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Old 09/27/07, 1:45 AM   #351
Kelorius
Glass Joe
 
Orc Shaman
 
Silvermoon
I think one thing we are overlooking is the change to +healing. According to the wording on the patch notes "1/3rd of +Healing will count as +Dmg" this would lead us to believe that as a class that can heal we will be receiving 300 or more +damage just due to the nature of our class.

Do the calculations again assuming this to be true and the nerf will not be "as bad".

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Old 09/27/07, 1:49 AM   #352
Binkenstein
mumbo-jumbo-theorycrafter
 
Binkenstein's Avatar
 
Draenei Shaman
 
Khaz'goroth
Originally Posted by Mammal View Post
At 39% crit, 960spell damage self buffed, this is a nerf. I NEVER have mana issues with a spriest in my group (which I always do).
I think that's part of the problem. Previously a spriest would be pretty much mandatory to get the most out of your elemental shaman.

With the changes it means we aren't as reliant on another class to be able to function, but yes, there is a straight out dps decrease. Making a change to CoE, adding a late tree extra-dmg-for-LB/CL or mob debuff talent, or even increasing LO from 4% per talent to 5% would probably be sufficient to get us back to a reasonable level.


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Old 09/27/07, 1:52 AM   #353
Daidalos
Great Tiger
 
Tauren Shaman
 
Korgath
Originally Posted by Kelorius View Post
I think one thing we are overlooking is the change to +healing. According to the wording on the patch notes "1/3rd of +Healing will count as +Dmg" this would lead us to believe that as a class that can heal we will be receiving 300 or more +damage just due to the nature of our class.

Do the calculations again assuming this to be true and the nerf will not be "as bad".
I'm pretty sure it only applies to +heal not dmg and healing. Although if it did it would offset it I just doubt it.

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Old 09/27/07, 1:55 AM   #354
Binkenstein
mumbo-jumbo-theorycrafter
 
Binkenstein's Avatar
 
Draenei Shaman
 
Khaz'goroth
Originally Posted by Kelorius View Post
I think one thing we are overlooking is the change to +healing. According to the wording on the patch notes "1/3rd of +Healing will count as +Dmg" this would lead us to believe that as a class that can heal we will be receiving 300 or more +damage just due to the nature of our class.

Do the calculations again assuming this to be true and the nerf will not be "as bad".
Take one resto item.
Divide heal by 3 to get dmg
Compare with similar level elemental item.

I think elemental > resto in that case, which means that unless you raid elemental in resto gear, that change isn't going to help us much.

It will help the resto shaman do a little dps on the side though.


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Old 09/27/07, 2:08 AM   #355
Mammal
Glass Joe
 
Draenei Shaman
 
Spinebreaker
An enhancement shaman in my guild suggested changing Stormstrike to a 10-15% damage buff to nature spells for 12s, with no charges.

This, IMO, would work really well with these new changes.

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Old 09/27/07, 2:48 AM   #356
Franklin
Von Kaiser
 
Blood Elf Mage
 
Khaz'goroth
People seem to have their emo up in this thread but I'll be curious to see how these changes make it to live - at this stage I'm not sure if the point of the changes were to create such an obvious nerf or if it's just been poorly thought out. I guess we’ll need to see over the coming days and weeks. Needless to say I hope changes are made before go live – while Elementals where doing nice damage I don’t think it was over the top… taking these changes on good faith it would seem they’ve tried an off-the-wall change to make Lightning Overload more appealing and solve mana efficiency in one swoop – but they need more testing to make it work ‘properly’ (at least that’s what I’m hoping)

The changes to Water Shield are a little odd – I’m not sure why it can’t be a passive Mp5 shield with a longer duration. Another short-term buff to manage just seems extreme to a class already managing 4x2 minute buffs to me.

I can’t find the exact link but I did find the threads from Eyonix saying they didn’t feel anti-spell-knock back was a required was a little odd. It’s a little boring but I’d kill for this.

