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Old 06/16/07, 6:32 AM   427 links from elsewhere to this Post. Click to view. #1
JonaWoW
Glass Joe
 
Undead Mage
 
Silvermoon
[Mage] How Can Arcane Damage Work?

Hi. My name is Jona. I'm an arcane mage.
http://armory.worldofwarcraft.com/ch...ntinels&n=Jona

I'm very probably the second-best geared mage - Horde side - on my server. Yet my damage sucks in raids. Before you jump to react and say "Ahah! See! Arcane sucks!" you need to hear me out...

First, I don't have any intention of respeccing to the cookie-cutter raid fire spec. I would like to TRY it, just to understand how it works, but I don't think that's the solution to my particular problem. I am not completely opposed to fire. As a matter of fact, I use fireballs quite frequently in fights that require greater range (Prince Malchezaar, for instance), so I like to be effective with other spells as well. But, I LOVE arcane. (And I frequently play with a shadow priest so it's a nice synergy )

Second, I believe that my spec can dish out a shitload of damage in raids (can I say "shit"?), but I just haven't figured out the right way to do it. I have a bad habit of hitting one button over and over, which works great in most cases... (Arcane Missiles FTW!)

Third, I'm not really a "twitch" kindof player, if you know what that means. I don't pvp all that often (although I have in the past, and kicked ass at it, I just don't enjoy it). It takes me a little while before I get comfortable with my adversary. The first attempt on a boss, my damage always sucks royally, and it gets gradually better as we progress and actually start beating the guy.

So... right now I'm at a point where my guild is doing bigger raids more often (okay, we're hitting Gruul regularly and starting on Mag soon, nothing too big, but we were slow starters!) and when we get in those encounters for some reason my damage just tanks. I don't get it. But maybe I do get it... what I usually do (at least with Gruul) is be over-conservative, stay way back, and cast fireballs, and then go run and hide the very second the ground slam call comes. So that means I live through the fight, but it also means I'm dead last on damage (when I should be in the top 5 based on the damage I do in heroics and Karazhan). I figure on the next raid things will click a little better and I'll be able to be actively doing damage for more of the fight.

One of my favorite guildies is into theorycrafting and insists that I need to respec fire if I ever want to get more damage. But I'm convinced that my damage problems are largely playstyle and not so much my talents (it's definitely not gear at this point).

The thing I want help with, from you lovely, lovely people, is figuring out how to get the most possible damage out of my arcane spells during raids. I'm not concerned about mana, since I have a kickass shadow priest in my group (I actually ended the last Gruul fight with a ton of mana).

If you were a mage with my spec, in a 25+ raid fight like Gruul's Lair, AND TOO BROKE TO RESPEC, what would you do to maximize your damage?

Seriously, I really, really want to find out how folks deal with arcane spells in raids. I'm hoping there are people out there who actually manage to accomplish this.

Last edited by JonaWoW : 06/16/07 at 7:21 AM.
 
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Old 06/16/07, 6:40 AM   #2
Aoife
Piston Honda
 
Human Mage
 
Mannoroth
I specced deep arcane for Gruul one night. I hated it. With 10/48/3, I could stay near the wall and spam fireballs and wait until the very last second to avoid ground slam. With deep arcane, I was in way to close, nearer to many other people. I had to stop dpsing early and had to worry about Reverberation hitting me while casting AM and destroying my DPM.

If I were you, I'd read the topics on the Mage Forum of the official site and take a look at the ones discussing deep arcane's raid viability.

The math that has been done by deep fire mages has mostly convinced me deep arcane isn't too accurate and the deep arcane mages have only offered up excuses why the math is wrong rather than supplying their calculations.

Take a look and think about things a little more.
 
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Old 06/16/07, 7:08 AM   #3
Mirai
Von Kaiser
 
Mirai's Avatar
 
Human Priest
 
Destromath (EU)
I can't really speak for the mages.

We have an arcane mage in our guild. Top snotch gear ~3 T4 and 2t5, everything else being SSC and TK epics. But that's not the point since almost every damage dealer in our raid is equally equipped.

Well to come to the point: He always ends up on the top of the meters. Cosidering you accept the top to be ~1-5. I might have to add that he's probably the best mage I know. He's playing this class since the dawn of Wow and has never let anyone down when it comes to do serious damage.

resume: Arcane Specc CAN do a lot of damage, if you know how. I might be able to squeez some information out of him, to see what he really does.
 
