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Old 01/10/08, 5:10 PM   15 links from elsewhere to this Post. Click to view. #201 (permalink)
Glass Joe
 
Night Elf Hunter
 
Hyjal
Originally Posted by Trohck View Post
I haven't tested this personally but I have serious doubts about Auto Shot being "unlinked". You're BM spec which means you likely have 20% passive haste and 15% quiver haste. Therefore, Steady Shot is going to have nearly a 1 second cast time. Since you'll be on GCD for almost .5 seconds after the Steady Shot fires, of course an Auto is going to fire (if its timer is up), because you can't take any other action during that time.

My question is if they are "unlinked" in that there is no longer a .5 second delay after using any special(arcane or multi) what would that do to current rotations if anything? Would haste become desirable for a MM spec etc.
 
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Old 01/10/08, 5:19 PM   #202 (permalink)
Glass Joe
 
Dwarf Hunter
 
Medivh (EU)
Originally Posted by Edarran View Post
For the sake of clarity, was auto shot able to fire in the middle of the steady cast? If so I highly doubt this would be anything more than a bug, and the double-multi phenomenon seems to support this(at least indirectly.) I also find it unlikely that Blizzard wouldn't announce such a massive change in the patch notes.
The problem is that the "server" performs something but "informs" the client side differently (not to say weird). Therefore what you will "see" looks incoherent. But if you study your combatlog, you will see that it has performed as much auto shot as possible (combat length / attack speed) and as much as possible Steady shot (combat lenght / cast time for steady 1 to 1.5s). Somehow, you have no clipping of auto shot (max possible) for a maximum steady => much more dps as a 1:1 (for higher mana cost)
 
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Old 01/10/08, 5:36 PM   #203 (permalink)
Glass Joe
 
Night Elf Hunter
 
Dark Iron
After doing some tests with Dr. Boom, I'm pretty sure all this is the result of some bug with "/cast !Auto Shot", and not the result of Blizzard unlinking Auto Shot from specials. To clarify the situation (because there seems to be some confusion), what's happening is that Auto Shots are still susceptible to clipping, but when they finally do go off, a "bonus" shot fires alongside it. When Steady Shot is responsible for the clipped shot, this results in an extra Auto Shot; if Multi-Shot was used, it seems to result in an extra, simultaneous Multi-Shot occurring (which is pretty awesome for an MM guy like myself, but lends credence to the "this is a bug" theory).

This only seems to occur with macros using "!Auto Shot" (in other words, use a manual rotation, and you'll still clip without bonuses). I wouldn't expect the fun to last, but it might be a good opportunity for folks to play around and see what life might be like in a world of "unlinked" Auto Shots.
 
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Old 01/10/08, 5:44 PM   #204 (permalink)
Glass Joe
 
Night Elf Hunter
 
Garithos
Originally Posted by Edarran View Post
I also find it unlikely that Blizzard wouldn't announce such a massive change in the patch notes.
Massive changes not being in patch notes is nothing new for hunters. I think you're forgetting the stealth changes to multi-trapping and feign death.

SRotation might be useful for testing this.
 
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Old 01/10/08, 5:56 PM   #205 (permalink)
Glass Joe
 
Night Elf Hunter
 
Hyjal
Originally Posted by Narakh View Post
After doing some tests with Dr. Boom, I'm pretty sure all this is the result of some bug with "/cast !Auto Shot", and not the result of Blizzard unlinking Auto Shot from specials. To clarify the situation (because there seems to be some confusion), what's happening is that Auto Shots are still susceptible to clipping, but when they finally do go off, a "bonus" shot fires alongside it. When Steady Shot is responsible for the clipped shot, this results in an extra Auto Shot; if Multi-Shot was used, it seems to result in an extra, simultaneous Multi-Shot occurring (which is pretty awesome for an MM guy like myself, but lends credence to the "this is a bug" theory).

This only seems to occur with macros using "!Auto Shot" (in other words, use a manual rotation, and you'll still clip without bonuses). I wouldn't expect the fun to last, but it might be a good opportunity for folks to play around and see what life might be like in a world of "unlinked" Auto Shots.

If this is a bug Blizzard will hot fix this so fast your head will spin, once they learn about it anyway. I think you may be right ,your theory would explain everything. I also remember seeing my auto shot count much higher than my steady shot count last night during Kaz'rogal. I thought at first it was from mana, but I really never ran out of mana until the last 4% and I know I was clipping during rapid fire and heroism.

