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01/10/08, 5:10 PM
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#201 (permalink)
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Glass Joe
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Originally Posted by Trohck
I haven't tested this personally but I have serious doubts about Auto Shot being "unlinked". You're BM spec which means you likely have 20% passive haste and 15% quiver haste. Therefore, Steady Shot is going to have nearly a 1 second cast time. Since you'll be on GCD for almost .5 seconds after the Steady Shot fires, of course an Auto is going to fire (if its timer is up), because you can't take any other action during that time.
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My question is if they are "unlinked" in that there is no longer a .5 second delay after using any special(arcane or multi) what would that do to current rotations if anything? Would haste become desirable for a MM spec etc.
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01/10/08, 5:19 PM
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#202 (permalink)
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Glass Joe
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Originally Posted by Edarran
For the sake of clarity, was auto shot able to fire in the middle of the steady cast? If so I highly doubt this would be anything more than a bug, and the double-multi phenomenon seems to support this(at least indirectly.) I also find it unlikely that Blizzard wouldn't announce such a massive change in the patch notes.
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The problem is that the "server" performs something but "informs" the client side differently (not to say weird). Therefore what you will "see" looks incoherent. But if you study your combatlog, you will see that it has performed as much auto shot as possible (combat length / attack speed) and as much as possible Steady shot (combat lenght / cast time for steady 1 to 1.5s). Somehow, you have no clipping of auto shot (max possible) for a maximum steady => much more dps as a 1:1 (for higher mana cost)
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01/10/08, 5:36 PM
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#203 (permalink)
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Glass Joe
Night Elf Hunter
Dark Iron
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After doing some tests with Dr. Boom, I'm pretty sure all this is the result of some bug with "/cast !Auto Shot", and not the result of Blizzard unlinking Auto Shot from specials. To clarify the situation (because there seems to be some confusion), what's happening is that Auto Shots are still susceptible to clipping, but when they finally do go off, a "bonus" shot fires alongside it. When Steady Shot is responsible for the clipped shot, this results in an extra Auto Shot; if Multi-Shot was used, it seems to result in an extra, simultaneous Multi-Shot occurring (which is pretty awesome for an MM guy like myself, but lends credence to the "this is a bug" theory).
This only seems to occur with macros using "!Auto Shot" (in other words, use a manual rotation, and you'll still clip without bonuses). I wouldn't expect the fun to last, but it might be a good opportunity for folks to play around and see what life might be like in a world of "unlinked" Auto Shots.
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01/10/08, 5:44 PM
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#204 (permalink)
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Glass Joe
Night Elf Hunter
Garithos
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Originally Posted by Edarran
I also find it unlikely that Blizzard wouldn't announce such a massive change in the patch notes.
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Massive changes not being in patch notes is nothing new for hunters. I think you're forgetting the stealth changes to multi-trapping and feign death.
SRotation might be useful for testing this.
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01/10/08, 5:56 PM
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#205 (permalink)
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Glass Joe
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Originally Posted by Narakh
After doing some tests with Dr. Boom, I'm pretty sure all this is the result of some bug with "/cast !Auto Shot", and not the result of Blizzard unlinking Auto Shot from specials. To clarify the situation (because there seems to be some confusion), what's happening is that Auto Shots are still susceptible to clipping, but when they finally do go off, a "bonus" shot fires alongside it. When Steady Shot is responsible for the clipped shot, this results in an extra Auto Shot; if Multi-Shot was used, it seems to result in an extra, simultaneous Multi-Shot occurring (which is pretty awesome for an MM guy like myself, but lends credence to the "this is a bug" theory).
This only seems to occur with macros using "!Auto Shot" (in other words, use a manual rotation, and you'll still clip without bonuses). I wouldn't expect the fun to last, but it might be a good opportunity for folks to play around and see what life might be like in a world of "unlinked" Auto Shots.
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If this is a bug Blizzard will hot fix this so fast your head will spin, once they learn about it anyway. I think you may be right ,your theory would explain everything. I also remember seeing my auto shot count much higher than my steady shot count last night during Kaz'rogal. I thought at first it was from mana, but I really never ran out of mana until the last 4% and I know I was clipping during rapid fire and heroism.
