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Old 06/14/07, 4:30 PM   24 links from elsewhere to this Post. Click to view. #1
Erandan
Glass Joe
 
Night Elf Rogue
 
Ysera
Do PPM procs scale with haste?

Forgive me if this has an obvious answer, but I wasn't able to find anything about it using a search.

My understanding of PPM procs (as opposed to fix chance procs) is that the chance per swing for a proc to activate is proportional to the swing timer. So, on a 1 PPM proc, a 4.0 speed weapon would swing 15 times per minute, and hence, have a 1/15 chance of proccing on any given swing. And a 2.0 weapon speed would have a 1/30 chance of proccing per swing - net result would be that they have the same effective proc rate over time.

Long ago, I heard that haste does not boost the rate of PPM procs. Which makes me wonder - is the PPM per-hit chance based on the weapons base speed, or the weapon's hasted speed? If you had enough haste to turn a 4.0 speed weapon into a 2.0 swing time, would you get the 1/15 proc chance, or the 1/30 proc chance?

In a related question - bloodlust, slice and dice, and blade flurry aren't considered haste effects in the same sense, right? Do these things increase PPM procs proportionately?
 
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Old 06/14/07, 5:15 PM   #2
 Lactose
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
PPM is based on the original weapon speed, as far as I know.

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Old 06/14/07, 5:21 PM   #3
 Wodin
Inebriated
 
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Troll Rogue
 
Mal'Ganis
Lactose is correct. If you have a 1/15 chance on your 4.0 speed sword and get it down to 2.0 speed, then you'll proc once every 30s.
 
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Old 06/14/07, 5:27 PM   #4
Overhead
Glass Joe
 
Dwarf Hunter
 
Shattered Hand
Further, how does PPM apply to dual weilding?

for example, a 1PPM proc with 2 2.0 speed swords autoattacking, will it proc once or twice per minute?

how about 2.0 speed mainhand 1.0 offhand, does the offhand benefit from being faster?

My only experience with proccing items has been my BM hunter (2.7 speed, improved to base 2.0 or faster, procs down to 1.7, weave steadyshot and you're down to .8 effective speed and PPM items never stop proccing.
 
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Old 06/14/07, 5:33 PM   #5
Spades
Piston Honda
 
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Gnome Rogue
 
Shattered Hand
If it's applied to your attacks as a whole (Thundering Skyfire, for example) I believe it can proc off of either (both) hands. Weapon-specific enchants will, of course, only proc off the enchanted weapon.

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Old 06/14/07, 6:30 PM   #6
slant
Don Flamenco
 
Troll Shaman
 
Drenden
Originally Posted by Wodin View Post
Lactose is correct. If you have a 1/15 chance on your 4.0 speed sword and get it down to 2.0 speed, then you'll proc once every 30s.
That's correct, but it's a pretty confusing way to phrase it.

Fiery enchant is 6PPM. A 2.6s weapon attacks 60/2.6=23.08x per minute, so each attack would have a 6/23.08=26% chance to proc. If you have slice and dice up for 30% haste, your weapon would attack at 2.0s, but each hit would still have a 26% chance to proc, so you would get 7.8 procs per minute. The same applies to instant attacks like sinister strike and windfury; each individual hit would have a 26% chance to proc fiery. This is independent per hand; if you have fiery on both hands with 2.6s weapons, each hand would have a 26% chance per hit.

Thundering skyfire tends to be 1PPM overall, but nobody has really tested how that's implemented or how it scales with other hastes.
 
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Old 06/17/07, 5:54 AM   #7
Ilmatar
Situational Shaman
 
Draenei Shaman
 
Feathermoon
Last I knew, TSD had 1ppm w/ 45s hidden cooldown.
 
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Old 06/17/07, 12:23 PM   #8
Casander
Glass Joe
 
Night Elf Hunter
 
Llane
Originally Posted by Ilmatar View Post
Last I knew, TSD had 1ppm w/ 45s hidden cooldown.
I believe that assumption about the hidden cooldown is slightly incorrect. According to the topic about the gem itself, I remember that it said that someone got his or her gem to proc no earlier than 39 seconds apart, which probably means that its cooldown is either 35 seconds or 40 seconds if some sort of system lag was in place during that time (just a guess on an explanation for that last one, really).
 
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Old 06/17/07, 2:24 PM   #9
Machinator
Don Flamenco
 
Troll Warrior
 
Aggramar
Originally Posted by Spades View Post
If it's applied to your attacks as a whole (Thundering Skyfire, for example) I believe it can proc off of either (both) hands. Weapon-specific enchants will, of course, only proc off the enchanted weapon.
To clarify does this mean that a DW class will get twice as many procs from things like Thundering Skyfire, Dragonspine, ect, assuming they dont have an internal cooldown?