Last edited by Xurr : 01/10/08 at 6:38 PM.
 
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Old 01/10/08, 6:11 PM   #206 (permalink)
Glass Joe
 
Orc Hunter
 
Boulderfist
I did a few Dr Boom tests, nothing extensive but the 1:1 /cast !Auto shot macro is constantly out DPSing the old cast sequence macro. I did 5 tests each. Lowest DPS for the new macro was 711 and highest dps test was 760. My Cast Sequence tests ranged from 634-670. I'm BM Spec, No buffs, no procs equipped 1.96 Paperdoll Speed 351 Paperdoll DPS.

The new macro really screws up quartz cast timers and character animations but Recount shows an equal number of each shot was fired.

I'm just guessing it has to be a bug with the /cast !auto shot. All I know is I'm using the new macro until it's changed/fixed.
 
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Old 01/10/08, 10:16 PM   3 links from elsewhere to this Post. Click to view. #207 (permalink)
Bastard
 
Cheeky
Troll Hunter
 
No WoW Account
Originally Posted by Trohck View Post
I haven't tested this personally but I have serious doubts about Auto Shot being "unlinked". You're BM spec which means you likely have 20% passive haste and 15% quiver haste. Therefore, Steady Shot is going to have nearly a 1 second cast time. Since you'll be on GCD for almost .5 seconds after the Steady Shot fires, of course an Auto is going to fire (if its timer is up), because you can't take any other action during that time.
I'm going to agree. I just tested extensively. What I found is the following:

1 - The Auto Shto cast time now seems to be effected by haste effects. (This is going to take a lot more data to prove)
2 - While an Auto Shot is actually being cast, any special started will not be cast until after Auto Shot. This means your Multi Shots go 0.5s after, and you can get Arcane to be simultaneous. You can no longer "clip" an Auto shot once the cast time has started.

logs

You can see with:
1/10 17:42:39.485 Your Auto Shot hits Dr. Boom for 428.
1/10 17:42:39.673 Your Arcane Shot hits Dr. Boom for 489 Arcane damage.

1/10 17:42:54.939 Your Auto Shot crits Dr. Boom for 1066.
1/10 17:42:55.017 Your Arcane Shot crits Dr. Boom for 1126 Arcane damage.

1/10 17:43:08.282 Your Auto Shot hits Dr. Boom for 443.
1/10 17:43:08.298 Your Arcane Shot hits Dr. Boom for 489 Arcane damage.

1/10 18:09:04.267 Your Auto Shot hits Dr. Boom for 432.
1/10 18:09:04.267 Your Arcane Shot crits Dr. Boom for 1130 Arcane damage.


That you can get Arcane and Auto on top of one another. All of these were accomplished by trying to clip Auto Shot with Arcane. I don't think my timing is so bad that I suddenly wouldn't be able to do it.

Also, there is a window, with a 2.7s weapon to chain Steady Shots such that they prevent Auto Shots (you can start a cast of a special before a Auto Shot cast):
1/10 17:45:48.626 Your Steady Shot hits Dr. Boom for 408.
1/10 17:45:49.954 Your Steady Shot crits Dr. Boom for 946.
1/10 17:45:50.532 Your Auto Shot hits Dr. Boom for 402.
1/10 17:45:51.689 Your Steady Shot hits Dr. Boom for 407.
1/10 17:45:53.220 Your Steady Shot hits Dr. Boom for 459.
1/10 17:45:54.782 Your Steady Shot hits Dr. Boom for 355. (49 blocked)
1/10 17:45:55.595 Your Auto Shot hits Dr. Boom for 410.
1/10 17:45:56.595 Your Steady Shot hits Dr. Boom for 405.
1/10 17:45:57.954 Your Steady Shot hits Dr. Boom for 449.
1/10 17:45:58.485 Your Auto Shot hits Dr. Boom for 384.
1/10 17:45:59.595 Your Steady Shot crits Dr. Boom for 980.
1/10 17:46:01.032 Your Steady Shot crits Dr. Boom for 1020.
1/10 17:46:01.548 Your Auto Shot hits Dr. Boom for 358.


