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06/14/07, 12:55 PM
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#1 (permalink)
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Glass Joe
Night Elf Warrior
Quel'dorei
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MS Warrior Questions
I've recently respec'd from a prot warrior, which I've played all my WoW life to an MS warrior, which is what my guild asked me to go with for raiding purposes and class balance in the guild.
I've been googling the net for information on this class and have found little in any once compilation, so I'm hoping to get a couple of my biggest questions answered.
1. Crits are my bread and butter as an MS warrior. Is there ever a point where there is too much Crit or should I be adding to it as much as possible. I've heard that there is a balance but no one seems to know what that is. Is there a definitive number for the amount of Crit an MS should have and if so is there a secondary skill/attribute that I should also be shooting for?
2. How viable is this build for raiding? I've seen a lot of arguments against it and am just wondering if its this is more or less the universal view of the build, that its a pvp build only.
3. How much agil = 1 crit? Should an MS warrior be an agility monkey? or is there a balance/goal here as well?
I know that these questions will lead to more. I hope you can help.
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06/14/07, 1:21 PM
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#2 (permalink)
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I’m just a puppet who can see the strings.
Apate
Night Elf Warrior
No WoW Account
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1. Check the DPS Warrior spreadsheet
2. General consensus is that yes, an MS warrior can be worth the raid spot. Blood Frenzy, Imp. TC, and other debuffs make you more valuable than just DPS.
3 see 1 
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See you, auntie.
"You don't need a machine to make a rainbow. For rainbows are made of happy thoughts, and dreams, and chocolate unicorns, and gumdrops, and licorice sunsets, and fuzzy gumdrop bears, and sugar-coated chocolate gumdrop land."
Originally Posted by DeeNogger
I am coming for you Apate.
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06/14/07, 1:35 PM
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#3 (permalink)
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Don Flamenco
Night Elf Warrior
Durotan
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I'd suggest Axe spec (for the higher crit) or Sword (for the chance at extra hit), as Mace tends to be more PvP-oriented.
1) Crit is good but don't stack too much crit and lose attack power. Mid-30s are fine, I would say. You want to be able to keep Flurry up as much as possible.
2) Read the dps warrior thread, it'll have more info and suggestions on it without the need to repeat it. In short, DW Fury is usually more DPS but an Arms warrior can have a place and contribute to a raid.
3) At 79, 20 agi = .61% to crit. Again, balance is good.
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06/14/07, 1:35 PM
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#4 (permalink)
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Glass Joe
Night Elf Warrior
Lightning's Blade
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I am an MS warrior that raids and with windfury you can be right at the top of the damage meters. My build is more for PvP but I did take some PvE stuff as well.
I have no facts behind this or anything, but depending on what 2h spec you choose, will depend on how much crit you need. I personally like the 2h Swords, especially with the upcoming changes to the spec (now white, no reset timer, can proc off each other again). I found a problem during raids that for whatever reason (again no basis behind this) but when I start getting to the 38-40% crit mark, my crit rate was actually more around 20%(even though it was supposed to be 40%). If I can find a WWS of our attempt where I actually took note of it and it showed up on all the damage meters as well, I will post it and show you.
For sword spec, as soon as you start taking items to get over 30% crit, you suffer from a lot of AP loss.
Mace just is not PvE viable. Axes you might want to let someone else respond.
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06/14/07, 1:58 PM
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#5 (permalink)
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Von Kaiser
Night Elf Warrior
Kul Tiras (EU)
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Well im raiding with mace spec as i had no other choice really having picked up a world breaker, The stun is somewhat pointless in raids tho the 6 rage you gain from it everytime it proc's (immune to stuns or not) can be quite useful.
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06/14/07, 2:43 PM
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#6 (permalink)
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Vontre's Wingman
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I was talking with one of my warriors today and he challenged the whole Fury > Arms for a raid spot thing, and I realized I hadn't really gone out of my way to question it either.
For a raid group with 3 warriors, 3 rogues, 1 enhancement shaman, and 1 feral druid, would Blood Frenzy up raid dps enough to compensate for the personal dps of the warrior? I'm going to toss out some numbers here to start the discussion - I realize these numbers are most likely wrong, but the method should be sane, so as we get proper numbers the analysis should be correct:
3 rogues @ 800 buffed dps ea (low guess, favoring the fury build)
2 prot warriors @ 400 buffed dps ea
1 feral druid @ 600 buffed dps
1 enh shaman @ 600 buffed dps
: 2400 + 800 + 600 + 600 = 4400 dps before the warrior.
1 MS warrior @ 700 dps + 4400*1.04 = 700 + 4576 = 5276 total dps.
1 Fury warrior @ 800 dps + 4400 = 5200 total dps
Those should be somewhat low numbers for DPS output - but if the margin between fury and arms builds is more than 100 dps, it'll require higher raid DPS in order to compensate.
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06/14/07, 2:50 PM
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#7 (permalink)
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Piston Honda
Orc Death Knight
Black Dragonflight
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Last 2 pages of this thread have good info on fury vs arms in relation to BF. Basically, the more physical DPS (rogue/hunter/feral/warrior) you have, the more arms catches up.
Future of a DPS Warrior
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06/14/07, 3:48 PM
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#8 (permalink)
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Vontre's Wingman
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Yeah, just read that - I dropped a note in there to clarify that Blood Frenzy (by its description) should not affect hunter's ranged physical damage, but I left that out of my comparison above.
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06/14/07, 3:54 PM
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#9 (permalink)
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Von Kaiser
Night Elf Warrior
Kul Tiras (EU)
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I believe and hope it does affect hunter physical damage along with hunters pets.
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