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06/14/07, 9:51 PM
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#1
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Glass Joe
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Survival Hunters and Raid Make-Up
My guild currently is in the phase of treating hunters as red-headed step children. Our current make-up is something similar to this.
Group 1
MT
OT
Shaman (Resto) (Dropping WF)
Feral Druid
Warlock
Group 2
Fury Warrior
Rogue
Rogue
Enhance Shaman (Dropping WF)
Feral Druid
Group 3
Shadow priest
Shadow priest
Mage
Mage
Mage
Group 4
Warlock
Warlock
Shadow priest
Mage
Sometimes a Hunter/Resto Druid/2nd Shadow priest
Group 5 (Spellsurge Usually)
Paladin
Paladin
Paladin
Priest
Priest
We've been going over arguments on where to stick hunters.
Currently we have two raiding hunters. I'm BM as well as the other hunter. Last week he specced into Survival because the melee were wanting the 200+ AP buff. Well, once he respecced he was tossed around melee groups w/o dropping Grace of Air or into a Shadowpriest group.
I was wondering if people could post their raid make up or point me in the direction of doing some math on the threat bonus WF will add to the MT/OT compared to Expose Weakness.
My gear is rather crappy for Survival and I could pick up some nice pieces since we're fairly progressed (Working on Kael'Thas) but I'm not sure if I want to spend DKP for something that will sit in the bank.
*Edit* We typically have 6-8 healers on most fights. Tried to edit to reflect this.
Last edited by Messar : 06/15/07 at 10:51 AM.
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06/14/07, 10:23 PM
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#2
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Don Flamenco
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Originally Posted by Messar
My guild currently is in the phase of treating hunters as red-headed step children. Our current make-up is something similar to this.
Group 1
MT
OT
Shaman (Dropping WF)
Feral Druid
Warlock
Group 2
Fury Warrior
Rogue
Rogue
Enhance Shaman (Dropping WF)
Feral Druid
Group 3
Shadow priest
Shadow priest
Mage
Mage
Mage
Group 4
Warlock
Warlock
Shadow priest
Mage
Sometimes a Hunter/Resto Shaman from G1/2nd Shadow priest
Group 5 (Spellsurge Usually)
Paladin
Paladin
Paladin
Priest
Generally me (Hunter)
We've been going over arguments on where to stick hunters.
Currently we have two raiding hunters. I'm BM as well as the other hunter. Last week he specced into Survival because the melee were wanting the 200+ AP buff. Well, once he respecced he was tossed around melee groups w/o dropping Grace of Air or into a Shadowpriest group.
I was wondering if people could post their raid make up or point me in the direction of doing some math on the threat bonus WF will add to the MT/OT compared to Expose Weakness.
My gear is rather crappy for Survival and I could pick up some nice pieces since we're fairly progressed (Working on Kael'Thas) but I'm not sure if I want to spend DKP for something that will sit in the bank.
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Well I think your first problem is your Groups are horrible.
How I would do your groups:
Group1 Tank Group:
Main Tank
Off Tank
Warlock
Druid
Hunter (Survival)
Group2 Healer Group:
Paladin
Paladin
Paladin
Priest
Shadowpriest
Group3 Melee Group:
Enh Shaman
Fury Warrior
Rogue
Rogue
Feral Druid
Group4 Caster Group:
Mage
Mage
Mage
Shaman
Shadowpriest
Group5 Caster Group:
Warlock
Warlock
Hunter (BM)
Mage
Shadowpriest
The only hard part when doing that was finding a spot for the Survival Hunter
For the Group1, you have all your tanks, they get Cmd Shout, Blood Pact, Battle Shout, Imp. The Survival hunter doesn't really fit into any of the groups, but at least here he gets LotP.
As far as group 2 goes, your healers really benefit from having the extra mana from Shadowpriest. Quite possibly you could always swap the Survival Hunter and a Paladin, giving the tanks Aura and letting the hunter have extra mana.
For Group3, I didn't change anything.
Group4, however, I don't understand why they needed 2 shadowpriests in their group, plus giving them the extra damage from WoA + Heroism is a large boost to DPS
Group 5 was sort of the "Leftover" group, putting the auxillery casters in there. However, they can all do a decent amount of damage still, plus the utility of the Shadowpriest. Also don't neglect the fact the hunter gives Ferocious Inspiration. It's pretty similar to your Group 4, however I wouldn't reccomend stacking 2 shadow priests in groups (except in special circumstances).