But I couldn't do it continuously like I could last week (I could easily fire a dozen Steadies in a row then by spamming the key.) Notice also how the Steadies seem to be the 1.09s (accounting for some jitter in time stamps) from the previous Auto Shot.

I think my window was 1.96 (Wolfslayer Auto Shot cool down) - 1.5 (global cool down) - 0.36 (Auto Shot cast time if effected by haste) = 0.1s If Auto Shot cast time was unaffected by haste than I couldn't interrupt it at all. I bet if Quick Shots had proc'd I couldn't chain any (I'm an idiot and forgot to test that.)

0.1s is an awfully small window, which is why sometimes I was able to hit it and chain a few Steadies and other times I couldn't.

I also believe these changes are why I (along with lots of other Hunters) set some new personal highs on farm content last night. My previous best on Lurker was 1440 DPS. Last night I hit 1626 with the same gear and group buffs. Removing the chance for clobbering shots could have that effect.

 
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Old 01/10/08, 10:28 PM   #208 (permalink)
Glass Joe
 
Orc Hunter
 
Twilight's Hammer (EU)
I also did an hour or so of testing, with various macros, and found that whereas both steadies and autos were getting hasted, the number of steadies cast per unit of time did not increase (with time/#steadies ~= 1.56) (while the number of autos did) by haste-effects.

I was surprised at first, but then came to the conclusion that while you are basically trying to chain steadies, the global cooldown still limits you.

Without temporary haste buffs, all my results (while perhaps not extensive enough to warrant a proper conclusion), pointed to the number of autos per time being the theoretical max (time/#autos = auto-speed), whereas number of steadies were significantly higher (as previous posters results have hinted at).

Example:

Time: 101s
#Autos: 48
#Steadies: 60

Giving an auto-speed of ~2.1, and a steady-speed of 1.68. Paperdoll autos-speed 2.12.

Now the point of this post is not reiterating previously shown results, bur rather the realization that this means an extreme reduction of the value of haste (relative to ap/crit/etc). (Haste now affects auto-shot only since we are no longer limited to one steady per auto but steady is limited by gcd).

--

To clarify, it's not just not being able to clobber. Spamming /cast !Auto Shot, /cast Steady Shot will net you the same number of autos as only using autos, while still getting significantly more steadies than one per auto.

Another example:

No temporary haste-buffs.
Paper-doll auto-shot speed: 2.12
Time in combat: 89s
#Autos: 44
#Steadies: 57

Expected number of autos from just auto-shot: ~43

--

Some thoughts: will this, unless it is changed, pave the way for a return to mm superiority?

Last edited by Ashi : 01/10/08 at 11:01 PM.
 
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Old 01/10/08, 10:44 PM   #209 (permalink)
Von Kaiser
 
Orc Hunter
 
Illidan
So me and another BM hunter tried out this new autoshot mechanic on Teron. He went with multi-shot and arcane shot while I added only arcane shot. Both of us using 3.00 bows (bristleblitz/blackbow)

Wow Web Stats

2225 dps from him
1977 from me BUT I was retarded and had viper aspect on the whole fight and lost out on 155 rap + quickshots. I'm sure I would have broken 2k easily with aoth.

I don't know if this thing is intentional but it definately is a boost from what I can see.

EDIT:
Didn't know about this macro till after raid. The results are pretty damn funny.
/cast !Auto shot
/cast [target=pettarget, exists] Kill command
/cast Steady shot

Last edited by steamrice : 01/10/08 at 11:45 PM.
 
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Old 01/11/08, 4:56 AM   #210 (permalink)
Chief Passenger
 
Gnome Rogue
 
Earthen Ring (EU)
Originally Posted by Cheeky View Post
I'm going to agree. I just tested extensively. What I found is the following:

1 - The Auto Shto cast time now seems to be effected by haste effects. (This is going to take a lot more data to prove)
2 - While an Auto Shot is actually being cast, any special started will not be cast until after Auto Shot. This means your Multi Shots go 0.5s after, and you can get Arcane to be simultaneous. You can no longer "clip" an Auto shot once the cast time has started.
Note that part (2) of this is exactly what is predicted from the well-known and widely-publicised changes to how /stopcasting works, in that there's now a very short server-side spell queue which allows you to hit your ability a few tenths of a second early and have it automatically chain-cast as early as possible.
 