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Old 09/27/07, 3:00 AM   #357
Darkmantle
King Hippo
 
Gnome Warlock
 
Spinebreaker
Originally Posted by Mammal View Post
An enhancement shaman in my guild suggested changing Stormstrike to a 10-15% damage buff to nature spells for 12s, with no charges.

This, IMO, would work really well with these new changes.
So instead of requiring a spriest you would require an enhancement shaman to do that much of your damage?

Warlock curses are so good because they are mostly spec independent. So as long as you have 3 warlocks you can have decent cos,coe and cor. Whereas mages only buff fire or frost damage both of which are almost exclusive to their class in a raiding guild.

Imagine being in a situation were you wanted to join a raiding guild as elemental but they rejected you because they didn't have a consistent enhancement shaman to keep your damage competitive.

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Old 09/27/07, 6:39 AM   #358
Mammal
Glass Joe
 
Draenei Shaman
 
Spinebreaker
Originally Posted by Darkmantle View Post
So instead of requiring a spriest you would require an enhancement shaman to do that much of your damage?
What I meant was that that debuff would make up that dps we lost from the coefficient nerf.

Although, it would seem logical to just add something to the Lightning Mastery talent so it's something like the Mage's Empowered Fireball talent (or something to that extent anyway).

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Old 09/27/07, 8:10 AM   #359
Binkenstein
mumbo-jumbo-theorycrafter
 
Binkenstein's Avatar
 
Draenei Shaman
 
Khaz'goroth
I've been working on ShamanDPS for the last hour or so.

Re-worked some of the calculations, tried simplifying the calculations/references, and I've got a 2.2 page, a Co-Eff nerf page, a LO buff page, and a complete 2.3 page. I've thrown in roughly what specs I have from raiding elemental, but Ames should be sending me some base figures to throw in there to double check things.

End result shall be uploaded tomorrow. Then I'll start work on adding rotations in.

I'm still missing the new mana cost for LB/CL, but if we take mana out of the equation, the Co-Eff nerf seems to be about -12%, the LO buff Around 2%, but overall we're looking at about an 8% nerf.

Again, as soon as mana is important, there's a buff, but the dps output is flatter than in 2.2, so for sub-3 min fights it would also end up slightly on the nerf end.


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Old 09/27/07, 9:42 AM   #360
BlueGlyph
Von Kaiser
 
Tauren Shaman
 
Sylvanas (EU)
Originally Posted by Binkenstein View Post
I've been working on ShamanDPS for the last hour or so.

Re-worked some of the calculations, tried simplifying the calculations/references, and I've got a 2.2 page, a Co-Eff nerf page, a LO buff page, and a complete 2.3 page. I've thrown in roughly what specs I have from raiding elemental, but Ames should be sending me some base figures to throw in there to double check things.

End result shall be uploaded tomorrow. Then I'll start work on adding rotations in.

I'm still missing the new mana cost for LB/CL, but if we take mana out of the equation, the Co-Eff nerf seems to be about -12%, the LO buff Around 2%, but overall we're looking at about an 8% nerf.

Again, as soon as mana is important, there's a buff, but the dps output is flatter than in 2.2, so for sub-3 min fights it would also end up slightly on the nerf end.
Would be interesting to see your calculations. I just did some quick math today and came up with that it should be about the same damage output.

Going from 3 to 2.5 sec cast time will make us lose about 14% spell dmg. (3/3,5-2,5/3,5).
Just to make it simple, say that you have 700 spell dmg. This will make you go from about 600 effective, to 500. That is 100 dmg. 40% crit chance will make it ~140.

The LO is the same thing as a +100% with 10% chance or 10% increased damage. My overall Lightning Bolt is about 2k, which will make it 200 more dmg.

Now, the number maybe aren't exact, but it's just some quick maths.

This is looking at it from a PvE perspective, in PvP the burst damage will be gimped to a more steady, higher DPS output.

Again, ignoring mana, but the buff should make it possible to conserve mana even without a Shadow Priest 24/7.

But seeing the mages now get a better coefficient, I don't really see why they are nerfing ours... We will still fall behind on the damage.

