Elitist Jerks


Go Back   Elitist Jerks > Public Discussion > Class Mechanics

Reply
 
LinkBack (7016) Thread Tools
Old 05/03/08, 12:46 AM   58 links from elsewhere to this Post. Click to view. #501 (permalink)
Glass Joe
 
Tauren Hunter
 
Dragonmaw
ok so i havent had wow for a few days, dont even ask..., and ive been doing alot of therory crafting. Atm i have a 2.03 cast time using the badge xbow and the 27 haste rating. When i herd about the 3:2 macro i kinda blindly started using it, but i did test it. my question is that is there a point when a 1:1 is better? im planing on stacking haste to a point, and im wondering if at a certian point if 1:1 or even 1:1.5 is beter than 3:2 thanks.

EDIT: another quick question reguarding QS proc. Should i switch to a 1:1 for this? it will put me down to 1.73 i think when active.

Last edited by Acearan : 05/03/08 at 3:00 AM.
 
User is offline.
Reply With Quote
Old 05/03/08, 1:17 AM   #502 (permalink)
Glass Joe
 
Puppyeater's Avatar
 
Tauren Hunter
 
Kel'Thuzad
@ alien angel

IMO, I would use the 3:2 macro. Calling it 3:2 is talking more about the specific rotation than what you can use the macro for. It performs well under haste and you can easily use it to "manually" time your steadies when unhasted.
 
User is offline.
Reply With Quote
Old 05/04/08, 8:12 PM   #503 (permalink)
Glass Joe
 
Troll Hunter
 
Aegwynn (EU)
nvrmind. Problem solved through SV-Theoriecrafting :>

Last edited by Jintra : 05/14/08 at 6:55 PM.

Content clear with Randoms? - http://www.random-gilde.de - MH 5/5, BT 9/9
http://eu.wowarmory.com/character-sh...gwynn&n=Jintra - finest dps since Oct 02, 05
 
User is offline.
Reply With Quote
Old 05/04/08, 8:38 PM   #504 (permalink)
Von Kaiser
 
Tauren Hunter
 
Kilrogg
Originally Posted by wl04 View Post
2.44 with [Crossbow of Relentless Strikes]

Its kinda wierd because i do 3 or even 4 stedies in a row instead of 2. Maybe its better to use my old [Sunfury Bow of the Phoenix] till my 3.0 bow will drop?
Just did some tests with the [Sunfury Bow of the Phoenix] on Dr.Boom and my rotation is ok with this bow. So it looks like if i want to use new x-bow i need some haste to make my SS fit properly.
You shouldn't be using the 3:2 rotation for anything over 2.10 attack speed. Your results in shot ratio as well as consistency in shot rotation will vary wildly, depending on your latency. No small wonder that you were getting a 27 Auto 73 Steady percent ratio of shots, your attack speed is far, far too low (because you are survival).

Manito
Manito's Modified 3:2 Macro
Separated macro that reduces KC lockup issues.
 
User is offline.
Reply With Quote
Old 05/04/08, 8:40 PM   #505 (permalink)
Von Kaiser
 
Tauren Hunter
 
Kilrogg
Originally Posted by Beardstorm View Post
Just a quickie here. Skimmed through the first 10 or so pages and the last 5 and didn't see it pop up, but do you guys use any addons to "see" when your autoshot has fired? It's a real pain in the arse actually "watching" for it.
Didn't see if this question was answered, but Quartz has an excellent auto shot timer bar, makes viewing shot rotation/clipping very easy.

Manito
Manito's Modified 3:2 Macro
Separated macro that reduces KC lockup issues.
 
User is offline.
Reply With Quote
Old 05/04/08, 8:52 PM   #506 (permalink)
Von Kaiser
 
Tauren Hunter
 
Kilrogg
Originally Posted by Intermission View Post
Unfortunately, some of the hunter rotation naming conventions do not follow basic maths. A 3:2 rotation does not equal a 1.5:1 rotation. I justed want to clear it up for anyone reading that might be a little confused still.