Last edited by Xurr : 01/10/08 at 6:38 PM.
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01/10/08, 6:11 PM
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#206 (permalink)
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Glass Joe
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I did a few Dr Boom tests, nothing extensive but the 1:1 /cast !Auto shot macro is constantly out DPSing the old cast sequence macro. I did 5 tests each. Lowest DPS for the new macro was 711 and highest dps test was 760. My Cast Sequence tests ranged from 634-670. I'm BM Spec, No buffs, no procs equipped 1.96 Paperdoll Speed 351 Paperdoll DPS.
The new macro really screws up quartz cast timers and character animations but Recount shows an equal number of each shot was fired.
I'm just guessing it has to be a bug with the /cast !auto shot. All I know is I'm using the new macro until it's changed/fixed.
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01/10/08, 10:16 PM
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#207 (permalink)
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Bastard
Cheeky
Troll Hunter
No WoW Account
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Originally Posted by Trohck
I haven't tested this personally but I have serious doubts about Auto Shot being "unlinked". You're BM spec which means you likely have 20% passive haste and 15% quiver haste. Therefore, Steady Shot is going to have nearly a 1 second cast time. Since you'll be on GCD for almost .5 seconds after the Steady Shot fires, of course an Auto is going to fire (if its timer is up), because you can't take any other action during that time.
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I'm going to agree. I just tested extensively. What I found is the following:
1 - The Auto Shto cast time now seems to be effected by haste effects. (This is going to take a lot more data to prove)
2 - While an Auto Shot is actually being cast, any special started will not be cast until after Auto Shot. This means your Multi Shots go 0.5s after, and you can get Arcane to be simultaneous. You can no longer "clip" an Auto shot once the cast time has started.
logs
You can see with:
1/10 17:42:39.485 Your Auto Shot hits Dr. Boom for 428.
1/10 17:42:39.673 Your Arcane Shot hits Dr. Boom for 489 Arcane damage.
1/10 17:42:54.939 Your Auto Shot crits Dr. Boom for 1066.
1/10 17:42:55.017 Your Arcane Shot crits Dr. Boom for 1126 Arcane damage.
1/10 17:43:08.282 Your Auto Shot hits Dr. Boom for 443.
1/10 17:43:08.298 Your Arcane Shot hits Dr. Boom for 489 Arcane damage.
1/10 18:09:04.267 Your Auto Shot hits Dr. Boom for 432.
1/10 18:09:04.267 Your Arcane Shot crits Dr. Boom for 1130 Arcane damage.
That you can get Arcane and Auto on top of one another. All of these were accomplished by trying to clip Auto Shot with Arcane. I don't think my timing is so bad that I suddenly wouldn't be able to do it.
Also, there is a window, with a 2.7s weapon to chain Steady Shots such that they prevent Auto Shots (you can start a cast of a special before a Auto Shot cast):
1/10 17:45:48.626 Your Steady Shot hits Dr. Boom for 408.
1/10 17:45:49.954 Your Steady Shot crits Dr. Boom for 946.
1/10 17:45:50.532 Your Auto Shot hits Dr. Boom for 402.
1/10 17:45:51.689 Your Steady Shot hits Dr. Boom for 407.
1/10 17:45:53.220 Your Steady Shot hits Dr. Boom for 459.
1/10 17:45:54.782 Your Steady Shot hits Dr. Boom for 355. (49 blocked)
1/10 17:45:55.595 Your Auto Shot hits Dr. Boom for 410.
1/10 17:45:56.595 Your Steady Shot hits Dr. Boom for 405.
1/10 17:45:57.954 Your Steady Shot hits Dr. Boom for 449.
1/10 17:45:58.485 Your Auto Shot hits Dr. Boom for 384.
1/10 17:45:59.595 Your Steady Shot crits Dr. Boom for 980.
1/10 17:46:01.032 Your Steady Shot crits Dr. Boom for 1020.
