula is even less useful in that it offers no way to calculate the raid ISB uptime without being given a complete casting sequence for the entire fight ahead of time. The other raid ISB model takes the information already avalible on the spreadsheet, like % casting time on SB and % time on NF, and produces meaningful ISB uptimes no matter how many locks you have.

The best way to illustrate that the raid model with %cast time taken into account is superior for theorycrafting was your post earlier in the '[Warlock] how do you do high DPS?' thread that came to the conclusion that adding locks at the same crit rate will not increase ISB uptime. Once you take %cast time into account you can come to the conclusion that adding a second lock with increase ISB uptime even with a lower crit rate. There are also so major implications for valuing +crit on gear that will vary wildly with models that overvalue +crit, like one where you cast nothing but shadowbolts, and ones that value +crit based on their actual contributions, like one where your mainting ISB as well as several other debuffs and are playing with other locks around.

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Old 07/12/07, 2:33 PM   #56
SSJones
Von Kaiser
 
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Jorinag
Human Paladin
 
No WoW Account
Originally Posted by tetracycloide View Post
No warlock build in any boss fight currently in TBC will ever cast nothing but shadowbolts.
I beg to differ on this slightly. We've already seen parses from Warlocks that do significant damage on fights casting nothing but shadowbolts from a 0/21/40 build. I believe there was at least one posted in the 'How do you do high DPS' thread, with the WWS here:

Wow Web Stats


I also use a 0/21/40 build, and very frequently get my highest DPS when I am doing nothing but casting shadowbolts, even on 'Movement' fights. My guild is not incredibly progressed yet, as we are still trying to down Gruul. I have managed to do pretty good DPS, with an acceptable DPS time.

Of course, I'm supplying my own CoS right now. Optimally, one of our affliction locks will respec for Malediction, and then I will be casting Doom as well, but I don't think a 1.5 second GCD once a minute changes the math on shadowbolt spam very much. In a latency free, movement free world, that's 23.2 possible shadowbolts instead of 24 every minute, or an ~3% change in the frequency of shadowbolts landing on a sustained basis.

Edit: I should have tested that link, the report seems gone now, or I've failed at linking.

Last edited by SSJones : 07/12/07 at 2:48 PM.

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Old 07/12/07, 2:58 PM   #57
tetracycloide
Don Flamenco
 
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Human Warlock
 
Quel'dorei
Originally Posted by SSJones View Post
I beg to differ on this slightly. We've already seen parses from Warlocks that do significant damage on fights casting nothing but shadowbolts from a 0/21/40 build.
Every single 0/21/40 build, no matter what gear they are in, will cast at a bare minimum shadowbolts, a curse, and lifetaps. The time spent maintaining your curse and mana is time not spent casting shadowbolts and it is very significant.

You're pretty much spot on with cast time lost to CoD it's around 2.9% of your time. Lifetapping, however, even at high levels of +shadow like 1400+ is going to account for at least 13% of your time. Sure you can spend the first mintue maybe two of a boss fight spamming shadowbolts but you're going to OOM quickly without tapping and eventually will be forced to tap in order to continue bolting.

Last edited by tetracycloide : 07/12/07 at 3:11 PM.

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Old 07/12/07, 3:03 PM   #58
Bogeywoman
Piston Honda
 
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Tauren Druid
 
Gorgonnash
Originally Posted by SSJones View Post
I beg to differ on this slightly. We've already seen parses from Warlocks that do significant damage on fights casting nothing but shadowbolts from a 0/21/40 build. I believe there was at least one posted in the 'How do you do high DPS' thread, with the WWS here:

(broken wws url)
.
The existence of a high dps WWS doesn't mean that's the right way to do it. With Dommius's gear, crit rate, etc., adding Immo into the rotation improves his DPS by about 5%. Damage per Casting Second is a difficult and stern mistress.

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Old 07/12/07, 3:24 PM   #59
Imbar
Piston Honda
 
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Blood Elf Paladin
 
Sentinels
Originally Posted by seeyou
would a straight spec switch with the same gear give me an accurate view of this build as compared with Affliction (at my current gear level)?
I don't play a warlock, I play a mage, but I think something to keep in mind is that heavy spec changes require (usually) heavy gear changes. What's good for one spec may be worthless for another, etc. I can't claim to know how warlock specs work, but keep in mind the other posts in the thread when you regear.

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Old 07/12/07, 3:50 PM   #60
nasda
Glass Joe
 
Gnome Warlock
 
Al'Akir (EU)
Originally Posted by tetracycloide View Post
Every single 0/21/40 build, no matter what gear they are in, will cast at a bare minimum shadowbolts, a curse, and lifetaps. The time spent maintaining your curse and mana is time not spent casting shadowbolts and it is very significant.