3:2 is the typical name given for a rotation looking like this:
  • Steady, Steady, Auto, Steady, Auto, repeat.
3 steady shots and 2 autoshots per rotation. This is often achieved using a macro along the lines of /cast autoshot /cast steadyshot while being BM specced. Extra haste procs with that macro can take you down to a 1:1 rotation (Lust, Rapid Fire, Haste Pots, etc).
The "actual" shot rotation achieved by my macro is as follows:

Auto, Steady, Steady, Auto, Steady

This is repeated exactly in this order. The macro does not start with a steady shot, it starts with an auto shot. A typical BM with 2.10 attack speed fires a Steady shot in 1.09 seconds, meaning the second auto shot is theoretically pushed back by 0.08 seconds + latency. However, in "actual" practice while firing the shot rotation, often times you will see the second steady shot and the second auto shot fire almost simultaneously (despite the fact that auto shot is supposed to have a 0.5 second cast time. An increase in passive haste both shortens the auto shot attack speed, while also decreasing steady shot cast time. This "tightening" of the rotation typically reaches the limit of the 3:2 shot ratio when attack speed hits 1.90, automatically scaling down to a 1:1 ratio, generally. This breakpoint can vary with latency.

Manito
Manito's Modified 3:2 Macro
Separated macro that reduces KC lockup issues.
 
User is offline.
Reply With Quote
Old 05/05/08, 6:22 PM   #507 (permalink)
Great Tiger
 
alienangel's Avatar
 
Night Elf Hunter
 
Eredar
Sorry for the late reply.


Originally Posted by Intermission View Post
This is what I would do (did do, a while ago):

Bind KC to an easily pressed button. Mine was shift-3 when BM (my steadyshot is shift-2 for reference). Manually perform KC's.

Get a Ravager.


PS: Why is it that you need to do 1:1? I was under the impression that the /cast/cast will perform a 1:1 when appropriate. The GCD/autoshot clip cutoff from 3:2 to 1:1 is always worth the extra streadyshot until it did in fact drop to 1:1.
Regarding /cast/cast switching to 1:1 automatically when appropriate, this does not appear to be the case for me currently - if I'm using a 3.0 bristleblitz it has me in 3:2 unhasted, 1:1 hasted, which is indeed maximal DPS. However using a 2.8 speed weapon, it stays at 3:2 when unhasted, which according to the spreadsheet is inferior DPS for the unhasted period.

According to the spreadsheet v46, which is set up as accurately as I've ever set it up, using 1:1 while unhasted is ~10 dps higher for me than using a 3:2 when unhasted (both setups have me in 1:1 when hasted with quickshots and/or DST). This is using the badge xbow, felspine, and cloak of fiends. I've been over it several times, so I don't think I've set anything up wrong (my current armoury should be raid gear, except swap the black bow with the crit scope out for the xbow with an accurascope - netting around 1.9ish passive attackspeed).

Originally Posted by Puppyeater View Post
@ alien angel

IMO, I would use the 3:2 macro. Calling it 3:2 is talking more about the specific rotation than what you can use the macro for. It performs well under haste and you can easily use it to "manually" time your steadies when unhasted.
This is what I was doing last night actually - manual 1:1 when unhasted, and 1:1 via the "3:2" /cast/cast macro when hasted with drums/QS/RF/DST/Heroism. I was using a Ravager since I still haven't found a satisfactory way to use Lightning Breath.

I can't look at WWS for results since uploads still don't seem to be working on their site, but TPS seemed higher than ever. When things get too hectic, I can still keep mashing the 3:2 macro when unhasted and only lose 10 dps.

Last edited by alienangel : 05/05/08 at 6:33 PM.
 
User is offline.
Reply With Quote
Old 05/05/08, 8:49 PM   #508 (permalink)
Spiral out
 
Intermission's Avatar
 
Orc Hunter
 
Frostmourne
My mistake then, alienangel. Being Survival now (and before the 2.8 badge bow came into play), I never really had to go into that in much detail.


Originally Posted by Manito View Post
The "actual" shot rotation achieved by my macro is as follows:

Auto, Steady, Steady, Auto, Steady

This is repeated exactly in this order. The macro does not start with a steady shot, it starts with an auto shot.
I was simply trying to explain the concept to someone, and listing the steadyshots first coincides with its common name, 3(steadies):2(autos). It's indefinite after all. A rotation, not a list.