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Old 01/11/08, 6:01 AM   #211 (permalink)
Glass Joe
 
Dwarf Hunter
 
Tichondrius
Here you go

lolmultishot.avi - FileFront.com

Enjoy this while it lasts


PS:Notice the 4x Ferocious inspirations!
 
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Old 01/11/08, 6:25 AM   #212 (permalink)
Von Kaiser
 
Orc Hunter
 
Destromath (EU)
Originally Posted by steamrice View Post
So me and another BM hunter tried out this new autoshot mechanic on Teron. He went with multi-shot and arcane shot while I added only arcane shot. Both of us using 3.00 bows (bristleblitz/blackbow)

Wow Web Stats

2225 dps from him
1977 from me BUT I was retarded and had viper aspect on the whole fight and lost out on 155 rap + quickshots. I'm sure I would have broken 2k easily with aoth.

I don't know if this thing is intentional but it definately is a boost from what I can see.

EDIT:
Didn't know about this macro till after raid. The results are pretty damn funny.
/cast !Auto shot
/cast [target=pettarget, exists] Kill command
/cast Steady shot
There's definetly somthing strange going on... spamming the above macro on Dr. Boom, unequipping my DST and with AotV on to avoid haste effects complicating things, I fired 90 Auto Shots in about 3:30 minutes (expected: 210 / 2,17 = 96 - less than expected), but 135 Steady Shots.
 
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Old 01/11/08, 6:32 AM   #213 (permalink)
Glass Joe
 
Night Elf Hunter
 
Lightning's Blade (EU)
Originally Posted by mise View Post
Here you go

lolmultishot.avi - FileFront.com

Enjoy this while it lasts


PS:Notice the 4x Ferocious inspirations!
What macro did you use for either shot?
I cant get instant or double AImed working.

Though sometimes double Multi appears, using this seqeunce:
#showtooltip Steady Shot
/castsequence reset=3/combat !Auto Shot, Steady Shot
/castrandom Multi-Shot, Arcane Shot
/script UIErrorsFrame:Clear()


but same here, im not able to trigger that. it just happens once in a while.
 
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Old 01/11/08, 7:34 AM   #214 (permalink)
Glass Joe
 
Troll Hunter
 
<One>
Blackrock
Originally Posted by mise View Post
Here you go

lolmultishot.avi - FileFront.com

Enjoy this while it lasts


PS:Notice the 4x Ferocious inspirations!
Mise, what macro were u using for it to shoot two multi's?

Also, atm I would say that mm/surv (31/30) puts out the most dps, for me that is, with my gear against a (41/20) BM spec.

with mm/surv and 2.52 atk spd, it would sit at a constant 1150dps and with BM 2.10 spd, around 900.
you seem to get more double shots with a slower spd bow

btw nice vid, that priest got romped!

Cheers

Last edited by Ronaldoz : 01/11/08 at 7:42 AM.
 
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Old 01/11/08, 7:55 AM   #215 (permalink)
Glass Joe
 
Night Elf Hunter
 
Andorhal
This is my first post on this site so forgive me if i do anything abnormal.

That said, I too have tried replicating the sequence in the video, with and without various !auto shot macros.

Using no macro, I tried right clicking Dr. Boom to start off the auto sequence then manually times the Aimed Shot and Multi Shot with no success replicating.

I also used the following macros:

/castsequence reset=3/combat !Auto Shot, Aimed Shot
/castrandom Multi-Shot
/script UIErrorsFrame:Clear()

/cast !Auto Shot
/cast [target=pettarget, exists] Kill command
/cast Aimed Shot
/castrandom Multi-Shot
/script UIErrorsFrame:Clear()

/cast !Auto Shot
/cast [target=pettarget, exists] Kill command
/castsequence Aimed Shot, Multi-Shot
/script UIErrorsFrame:Clear()

None of my methods have successfully replicated either the instant cast Aimed shot or the double multi's

So, Mise would you mind sharing your secrets if you can succesfully replicate the sequence.

For the tests I was BM specced using the Sunfury.
 
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Old 01/11/08, 8:18 AM   #216 (permalink)
Don Flamenco
 
zork's Avatar
 
Dwarf Warrior
 
Eredar (EU)
I updated my php script since auto shots have no casttime atm.

