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Old 07/16/07, 6:56 AM   #16
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by Marvie View Post
This may not quite fall under the original topic but I was curious as to the result.
With (The Armory) stats, what is the DPS comparison for the glove enchants +15agi and 10haste (formerly 1%) to gloves?
*shrug*
We have a DPS Spreadsheet which exactly covers these sort of questions.

For me, 15 Agi is around 2 DPS better than 10 Haste Rating (as for my equipment, 1 Haste Rating is slightly more effective than 1 point Agility, but not as much as 1.5 points).

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Old 07/16/07, 8:22 AM   #17
evl
Piston Honda
 
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Blood Elf Rogue
 
<nam>
Stormscale (EU)
Any thoughts on Crystalweave Cape I've currently got Vengeance Wrap but I was wondering if Crystalweave would be slightly better fully raidbuffed.

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Old 07/16/07, 8:26 AM   #18
Zurgat
King Hippo
 
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Troll Rogue
 
Aszune (EU)
Originally Posted by evl View Post
Any thoughts on Crystalweave Cape I've currently got Vengeance Wrap but I was wondering if Crystalweave would be slightly better fully raidbuffed.
Well, if you compare the itemvalues on those capes.
31 AEP versus about 59 AEP, i'd say the epic cloak is a clear winner for DPS.

Ofcourse the haste rating is "nice", but not enough to throw away 28 AEP in other stats for it.

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Old 08/13/07, 2:21 PM   #19
Lilias
Von Kaiser
 
Human Rogue
 
Das Syndikat (EU)
Originally Posted by sp00n View Post
Use your cooldowns effectively. don't wait (too long) for anything to happen first.
Every second you do not activate BF & Abacus is a second lost.

Of course you have to wait until the tank has a comfortable advance in threat, but after that point, if you are sure you have 20 seconds of uninterrupted damage, activate BF and your trinkets.


Small example:
SnD is considered to be always active and therefore doesn't matter. A 2.6 weapon with SnD is 2.6/1.3 = 2 speed, so let's assume this speed.

Assumption
2.00 speed
0.5 swings / second
1 minute fight = 30 swings / minute

With BF
2/1.2= 1.67 speed
0.6 swings / second for 20 seconds
0.6*20 + 0.5*40 = 32 swings / minute

With BF and Abacus at the same time
2/((1.2)*(1+(260/10.52/100)))= 1.34 speed
0.748 swings/s for 10 seconds
0.6 swings/s for 10 seconds
0.748*10 + 0.6*10 + 0.5*40 = 33.48 swings / minute


BF and Abacus not at the same time
BF speed: 1.67
Abacus speed: 2/(1+(260/10.52/100))= 1.6
0.6 swings/s for 20 seconds
0.62 swings/s for 10 seconds
0.6*20 + 0.62*10 + 0.5*30 = 33.2 swings / minute


So seperating your haste abilities/trinkets/potions nets you less swings/minute and therefore less chances to proc poisons/windfury/procs than if you stack them.
For SnD, BF and _one_ haste effect from anouther source than skills this should be right, but this topic was about haste rating, right? So considering the fact that those effects work additive instead of multiplicative with each other, it wouldn't be wise to activate say abacus at the same time dragonstrike procs, you'd be better off waiting for the proc to wear off and use the trinket afterwards. Or am I mistaken here?

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Old 08/13/07, 6:44 PM   #20
WibbleNZ
Glass Joe
 
Draenei Warrior
 
Proudmoore
Additive haste (i.e. haste rating) should provide the same benefit whether used together or separately. However the multiplicative effect of BF is going to provide more benefit if it is multiplying both additive effects rather than one.

Following Sp00n's examples (and ignoring Dragonstrike's actual speed):

Abacus & Dragonstrike separated:
Abacus speed: 2/(1+(260/10.52/100))= 1.6
0.62 swings/s for 10 seconds
Dragonstrike speed: 2/(1+(212/10.52/100))= 1.66
0.6 swings/s for 10 seconds
0.6*10 + 0.62*10 + 0.5*40 = 32.2 swings / minute

Abacus & Dragonstrike together:
2/(1+((260+212)/10.52/100)) = 1.38
0.72 swings/s for 10 seconds
0.72*10 + 0.5*50 = 32.2 swings / minute

BF, Abacus & Dragonstrike:
2/((1.2)*(1+((260+212))/10.52/100)))= 1.15 speed
0.87 swings/s for 10 seconds
0.6 swings/s for 10 seconds
0.87*10 + 0.6*10 + 0.5*40 = 34.7 swings / minute

BF & Abacus together, Dragonstrike separated:
2/((1.2)*(1+(260/10.52/100)))= 1.34 speed
0.748 swings/s for 10 seconds
0.6 swings/s for 10 seconds (Remaining BF)
0.6 swings/s for 10 seconds (Dragonstrike)
0.748*10 + 0.6*10 + 0.6*10 + 0.5*30 = 34.48 swings / minute

Haste pots would probably have been a better example, since you can predict their use, but the ideas are the same.

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Old 08/14/07, 2:13 PM   #21
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Additive haste (i.e. haste rating) should provide the same benefit whether used together or separately. However the multiplicative effect of BF is going to provide more benefit if it is multiplying both additive effects rather than one.
Well as I've said before, I wouldn't wait for procs until activating any trinket/talent that increase the hit rating.
Use it when you're comfortable with it on the earliest opportunity, to hopefully have it ready a second/third time in the fight.

And since I suppose every rogue that has gone so deep into theorycrafting also has chosen to spec BF, it kind of obsoletes any other usage.