1/10 17:46:01.548 Your Auto Shot hits Dr. Boom for 358.
But I couldn't do it continuously like I could last week (I could easily fire a dozen Steadies in a row then by spamming the key.) Notice also how the Steadies seem to be the 1.09s (accounting for some jitter in time stamps) from the previous Auto Shot.
I think my window was 1.96 (Wolfslayer Auto Shot cool down) - 1.5 (global cool down) - 0.36 (Auto Shot cast time if effected by haste) = 0.1s If Auto Shot cast time was unaffected by haste than I couldn't interrupt it at all. I bet if Quick Shots had proc'd I couldn't chain any (I'm an idiot and forgot to test that.)
0.1s is an awfully small window, which is why sometimes I was able to hit it and chain a few Steadies and other times I couldn't.
I also believe these changes are why I (along with lots of other Hunters) set some new personal highs on farm content last night. My previous best on Lurker was 1440 DPS. Last night I hit 1626 with the same gear and group buffs. Removing the chance for clobbering shots could have that effect.
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01/10/08, 10:28 PM
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#208 (permalink)
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Glass Joe
Orc Hunter
Twilight's Hammer (EU)
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I also did an hour or so of testing, with various macros, and found that whereas both steadies and autos were getting hasted, the number of steadies cast per unit of time did not increase (with time/#steadies ~= 1.56) (while the number of autos did) by haste-effects.
I was surprised at first, but then came to the conclusion that while you are basically trying to chain steadies, the global cooldown still limits you.
Without temporary haste buffs, all my results (while perhaps not extensive enough to warrant a proper conclusion), pointed to the number of autos per time being the theoretical max (time/#autos = auto-speed), whereas number of steadies were significantly higher (as previous posters results have hinted at).
Example:
Time: 101s
#Autos: 48
#Steadies: 60
Giving an auto-speed of ~2.1, and a steady-speed of 1.68. Paperdoll autos-speed 2.12.
Now the point of this post is not reiterating previously shown results, bur rather the realization that this means an extreme reduction of the value of haste (relative to ap/crit/etc). (Haste now affects auto-shot only since we are no longer limited to one steady per auto but steady is limited by gcd).
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To clarify, it's not just not being able to clobber. Spamming /cast !Auto Shot, /cast Steady Shot will net you the same number of autos as only using autos, while still getting significantly more steadies than one per auto.
Another example:
No temporary haste-buffs.
Paper-doll auto-shot speed: 2.12
Time in combat: 89s
#Autos: 44
#Steadies: 57
Expected number of autos from just auto-shot: ~43
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Some thoughts: will this, unless it is changed, pave the way for a return to mm superiority?
Last edited by Ashi : 01/10/08 at 11:01 PM.
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01/10/08, 10:44 PM
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#209 (permalink)
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Von Kaiser
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So me and another BM hunter tried out this new autoshot mechanic on Teron. He went with multi-shot and arcane shot while I added only arcane shot. Both of us using 3.00 bows (bristleblitz/blackbow)
Wow Web Stats
2225 dps from him
1977 from me BUT I was retarded and had viper aspect on the whole fight and lost out on 155 rap + quickshots. I'm sure I would have broken 2k easily with aoth.
I don't know if this thing is intentional but it definately is a boost from what I can see.
EDIT:
Didn't know about this macro till after raid. The results are pretty damn funny.
/cast !Auto shot
/cast [target=pettarget, exists] Kill command
/cast Steady shot
Last edited by steamrice : 01/10/08 at 11:45 PM.
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01/11/08, 4:56 AM
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#210 (permalink)
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Chief Passenger
Gnome Rogue
Earthen Ring (EU)
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Originally Posted by Cheeky
I'm going to agree. I just tested extensively. What I found is the following:
1 - The Auto Shto cast time now seems to be effected by haste effects. (This is going to take a lot more data to prove)
2 - While an Auto Shot is actually being cast, any special started will not be cast until after Auto Shot. This means your Multi Shots go 0.5s after, and you can get Arcane to be simultaneous. You can no longer "clip" an Auto shot once the cast time has started.