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Old 06/16/07, 7:10 AM   #4
JonaWoW
Glass Joe
 
Undead Mage
 
Silvermoon
Originally Posted by Aoife View Post
I specced deep arcane for Gruul one night. I hated it. With 10/48/3, I could stay near the wall and spam fireballs and wait until the very last second to avoid ground slam. With deep arcane, I was in way to close, nearer to many other people. I had to stop dpsing early and had to worry about Reverberation hitting me while casting AM and destroying my DPM.

If I were you, I'd read the topics on the Mage Forum of the official site and take a look at the ones discussing deep arcane's raid viability.

The math that has been done by deep fire mages has mostly convinced me deep arcane isn't too accurate and the deep arcane mages have only offered up excuses why the math is wrong rather than supplying their calculations.

Take a look and think about things a little more.

So you say you switched from your normal cookie-cutter fire spec to arcane for an evening?

I'm coming from the exact opposite perspective. Except my crutch is to use my max range (fireball) spell when I'm in most boss fights that require movement or range. The thing is, I believe I can do it with my arcane and I want to learn HOW to do it. I want to be the most kickass arcane mage I can be.

The normal objections to arcane are that it's 1) too mana intensive (I have a shadow priest constantly feeding me mana) 2) The range isn't sufficient (with the right bossmod, you have more than sufficient warning to get the fuck out of the way before shit happens) 3) with the main spell being a 5-sec channel, you can't move as often without sacrificing mana (see item 1)

So for this argument, let's also assume that I have a shadow priest in my pocket (luckily I'm married to him) and I'm also able to get the movement speed buff from the fun little daily Simon quests so I can get out of the way pretty fast. Basically I want people to assume these kinds of things aren't an issue.

If you had all the mana you wanted, and could move ... pretty fast... and could only spec arcane... how would you maximize your damage?
 
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Old 06/16/07, 7:19 AM   #5
Goggles
does nothing
 
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Tauren Shaman
 
Earthen Ring (EU)
Originally Posted by Mirai View Post
2t5
This is a key point. The T5 2 piece set bonus is 20% more damage on Arcane Blast. It's not disputed that Arcane can do excellent damage but sustaining it over longer fights is very difficult.

This subject has been discussed to death elsewhere in this forum though.

[Mage] Any viable arcane nuke build + gear?
Playing an Arcane Mage
TBC Mage Theorycrafting

Not actually a member of Refusion on Burning Blade.
 
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Old 06/16/07, 7:21 AM   #6
Teez
Piston Honda
 
Draenei Shaman
 
Kel'Thuzad
Originally Posted by JonaWoW View Post
So for this argument, let's also assume that I have a shadow priest in my pocket (luckily I'm married to him) and I'm also able to get the movement speed buff from the fun little daily Simon quests so I can get out of the way pretty fast. Basically I want people to assume these kinds of things aren't an issue.

If you had all the mana you wanted, and could move ... pretty fast... and could only spec arcane... how would you maximize your damage?
As an aside, the simon says movement speed buff only works in Blade's Edge, to my knowledge.

From watching our mages on raids, arcane is definitely *considerably* more mana intensive than Fire - it's a world of difference. We have one mage that's constantly toying with the idea of going deep arcane, and that swears by Arcane Blast / Fireball / Scorch rotations, but his damage can't keep up with deep fire mages due to mana constraints. With two shadow priests feeding him mana, I could see this being very different though, and Arcane Blast completely destroying any other mage damage source. The problem is the opportunity cost of supplying 3 mages (or 2, with a warlock) with 2 shadow priests - the expense of losing the shadow priest from another group, and having a mage lose the shadow priest group privilege does not justify the group stacking necessary to *really* make an arcane raiding build work.

 
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Old 06/16/07, 7:23 AM   #7
Goggles
does nothing
 
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Tauren Shaman
 
Earthen Ring (EU)
Originally Posted by JonaWoW View Post
The normal objections to arcane are that it's 1) too mana intensive (I have a shadow priest constantly feeding me mana) 2) The range isn't sufficient (with the right bossmod, you have more than sufficient warning to get the fuck out of the way before shit happens) 3) with the main spell being a 5-sec channel, you can't move as often without sacrificing mana (see item 1)

So for this argument, let's also assume that I have a shadow priest in my pocket (luckily I'm married to him) and I'm also able to get the movement speed buff from the fun little daily Simon quests so I can get out of the way pretty fast. Basically I want people to assume these kinds of things aren't an issue.

If you had all the mana you wanted, and could move ... pretty fast... and could only spec arcane... how would you maximize your damage?
1) Most fire mages have a shadow priest. I've tried a full arcane build and a shadow priest and elemental shaman were not enough to allow me to get through Magtheridon or Gruul without going out of mana (and I did less damage as I was having to be pretty conservative with mana).