Hunter shot-rotations illustrated

Hunter shot-rotations illustrated (version 2)

With a slow bow (3.2) its possible to get arcane shot into the rotation for BM hunters without clipping anything.

Last edited by zork : 01/11/08 at 9:13 AM.

 
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Old 01/11/08, 8:51 AM   #217 (permalink)
erb
Von Kaiser
 
Night Elf Hunter
 
Dark Iron
08:08'45.343	Phaded's Steady Shot hits Master Engineer Telonicus for 593
08:08'46.047	Phaded's Steady Shot hits Master Engineer Telonicus for 573
422	Phaded's Auto Shot hits Master Engineer Telonicus for 640
937	Phaded's Auto Shot hits Master Engineer Telonicus for 647
08:08'48.500	Phaded's Steady Shot hits Master Engineer Telonicus for 572
08:08'49.544	Phaded's Auto Shot hits Master Engineer Telonicus for 659
08:08'57.725	Phaded's Arcane Shot crits Master Engineer Telonicus for 2118 Arcane damage
08:08'58.562	Phaded's Auto Shot hits Master Engineer Telonicus for 719
08:09'00.234	Phaded's Steady Shot hits Master Engineer Telonicus for 746
08:09'01.429	Phaded's Auto Shot crits Master Engineer Telonicus for 2467
08:09'04.871	Phaded's Steady Shot hits Master Engineer Telonicus for 755
08:09'05.578	Phaded's Steady Shot hits Master Engineer Telonicus for 826
871	Phaded's Auto Shot hits Master Engineer Telonicus for 876
08:09'06.172	Phaded's Auto Shot hits Master Engineer Telonicus for 825
08:09'07.734	Phaded's Steady Shot hits Master Engineer Telonicus for 812
08:09'08.984	Phaded's Arcane Shot hits Master Engineer Telonicus for 763 Arcane damage
08:09'10.031	Phaded's Auto Shot crits Master Engineer Telonicus for 2449
08:09'11.938	Phaded's Steady Shot hits Master Engineer Telonicus for 809
08:09'13.293	Phaded's Steady Shot hits Master Engineer Telonicus for 814
Very interesting stuff.
 
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Old 01/11/08, 9:12 AM   #218 (permalink)
Von Kaiser
 
Orc Hunter
 
Emerald Dream
This is extremely bad, I forsee castsequences getting nerfed either temporarily or permanently as a result of this.

This is insane as is right now, and upon testing it and reading up more, I guess it has nothing to do with /castsequences, but simply /cast !Autoshot.... which is great.

Last edited by Rokh : 01/11/08 at 10:10 AM.
 
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Old 01/11/08, 9:41 AM   #219 (permalink)
Bastard
 
Cheeky
Troll Hunter
 
No WoW Account
Using Howitzer's posted macro on the Blizz forums.