Now that I think about it, I thought it fired steadyshot first anyway. Considering the first press turns autoshot on and casts steadyshot at the exact same time, I cant see how an autoshot could possibly go out first. Not that it matters though, who starts their dps from standing still not shooting then right into the macro? It usually starts with a Misdirect or a few autoshots, Hunters Mark, Scorpid, etc. first.
 
User is offline.
Reply With Quote
Old 05/06/08, 7:18 AM   #509 (permalink)
Glass Joe
 
Littlehelper's Avatar
 
Night Elf Hunter
 
Azshara (EU)
Now that I think about it, I thought it fired steadyshot first anyway. Considering the first press turns autoshot on and casts steadyshot at the exact same time, I cant see how an autoshot could possibly go out first. Not that it matters though, who starts their dps from standing still not shooting then right into the macro? It usually starts with a Misdirect or a few autoshots, Hunters Mark, Scorpid, etc. first.
It does start with an autoshot, but not always. So sometimes it shoots the steadyshot first and sometimes there is an autoshot before it.
Not that I'm starting with the macro.. I just know it because someone said that the difference between the macro and normal-steady is that it starts with an autoshot.
 
User is offline.
Reply With Quote
Old 05/06/08, 1:32 PM   #510 (permalink)
Von Kaiser
 
Human Mage
 
Silver Hand
Where is the invisible cast time?

Originally Posted by Harwin View Post
My bow speed with passive haste effects is 1.88. If haste didn't affect steady shot the fastest I could cast would be:
0.0 Start Steady
1.5 finish Steady
2.0 finish Auto (0.5s delay after steady)

Because haste DOES affect steady it's something more like:
0.0 start steady
1.1 finish steady
1.88 finish auto (can't fire faster than autoshot timer)

That definitely improves my shot rotation. (In practice I end up with about a 1.92 shot rotation due to latency, but that's still faster than the 2.0 I'd have if steady shot didn't get affected by haste)


Another thing:
KC doesn't trigger global cooldown but Autoshot can't happen within 0.5s after a KC (it interrupts the 0.5s autoshot cast)
So the autoshot timer in your beastmaster example would be a bit longer (depending on latency, dead time, etc) when you use KC than when you don't.
So autoshot has an invisible 0.5s castbar... where is that attached? I mean, is the .5s just before the start of the next autoshot? Does it delay the end of the autoshot? I'm a bit puzzled by the mechanics your describing.



Which of these matches the game mechanics, going on the assumption that the shot flies (and damage is applied) at the end of the top bar.
 
User is offline.
Reply With Quote
Old 05/06/08, 6:22 PM   #511 (permalink)
Glass Joe
 
Troll Hunter
 
Aegwynn (EU)
Originally Posted by MyrddinE View Post
So autoshot has an invisible 0.5s castbar... where is that attached? I mean, is the .5s just before the start of the next autoshot? Does it delay the end of the autoshot? I'm a bit puzzled by the mechanics your describing.



Which of these matches the game mechanics, going on the assumption that the shot flies (and damage is applied) at the end of the top bar.
The last one. Autoshot is "casted" at the end of its "cooldown". (cooldown=attackspeed - 0.5 seconds)
(hope that's a picture, everyone can understand ^^)

Content clear with Randoms? - http://www.random-gilde.de - MH 5/5, BT 9/9
http://eu.wowarmory.com/character-sh...gwynn&n=Jintra - finest dps since Oct 02, 05
 
User is offline.
Reply With Quote
Old 05/10/08, 4:20 AM   #512 (permalink)
Great Tiger
 
alienangel's Avatar
 
Night Elf Hunter
 
Eredar
Originally Posted by alienangel View Post
Regarding /cast/cast switching to 1:1 automatically when appropriate, this does not appear to be the case for me currently - if I'm using a 3.0 bristleblitz it has me in 3:2 unhasted, 1:1 hasted, which is indeed maximal DPS. However using a 2.8 speed weapon, it stays at 3:2 when unhasted, which according to the spreadsheet is inferior DPS for the unhasted period.

