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Old 01/11/08, 11:00 AM   16 links from elsewhere to this Post. Click to view. #226 (permalink)
Great Tiger
 
alienangel's Avatar
 
Night Elf Hunter
 
Eredar
hmm. back to playing again and someone links me this macro.

For people having trouble replicating, it might be worth mentioning that I could not replicate from a macro bound to my scrollwheel - had to bind to a spammable hotkey to notice any difference.

Looking at my combat log the timing on shots seemed completely screwed up last night, but there was a noticeable DPS boost. The exact effect (i.e. which variety of f'ed up your combat log subscribes to) seems to change based on current (hasted) attackspeed. As BM the magnitude of the boost seemed to be decreasing as my attackspeed increased though - the MM hunters with me were reporting larger gains.

It would be nice if this stuck around, but double multi followed by double auto in an arena game and the QQ will be horrendous (and justified).

Just to drive home the "no autoshot isn't unlinked", spamming the macro with 0.44 autoshot speed delays autos continuously.

Last edited by alienangel : 01/11/08 at 11:06 AM. Reason: clarification
 
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Old 01/11/08, 11:03 AM   #227 (permalink)
Glass Joe
 
Orc Hunter
 
Twilight's Hammer (EU)
Originally Posted by alienangel View Post
The exact effect seems to change based on current (hasted) attackspeed. As BM the magnitude of the boost seemed to be decreasing as my attackspeed increased though - the MM hunters with me were reporting larger gains.
Yes, steady shot frequency will never go below 1.5 (global cooldown), so effectively haste (including serpent swiftness) only applies to auto shot, decreasing the value of that talent (and bm spec relative to mm).
 
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Old 01/11/08, 11:08 AM   #228 (permalink)
Glass Joe
 
Draenei Priest
 
Draenor
Having just recently begun leveling a BM hunter alt, I have been reading these threads with great interest.

Given the changes to Arcane Shot (now taking additional damage from AP), has anyone been able to calculate just how much it additional damage it is doing post patch?
 
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Old 01/11/08, 11:08 AM   #229 (permalink)
Glass Joe
 
Tauren Hunter
 
Kazzak (EU)
Originally Posted by mise View Post
Here you go

lolmultishot.avi - FileFront.com

Enjoy this while it lasts


PS:Notice the 4x Ferocious inspirations!
I managed to reproduce this with this macro:

/cast !Auto shot
/cast Aimed Shot(Rank 7)
/script UIErrorsFrame:Clear()

and then multishot manual after it.

This results in an almost instant aimed shot + 2x multi shot. You have to time to start of aimed shot in the clipping range to make this work.
 
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Old 01/11/08, 11:12 AM   #230 (permalink)
Great Tiger
 
alienangel's Avatar
 
Night Elf Hunter
 
Eredar
Wow. I wish I hadn't picked this week to finally spec out of MM >.>
 
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Old 01/11/08, 11:13 AM   #231 (permalink)
Glass Joe
 
Dwarf Hunter
 
Medivh (EU)
There is possibly (probably) a bug with the macro command /cast !Auto shot.
But I really hope, if any correction is intended by Blizzard, that they will take the opportunity to really fully delink that autoshot and have it work like the normal attacks for the rogues. Even if they have to adjust a little to balance the stats, that would be an actual improvement in our coherence by solving the weapon's speed and stats inconsistency for BM, it will also rebalance the 3 hunters specializations. And make us not so dependant to cycles and casting at a tenth of a second.
 
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Old 01/11/08, 11:29 AM   #232 (permalink)
What's the Latin for "Pretentious Hobnobbery"?
 
Tibor's Avatar
 
Tauren Hunter
 
Zul'Jin
Originally Posted by Soulcow View Post
I managed to reproduce this with this macro:

/cast !Auto shot
/cast Aimed Shot(Rank 7)
/script UIErrorsFrame:Clear()

and then multishot manual after it.