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Note that part (2) of this is exactly what is predicted from the well-known and widely-publicised changes to how /stopcasting works, in that there's now a very short server-side spell queue which allows you to hit your ability a few tenths of a second early and have it automatically chain-cast as early as possible.
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01/11/08, 6:25 AM
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#212 (permalink)
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Von Kaiser
Orc Hunter
Destromath (EU)
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Originally Posted by steamrice
So me and another BM hunter tried out this new autoshot mechanic on Teron. He went with multi-shot and arcane shot while I added only arcane shot. Both of us using 3.00 bows (bristleblitz/blackbow)
Wow Web Stats
2225 dps from him
1977 from me BUT I was retarded and had viper aspect on the whole fight and lost out on 155 rap + quickshots. I'm sure I would have broken 2k easily with aoth.
I don't know if this thing is intentional but it definately is a boost from what I can see.
EDIT:
Didn't know about this macro till after raid. The results are pretty damn funny.
/cast !Auto shot
/cast [target=pettarget, exists] Kill command
/cast Steady shot
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There's definetly somthing strange going on... spamming the above macro on Dr. Boom, unequipping my DST and with AotV on to avoid haste effects complicating things, I fired 90 Auto Shots in about 3:30 minutes (expected: 210 / 2,17 = 96 - less than expected), but 135 Steady Shots.
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01/11/08, 6:32 AM
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#213 (permalink)
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Glass Joe
Night Elf Hunter
Lightning's Blade (EU)
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Originally Posted by mise
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What macro did you use for either shot?
I cant get instant or double AImed working.
Though sometimes double Multi appears, using this seqeunce:
#showtooltip Steady Shot
/castsequence reset=3/combat !Auto Shot, Steady Shot
/castrandom Multi-Shot, Arcane Shot
/script UIErrorsFrame:Clear()
but same here, im not able to trigger that. it just happens once in a while.
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01/11/08, 7:34 AM
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#214 (permalink)
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Glass Joe
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Originally Posted by mise
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Mise, what macro were u using for it to shoot two multi's?
Also, atm I would say that mm/surv (31/30) puts out the most dps, for me that is, with my gear against a (41/20) BM spec.
with mm/surv and 2.52 atk spd, it would sit at a constant 1150dps and with BM 2.10 spd, around 900.
you seem to get more double shots with a slower spd bow
btw nice vid, that priest got romped!
Cheers
Last edited by Ronaldoz : 01/11/08 at 7:42 AM.
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01/11/08, 7:55 AM
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#215 (permalink)
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Glass Joe
Night Elf Hunter
Andorhal
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This is my first post on this site so forgive me if i do anything abnormal.
That said, I too have tried replicating the sequence in the video, with and without various !auto shot macros.
Using no macro, I tried right clicking Dr. Boom to start off the auto sequence then manually times the Aimed Shot and Multi Shot with no success replicating.
I also used the following macros:
/castsequence reset=3/combat !Auto Shot, Aimed Shot
/castrandom Multi-Shot
/script UIErrorsFrame:Clear()
/cast !Auto Shot
/cast [target=pettarget, exists] Kill command
/cast Aimed Shot
/castrandom Multi-Shot
/script UIErrorsFrame:Clear()
/cast !Auto Shot
/cast [target=pettarget, exists] Kill command
/castsequence Aimed Shot, Multi-Shot
/script UIErrorsFrame:Clear()
None of my methods have successfully replicated either the instant cast Aimed shot or the double multi's
So, Mise would you mind sharing your secrets if you can succesfully replicate the sequence.
For the tests I was BM specced using the Sunfury.