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Old 08/18/07, 10:49 PM   #22
virtuzoso
Von Kaiser
 
Undead Rogue
 
Eldre'Thalas
From World of Raids :: Index


haste rating values have been modified on PTR for both melees and casters, these changes were unnoticed until today (thanks Deify of Forte), they are not mentioned in 2.2 PTR patch notes.

Now for the new values, check below.

Haste Rating (melee)

Live: 10.5 haste rating for 1% haste
PTR: 15.7 haste rating for 1% haste





I am pretty horrified at the change. Instead of removing or retuning gear with passive haste on it, they throw the baby out with the bathwater and just nerf haste rating itself. Which is pretty silly, because I am fairly certain not too many patches ago they buffed melee haste rating. Seems like the left hand doesnt communicate with the right hand for part of the Dev team.

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Old 08/19/07, 4:56 AM   #23
Whishes
Glass Joe
 
Gnome Rogue
 
Blackrock (EU)
They didn nerf it, they adjusted it...
Melees need 5.2 points more of haste for 1% more attack speed.
Casters need 5.3 LESS of haste to increase the attack speed by 1%.

Seriously, I dont get it, for a caster haste is a dps boost for my entire dps.
For melees it is just a increase in white dps. (ok, warries generate more rage, and rogues have combat pot).
But I think haste is a much better stat for caster.

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Old 08/19/07, 5:05 AM   #24
Nal
Von Kaiser
 
Gnome Warlock
 
Alexstrasza
Originally Posted by Whishes View Post
Seriously, I dont get it, for a caster haste is a dps boost for my entire dps.
For melees it is just a increase in white dps. (ok, warries generate more rage, and rogues have combat pot).
But I think haste is a much better stat for caster.
Consider the fact that auto-attack costs melee no resources while casting a spell costs a caster mana. All spell haste does is take the total amount of damage a caster could do based on his or her mana pool and compress it into a smaller period of time. That is to say, while it's a % DPS increase (and in many cases a larger one than melee will receive), it doesn't necessarily translate into a % total damage increase over the course of a particular encounter.

For melee, it's just a straight % DPS increase which will (barring threat issues) translate directly into a straight % increase in total damage done over the course of an encounter.

That's a fairly major distinction that needs to be made before evaluating the relative merits of melee and spell haste.

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Old 08/19/07, 5:33 AM   #25
Roywyn
Bald Bull
 
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Roywyn
Gnome Mage
 
No WoW Account (EU)
Also, mind you that spell haste does nothing for spells that cast faster than 1.5s since those are limited by the global cooldown of 1.5s. That includes instant cast spells. Also, the duration of DoTs is unaffected.

Affliction warlocks do 2/3 of their damage from DoTs with 0-1.5s cast time, and 1/3 from Shadow Bolts. Haste does nothing to cast time, duration or cooldown of DoTs, it only affects their filler spell (shadow bolts).
Shadow Priests have 1/4 damage from mind flay, the rest is from DoT/cooldown spells. Only mind flay benefits from haste.
Mages who spam Arcane Blast (1.5s cast) for controlled burst DPS also get no benefit for their burn phases. And it doesn't affect their most used AoE (arcane explosion, instant cast) either.


So, spell haste is really a tricky stat for caster. Depending on playstyle, it can be nice (e.g. fireball /shadow bolt spam) or or nearly useless (DoT rotations, fast spell spam), and it also increases the mana consumption in the cases where it's useful.
We rotate our shaman to chain Heroism for our melee group on Kaz'rogal (he spams Kazzak style mana-burn bombs, mana is a major concern there for everyone).

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Old 08/19/07, 6:39 AM   #26
Tempestra
Don Flamenco
 
Draenei Mage
 
Lightbringer
Originally Posted by Whishes View Post
Seriously, I dont get it, for a caster haste is a dps boost for my entire dps.
For melees it is just a increase in white dps. (ok, warries generate more rage, and rogues have combat pot).
But I think haste is a much better stat for caster.
Consider that melee haste effect is essentially a positive feedback loop that also helps "sustain" DPS:
More haste -> more swings/dmg -> more energy (combat potency) / rage (from dmg).

For casters, it is a negative feedback loop that decreases dps sustainability:
More haste -> faster casts for more dps* -> use mana faster.

*situationally - as above posters have noted, haste doesn't help 1.5 cast time spells, instants or dots.

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Old 08/19/07, 9:59 AM   #27
Pleun
Von Kaiser
 
Night Elf Druid
 
Nordrassil (EU)
Agree, but for a rogue to benefit of it you need a 41 point talent. I really hope they're not re-evaluating haste assuming every rogue got Combat Potency, because then they can just rename Combat to "TREE YOU NEED WHEN YOU WANT TO RAID". Then again, good luck finding a raiding rogue without it, we dont have any other options anymore.

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Old 08/19/07, 10:01 AM   #28
Spades
Piston Honda
 
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Gnome Rogue
 
Shattered Hand
Combat has always been the DPS tree. If you want to raid seriously, you should want to do as much DPS as possible. Why wouldn't you spec combat to raid?

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Old 08/20/07, 6:14 AM   #29
koaschten
In the rear with the gear!
 
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Troll Rogue
 
Khaz'goroth (EU)
Originally Posted by Pleun View Post
Agree, but for a rogue to benefit of it you need a 41 point talent.
CP is 36-40 in combat tree

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Old 08/20/07, 10:57 AM   #30
 Maestroquark
What Would You Have Me Do?
 
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Ramala
Orc Rogue
 
No WoW Account
Originally Posted by koaschten View Post
CP is 36-40 in combat tree
And since 36-40 is so important, it's "41 required" because having 40 and not 41 would be monumentally stupid.

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