This results in an almost instant aimed shot + 2x multi shot. You have to time to start of aimed shot in the clipping range to make this work.
Confirmed. You can use this to get any two cast-time shots after the instant Aimed Shot -- Steady, Multi, a second Aimed... Another guildie Hunter and I are testing actual DPS out to see how planned Aimed/2xMulti stacks up. We're thinking a Steady/Arcane rotation while Aimed cools down, then instant-Aimed plus double-Multi. More to come.
 
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Old 01/11/08, 11:36 AM   #233 (permalink)
Von Kaiser
 
Night Elf Hunter
 
Lightning's Blade
Ok last night i still saw clipping but it was due to the 1.5 sec GCD. IE steady shot fires then i hit Arcaneshot which starts the GCD autoshot fires but i still cant start my next steady shot until the GCD is over which clips my next auto because i had to start the next SS late. I'm not see what everyone else is we are still waiting on the GCD.

I use a standard 1:1 macro with KC:

#showtooltip Steady Shot
/script UIErrorsFrame:Hide()
/castsequence reset=3 Steady Shot, !Auto Shot
/cast [exists,target=pettarget] Kill Command
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()

I dont see any difference in my rotation as a BM now as before the latest patch.
 
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Old 01/11/08, 11:38 AM   #234 (permalink)
Von Kaiser
 
Dwarf Hunter
 
Bonechewer
Originally Posted by Soulcow View Post
I managed to reproduce this with this macro:

/cast !Auto shot
/cast Aimed Shot(Rank 7)
/script UIErrorsFrame:Clear()

and then multishot manual after it.

This results in an almost instant aimed shot + 2x multi shot. You have to time to start of aimed shot in the clipping range to make this work.
So would it be safe to assume that /cast !Auto shot in addition to protecting the autoshot cast time from clipping also forces any casts that tried to interrupt it to immediately follow the auto when it fires? That would explain the instant aimed shots.
 
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Old 01/11/08, 11:42 AM   #235 (permalink)
Piston Honda
 
Dwarf Hunter
 
Kul Tiras
There is no doubt that instant cast aimed shots, double multi-shots, or anything similar is an unintended bug, and using these intentionally should be considered an exploit (especially in pvp - shame on you!)

Until we see a blue post, we won't know whether or not the unclippable auto shot is intended, but if it stays, shot rotations are essentially dead, aren't they? Hunter DPS mechanics now consist of spamming the GCD, using steady shot except where another shot can do more damage.
 
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Old 01/11/08, 11:43 AM   #236 (permalink)
Glass Joe
 
Dwarf Hunter
 
Tichondrius
I was using a simple

/cast !Auto Shot
/cast Aimed Shot



One other thing to note :

If you were able to get the instant aimed shot, the second aimed shot, you can start running, and the second aimed shot will fire on the run. If you interrupt it with a multi like I did in the video, you get double multi. If you interrupt it with an arcane, you get Arcane + aimed.

Neat eh?

--Mise
 
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Old 01/11/08, 11:48 AM   #237 (permalink)
What's the Latin for "Pretentious Hobnobbery"?
 
Tibor's Avatar
 
Tauren Hunter
 
Zul'Jin
I've been called away on work, so I wasn't able to get any good DPS numbers in. I was able to develop a rough, working rotation before then, though. (Note, I am Survival.) Two macros:

1:2 Steady macro
/castsequence !Auto Shot, Steady Shot, Steady Shot
Instant Aimed macro
/cast !Auto Shot
/cast Aimed Shot
I bound the 1:2 macro to scrollwheel, and instant-Aimed to Shift+scroll. I would scroll until the second Steady was casting, at which point the Auto cooldown is complete, so I'd press Shift and continue scrolling. Aimed would start to cast immediately after the Steady, and would instantly cast. I'd begin manually hitting Multi-Shot, which would net me two Multi-Shots. I'd release Shift during the Multis to resume the 1:2 macro until Aimed and Multi came off cooldown.