All things considered, your shaman really shouldn't be dropping GoA totem in their groups. Melee DPS benefit more from Windfury, (save the Shaman and the Feral Druid) and as a hunter you don't benefit from SoE totem.
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06/14/07, 10:59 PM
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#3
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Glass Joe
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Our Shadowpriests refuse to be without a second shadowpriest. They use MD/SWD and say it's not possible to sustain their damage rotations w/o another one. Also, I think 2 of our mages are full-arcane. I know atleast 1 is and he'll probably nerd-rage out of the building if he doesn't have a 2nd shadowpriest.
The issue with GoA is it's 97 Agi with Kings/LR (24 AP from Expose). Again, with our gear I'm not sure we could break 900 agi. I definitely know I can't.
SoE totems are nice for beastial pets 
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06/15/07, 2:15 AM
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#4
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King Hippo
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I know this isn't relative to your topic, but tell your Shadow Priests to start chugging Super Mana pots, learn to time their Shadowfiend, and use Dark Runes. If those Shadow Priests get a Shaman and WoA they're also looking at a good 20mp5 from the spell dmg increase alone, not to mention Mana Tide if its a Resto shaman, and Mana Spring. Coupled with BoW, your Shadow Priests sound like they're just being cheap.
Edit: To contribute to your thread, as a raid leader, Hunters for me are the hardest class to fit into a group. BM is a bit easier FI can benefit a caster group such as the Mage group, but synergizing with LoTP and an S.Priest is counterproductive for the raid. They usually get thrown in the Healer group in lieu of one of the better healers in our raids, since healers are generally decent on mana even w/o a Shadow Priest if they're smart with consumables.
Last edited by UnholY_Prince : 06/15/07 at 4:43 AM.
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06/15/07, 4:02 AM
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#5
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Spiral out, keep going
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Sorry, this isn't really contributing to your Survival hunter placement, but I feel compelled to second what UnholY_Prince said:
Two shadowpriests in one group for a typical raid encounter sounds like a terrible, terrible waste, and I can only assume the reason for two in a group is stemmed from very cheap shadowpriests or mages.
If you have two caster groups, and 2 shadow priests in one single group, you end up with:
1 group with enough mana to not even need to potion/evoc/gem/darkrune on any given encounter.
Another group mana starved, possibly resulting in complete oom even after using every single mana-gaining consumable.
Spreading those two out will result in a massive net gain of raid damage, because both groups will benifit from a SP *and* their own consumables.
Regards to SV hunter, our groups are very similar to what DarKNecross posted. However, as he stated, typically the SV/MM hunter would be swapped with that pally for tank aura + hunter SP.
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06/15/07, 6:26 AM
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#6
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Bald Bull
Blood Elf Paladin
Darksorrow (EU)
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Yes, as a fire mage on mag 1 shadow priest gave me almost enough mana to not need consumeables (and although I was clicking, my cube was in range so I didn't move much). The only mage spec that benefits from more than 1 shadow priest is full arcane, and the DPS increase from that extra shadowpriest (and the spec) is probably not worth losing a shadow priest in the healer group. I mean if your casters need mana, you're healers are probably starving for mana.
Requesting shadow priests so you don't have to use consumeables isn't the way to make progress, especially when you don't have a shadow priest for every group full of mana users, which naturally means you need more than 3 shadow priests in the raid to even consider pairing them up, which is a very rare situation. And I'd proabably pair them up with healers before I'd pair them up with DPS. Let's face it, healers run oom faster than DPSers except in few extremes such as AB spamming mages.
Also read the warlock thread regarding improved shadowbolt, I still need to check if MB/SW  are even worth using (from a total raid DPS prespective), as consuming the imp SB debuff not only reduces warlock and DoT DPS, it also reduces your mind flay DPS significantly.
As for survival hunters, they do not provide any party buffs afaik, so the benefit they provide is completely equal regardless of their party... So the only thing that comes into consideration is what would give that hunter the most DPS and how much DPS it would cost by moving whoever he was replacing in that group. Since survival hunter is generally lower DPS than other classes afaik, he'll probably be the last to be put in a group, often resulting in being in a group that "makes no sense".