According to the spreadsheet v46, which is set up as accurately as I've ever set it up, using 1:1 while unhasted is ~10 dps higher for me than using a 3:2 when unhasted (both setups have me in 1:1 when hasted with quickshots and/or DST). This is using the badge xbow, felspine, and cloak of fiends. I've been over it several times, so I don't think I've set anything up wrong (my current armoury should be raid gear, except swap the black bow with the crit scope out for the xbow with an accurascope - netting around 1.9ish passive attackspeed).
Revisiting this, hopefully my talking to myself like this isn't boring everyone, but I think it's relevant to the thread:

It turns out my perhaps unusual situation was largely due to the high latency I've had the past week or so, due to a wireless connection at the apartment I just moved to - at 200-300ms, the 1:1 rotation was giving me higher spreadsheet dps when unhasted. Now that I'm back to a wired connection with a stable 70ms, I get the standard result of a 3:2 unhasted, 1:1 hasted rotation being higher in the spreadsheet. I'm not sure why latency would have that dramatic an effect on the unhasted rotation for the badge Xbow :S

Anyway, this means I can go back to using a spam macro to cast my LBs for me - my current project is learning to keep spamming that button even when I'm not personally DPS but my pet is, to ensure it's always LBing - I may end up setting up a G15 macro that does nothing other than spam LB until toggled off.
 
User is offline.
Reply With Quote
Old 05/10/08, 1:43 PM   #513 (permalink)
Glass Joe
 
Troll Hunter
 
Barthilas
someone help me with a few questions :

a) 1.5:1 rotation is best for mm/sv ?

b) ppl arguing either 3:2 or 1:1 is best for bm, but it depends on the range attack speed right? So may i know what is
the range speed i should spam 1:1 instead of 3:2 to max my dps?

c) there are so many types of 1:1 and 3:2 macro which confuse me @@......Can someone show me the best macro for
both of these rotation?

thanks alot
 
User is offline.
Reply With Quote
Old 05/10/08, 3:27 PM   #514 (permalink)
Glass Joe
 
Ferrari_13's Avatar
 
Night Elf Hunter
 
Tortheldrin
So new to the forums, but long time reader.

I am a bit confused, I've read in the Beast master Bible thread that to get a 1:1 rotation a 1.90 attack speed is needed. Is this the optimal attack speed I should be aiming for? With procs like RF/QS/Drumsx2(normally)/Herosim/Haste pots I am well below for the majority of the fight.

I know that this will just give me a quicker 1:1 rotation, cause my recount shows I'm at a near perfect ratio of steadys and autos. Since there is alot of haste gear out there, should I aim for the 1.90 natural attack speed and then scale up my crit/Ap?

My other question is what attack speed is too fast? where GCD's become a factor
 
User is offline.
Reply With Quote
Old 05/12/08, 1:24 PM   #515 (permalink)
Glass Joe
 
Night Elf Hunter
 
Lethon
Shot rotation Macro ?

OK so I am currently specced MM, and I really don't want to switch back to BM. I found this macr to help with the /castsequence clipping problems:

#showtooltip Steady Shot
/console Sound_EnableSFX 0
/use Bloodlust Brooch
/castsequence reset=3 Steady Shot, !Auto Shot
/castrandom [nomod] Arcane Shot, Multi-Shot
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1

I take out the MS for CC times...

I have 2 questions:
1) Is this the best macro out there for DPS ATM???

2) Will adding in the KC line... /castrandom [exists,target=pettarget] Kill Command hurt the macro???

Thanks in advance... :0
 
User is offline.
Reply With Quote
Old 05/14/08, 12:46 PM   #516 (permalink)
Von Kaiser
 
Draenei Hunter
 
Doomhammer
Originally Posted by Ferrari_13 View Post
So new to the forums, but long time reader.

I am a bit confused, I've read in the Beast master Bible thread that to get a 1:1 rotation a 1.90 attack speed is needed. Is this the optimal attack speed I should be aiming for? With procs like RF/QS/Drumsx2(normally)/Herosim/Haste pots I am well below for the majority of the fight.

I know that this will just give me a quicker 1:1 rotation, cause my recount shows I'm at a near perfect ratio of steadys and autos. Since there is alot of haste gear out there, should I aim for the 1.90 natural attack speed and then scale up my crit/Ap?