[Serpent Spine Longbow] (15% quiver, 5/5 Serpent's Swiftness)
1/11 08:13:43.489 Your Auto Shot hits Dr. Boom for 620.
1/11 08:13:44.502 Your Steady Shot hits Dr. Boom for 500.
1/11 08:13:45.843 Your Steady Shot hits Dr. Boom for 537.
1/11 08:13:46.201 Your Auto Shot crits Dr. Boom for 1310.
1/11 08:13:47.432 Your Steady Shot crits Dr. Boom for 1186.
1/11 08:13:48.383 Your Auto Shot crits Dr. Boom for 1213.
1/11 08:13:49.412 Your Steady Shot crits Dr. Boom for 1184.
1/11 08:13:50.643 Your Steady Shot hits Dr. Boom for 536.
1/11 08:13:51.033 Your Auto Shot crits Dr. Boom for 1342.
1/11 08:13:52.186 Your Steady Shot hits Dr. Boom for 541.
1/11 08:13:53.698 Your Steady Shot hits Dr. Boom for 546.
1/11 08:13:54.072 Your Auto Shot crits Dr. Boom for 1354.
1/11 08:13:55.241 Your Steady Shot hits Dr. Boom for 541.
1/11 08:13:56.254 Your Auto Shot hits Dr. Boom for 595.
1/11 08:13:57.329 Your Steady Shot hits Dr. Boom for 582.
1/11 08:13:58.607 Your Steady Shot crits Dr. Boom for 1370.
1/11 08:13:58.997 Your Auto Shot hits Dr. Boom for 558.
1/11 08:14:00.213 Your Steady Shot hits Dr. Boom for 551.
1/11 08:14:01.740 Your Steady Shot hits Dr. Boom for 564.
1/11 08:14:02.083 Your Auto Shot crits Dr. Boom for 1192.
1/11 08:14:03.314 Your Steady Shot crits Dr. Boom for 1171.
1/11 08:14:04.218 Your Auto Shot crits Dr. Boom for 1281.
1/11 08:14:05.309 Your Steady Shot crits Dr. Boom for 1175.
1/11 08:14:06.478 Your Steady Shot hits Dr. Boom for 489.
1/11 08:14:06.837 Your Auto Shot hits Dr. Boom for 499.
1/11 08:14:08.006 Your Steady Shot hits Dr. Boom for 465. (49 blocked)
1/11 08:14:08.941 Your Auto Shot hits Dr. Boom for 529.
1/11 08:14:10.016 Your Steady Shot crits Dr. Boom for 1219.
1/11 08:14:11.341 Your Steady Shot hits Dr. Boom for 481.
1/11 08:14:11.700 Your Auto Shot hits Dr. Boom for 524.
1/11 08:14:12.869 Your Steady Shot crits Dr. Boom for 1228.
1/11 08:14:13.851 Your Auto Shot hits Dr. Boom for 501.
1/11 08:14:14.786 Your Steady Shot hits Dr. Boom for 515.
1/11 08:14:15.986 Your Steady Shot hits Dr. Boom for 498.
1/11 08:14:16.298 Your Auto Shot hits Dr. Boom for 558.
1/11 08:14:17.498 Your Steady Shot hits Dr. Boom for 481.
1/11 08:14:18.028 Your Auto Shot hits Dr. Boom for 514.
1/11 08:14:19.150 Your Steady Shot hits Dr. Boom for 468. (49 blocked)
1/11 08:14:20.116 Your Steady Shot hits Dr. Boom for 492.
1/11 08:14:20.459 Your Auto Shot crits Dr. Boom for 1200.
1/11 08:14:20.755 Your Auto Shot hits Dr. Boom for 504.
1/11 08:14:22.298 Your Steady Shot crits Dr. Boom for 1209.
1/11 08:14:22.626 Your Auto Shot hits Dr. Boom for 518.
1/11 08:14:23.779 Your Steady Shot crits Dr. Boom for 1167.
1/11 08:14:24.511 Your Auto Shot hits Dr. Boom for 528.
1/11 08:14:25.493 Your Steady Shot crits Dr. Boom for 1204.
1/11 08:14:26.506 Your Steady Shot crits Dr. Boom for 1140.
1/11 08:14:27.052 Your Auto Shot hits Dr. Boom for 560.
1/11 08:14:27.255 Your Auto Shot hits Dr. Boom for 530.
1/11 08:14:28.860 Your Steady Shot hits Dr. Boom for 483.
Auto Frequency - 2.16, Steady Frequency - 1.56