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01/11/08, 8:51 AM
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#217 (permalink)
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Von Kaiser
Night Elf Hunter
Dark Iron
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08:08'45.343 Phaded's Steady Shot hits Master Engineer Telonicus for 593
08:08'46.047 Phaded's Steady Shot hits Master Engineer Telonicus for 573
422 Phaded's Auto Shot hits Master Engineer Telonicus for 640
937 Phaded's Auto Shot hits Master Engineer Telonicus for 647
08:08'48.500 Phaded's Steady Shot hits Master Engineer Telonicus for 572
08:08'49.544 Phaded's Auto Shot hits Master Engineer Telonicus for 659
08:08'57.725 Phaded's Arcane Shot crits Master Engineer Telonicus for 2118 Arcane damage
08:08'58.562 Phaded's Auto Shot hits Master Engineer Telonicus for 719
08:09'00.234 Phaded's Steady Shot hits Master Engineer Telonicus for 746
08:09'01.429 Phaded's Auto Shot crits Master Engineer Telonicus for 2467
08:09'04.871 Phaded's Steady Shot hits Master Engineer Telonicus for 755
08:09'05.578 Phaded's Steady Shot hits Master Engineer Telonicus for 826
871 Phaded's Auto Shot hits Master Engineer Telonicus for 876
08:09'06.172 Phaded's Auto Shot hits Master Engineer Telonicus for 825
08:09'07.734 Phaded's Steady Shot hits Master Engineer Telonicus for 812
08:09'08.984 Phaded's Arcane Shot hits Master Engineer Telonicus for 763 Arcane damage
08:09'10.031 Phaded's Auto Shot crits Master Engineer Telonicus for 2449
08:09'11.938 Phaded's Steady Shot hits Master Engineer Telonicus for 809
08:09'13.293 Phaded's Steady Shot hits Master Engineer Telonicus for 814
Very interesting stuff.
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01/11/08, 9:12 AM
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#218 (permalink)
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Von Kaiser
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This is extremely bad, I forsee castsequences getting nerfed either temporarily or permanently as a result of this.
This is insane as is right now, and upon testing it and reading up more, I guess it has nothing to do with /castsequences, but simply /cast !Autoshot.... which is great.
Last edited by Rokh : 01/11/08 at 10:10 AM.
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01/11/08, 9:41 AM
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#219 (permalink)
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Bastard
Cheeky
Troll Hunter
No WoW Account
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Using Howitzer's posted macro on the Blizz forums.
[Serpent Spine Longbow] (15% quiver, 5/5 Serpent's Swiftness)

1/11 08:13:43.489 Your Auto Shot hits Dr. Boom for 620.
1/11 08:13:44.502 Your Steady Shot hits Dr. Boom for 500.
1/11 08:13:45.843 Your Steady Shot hits Dr. Boom for 537.
1/11 08:13:46.201 Your Auto Shot crits Dr. Boom for 1310.
1/11 08:13:47.432 Your Steady Shot crits Dr. Boom for 1186.
1/11 08:13:48.383 Your Auto Shot crits Dr. Boom for 1213.
1/11 08:13:49.412 Your Steady Shot crits Dr. Boom for 1184.
1/11 08:13:50.643 Your Steady Shot hits Dr. Boom for 536.
1/11 08:13:51.033 Your Auto Shot crits Dr. Boom for 1342.
1/11 08:13:52.186 Your Steady Shot hits Dr. Boom for 541.
1/11 08:13:53.698 Your Steady Shot hits Dr. Boom for 546.
1/11 08:13:54.072 Your Auto Shot crits Dr. Boom for 1354.
1/11 08:13:55.241 Your Steady Shot hits Dr. Boom for 541.
1/11 08:13:56.254 Your Auto Shot hits Dr. Boom for 595.
1/11 08:13:57.329 Your Steady Shot hits Dr. Boom for 582.
1/11 08:13:58.607 Your Steady Shot crits Dr. Boom for 1370.
1/11 08:13:58.997 Your Auto Shot hits Dr. Boom for 558.
1/11 08:14:00.213 Your Steady Shot hits Dr. Boom for 551.
1/11 08:14:01.740 Your Steady Shot hits Dr. Boom for 564.
1/11 08:14:02.083 Your Auto Shot crits Dr. Boom for 1192.
1/11 08:14:03.314 Your Steady Shot crits Dr. Boom for 1171.
1/11 08:14:04.218 Your Auto Shot crits Dr. Boom for 1281.