My other question is what attack speed is too fast? where GCD's become a factor

As far as I know, BM hunters dont have to concern themselves with the global cooldown. Auto shot has a hidden .5 cast timer, and steady has a 1.5 sec cast time, and neither engage the cooldown. So I'm guessing once you're down to .5 weapon speed, you'll be doing just autoshots (and probably close to 4000 dps).
 
User is offline.
Reply With Quote
Old 05/15/08, 10:53 AM   #517 (permalink)
Glass Joe
 
Orc Hunter
 
Gilneas (EU)
hy people
I have a question I am on look for a new macro for my hunter Im BM specct with the Archiebow (3,00 speed) altogether i come with BM spec on 2,17 speed! which routation/macro would be there te best for max dps?

that is my current Makro:

#showtooltip Zuverlässiger Schuss
/script UIErrorsFrame:Hide()
/castsequence Steady Shot, !Auto Shot
/cast [exists, nodead, target=pettarget] Kill Command
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()

I´ve read this thread and i dont really know whats going on D;!

would be nice for a answer !
 
User is offline.
Reply With Quote
Old 05/15/08, 12:37 PM   #518 (permalink)
Von Kaiser
 
Tauren Hunter
 
Kilrogg
Originally Posted by Killertomate View Post
hy people
I have a question I am on look for a new macro for my hunter Im BM specct with the Archiebow (3,00 speed) altogether i come with BM spec on 2,17 speed! which routation/macro would be there te best for max dps?

that is my current Makro:

#showtooltip Zuverlässiger Schuss
/script UIErrorsFrame:Hide()
/castsequence Steady Shot, !Auto Shot
/cast [exists, nodead, target=pettarget] Kill Command
/script UIErrorsFrame:Clear(); UIErrorsFrame:Show()

I´ve read this thread and i dont really know whats going on D;!

would be nice for a answer !
The macro you are currently using is a 1:1 castsequence with in-line Kill Command. Your best option would be to stack a little haste so you are down below 2.10 attack speed, and use the macro in my signature.

Manito
Manito's Modified 3:2 Macro
Separated macro that reduces KC lockup issues.
 
User is offline.
Reply With Quote
Old 05/15/08, 5:06 PM   #519 (permalink)
Glass Joe
 
Dwarf Hunter
 
Kirin Tor
And what is the suggested macro while in the process of stacking said Haste?

Haste (or rather, enough to get below 2.1) is pretty hard to come by south of T5.

Also, not sure how to identify a particular bar slot if I'm using a mod or want to put the KC macro someplace else for some reason. Any ideas?

Thanks,

--Seo
 
User is offline.
Reply With Quote
Old 05/15/08, 6:42 PM   7 links from elsewhere to this Post. Click to view. #520 (permalink)
Glass Joe
 
Dwarf Hunter
 
Hellscream
I've done some some experiments on Haste and shot rotations using Cheeky's spread sheet as a bases.

For my calculations I assumed the following to be true of hunter shot rotations:
3:2 (steadys only)
1.5:1 (Multi/Arcane/steady MM rotation)
1:1 (steady only)
1:2 (steady shot only)

I picked two gear sets to look at: A "best in slot" haste set with 297 haste rating with 4 piece T6, and a "best in slot" non haste slot with 54 haste rating (Blackened Naaru Sliver is just insanely good, i have it as roughly 118ap averaged out over the internal cool down).

In Cheeky's spread sheet i used the following conditions and settings: Full raid buffs (sadly, I wasn't thinking and just used my typicall raid buffs I get instead of setting the raid buffs to either none or full), Shot Rotation and Quick Shot Rotation were set to be the same per which ever shot rotation I was running varying haste buffs for. Latency in Cheeky's sheet was set to 0.05 seconds (my typical ping).

