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As far as group placement goes ... my argument is : if your hunters earn it, give it to them.
We have 4 raiding hunters: 2 BM, 1 Marks, and 1 Survival. They get their own group. We typically take 3 of the 4 on any boss fight (they do their own swaps, usually leaving the Survival in for all fights, and the other 3 rotate). They get a group:
Hunter
Hunter
Hunter
Feral Druid
Shadow Priest *OR* resto shaman
... depending on the day.
They earn this by putting out top-10 dps, every time. Most of the time they compete for top dps for the fight. We regularly have them competing with rogues for top spot, putting out 1300+ dps on certain fights.
If they can put out that level of dps, then they deserve their own group, tailored to their needs.
If they are crap dps, and typically put out less than 800 (compared to 1100+ for your rogues), then cram them in wherever. Just make sure they're doing crap dps because of lack of gear/skill, and not because you already give them no buffs whatsoever.
Most of the time, a feral druid tank doesn't *need* Blood Pact or Commanding shout. When we were learning fights in SSC/TK, sure ... but now, our feral druid tanks Morogrim without any group buffs whatsoever. Just regular gear, full raid buffs, and go.
If you run with *2* feral druids, then by all means stack one as a tank in the tank group, and one as a kitty in the hunter group.
We can't justify giving a feral druid to the rogues, since they already get Battle Shout, SoE, WF, +2% dmg aura (ret paladin), and Unleashed Rage. We also tend to take 3 rogues, so there's no way I'm bumping a rogue from a WF group to give the other 4 members +5.5% crit.
Pamper your hunters, but make it clear to them that the pampering comes with a price: high dps, every time. There's no reason they shouldn't be pushing 1000+ dps on every single fight in SSC/TK.
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