You're pretty much spot on with cast time lost to CoD it's around 2.9% of your time. Lifetapping, however, even at high levels of +shadow like 1400+ is going to account for at least 13% of your time. Sure you can spend the first mintue maybe two of a boss fight spamming shadowbolts but you're going to OOM quickly without tapping and eventually will be forced to tap in order to continue bolting.
Come on, we are talking about spells you use when you are 0/21/40, aren't we ? if you include lifetap in, do we also need to include bandage time in ? :S

For 0/21/40 fire destro build, people know that they just need to immolate -> incinerate -> conflagrate. But some people don't know or are confused about what they should cast if they are shadow destro build. Spamming sb or Immolate -> shadowbolt ? OFC you will cast CoD or CoA when you are not CoX duty but that is not what we are talking about right now.

Before I can't figure out why people should spam shadowbolts(except CoA or CoD or CoS/E/R), then I think now maybe it is becos sb scales very good probably the best ? And with 5/5 S&F and DS maybe you just should cast it as much as possible in order to maximize the outcome of this build.

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Old 07/12/07, 3:58 PM   #61
vyedma
Von Kaiser
 
Undead Warlock
 
Trollbane
Originally Posted by nasda View Post
Come on, we are talking about spells you use when you are 0/21/40, aren't we ? if you include lifetap in, do we also need to include bandage time in ? :S

For 0/21/40 fire destro build, people know that they just need to immolate -> incinerate -> conflagrate. But some people don't know or are confused about what they should cast if they are shadow destro build. Spamming sb or Immolate -> shadowbolt ? OFC you will cast CoD or CoA when you are not CoX duty but that is not what we are talking about right now.

Before I can't figure out why people should spam shadowbolts(except CoA or CoD or CoS/E/R), then I think now maybe it is becos sb scales very good probably the best ? And with 5/5 S&F and DS maybe you just should cast it as much as possible in order to maximize the outcome of this build.
If you're spending time bandaging you're doing something wrong. Get on your healers to throw some renews around and start using more HSs and pots. In most fights there should be no need to bandage. Also bandages heal for a piddly amount considering the time they take.

For fire destro (or any build ever) you should NOT be casting Conflag. It's been proven many times that the part of an incinerate/SB + 1 immolate tick > conflag damage. Conflag = bad.

For shadow destro SB spam + curse & LT seems to be the best bet. The inclusion of corruption and immolate seem to add or subtract minimal amounts of DPS and leaving them out seems to be the general consensus. But as a matter of personal preference you can leave them in your spell lineup.

You spam SB because it has more dmg/CT and it will also proc ISB which will boost the entire raid's shadow damage.

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Old 07/12/07, 4:05 PM   #62
SSJones
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Jorinag
Human Paladin
 
No WoW Account
Originally Posted by Bogeywoman View Post
The existence of a high dps WWS doesn't mean that's the right way to do it. With Dommius's gear, crit rate, etc., adding Immo into the rotation improves his DPS by about 5%. Damage per Casting Second is a difficult and stern mistress.
This isn't necessarily true, as not all raids are built equal. If you are full shadow destro (No improved immo, no Emberstorm) and have shadow priests, but no fire mages adding fire Vulnerability, shadowbolt is significantly higher DPC.

According to the leulier spreadsheet, at 1140 Shadow damage, 23% crit and 14% hit and 990 fire damage with shadow debuffs but without fire:

The DPC on shadowbolt is 1259.79, using a 46% ISB uptime.

The DPC for immolate with such a raid, and build, is 1141.19

I suppose it could be said that spec'ing for emberstorm and improved immo, and losing cataclysm is better. According to the spreadsheet, you get about a 15 DPS gain from 1200 to 1215 under those conditions by casting immolate. That's what, a 1.25% DPS increase?

I bet you lose more than 1.25% just in managing your casts to make sure to get immo up every time it falls off. Yes, this is a stacked example, but the point remains that with full shadow buffs and a lack of others, you're better off just casting shadowbolt.

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Old 07/12/07, 4:08 PM   #63
tetracycloide
Don Flamenco
 
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Human Warlock
 
Quel'dorei
Originally Posted by nasda View Post
Come on, we are talking about spells you use when you are 0/21/40, aren't we ? if you include lifetap in, do we also need to include bandage time in ? :S

For 0/21/40 fire destro build, people know that they just need to immolate -> incinerate -> conflagrate. But some people don't know or are confused about what they should cast if they are shadow destro build. Spamming sb or Immolate -> shadowbolt ? OFC you will cast CoD or CoA when you are not CoX duty but that is not what we are talking about right now.