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Old 09/27/07, 10:02 AM   #361
Jini
Von Kaiser
 
Human Death Knight
 
Stormrage
Originally Posted by Kasi View Post
All these changes seem to do is lower our threat and lower our mana issues. Well if you have salv and a good tank threat isn't an issue. And if you have a shadow priest, which most shamans in raiding guilds do have, mana is not a problem. I'd please like someone to check my math, but according to what I worked out this is a flat out nerf for elemental shamans. All this does is make it easier for resto shamans to farm. I just don't understand. From the WWS I see enhancement and elemental were neck and neck for dps. This is going to drop elemental behind at a time where enhancement is getting buffed.

And I don't even have that great of gear, mostly T4 and S2 pvp. I'd imagine this would be worse for people 100-150 spell damage in front of me in T6 gear.
I think what we're all missing is that LO can proc LO.

The chance to get a 2nd bolt is now .2*.2 = 4%.
The chance to get a 3rd bolt will be .04*.2 = .8%.
The chance to get a 4th bolt will be .008*.2= .16%.
The chance to get a 5th bolt will be .0016*.2 = .032%
and so on.

Given recursive LO procs, LO will effectively be adding 25% more bolts at half damage each, or 12.5% more DPS. The old LO (with LO proccing LO) was a 6.26% increase to DPS.

Lightning overload will be the new defining talent of the Elemental tree in place of Lightning Mastery. Granted it will not be as good as the old LM.

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Old 09/27/07, 10:48 AM   #362
Podia
Glass Joe
 
Draenei Shaman
 
Bloodhoof (EU)
Just a thought and im not ever sure if someone got an answer to it. But if Lo does the half the damage wouldn't a dubble proc mean that first LB does 3000 damage first LO 1500 damage and second LO 750 damage.

Wich makes it a bit less sexy with dubble procs alos i think the calculaions for them a tad harder.

Just a thought....

Last edited by Podia : 09/27/07 at 10:56 AM.

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Old 09/27/07, 11:01 AM   #363
Bustadawg
Banned
 
Tauren Shaman
 
Sen'jin
Originally Posted by Jini View Post
I think what we're all missing is that LO can proc LO.
i thought LO couldn't proc off itself? And given how blizz is all about adding secret cooldowns, I can just see them slapping one on LO.

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Old 09/27/07, 11:02 AM   #364
Chemdog
Von Kaiser
 
Night Elf Death Knight
 
Alleria
Originally Posted by Podia View Post
Just a thought and im not ever sure if someone got an answer to it. But if Lo does the half the damage wouldn't a dubble proc mean that first LB does 3000 damage first LO 1500 damage and second LO 750 damage.

Wich makes it a bit less sexy with dubble procs alos i think the calculaions for them a tad harder.

Just a thought....
I think LO is just a 50% dmg LB spell. Not 50% dmg of your previous cast.

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Old 09/27/07, 11:27 AM   #365
Kasi
Soda Popinski
 
Retired
Tauren Death Knight
 
No WoW Account
I don't see anything about the information released there that shows LO to be working that way. And even if it was, a 750 spell damage LB 4% of the time isn't exactly thrilling to me. It still wouldn't cover the nerf which is yeah about 8%, maybe a bit higher for top end shamans with full consumable usage.

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Old 09/27/07, 11:33 AM   #366
Inkognito
Glass Joe
 
Tauren Shaman
 
Mazrigos (EU)
So basicly now that we are nerfed and buffed at the same time, we can regen more mana but we do less dmg on single casts, LO will compensate a bit that loss of dps at no additional extra threat and we all know what big problems we have with agro, overall tbh the patch doesnt sound so bad unless u do pvp all day long and in raids u just press one button and maybe another one to place a sequence of totems down from time to time... i personaly see it as a good thing, doing 100% pve with my shammy as for pvp i dont know but one thing is clear:

PVE

-14% dmg on LB
+6.25% dmg on LO
+more mana to last longer period of time and ofc do more dps on long fights 3LB+1CL beeing able maybe 24/7 with a shadow priest in party now meaning also more dmg

The question is now with the new changes is it better to go for more crit then ever before over spell dmg?