2) Movement and range are an issue. However fast you move in and out you're still losing damage over the fire/frost mages who can sit at 36-41 yards and keep on nuking.

Not actually a member of Refusion on Burning Blade.
 
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Old 06/16/07, 7:45 AM   #8
JonaWoW
Glass Joe
 
Undead Mage
 
Silvermoon
As an aside, the simon says movement speed buff only works in Blade's Edge, to my knowledge.
Well, for the time being, that's all I care about, since we haven't really progressed past Gruul's Lair yet. I'm trying to learn how to optimize the spells I'm currently using. Mostly I'm trying to avoid the responses that tell me to just respec. I may very well do that at some point... I just want to make sure I've FULLY exhausted all my resources as far as learning how to maximize the damage on my current spec before I change it. Because I fully believe it can happen. In other words, don't tell me to change it. Tell me why it's completely wrong and will never, ever be in the top 5 damage in a raid.

More importantly, tell me what I CAN do to ensure I'm IN the to 5 damage in a raid... any ideas on casting sequence? any ideas on trinket usage? Any ideas on elixir buffs? Think out of the box, people!! I'm posting here because I think you guys know this stuff (and I hate reading Something Awful because it hurts my eyes).

I think respeccing to the PVE raid fire spec is the easy way out of this. I need a challenge

BTW, I'm not going to just refer to some 100-post thread and hope to find my answer. I don't have time. If the OP doesn't relate to the question I have, I'm not going to read the whole frickin' thread. I'm not about to wade through all the pages to find something relevant. I wouldn't start a new post if I'd already found my answer within a day. (I've been looking for an answer to this for longer, FYI.)
 
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Old 06/16/07, 7:51 AM   #9
Teez
Piston Honda
 
Draenei Shaman
 
Kel'Thuzad
What our Arcane Blast junkie mage does (when he's specced accordingly), is the following:

Arcane Blast
Arcane Blast
Fireball / Scorch chain-cast depending on the situation (threat, current mana, importance of mobility etc.)
and the key part:
Arcane Blast as the debuff is about to run out. Why? He starts his cast while the 2-stack debuff has ~1sec left on it, so he gets the full benefit of the increased casting speed. However, the debuff falls off while he's still casting, and mana is spent at the end of the cast, meaning he just got a free high-speed cast, for low mana cost. After this cast, cast Arcane blast once more to get up to two debuff stacks once again, then continue with Fireballs/Scorch. Rinse and repeat.

Since you're likely to have Improved Clearcasting, you probably want to go with casting a Fireball whenever you're outside of the AB rotation and you have a CC proc, scorch outside of that to proc more Clearcasts.

 
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Old 06/16/07, 8:03 AM   #10
Goggles
does nothing
 
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Tauren Shaman
 
Earthen Ring (EU)
Originally Posted by JonaWoW View Post
BTW, I'm not going to just refer to some 100-post thread and hope to find my answer. I don't have time. If the OP doesn't relate to the question I have, I'm not going to read the whole frickin' thread. I'm not about to wade through all the pages to find something relevant. I wouldn't start a new post if I'd already found my answer within a day. (I've been looking for an answer to this for longer, FYI.)
The 1st 2 posts I linked are 1 or 2 pages long and are on exactly this subject - they even have answers in them. I don't see why you should expect help when you're too lazy to do anything yourself. It took me less than a minute to find the relevant threads and info. I linked full mage theorycrafting thread too as I'm sure it has useful information in and you can make use of the search in thread feature for it.

Not actually a member of Refusion on Burning Blade.
 
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Old 06/16/07, 8:11 AM   #11
JonaWoW
Glass Joe
 
Undead Mage
 
Silvermoon
Originally Posted by Goggles View Post
1) Most fire mages have a shadow priest. I've tried a full arcane build and a shadow priest and elemental shaman were not enough to allow me to get through Magtheridon or Gruul without going out of mana (and I did less damage as I was having to be pretty conservative with mana).

2) Movement and range are an issue. However fast you move in and out you're still losing damage over the fire/frost mages who can sit at 36-41 yards and keep on nuking.
I have no experience with Mag yet, but made it through Gruul without going out of mana. I actually had way too much mana at the end of the fight, which is the main reason I'm thinking that some combination of arcane/fire would be more viable for that fight for an arcane mage (as opposed to respeccing).