For each set i used the following haste increasing buffs and all the various combinations of such assuming a BM (20% haste) and a top level quiver (15% haste). To apply the haste buffs I calculated the total haste effect and figured out what the equivalent haste rating minus any haste from gear that would need to be added in the "hand adjustment" section on Cheeky's spread sheet that would yeild the same total haste effect.
Drums of Battle (80 haste rating)
Haste Potion (400 haste rating)
Heroism/Bloodlust (30% haste)
Rapid Fire (45% haste)

My results for the non haste set of gear:

Originally Posted by Praxx
Table 1
buffs talents quiver haste % speed of Auto 3v2 1.5v1 1v1 1v2
0 1.2 1.15 1.427464968 2.10 2471.12 2488.81 2332.87 1843.5
80.0 1.2 1.15 1.497783439 2.00 2499.61 2502.87 2420.94 1912.84
400.0 1.2 1.15 1.779057325 1.69 2517.78 2534.71 2757.57 2216.47
480.0 1.2 1.15 1.849375796 1.62 2520.62 2540.34 2797.89 2284.98
487.2 1.2 1.15 1.855704459 1.62 2520.86 2540.82 2801.42 2290.78
591.2 1.2 1.15 1.947118471 1.54 2524.23 2547.07 2853.72 2376.88
730.8 1.2 1.15 2.069824204 1.45 2527 2550.47 2872.06 2504.59
846.8 1.2 1.15 2.171785987 1.38 2528.28 2553.02 2873.89 2601.09
1007.2 1.2 1.15 2.312774522 1.30 2529.87 2556.2 2876.16 2747.64
1111.2 1.2 1.15 2.404188535 1.25 2530.8 2558.07 2877.49 2842.09
1310.8 1.2 1.15 2.579633121 1.16 2532.4 2561.27 2879.78 3013.55
1426.8 1.2 1.15 2.681594904 1.12 2533.23 2562.95 2880.97 3105.72
1437.2 1.2 1.15 2.690771465 1.11 2533.31 2563.1 2881.08 3113.18
1588.0 1.2 1.15 2.823321783 1.06 2534.3 2565.1 2882.5 3218.05
2191.2 1.2 1.15 3.353523057 0.89 2537.48 2571.52 2887.06 3597.87
2342.0 1.2 1.15 3.486073376 0.86 2538.12 2572.83 2887.98 3681.17

due to the large gaps in the Auto Shot times I graphed the Speed of Auto Shots versus the expected dps I obtained from Cheeky's spread sheet.



By using Line fitting it is possible to determine where dropping down a rotation will cause an increase in dps. For this gear set I found the following relation:
rotation vs Auto Shot times
3:2 > 1.9s using a 3:2 rotation or a 1.5:1 rotation is optimal for auto shot times greater then 1.9s
1.9s >= 1:1 > 1.2s dropping down to a 1:1 rotation is optimal for auto shot times of 1.9s or less but greater then 1.2s
1.2s <= 1:2 dropping further down to a 1:2 rotation is optimal for auto shot times of 1.2s or less

Results for the Haste gear set:

Originally Posted by Praxx
Table 2
buffs talents quiver haste % speed of Auto 3v2 1.5v1 1v1 1v2
0 1.2 1.15 1.641057325 1.83 2235.36 2318.55 2334.1 1842.15
80.0 1.2 1.15 1.711375796 1.75 2239.56 2325.68 2411.5 1902.56
400.0 1.2 1.15 1.992649682 1.51 2250.38 2350.48 2553.92 2161.66
480.0 1.2 1.15 2.062968153 1.45 2251.48 2353.57 2555.18 2227.35
560.1 1.2 1.15 2.133374522 1.41 2252.38 2356.46 2556.37 2287.93
664.1 1.2 1.15 2.224788535 1.35 2253.48 2359.95 2557.8 2369.78
840.2 1.2 1.15 2.379533121 1.26 2255.14 2365.28 2559.97 2501.1
956.2 1.2 1.15 2.481494904 1.21 2256.13 2368.44 2561.25 2591.41
1080.1 1.2 1.15 2.590444586 1.16 2257.09 2371.56 2562.52 2684.97
1184.1 1.2 1.15 2.681858599 1.12 2257.84 2373.99 2563.5 2755.51
1420.2 1.2 1.15 2.889342038 1.04 2259.38 2378.94 2565.5 2894.3
1536.2 1.2 1.15 2.991303822 1.00 2260.05 2381.13 2566.38 2964.79
1652.3 1.2