For example(unbuffed) with totems down:
1. 1000 spell dmg 50% crit
or
2. 1200 spell dmg 40% crit ..

havent checked exacly if they are at the same level of gear but sounds preaty much right if we consider 2%crit ~ 40 spell dmg after gear

Last edited by Inkognito : 09/27/07 at 11:46 AM.

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Old 09/27/07, 11:45 AM   #367
Hodan
Von Kaiser
 
Draenei Shaman
 
Mug'thol
Jini is correct in that your new calculations do not factor in recursive LO procs. Luckily for us, it's a geometric series that converges to [% proc / (1 - %proc) ]. In 2.2, this is 0.0526 and in 2.3 it is 0.25.

As a sample calculation I will pretend one has 1000 spell damage and 40% crit. If you don't care about the math and just want to know how this nerf affects you, skip this part.

LB = 563 to 643 = 603 avg
CL = 734 to 838 = 786 avg

2.2
LB: 603 + (.857 * 1000) = 1460
CL: 786 + (.714 * 1000) = 1500
LB (with LO): 1460*1.0526 = 1536.796 ~ 1537
CL (with LO): 1500*1.0526 = 1578.9 ~ 1579

LB (with crit): 1460*0.6 + 1460*0.4*2 = 2044
CL (with crit): 1500*0.6 + 1460*0.4*2 = 2068
LB (crit + LO): 2044*1.0526 = 2151.514 ~ 2152
CL (crit + LO): 2068*1.0526 = 2176.776 ~ 2177


2.3
LB: 603 + (.714 * 1000) = 1317
CL: 786 + (.571 * 1000) = 1357
LB (with LO): 1317*(1 + (0.25/2)) = 1481.625 ~ 1482
CL (with LO): 1357*(1 + (0.25/2)) = 1526.625 ~ 1527

LB (with crit): 1317*0.6 + 1317*0.4*2 = 1843.8
CL (with crit): 1357*0.6 + 1357*0.4*2 = 1899.8
LB (crit + LO): 1843.8*(1 + (0.25/2)) = 2074.275 ~ 2074
CL (crit + LO): 1899.8*(1 + (0.25/2)) = 2137.275 ~ 2137

This nicely proves that crit doesn't matter for our purposes (relative increase in damage output is the same), so we can ignore it.

For the above calculation, the 2.3 LB deals 96.4% of the damage that the 2.2 LB (i.e, a 3.6% nerf). The same is with CL, except it is 96.7%.

In the following chart I've listed the nerf at varying levels of bonus damage. It uses the LB damage nerf %.

600...............1.32%
700...............2.01%
800...............2.60%
900...............3.12%
950...............3.36%
1000..............3.58%
1050..............3.79%
1100..............3.98%
1150..............4.17%
1200..............4.35%
1300..............4.68%
1400..............4.98%
This is in contrast to what previous posters were calculating, if LO did not proc itself:

600...............3.28%
700...............3.94%
800...............4.53%
900...............5.04%
950...............5.27%
1000..............5.49%
1050..............5.69%
1100..............5.89%
1150..............6.07%
1200..............6.24%
1300..............6.57%
1400..............6.86%
So the nerf is around 2% less than what was previously though. Hope this helps.

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Old 09/27/07, 11:54 AM   #368
Inkognito
Glass Joe
 
Tauren Shaman
 
Mazrigos (EU)
Originally Posted by Hodan View Post
This nicely proves that crit doesn't matter for our purposes (relative increase in damage output is the same), so we can ignore it.
I dont agree there is a point were crit/spell dmg becomes better to have then spell dmg/crit best exmple is to study the limits and u will see even if u have 100% crit if u dont have enough spell dmg u cant do much dps u will have mana all the time but wont be able to use it, on the other hand if u get too much spell dmg and no crit u have nice dmg at start but u go oom fast.
Blizzard changed a bit the rules and with it the calculations of what it could be perfect gear setup for the new talents, if u decide to ignore it very well but for me is important because i realy want to maximize whatever crap blizzard throw at us

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Old 09/27/07, 11:57 AM   #369
Nite_Moogle
Not Helpful.
 