Also, with Gruul at least, it's not possible for every max-damage dpser to just sit there casting, otherwise I'd have been doing it (it's not like I couldn't have found a rock, if one were available, and just cast fireballs the whole time, without moving - I didn't cast a single arcane spell the entire fight, actually). For our particular raid, on the most recent Gruul kill, one of our hunters ended up topping the damage charts. Maybe he got lucky on placement in the raid and that's all it was. I like to think he's really that good . I group with the guy several times a week so I know it's probably true, but it's beside the point... well, not entirely because he usually doesn't beat ME on damage during the week. Just this one time. I'm not trying to BEAT people, though. I just think I can do a lot better than I'm doing now.
 
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Old 06/16/07, 8:21 AM   #12
Shawn
Von Kaiser
 
Shawn's Avatar
 
Dwarf Priest
 
Aegwynn (EU)
Originally Posted by Goggles View Post
This is a key point. The T5 2 piece set bonus is 20% more damage on Arcane Blast.
No, it's not. It's actually one of the worst boni on epic mage-sets I've encountered so far. It only applies to Arcane Blast's base damage and seems to not scale with your spelldamage. He got the bonus just recently and rolled with 4 T4 before. He's 61 in Arcane and basically just spams Arcane Missiles. The big plus for that spec is the build-in 10% hit from Arcane Focus which lets you gear completely into crit/damage. Due to Sublety he is also able to just nuke away right after the pull. He's using TLC and Icon as trinket and usually runs with Mage Armor (look at his Armory Profile). He only comes out on top of the other Mages if the Warlocks are slow on CoE, IMO.

I tried Arcane myself and wasn't really happy with it. The whole spec lacks mobility and the range drove me crazy. You also don't have any means to avoid Arcane Blast-delay from Volley-casting mobs. And the AE-potential is definitely subpar.
 
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Old 06/16/07, 8:23 AM   #13
Kavan
King Hippo
 
Gnome Mage
 
Kilrogg
Even though you said not to suggest talent changes I'll give you some feedback on it. When you're going for pure arcane builds the most important benefit is the high +to hit from talents. If you take Improved AM you should max out Arcane Focus (take points out of Prismatic Cloak if you want the talents you've taken in Frost and Fire tree) and gear appropriately, that is 6% hit from gear (5% with draenei shaman in group, 2% if he's got wrath totem). Your gear is severely lacking in int and spi for a pure arcane build, also invest in some proc per hit gear.

Next, take a look at Vontre's spreadsheet to determine your optimal AB cycle. You said you like hitting just one button, but that just won't cut it for arcane. You have to dynamically adjust to situation and change your cycle on the fly to adapt your dps/dpm. If you end the fight with >0 mana that's just not acceptable for an arcane mage.

As far as Gruul goes just use a standard AB cycle, stay at 30 yards all the time all the way until ground slam, rotate in air and blink to a free location.
 
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Old 06/16/07, 8:50 AM   #14
JonaWoW
Glass Joe
 
Undead Mage
 
Silvermoon
Originally Posted by Goggles View Post
The 1st 2 posts I linked are 1 or 2 pages long and are on exactly this subject - they even have answers in them. I don't see why you should expect help when you're too lazy to do anything yourself. It took me less than a minute to find the relevant threads and info. I linked full mage theorycrafting thread too as I'm sure it has useful information in and you can make use of the search in thread feature for it.
The first thread mainly deals with the pros and cons of arcane speccing, which I'm not interested in. I'm arcane. Period. I have a specific spec that I'm not interested in changing at the moment. I linked it. I need to know what to do with it (beyond what I'm already doing, which is working so far or else I'd change it without a struggle).

The only post in the first thread that references actual experience with the spec is regarding heroics, not raids. I'm asking about how to deal with my spec in raids, specifically.

In the second thread, there's a very helpful post, actually, but the thread degenerates from there (the next few posts are mostly about why arcane sucks, not about how to work with it)
The general rule of thumb for optimizing the cycle is something like this:

1. Efficiency - ABx2, Then other stuff, then ABx2, then other stuff, etc...

2. DPS - ABx3, Then other stuff, then ABx3, then other stuff, etc...

Any more than 3 AB's will cost you the same and give you the same benefits as if you just spammed them in the end.

So, an efficiency rotation for Arc/Frost would be AB, AB, FBolt, FBolt, AB, AB, Fbolt, Fbolt. If you can do stopcasting well, you can fit in the third FBolt in there. A DPS rotation for Arc/Fire would be AB, AB, AB, Fireball, Scorch, Scorch, AB, AB, AB, Fireball, Scorch, Scorch, etc... Efficiency for pure Arcane would be AB, AB, AM, Scorch, AB, AB, AM, Scorch. You can see how it works from there.