1/11 08:14:05.309 Your Steady Shot crits Dr. Boom for 1175.
1/11 08:14:06.478 Your Steady Shot hits Dr. Boom for 489.
1/11 08:14:06.837 Your Auto Shot hits Dr. Boom for 499.
1/11 08:14:08.006 Your Steady Shot hits Dr. Boom for 465. (49 blocked)
1/11 08:14:08.941 Your Auto Shot hits Dr. Boom for 529.
1/11 08:14:10.016 Your Steady Shot crits Dr. Boom for 1219.
1/11 08:14:11.341 Your Steady Shot hits Dr. Boom for 481.
1/11 08:14:11.700 Your Auto Shot hits Dr. Boom for 524.
1/11 08:14:12.869 Your Steady Shot crits Dr. Boom for 1228.
1/11 08:14:13.851 Your Auto Shot hits Dr. Boom for 501.
1/11 08:14:14.786 Your Steady Shot hits Dr. Boom for 515.
1/11 08:14:15.986 Your Steady Shot hits Dr. Boom for 498.
1/11 08:14:16.298 Your Auto Shot hits Dr. Boom for 558.
1/11 08:14:17.498 Your Steady Shot hits Dr. Boom for 481.
1/11 08:14:18.028 Your Auto Shot hits Dr. Boom for 514.
1/11 08:14:19.150 Your Steady Shot hits Dr. Boom for 468. (49 blocked)
1/11 08:14:20.116 Your Steady Shot hits Dr. Boom for 492.
1/11 08:14:20.459 Your Auto Shot crits Dr. Boom for 1200.
1/11 08:14:20.755 Your Auto Shot hits Dr. Boom for 504.
1/11 08:14:22.298 Your Steady Shot crits Dr. Boom for 1209.
1/11 08:14:22.626 Your Auto Shot hits Dr. Boom for 518.
1/11 08:14:23.779 Your Steady Shot crits Dr. Boom for 1167.
1/11 08:14:24.511 Your Auto Shot hits Dr. Boom for 528.
1/11 08:14:25.493 Your Steady Shot crits Dr. Boom for 1204.
1/11 08:14:26.506 Your Steady Shot crits Dr. Boom for 1140.
1/11 08:14:27.052 Your Auto Shot hits Dr. Boom for 560.
1/11 08:14:27.255 Your Auto Shot hits Dr. Boom for 530.
1/11 08:14:28.860 Your Steady Shot hits Dr. Boom for 483.
Auto Frequency - 2.16, Steady Frequency - 1.56
[Wolfslayer Sniper Rifle] (same)

1/11 08:28:01.820 Your Auto Shot hits Dr. Boom for 455.
1/11 08:28:02.914 Your Steady Shot crits Dr. Boom for 1011.
1/11 08:28:04.132 Your Steady Shot hits Dr. Boom for 461.
1/11 08:28:04.539 Your Auto Shot hits Dr. Boom for 427.
1/11 08:28:05.726 Your Steady Shot crits Dr. Boom for 1144.
1/11 08:28:06.554 Your Steady Shot hits Dr. Boom for 437.
1/11 08:28:06.992 Your Auto Shot crits Dr. Boom for 1108.
1/11 08:28:07.257 Your Auto Shot hits Dr. Boom for 441.
1/11 08:28:08.851 Your Steady Shot hits Dr. Boom for 439.
1/11 08:28:09.242 Your Auto Shot crits Dr. Boom for 978.
1/11 08:28:10.601 Your Steady Shot hits Dr. Boom for 430.
1/11 08:28:11.429 Your Steady Shot hits Dr. Boom for 474.
1/11 08:28:11.929 Your Auto Shot crits Dr. Boom for 1138.
1/11 08:28:12.179 Your Auto Shot hits Dr. Boom for 448.
1/11 08:28:13.789 Your Steady Shot hits Dr. Boom for 436.
1/11 08:28:14.148 Your Auto Shot hits Dr. Boom for 454.