I'm usually all for stacking mana for healers first as they have more issues than DPS (both using equal amount of consumeables) and only then DPS. However we usually have our caster group in the form of shadowpriest+moonkin+ele shaman+mage+mage (although I would happily sub a mage for a destro lock as on top of his extra DPS he also gives the raid more imp SB uptime being in that group, but we never even have 1 destro lock, and I'm not sure making a mage lose 8% crit 3% hit is worth it just to give an affliction lock 8% crit 3% hit).
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06/15/07, 6:52 AM
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#7
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Don Flamenco
Night Elf Druid
Frostmane (EU)
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Am i the only one that finds it weird that the first poster only has 5 (or possibly 6 depending on that last spot) and the second poster only 6 healers in their raid setups?
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06/15/07, 6:54 AM
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#8
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Great Tiger
Night Elf Hunter
Moonglade (EU)
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Well, if he specced survival ESPECIALLY for EW, and geared accordingly (stacking agility instead of AP), yeah, he should be stuck with an ehna shaman to drop him GOA, a feral druid for more crit (and so GOA isn't completly wasted on a single person), and rogues/warriors at the group's leisure. As for buffs, well, kings has prio over might on that guy if you can't get enough paladins
Also, remember that for EW to be efficient, he needs to have as much agility as possible. That often means wearing leather because of the stats on mail items. He may need an offhealer in the group or not, but a shadowpriest helps. However, that shadowpriest would miss out on concentration aura, WoA totems and such, and he may be needed in another group. Overall, it depends how much physical dps depends on EW how the survival hunter should be grouped. At the very least, he should get kings and GoA, though.
Oh, and one more thing, about your group setup... if there's a feral and 2 tanks in a group, wouldn't GoA be better due to extra dodge/armor? It's not like windfury can proc in feral forms.
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06/15/07, 10:17 AM
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#9
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Glass Joe
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Recently one of our hunters went survival, with around 33% crit unbuffed, without master tactitian. We are able to get a more than ideal group setup for the raid, and it seems to have boosted physical dps a noticable amount.
For example, the past few SSC raids have been designed like this:
Group1 (tanks)
Prot Warrior
Prot Warrior
Prot Pally/ Feral Druid
Affl Warlock
Feral Druid/ Affl Warlock
Group2 (melee)
Dps Warrior
Rogue
Rogue
Rogue/Dps warrior
Resto Shaman dropping WF
Group 3( caster )
Mage
Mage
Mage/ Warlock
Resto Shaman dropping WoA
Shadow Priest
Group4 (physical dps)
Beast Hunter (me)
Survival Hunter
Marks Hunter
Resto shaman dropping SoE and Agility
Feral Druid
Group 5 (healers)
Paladin
Paladin
Priest
Priest
Shadow priest
I was often told before that survival was lacking in damage, but with our survival hunter, he is able to stay top 5 dps, while still providing Expose almost, if not all the time.
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06/15/07, 10:46 AM
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#10
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Glass Joe
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Originally Posted by MatsT
Am i the only one that finds it weird that the first poster only has 5 (or possibly 6 depending on that last spot) and the second poster only 6 healers in their raid setups?
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I realized that after I posted it. It's been quoted and I didn't want to edit the post, but it's a general idea of our set-up. I was hoping to get responses on what guilds do with shadowpriests and if they actually use a survival hunter.
For all of you posters who use a survival hunter, what's their agi at raid buffed (w/o GoA I assume).
Originally Posted by Enova
Oh, and one more thing, about your group setup... if there's a feral and 2 tanks in a group, wouldn't GoA be better due to extra dodge/armor? It's not like windfury can proc in feral forms.
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Our two tanks prefer WF over GoA for threat reasons. The feral druid in that group generally tanks trash, so I think he is there for Devo/Imp but I could be totally wrong.
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06/15/07, 10:54 AM
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#11
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The man is a stock car legend.
Shifft
Draenei Shaman
No WoW Account
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We've been using a survival hunter recently, and I can pretty definitively say screw that noise. Have them spec BM or MM and actually put out good damage. Raid setup is normally something like this (although we picked up 2 new shamans yesterday so it might change):
Group 1
Warrior
Warrior
Warlock
Paladin
Resto Druid
Group 2
Holy Priest
Paladin
Warlock/Mage (usually our resident warlock tank here)
Paladin
Holy Priest
Group 3
Rogue
Rogue
Rogue
Fury/MS Warrior
Enhancement Shaman
Group 4
Marks Hunter
Survival Hunter (Now Marks too)
Shadow Priest
Mage
Feral Druid
Group 5
Mage
BM Hunter
Warlock
Shadow Priest
Elemental Shaman (Resto now but Elemental as soon as he gets decent enough gear)
Of course it varies from night to night, but that's the ideal raid for us. I thought 6-6.5 healers was normal, isn't it?