Before I can't figure out why people should spam shadowbolts(except CoA or CoD or CoS/E/R), then I think now maybe it is becos sb scales very good probably the best ? And with 5/5 S&F and DS maybe you just should cast it as much as possible in order to maximize the outcome of this build.
Banadage time in a boss fight is no where near 13% or more in fact with decent raid healers it should be 0 if you're standing at max range and moving where you're supposed to move when you're supposed to move.

Conflagrate is a significant DPS loss no matter what your spec and gear are in a boss fight.

People remove corruption and immolte from their rotations because there is an opportunity cost associated with casting them. The higher the damage on your shadowbolt the more DPS you are giving up to casting immolate or corruption. In the long term higher damage per cast time is better becuase you deal more damage with a DoT that ticks to full than you would deal with a shadowbolt cast.

Eventually it is no longer worth it to waste time casting some DoTs because the damage per cast time on shadowbolts goes up much faster than the damage per cast time on DoTs. The true source of this change is largely higher crit ratings in better gear which shadowbolt scales with much better than the DoTs.

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Old 07/12/07, 6:02 PM   #64
nasda
Glass Joe
 
Gnome Warlock
 
Al'Akir (EU)
Originally Posted by tetracycloide View Post
Banadage time in a boss fight is no where near 13% or more in fact with decent raid healers it should be 0 if you're standing at max range and moving where you're supposed to move when you're supposed to move.

Conflagrate is a significant DPS loss no matter what your spec and gear are in a boss fight.

People remove corruption and immolte from their rotations because there is an opportunity cost associated with casting them. The higher the damage on your shadowbolt the more DPS you are giving up to casting immolate or corruption. In the long term higher damage per cast time is better becuase you deal more damage with a DoT that ticks to full than you would deal with a shadowbolt cast.

Eventually it is no longer worth it to waste time casting some DoTs because the damage per cast time on shadowbolts goes up much faster than the damage per cast time on DoTs. The true source of this change is largely higher crit ratings in better gear which shadowbolt scales with much better than the DoTs.
What I was saying is the spell you were talking about means sb incinerate immolate CoA etc. which I think lifetap and such do not count.

About conflagrate, I tried to but failed to find those threads out which prove that adding conflagrate into the rotation is just not worth it. And I do remember a fire lock from DnT saying that if your gear is pretty good ( which means having 1200-1300 fire dmg with fel armor like I do now ) that it is totally worth it casing conflagrate before immolate runs out. Also, Eoy from Forte did use conflagrate too. For me conflagrate is usually 1.9-2k non crit and around 4k or even a little bit more if it crits so I am kinda confused in here about that :/

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Old 07/13/07, 1:11 AM   #65
tetracycloide
Don Flamenco
 
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Human Warlock
 
Quel'dorei
Originally Posted by nasda View Post
What I was saying is the spell you were talking about means sb incinerate immolate CoA etc. which I think lifetap and such do not count.

About conflagrate, I tried to but failed to find those threads out which prove that adding conflagrate into the rotation is just not worth it. And I do remember a fire lock from DnT saying that if your gear is pretty good ( which means having 1200-1300 fire dmg with fel armor like I do now ) that it is totally worth it casing conflagrate before immolate runs out. Also, Eoy from Forte did use conflagrate too. For me conflagrate is usually 1.9-2k non crit and around 4k or even a little bit more if it crits so I am kinda confused in here about that :/
Why wouldn't lifetap count? You spend global cool downs casting it so it counts, this seems like a really basic concept to me.

Conflagrate is a DPS loss because after you subtract the damage lost by consuming the last tick of conflagrate the damage per cast time on colfagrate is significantly lower than either shadowbolt or incinerate. It doesn't mater what level of +fire you have it is always a DPS loss to cast because the coefficients for conflagrate is lower than either spam skill.

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Old 07/13/07, 1:58 AM   #66
nasda
Glass Joe
 
Gnome Warlock
 
Al'Akir (EU)
Originally Posted by tetracycloide View Post
Why wouldn't lifetap count? You spend global cool downs casting it so it counts, this seems like a really basic concept to me.

Conflagrate is a DPS loss because after you subtract the damage lost by consuming the last tick of conflagrate the damage per cast time on colfagrate is significantly lower than either shadowbolt or incinerate. It doesn't mater what level of +fire you have it is always a DPS loss to cast because the coefficients for conflagrate is lower than either spam skill.
Again you still don't get my point, do you ? Lifetap does have a GCD and it does count, everybody knows it ofc. But not in this case.