1/11 08:28:16.023 Your Steady Shot hits Dr. Boom for 430.
1/11 08:28:16.539 Your Auto Shot crits Dr. Boom for 952.
1/11 08:28:17.648 Your Steady Shot hits Dr. Boom for 558.
1/11 08:28:18.836 Your Steady Shot hits Dr. Boom for 489.
1/11 08:28:19.242 Your Auto Shot hits Dr. Boom for 468.
1/11 08:28:20.476 Your Steady Shot hits Dr. Boom for 546.
1/11 08:28:21.336 Your Steady Shot crits Dr. Boom for 1337.
1/11 08:28:22.054 Your Auto Shot crits Dr. Boom for 1167.
1/11 08:28:23.164 Your Steady Shot crits Dr. Boom for 1320.
1/11 08:28:23.961 Your Auto Shot hits Dr. Boom for 487.
1/11 08:28:25.054 Your Steady Shot hits Dr. Boom for 564.
1/11 08:28:26.367 Your Steady Shot crits Dr. Boom for 1289.
1/11 08:28:27.320 Your Steady Shot hits Dr. Boom for 497.
1/11 08:28:27.679 Your Auto Shot hits Dr. Boom for 458.
1/11 08:28:27.992 Your Auto Shot hits Dr. Boom for 470.
1/11 08:28:29.507 Your Steady Shot crits Dr. Boom for 1231.
1/11 08:28:29.867 Your Auto Shot crits Dr. Boom for 1038.
1/11 08:28:31.101 Your Steady Shot hits Dr. Boom for 495.
1/11 08:28:31.961 Your Steady Shot hits Dr. Boom for 472.
1/11 08:28:32.617 Your Auto Shot hits Dr. Boom for 490.
1/11 08:28:32.664 Your Auto Shot hits Dr. Boom for 432.
1/11 08:28:33.929 Your Steady Shot hits Dr. Boom for 505.
Auto frequency - 1.89, Steady frequency - 1.53
(The Auto Frequency looks too high on WSR because I didn't run as long as a sample, so the first one unbalanced the numbers a bit.)
I have no idea how this is happening, but it is happening. Some of the timestamps don't seem to make sense, but over long enough periods of time everything falls into place.
If this is true weapon upgrades are again weapon upgrades, regardless of speed.
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01/11/08, 9:54 AM
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#220 (permalink)
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Glass Joe
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Originally Posted by Cheeky
I have no idea how this is happening, but it is happening. Some of the timestamps don't seem to make sense, but over long enough periods of time everything falls into place.
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The guess I had, was that since they changed the client/server processing protocol, the actions are now managed "server" side. It receives all the castings, decide what's OK, what's refused or what's delayed. Maybe there is already at this point some mistakes not refusing some cast. Anyhow, it then sends the replies to the "client" side and at this point the infos processed are "upside down" creating those strange logs and also bugging some of the graphic animation.
Except the cliping issue, on the server side there are no extra shots, and no lag (or maybe a little queueing). That's why at the end you tend to see client side a perfect number of auto (time spent / speed attack) and steadies (time spent / 1.5 - more corresponding to GCD as the casting delay).
And thus, solving the weapon (wolf slayer > sunfury) issue.
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01/11/08, 10:01 AM
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#221 (permalink)
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Glass Joe
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I wish we could get a "blue" response to this somewhere before people start making item decisions based around it.
Cheeky, did you say earlier that you were able to reproduce this without using a macro, or is it only through the use of a macro that you effectively can't clip auto shot anymore (as Howitzer alludes to in the WoW Hunter forums).
I am in the process of moving so I haven't had a chance to get on and test this for myself, but basically if this isn't nerfed we no longer have to worry about clipping when stacking RF, SS, Heroism, etc all at once? I used to get so annoyed when Heroism was popped right as I pop RF because it would result in a complete slaughter of my rotation.
This will also allow us more flexibility in selecting weapon upgrades, as we will no longer be hindered by "the perfect speed," but wouldn't it still mean that slower weapons will result in quicker OOM times since you can fit more steady shots in between each Auto?
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