Last edited by Shifft : 06/15/07 at 11:00 AM.
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06/15/07, 12:06 PM
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#12
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Piston Honda
Night Elf Hunter
Laughing Skull
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Originally Posted by Shifft
We've been using a survival hunter recently, and I can pretty definitively say screw that noise. Have them spec BM or MM and actually put out good damage. Raid setup is normally something like this (although we picked up 2 new shamans yesterday so it might change):
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With Marks Hunters possibly *not* being the top Hunter DPS spec now, would a Survival Hunter (albeit with at least 700 AGI unbuffed) contribute more DPS to the raid with 3/3 Expose Weakness? With your group make-up above, I count 11 people plus 3 pets that could use the AP bonus.
Lets say your SV Hunter has 1000 AGI raid-buffed. He would be contributing 250 AP to 11 players and 3 pets. Is this not more DPS than the difference between a MM Hunter and a SV Hunter?
Comparing a SV Hunter's individual DPS alone without taking into consideration their DPS contribution to the entire raid (of those that can benefit from increased AP/RAP anyway) is not seeing the big picture?
Last edited by Bikiniwax : 06/15/07 at 12:45 PM.
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06/15/07, 12:09 PM
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#13
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Piston Honda
Gnome Rogue
Shattered Hand
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Originally Posted by Shifft
We've been using a survival hunter recently, and I can pretty definitively say screw that noise. Have them spec BM or MM and actually put out good damage.
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Our survival hunter puts out about 10% less DPS than me in raids, it seems, but his effective RDPS contribution is insane. I wonder if you know much about Expose Weakness?
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"Existence has no pattern save what we imagine after staring at it for too long."
-Rorschach, Watchmen
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06/15/07, 12:50 PM
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#14
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Piston Honda
Blood Elf Death Knight
Feathermoon
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Originally Posted by Spades
Our survival hunter puts out about 10% less DPS than me in raids, it seems, but his effective RDPS contribution is insane. I wonder if you know much about Expose Weakness?
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To give a number to a typical RDPS contribution I'll share my numbers:
I've got a lil over 1000agi raid buffed (agi elixir, gift of the wild, and bok), we'll say straight 1000 to make the math easy. Our raid typically rolls with 8physical dpsers, 10 if you count pets (and you should). My EW is up almost 100% of the time, and is worth at least 250 AP. So, for our typical raid makeup my EW is worth 2500 AP. Using just the 14AP=1DPS rule for white damage that's already 178DPS. The reality is that 14AP is worth more than 1DPS when you account for crits and special attacks (I gain about 1.7dps from 14AP on just my auto-shot damage, counting specials it would be even more).
So, in order for a respec to BM to be worth it to me I would have to be gaining at least 178DPS, likely much much more.
As for group makeup, the curse and the boon of a SV hunter is that it doesn't matter where you place them, they are still going to benefit the raid. Ideally you'd pop em in a group with a feral druid, a shadow priest, an enh. shaman, and a BM hunter, but really I doubt the opportunity cost of that group would be worth it in the end. Even an enh. shaman alone might not be worth giving to the SV hunter if it's gona cost your rogues WF (enh. shaman GoA is 110agi for the fully buffed SV hunter, so with the above numbers that's 275 more AP for the raid, so 19dps, I guarantee you that your rogues get more than 19dps from WF). So where do you put the SV hunter? With a feral druid if you can (5% crit is actually very significant for his dps and longevity if he has TotH), maybe with a spriest if there is room, maybe with the BM hunter for FI if there is room there.
Anyways, I'm rambling, those are my thoughts.
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06/16/07, 8:50 AM
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#15
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Von Kaiser
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Sorry found a more appropriate thread for my queries.
Last edited by Ato : 06/16/07 at 12:06 PM.
Reason: Found more suitable thread
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It's all fun & games till someone gets a [Hydrocane] in the eye!
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