This is a rough rotation, and I imagine it will be refined. My objective was to make the instant-Aimed proc easy to achieve, not necessarily to provide optimal DPS.

My guildy (Marksman) was reporting a dramatic (30%+) improvement in metered DPS using the Aimed/2xMulti method versus Howitzer's macro, but that's inflated some by all the Boom Bots nearby.

I'm interested to see where this gets taken, if anywhere. The behaviour is so unpredictable, even for Hunter mechanics, that I have a hard time believing this is anything more than a bug, and given the implications in PvE and PvP, I can't see it staying unsquashed for long...
 
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Old 01/11/08, 12:19 PM   #238 (permalink)
Glass Joe
 
Troll Hunter
 
Frostmourne
The macros are not working for me, be it the !Auto Shot ---/Cast steady shot, or the one with castsequence steady !auto /castrandom arcane, multi.

I got a guildie to test on Dr.Boom with me, he kept getting the 2x autoshot and 2x steady shot on my combatlog, while i just cannot get the shots of similar replications. On my combat log, the Steady Shot failed : Not yet recovered line kept popping up and my autoshots will not go off when I spam the macro, its like 75% steady shots and 25% autoshots on my recount...

Any idea whats happening with my char? Is it my mods that are screwing up or something is just wrong with my macro. I copied and pasted them directly from this thread.
 
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Old 01/11/08, 12:34 PM   #239 (permalink)
Glass Joe
 
Night Elf Hunter
 
Hyjal
Originally Posted by Grapes View Post
The macros are not working for me, be it the !Auto Shot ---/Cast steady shot, or the one with castsequence steady !auto /castrandom arcane, multi.

I got a guildie to test on Dr.Boom with me, he kept getting the 2x autoshot and 2x steady shot on my combatlog, while i just cannot get the shots of similar replications. On my combat log, the Steady Shot failed : Not yet recovered line kept popping up and my autoshots will not go off when I spam the macro, its like 75% steady shots and 25% autoshots on my recount...

Any idea whats happening with my char? Is it my mods that are screwing up or something is just wrong with my macro. I copied and pasted them directly from this thread.

You have to spam the macro 4 or more times per second or more to see those results.
 
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Old 01/11/08, 12:37 PM   #240 (permalink)
Glass Joe
 
Night Elf Hunter
 
Deathwing
I had similar results last night when I tested as well. I ended up with roughly 70% of my damage coming from Steady Shots and 30% coming from Auto Shots using the following macro:

/cast !Auto shot
/cast [target=pettarget, exists] Kill command
/cast Steady shot

I could not get any double Auto Shots, but will doing more tests tonight as well trying some of these other macros.

[EDIT]

Originally Posted by Xurr View Post
You have to spam the macro 4 or more times per second or more to see those results.
I use a Logitech MX-Revolution mouse with the macro bound to mouse wheel which can be unlocked and put into a free spin. I don't know just how many times it sends the signal to fire but I feel it is safe to say that it is more than 4.

I will try putting the macro onto a key on my keyboard and see if that changes anything.

Last edited by Luciellena : 01/11/08 at 12:44 PM.
 
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Old 01/11/08, 12:44 PM   #241 (permalink)
Glass Joe
 
Blood Elf Hunter
 
Greymane
I just posted this on my guilds forum after testing this morning.

K been testing for an hour or so. Here's the results!