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Old 06/17/07, 8:02 PM   #10
Rerolled
Von Kaiser
 
Undead Priest
 
Nathrezim
Originally Posted by Machinator View Post
To clarify does this mean that a DW class will get twice as many procs from things like Thundering Skyfire, Dragonspine, ect, assuming they dont have an internal cooldown?
With just auto-attacking, assuming both classes are hit-capped, yes. Of course, there's a bunch of other factors, like the number of instant attacks each class uses, abilities/talents that increase attack speed, etc.
 
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Old 06/17/07, 8:04 PM   #11
arc
Von Kaiser
 
Human Warrior
 
Kael'thas
Originally Posted by Machinator View Post
To clarify does this mean that a DW class will get twice as many procs from things like Thundering Skyfire, Dragonspine, ect, assuming they dont have an internal cooldown?
I think he means it's distributed over both weapon speeds. Say you have a 2.6 speed and a 1.5 speed, it'll be treated as a 4.1 speed when calculating the proc rate for either weapon. I could easily be mistaken, it's just my guess from how he worded it.

Last edited by arc : 06/17/07 at 8:07 PM. Reason: Above poster disagrees; he's probably right since he's actually a rogue.
 
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Old 06/17/07, 8:05 PM   #12
Spades
Piston Honda
 
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Gnome Rogue
 
Shattered Hand
Originally Posted by Machinator View Post
To clarify does this mean that a DW class will get twice as many procs from things like Thundering Skyfire, Dragonspine, ect, assuming they dont have an internal cooldown?
Yup.

"Existence has no pattern save what we imagine after staring at it for too long."
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Old 06/18/07, 5:15 AM   #13
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by arc View Post
I think he means it's distributed over both weapon speeds. Say you have a 2.6 speed and a 1.5 speed, it'll be treated as a 4.1 speed when calculating the proc rate for either weapon. I could easily be mistaken, it's just my guess from how he worded it.
If at all, it would be 2.6+1.5/2 (average) / 2 (weapons) = 1.025 speed.
A 2.6 and 1.5 weapon with the proc rate of a 4.1 weapon would result in a much higher PPM.
A 4.1 weapon hits 14.63x a minute, therefore to get 1 PPM you would have a 6,83% on each strike to proc.
Carrying over this proc rate to a 2.6 weapon with 23.08 hits/minute, you would have a 157.69% chance to proc (6.83%*23.08), or 1.58 PPM (the OH would even have 2.73 PPM).


Now, actually I don't know if it is twice the proc rate if you are dual wielding, but as I don't have any personal backup, I'm going to believe Spades and Rerolled.

 
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Old 06/18/07, 8:26 AM   #14
Zurgat
King Hippo
 
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Troll Rogue
 
Aszune (EU)
Originally Posted by Machinator View Post
To clarify does this mean that a DW class will get twice as many procs from things like Thundering Skyfire, Dragonspine, ect, assuming they dont have an internal cooldown?
Yep, but sadly some of them do have the internal cooldown. :/

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Old 06/18/07, 8:39 AM   #15
Quorn
Glass Joe
 
Night Elf Rogue
 
Quel'Thalas (EU)
Originally Posted by Zurgat View Post
Yep, but sadly some of them do have the internal cooldown. :/
Actually maybe that is the main reason why we have internal cooldowns. (i.e to balance the proc rates for dual wielding and non-dual wielding classes)
 
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Old 06/18/07, 9:01 AM   #16
Eskamo
Glass Joe
 
Tauren Druid
 
Shadowsong (EU)
I don't suppose anyone has done any testing on the effect of WF and PPM weapons? I'd just be hazarding a guess, but does it have no effect on the number of procs you'd see, as opposed to increases in haste?

Otherwise, alliance would have been yelling for nerfs and the horde stacking proc weapons (in vanilla).
 
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Old 06/18/07, 9:38 AM   #17
Zurgat
King Hippo
 
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Troll Rogue
 
Aszune (EU)
With more haste you'd see more procs with WF than normal, but no more than the internal cooldown allows.
(since you reduce the downtime between each proc)

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Old 06/18/07, 10:37 AM   #18
nfw
Don Flamenco
 
Undead Warrior
 
Area 52
What about hidden internal cooldowns? Are they affected at all by haste?
 
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Old 06/18/07, 12:04 PM   #19
Spades
Piston Honda
 
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Gnome Rogue
 
Shattered Hand
I doubt it. Using the Thundering Skyfire Diamond as an example, it's been pretty clearly pegged at around 40-45 seconds by multiple testers. If it was affected by haste, even something as simple as keeping S&D up would give a lower internal cooldown. It's possible, I suppose. Wasn't there one guy who reported something like a 36 second internal cooldown as his most frequent refresh? Maybe he was lying, or maybe he had S&D, Blade Flurry and the Mongoose proc running. Without more testing it's impossible to say.

"Existence has no pattern save what we imagine after staring at it for too long."
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