Nite_Moogle's Avatar
 
Tauren Shaman
 
Mal'Ganis
Originally Posted by Inkognito View Post
I dont agree there is a point were crit/spell dmg becomes better to have then spell dmg/crit best exmple is to study the limits and u will see even if u have 100% crit if u dont have enough spell dmg u cant do much dps u will have mana all the time but wont be able to use it, on the other hand if u get too much spell dmg and no crit u have nice dmg at start but u go oom fast.
Thing is now Blizzard changed a bit the rules and with it the calculations of what it could be perfect gear setup for the new talents, if u decide to ignore it very well but for me is important because i realy want to maximize whatever crap blizzard throw at us
In addition to your posts being craptacular to read, you're misunderstanding what he's saying. Crit is a linear scalar that affects both the new and old spells in the same way after +dmg is calculated, so any amount of crit applied to any value posted above won't change the relative percentages of damage reduction.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.

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Old 09/27/07, 11:59 AM   #370
Chemdog
Von Kaiser
 
Night Elf Death Knight
 
Alleria
Because itemization is so limited and a 2% nerf, it shouldn't really shouldn't make much of a difference, but...
Bink, are you gonna change your shamanstats spreadsheet to rebalance stat weights?

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Old 09/27/07, 12:06 PM   #371
Mammal
Glass Joe
 
Draenei Shaman
 
Spinebreaker
Originally Posted by Chemdog View Post
I think LO is just a 50% dmg LB spell. Not 50% dmg of your previous cast.
Nope. I've gotten a few CL LO procs, meaning it only procs off previous casts.

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Old 09/27/07, 12:07 PM   #372
Inkognito
Glass Joe
 
Tauren Shaman
 
Mazrigos (EU)
Very well so we got nerfed anyway u put it on single cast, problem is what happends on a longer period of time say 10 minutes? and if we got nefted with 2% i am willing to change my trinkets/rings gems and whatever to compensate yes.

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Old 09/27/07, 12:59 PM   #373
Kasi
Soda Popinski
 
Retired
Tauren Death Knight
 
No WoW Account
Also why would one think that LO procs off LO? It currently doesn't. Other similar things like sword spec and WF don't anymore. I have never had LO proc another LO in my months of playing.

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Old 09/27/07, 1:13 PM   #374
Hidden
Don Flamenco
 
Troll Rogue
 
Blackrock (EU)
Calculations for the clearcast changes:
Average Mana 2.2: x-x*crit*0.6=x*(1-crit*0.6)
Average Mana 2.3: x-x*(1-(1-crit)²)*0.4=x*(1-(1-(1-crit)²)*0.4)

Some numbers (Mana Usage Change is calculated as 100% - (Old Mana Cost) / (New Mana Cost) to get the reducement of total mana you use after the patch):
Critchance |  Mana Usage Old |  Mana Usage New | Mana Usage Change
20%            88%                     85.6%                  -2,804%
25%            85%                     82.5%                  -3.030%
30%            82%                     79.6%                  -3.025%
35%            79%                     76.9%                  -2.731%
40%            76%                     74.4%                  -2.151%
45%            73%                     72.1%                  -1.248%
50%            70%                     70.0%                   0%
This means if you have between 25% and 30% total crit you get the greatest benefit from the change and over 50% total crit the change even increases your mana usage.

Last edited by Hidden : 09/27/07 at 4:42 PM.

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Old 09/27/07, 1:23 PM   #375
Nite_Moogle
Not Helpful.
 
Nite_Moogle's Avatar
 
Tauren Shaman
 
Mal'Ganis
Use [code] to preserve spacing. I think you overlooked that LO procs will also be able to proc clearcast and that's not an insignificant with a 20% proc rate.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.

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