***disclaimer***
1. I am survival not BM
2. Only buff I had on was Aspect of the Viper
3. Only debuff on Dr.boom (test subject hehe) was Expose Weaknes when it proc'd due to a crit
4. I used the warden arrows not the mysterious ones from kara cuz they are cheaper
5. I tried to use roughly 200 shots per test attempt of each macro
6. Kill command was not used in macros nor was pet used in fighting
7. SS=# of Steady Shots fired, AS=# of Auto Shots fired, Arc=# of Arcane shots fired (i also list crit % for that shot by it after the # of shots)
8. My latency 150-180 Framerate 45-50
9. 1st macro used is the new one, 2nd is the 1:1.5 macro commonly used by Surv/MM spec (and what i use normally), 3rd macro used is the common 1:1 macro used by most BM hunters

MY STATS: Shot speed--2.52 Tooltip dps--281.9 RAP--1749 crit--32.07%

--------------------------------1st test--------------------------------------------

First Macro used: /cast !Auto Shot
/cast Steady Shot
/script UIErrorsFrame:Clear()

RESULTS: test #1 DPS - 707
SS - 125 28.8%crit
AS - 83 25.3%crit

test #2 DPS - 765.4
SS - 115 39.1%crit
AS - 76 27.6%crit

test #3 DPS - 792.8
SS - 114 35.7%crit
AS - 79 33.4%crit


2nd Macro used: /castsequence reset=5 !Auto Shot, Steady Shot, Arcane
Shot, !Auto Shot, Steady Shot, !Auto Shot, Steady Shot
/script UIErrorsFrame:Clear()


RESULTS: test #1 DPS - 636.9
SS - 79 31.7%crit
AS - 79 30.6%crit
Arc - 28 39.3%crit

test #2 DPS - 615.1
SS - 84 35.7%crit
AS - 87 24.1%crit
Arc - 28 39.3%crit

test #3 DPS - 662
SS - 83 37.3%crit
AS - 89 32.6%crit
Arc - 28 35.7%crit


3rd Macro used: /#showtooltip Steady Shot
/script UIErrorsFrame:Hide()
/castsequence reset=3 Steady Shot, !Auto Shot
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()

RESULTS: test #1 DPS - 536.8
SS - 110 39.5%crit
AS - 110 23.6%crit

test #2 DPS - 527.7
SS - 104 28.8%crit
AS - 103 34.0%crit

didnt do a third test here cuz it was obvious lol



OK what if anything can we gather from this lol. Throw out different specs (BM, Surv, MM, for a moment. Both the new and the old macros should be a 1:1 macro meaning that for every Auto Shot you would fire a Steady Shot. On the new macro for some reason it is not 1:1 though. Look at the results from the 1st/new macro. I fired 40-50% more Steady Shots than Auto Shots and for the life of me I can't figure out how or why it does that. It actually seems to double fire shots on occasion. Personally I feel this is a glitch or bug that will soon be nerfed by Blizz.

BUT UNTIL IT IS WELCOME TO THE NEWER WORLD OF HUNTER DPS!
 
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Old 01/11/08, 1:35 PM   #242 (permalink)
Great Tiger
 
alienangel's Avatar
 
Night Elf Hunter
 
Eredar
Originally Posted by Luciellena View Post

I use a Logitech MX-Revolution mouse with the macro bound to mouse wheel which can be unlocked and put into a free spin. I don't know just how many times it sends the signal to fire but I feel it is safe to say that it is more than 4.

I will try putting the macro onto a key on my keyboard and see if that changes anything.
I thought that about my mousewheel too (intellipoint optical), but it wasn't so - I needed a spammable keyboard button to get the double auto behaviour reproduced.
 
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Old 01/11/08, 1:52 PM   #243 (permalink)
Glass Joe
 
Night Elf Hunter
 
Hyjal
Well, I don't think this will be around much longer. There is some tard reporting it on the bug report forums. Even though this bug is repeatable I do think the devs are having a hard time tracking down the problem.
 
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Old 01/11/08, 2:04 PM   #244 (permalink)
Piston Honda
 
wyldbill's Avatar
 
Tauren Hunter
 
Area 52
I haven't seen this put forward as a theory yet, but are we able to determine if that "instant aimed shot" anomaly is the result of a massive haste buff being applied during the cast of auto shot? No buff is being reported to the client, ditto the combat log, but it seems that's the only way an aimed shot could ever be produced as quickly as was shown in the video.