As I stated before, what that guy was saying was what _spells_ he should use if he is 0/21/40 shadow destro build ? Spamming sb only or immolate and sb. Then you replied his thread saying there are no builds that you can get maximum dps just by spamming sb. So that is why I said if you count lifetap in, why not count bandage and such in too and obviously I was not being serious... Because counting those things in has nothing to do with what that guy was talking about, it was totally ot tbh.

I don't really get your reason of conflagrate being a dps loss. Do you mean that spending those GCDs after casting conflagrate on casting incinerate will output more dmg than conflagrate gives? If that is what you mean then it kinda makes some sense to me.

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Old 07/13/07, 11:11 AM   #67
tetracycloide
Don Flamenco
 
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Human Warlock
 
Quel'dorei
Originally Posted by nasda View Post
Again you still don't get my point, do you ? Lifetap does have a GCD and it does count, everybody knows it ofc. But not in this case.

As I stated before, what that guy was saying was what _spells_ he should use if he is 0/21/40 shadow destro build ? Spamming sb only or immolate and sb. Then you replied his thread saying there are no builds that you can get maximum dps just by spamming sb. So that is why I said if you count lifetap in, why not count bandage and such in too and obviously I was not being serious... Because counting those things in has nothing to do with what that guy was talking about, it was totally ot tbh.

I don't really get your reason of conflagrate being a dps loss. Do you mean that spending those GCDs after casting conflagrate on casting incinerate will output more dmg than conflagrate gives? If that is what you mean then it kinda makes some sense to me.
I don't think you understand what the posts above were talking about then. The issue under discussion was not 'what spells should be used as 0/21/40 to maximize DPS' but 'what is the expected ISB uptime and how best can we model it.'

ISB uptime is extreamly dependent on the rate of SB/sec and therefor taking lifetaps into account is vital because it's a 13% reducetion in the rate of SB/sec at least. I didn't include bandaging becuase bandaging should not be necessary and even if it was would not make up nearly as large a percentage of time. Counting those things has everything to do with what we were talking about.

I think you may be confused because you came into the thread and commented on a response to a response. Perhaps if you tracked all of the responses back to the original source it would be clearer how the conversation is deveoloping.

As for conflagrate, yes, I mean that using the GCDs on casting incinerate/shadowbolt and simply letting your immolate tick to full will output more damage than conflagrate gives.

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Old 07/13/07, 12:01 PM   #68
Demi9OD
Don Flamenco
 
Orc Warlock
 
Shadowmoon
Except for Mother Sharaz I can't think of a fight where I would rather have Imp Immo and Emberstorm over Cataclysm, Nether prot, and 2/3 leech.

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Old 07/13/07, 1:28 PM   #69
Flamingcloud
Great Tiger
 
Goblin Warlock
 
Cho'gall
The reason to go destro is for one reason and one reason only. Everything you get after karazhan is loaded with crit/hit and barely ever raises your max damage. Affliction is barely scaling when you go from 1350dmg 6% hit 12% crit and then the next thing you know you have 1280dmg 15hit and 20% crit. Itemization is so horrible for affliction locks that their damage does not get noticeably better.

Just look at shadowweave boots essentially around +67 dmg boots (I am assuming immolate is around 15% of your affliction damage and +9dmg gems)

Compared to boots of blasting which is 28 damage less and gives 1.43% hit, 1.13% crit.. 45% of your damage comes from destro spells which means that hit gives a 0.65% dps increase, and that crit gives around a 0.2% dps increase so all that hit and crit gives 0.85% dps increase so around 17 damage worth in good gear. So the boots are a down grade for affliction. Where as they are around a 1% damage (equiv of around +20 damage) increase overall for destro.

This continues on and on with itemization(spell haste being a continuation of the horrible scaling), probably every item in ssc-bt after you hit 6% hit gives a bigger +damage increase to destro.

If you could chose every item/gem in the game and have perfect gear I would not be surprised if destro was 35-40% above affliction compounded especially by 4 pc t6 which is a coffin nail in affliction.

I would not switch until you are hitting +1300 shadow tho, the main advantage of destro is shadow/flame scaling better then shadow mastery. On just shadowbolts sf needs like +1200 to surpass sm since sm effects the base of the spell... As gear becomes more important than base values sf continues to improve. So not only do +crit, +hit and +spell haste all scale better as destro, but so does +damage.