[Wolfslayer Sniper Rifle] (same)
1/11 08:28:01.820  Your Auto Shot hits Dr. Boom for 455.
1/11 08:28:02.914  Your Steady Shot crits Dr. Boom for 1011.
1/11 08:28:04.132  Your Steady Shot hits Dr. Boom for 461.
1/11 08:28:04.539  Your Auto Shot hits Dr. Boom for 427.
1/11 08:28:05.726  Your Steady Shot crits Dr. Boom for 1144.
1/11 08:28:06.554  Your Steady Shot hits Dr. Boom for 437.
1/11 08:28:06.992  Your Auto Shot crits Dr. Boom for 1108.
1/11 08:28:07.257  Your Auto Shot hits Dr. Boom for 441.
1/11 08:28:08.851  Your Steady Shot hits Dr. Boom for 439.
1/11 08:28:09.242  Your Auto Shot crits Dr. Boom for 978.
1/11 08:28:10.601  Your Steady Shot hits Dr. Boom for 430.
1/11 08:28:11.429  Your Steady Shot hits Dr. Boom for 474.
1/11 08:28:11.929  Your Auto Shot crits Dr. Boom for 1138.
1/11 08:28:12.179  Your Auto Shot hits Dr. Boom for 448.
1/11 08:28:13.789  Your Steady Shot hits Dr. Boom for 436.
1/11 08:28:14.148  Your Auto Shot hits Dr. Boom for 454.
1/11 08:28:16.023  Your Steady Shot hits Dr. Boom for 430.
1/11 08:28:16.539  Your Auto Shot crits Dr. Boom for 952.
1/11 08:28:17.648  Your Steady Shot hits Dr. Boom for 558.
1/11 08:28:18.836  Your Steady Shot hits Dr. Boom for 489.
1/11 08:28:19.242  Your Auto Shot hits Dr. Boom for 468.
1/11 08:28:20.476  Your Steady Shot hits Dr. Boom for 546.
1/11 08:28:21.336  Your Steady Shot crits Dr. Boom for 1337.
1/11 08:28:22.054  Your Auto Shot crits Dr. Boom for 1167.
1/11 08:28:23.164  Your Steady Shot crits Dr. Boom for 1320.
1/11 08:28:23.961  Your Auto Shot hits Dr. Boom for 487.
1/11 08:28:25.054  Your Steady Shot hits Dr. Boom for 564.
1/11 08:28:26.367  Your Steady Shot crits Dr. Boom for 1289.
1/11 08:28:27.320  Your Steady Shot hits Dr. Boom for 497.
1/11 08:28:27.679  Your Auto Shot hits Dr. Boom for 458.
1/11 08:28:27.992  Your Auto Shot hits Dr. Boom for 470.
1/11 08:28:29.507  Your Steady Shot crits Dr. Boom for 1231.
1/11 08:28:29.867  Your Auto Shot crits Dr. Boom for 1038.
1/11 08:28:31.101  Your Steady Shot hits Dr. Boom for 495.
1/11 08:28:31.961  Your Steady Shot hits Dr. Boom for 472.
1/11 08:28:32.617  Your Auto Shot hits Dr. Boom for 490.
1/11 08:28:32.664  Your Auto Shot hits Dr. Boom for 432.
1/11 08:28:33.929  Your Steady Shot hits Dr. Boom for 505.
Auto frequency - 1.89, Steady frequency - 1.53

(The Auto Frequency looks too high on WSR because I didn't run as long as a sample, so the first one unbalanced the numbers a bit.)

I have no idea how this is happening, but it is happening. Some of the timestamps don't seem to make sense, but over long enough periods of time everything falls into place.

If this is true weapon upgrades are again weapon upgrades, regardless of speed.

 
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Old 01/11/08, 9:54 AM   #220 (permalink)
Glass Joe
 
Dwarf Hunter
 
Medivh (EU)
Originally Posted by Cheeky View Post
I have no idea how this is happening, but it is happening. Some of the timestamps don't seem to make sense, but over long enough periods of time everything falls into place.
The guess I had, was that since they changed the client/server processing protocol, the actions are now managed "server" side. It receives all the castings, decide what's OK, what's refused or what's delayed. Maybe there is already at this point some mistakes not refusing some cast. Anyhow, it then sends the replies to the "client" side and at this point the infos processed are "upside down" creating those strange logs and also bugging some of the graphic animation.

Except the cliping issue, on the server side there are no extra shots, and no lag (or maybe a little queueing). That's why at the end you tend to see client side a perfect number of auto (time spent / speed attack) and steadies (time spent / 1.5 - more corresponding to GCD as the casting delay).

And thus, solving the weapon (wolf slayer > sunfury) issue.
 
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Old 01/11/08, 10:01 AM   #221 (permalink)
Glass Joe
 
Night Elf Druid
 
Exodar
I wish we could get a "blue" response to this somewhere before people start making item decisions based around it.

Cheeky, did you say earlier that you were able to reproduce this without using a macro, or is it only through the use of a macro that you effectively can't clip auto shot anymore (as Howitzer alludes to in the WoW Hunter forums).

I am in the process of moving so I haven't had a chance to get on and test this for myself, but basically if this isn't nerfed we no longer have to worry about clipping when stacking RF, SS, Heroism, etc all at once? I used to get so annoyed when Heroism was popped right as I pop RF because it would result in a complete slaughter of my rotation.

This will also allow us more flexibility in selecting weapon upgrades, as we will no longer be hindered by "the perfect speed," but wouldn't it still mean that slower weapons will result in quicker OOM times since you can fit more steady shots in between each Auto?
 
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