So: the request to begin a cast of aimed shot can arrive during the cast for auto and, as a result, gain the benefit of an unreported haste increase which was originally added (undocumented) in order to help the hunter class avoid clipping its auto (white damage) attacks while also making use of special (yellow) attacks.

Please accept my deepest apologies for that sentence; it's the best I could do.
 
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Old 01/11/08, 3:06 PM   #245 (permalink)
Von Kaiser
 
Koroshiya's Avatar
 
Dwarf Hunter
 
Gorefiend
Conditions
Aspect of the Viper
Netherscale Ammo Pouch
Accurate Slugs (13dps)
No Trinket Use
Pet By My Side
No Hunter's Mark

---------------------------------------------------------------------------------
Macro #1
#showtooltip Steady Shot
/cast !Auto Shot
/cast Steady Shot
/script UIErrorsFrame:Clear()

Combat Log #1
Test #1
Test #2
Test #3

---------------------------------------------------------------------------------

Macro #2
[code]
#showtooltip Steady Shot
/script UIErrorsFrame:Hide()
/castsequence reset=3 Steady Shot, !Auto Shot
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()


Combat Log #2
Test #1
Test #2
Test #3

---------------------------------------------------------------------------------

Macro #3
#showtooltip Steady Shot
/castsequence reset=5 !Auto Shot, Steady Shot, Arcane Shot, !Auto Shot, Steady Shot, !Auto Shot, Steady Shot
/script UIErrorsFrame:Clear()

Combat Log #3
Test #1
Test #2
Test #3

---------------------------------------------------------------------------------

Questions
1. Is this sort of thing helpful?
2. Would you like to see different conditions with the same test macros?
3. Would you like to see the same conditions with a different macro?
4. Would you like to see a specific macro used in a different shot rotation?
5. I could think of tons of ways to test this but is there anything in particular anyone wants tested while I am in the testing mood?
 
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Old 01/11/08, 3:13 PM   #246 (permalink)
Von Kaiser
 
Indora's Avatar
 
Draenei Hunter
 
Azshara (EU)
Originally Posted by Koroshiya
5. I could think of tons of ways to test this but is there anything in particular anyone wants tested while I am in the testing mood?
What about

/cast !Auto shot
/cast Steady Shot
/cast Steady Shot

As Marksman / Survival with 3.0 Weapons?


Your first Test seems to create a rotation like:
auto-steady-steady-
auto-steady-

What is your weaponspeed?
 
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Old 01/11/08, 3:16 PM   #247 (permalink)
Von Kaiser
 
Night Elf Hunter
 
Cenarius
Blizzard defines an exploit as:

Doing something that they did not expect a player to be able to do. It is not an exploit until it comes to blizz's attention and they have announced it is an exploit.

So, enjoy it while it lasts but keep an eye out for a blue post or you're character might disappear.

6/6 SWP experienced hunter looking for a home. Send me a PM.
 
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Old 01/11/08, 3:27 PM   #248 (permalink)
Von Kaiser
 
Koroshiya's Avatar
 
Dwarf Hunter
 
Gorefiend
Originally Posted by Indora View Post
What about

/cast !Auto shot
/cast Steady Shot
/cast Steady Shot

As Marksman / Survival with 3.0 Weapons?


Your first Test seems to create a rotation like:
auto-steady-steady-
auto-steady-

What is your weaponspeed?
I have no intention to change my talent build to test. If someone wishes to do so more power to them, but so far as now I can't foresee this really changing the powerhouse build for raiding. Maybe I am wrong though, but I'd rather someone else prove it.

As for my what is produced by my first test, I don't make any assumptions. The data is there to diagnose.

My build and gear can be found on my armory link.
 
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Old 01/11/08, 4:42 PM   #249 (permalink)
Piston Honda
 
Dwarf Hunter
 
Kul Tiras