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Old 07/13/07, 4:26 PM   #70
Arnath
Piston Honda
 
Undead Warlock
 
Tichondrius
Originally Posted by Flamingcloud View Post
Compared to boots of blasting which is 28 damage less and gives 1.43% hit, 1.13% crit.. 45% of your damage comes from destro spells which means that hit gives a 0.65% dps increase ...
Do your affliction spells not have a chance to miss somehow ...?

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Old 07/13/07, 4:40 PM   #71
UrQuan
Glass Joe
 
UrQuan's Avatar
 
Undead Warlock
 
Deathwing
Originally Posted by Arnath View Post
Do your affliction spells not have a chance to miss somehow ...?
Suppression should cover all your +hit worries for affliction spells. As your total +hit from gear goes up, the number of points you put in suppression can go down.

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Old 07/13/07, 5:28 PM   #72
doogless
Don Flamenco
 
doogless's Avatar
 
Draenei Shaman
 
Kil'Jaeden
There was also discussion in one of the other threads here (I forget which one) about the effect of resists on DoT rotations. The conclusion was that a resist for an Affliction Warlock has less of a negative impact on DPS than it does for a Destruction Warlock.

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Old 07/13/07, 5:45 PM   #73
galzohar
Bald Bull
 
Blood Elf Paladin
 
Darksorrow (EU)
On top there is no point talking about DoT resists for affliction as they should inevitably have maxed out 99% chance to hit. Hit for affliction therefore only affects non-affliction spells, which are a smaller % of your damage than they are for desto or demo.

I still don't see for a single lock how casting more shadowbolts incrases shadowbolt uptime, and none of the posts on any of the threads really explain WHY. Considering all that is being casted is DoTs and shadowbolts, so the only thing that applies and consumes ISB is the shadowbolts themselves, casting 2 million shadowbolts/sec, the chance for ISB to not be up is still the chance for the last 4 shadowbolts to have been non-crits, which is the exact number if I cast 4 shadowbolts in anything faster than 12 seconds. If there really is a difference for a single lock spamming 2 million shadowbolts/sec and firing 4 shadowbolts in 10 seconds, please show me what's missing. Note that this chance is for *any given time* not just when a shadowbolt hits.

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Old 07/13/07, 6:32 PM   #74
Furio
Piston Honda
 
Orc Warlock
 
Mal'Ganis
Originally Posted by galzohar View Post
On top there is no point talking about DoT resists for affliction as they should inevitably have maxed out 99% chance to hit. Hit for affliction therefore only affects non-affliction spells, which are a smaller % of your damage than they are for desto or demo.

I still don't see for a single lock how casting more shadowbolts incrases shadowbolt uptime, and none of the posts on any of the threads really explain WHY. Considering all that is being casted is DoTs and shadowbolts, so the only thing that applies and consumes ISB is the shadowbolts themselves, casting 2 million shadowbolts/sec, the chance for ISB to not be up is still the chance for the last 4 shadowbolts to have been non-crits, which is the exact number if I cast 4 shadowbolts in anything faster than 12 seconds. If there really is a difference for a single lock spamming 2 million shadowbolts/sec and firing 4 shadowbolts in 10 seconds, please show me what's missing. Note that this chance is for *any given time* not just when a shadowbolt hits.

More than just DOTs and Shadow Bolts are being cast. ISB uptime calculation is for a raid environment (as it is fairly trivial and, well, pointless, to calculate for solo/5-man play). So you have to worry about Shadow Priests using Shadow Word: Death and Mindblast. ISB charges may also be eaten Shadow Bolts incapable of proccing ISB (or cast by a warlock with a lower Crit % who is, in effect, leeching your ISB charges), Shadowburn, shadow wand damage, and, if Horde, Shadow Guard. Perhaps you even need to consider Lash of Pain, although I doubt there are many 0/40/21 Succubus specs raiding.

Given the large number of ISB charges consumed by something other than your own non-crit Shadow Bolts, a single Warlock casting more Shadow Bolts will increase ISB uptime relative to that same Warlock casting spells other than Shadow Bolt.

Edit: Missed a typo when I proof-read.

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Old 07/13/07, 6:47 PM   #75
Flamingcloud
Great Tiger
 
Goblin Warlock
 
Cho'gall
Originally Posted by UrQuan View Post
Suppression should cover all your +hit worries for affliction spells. As your total +hit from gear goes up, the number of points you put in suppression can go down.
While the amount you can put in supression goes down, there really isn't anything else to get unless you are doing the CoA/Shadow Embrace route instead of Malediction.

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