The goal is to cast Arcane Blast during the debuff, but have it finish casting after the debuff has faded. That way your AB cycle has you getting your AB's cheaper than they should be.
Okay, I read more of that thread, after wading through the negative posts. Why can't people just answer a frickin question??

I have a question: Do folks actually manage to reproduce their Dr. Boom results in raids? I need more feedback.

What do people think about the AB/AB/AM/Scorch cycle? Doesn't that defeat the purpose of having Imp AM? Should I put those points elsewhere?

I need to sleep on this. Maybe I'll post in that other thread tomorrow and stop bothering Goggles with this one
 
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Old 06/16/07, 9:25 AM   #15
Jeru
Von Kaiser
 
Human Mage
 
Earthen Ring (EU)
I am 43/18 with emp. AM, imp. Fireball, ignite, imp. scorch, and flame throwing. I think arcane/fire is a fun and interesting spec. It may not be the best single target dps spec in most boss fights, but it sure isn't far behind.

Basically what I do in boss fights is:

Medium dps/dpm rotation: 2xAB, as many scorches as I can fit in with stopcasting macros, then back to 2x AB (before the debuff runs out.) AM on clearcasts. You can last very long with this, you keep up fire vulnerability most of the time, and the dps is pretty good, but not spectacular.

High dps/low dpm: 2xAB - AM - Scorch -repeat
This rotation can get pretty insane when you are lucky with procs. Clearcasting with full arcane potency and emp. AM is extremely powerful. with 30% base crit you shoot up to 60% crit per missile, for the entire volley. Crit trinkets are guaranteed to proc, adding extra burst. Also, you take full advantage of the 40% threat reduction and 10% hit, meaning you can start nuking right away (and after aggro resets) and despite all burst you are hardly prone to ever pulling aggro

Range: classic fireball spam. That's what I use on gruul. The average hit of the fireballs is lower than that of a 10/48/3 mage, but not by such a big amount to warrant calling the spec useless. Only sub 20% the fire mage pulls away, but you can put up equal burst with arcane blast spam if you got the mana for it.


All in all the point of arcane is not single target number crunching, but having unique perks.

- You have the luxury of gearing completely towards +dmg and crit, and you can ignore +hit almost completely. Even if you use an AB/Scorch rotation you can still ignore gearing +hit when you have the eye of magtheridon.
- Unlike other specs, you benefit a lot from stats, you get damage out of intellect and mage armor+arcane meditation makes spirit actually useful. Not to mention the full regen tick when you use a clearcasted AM volley (you exit the five second rule).
- You can abuse the hell out of mystical skyfire diamond (2.5 second AM volley, then stopcast macro and fire another before the buff runs our = almost 2 full AM volleys for 50% cast time, out of one proc. Again a much bigger benefit than for fire and frost. If this proc gets paired with clearcasting, the burst gets even higher.
- You have pretty much the highest crit per second count out of all mage specs, so you can get the most out of crit trinkets such as the lightning capacitor and the nexus-horn. 33/28 mages can get higher crit per second in theory, but not really at bosses because they'd have to sacrifice crit for hit.
- Playing arcane spec is actually challenging beyond one-button-spam, as you have to pay a lot of attention to procs and react accordingly. You have to weave them into your spell rotations while utilizing the your AB timers to the max. At the same time, this is also the bane of arcane, because if you are unlucky with procs, the baseline damage and efficiency is not that great.
- By far the best burst damage in the entire game. Burst damage is not as unimportant as many people think. One-shotting illhoof's demon chains with a pom-pyro, do so much damage during curator evocations that you actually out-threat tanks who had minutes to build it, bursting down a boss with AB in the end. All this might not make a big impact on damage meters and statistics, but it sure does make a difference for your raid.
- Slow: Mostly useless in raids, it's a lot of extra utility in all other aspects of the game. Solo elites while leveling, soloing elites in heroics (I can solo the felguards in heroic blood furnace and the coilfang defenders in heroic SP), harldy useless there.
 
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Old 06/16/07, 9:40 AM   #16
Shawn
Von Kaiser
 
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Dwarf Priest
 
Aegwynn (EU)
About playstyle:
There is really not that much to look out for in the "new" Gruul-fight. Run in, let the tank get a Sunder Armor off and start nuking with Arcane Blast/Arcane Missiles. Wand two times when you're hit by Reverb. Immediatly move out of Cave-Ins and do this intelligently: don't run zigzag and rather look where the Cave-In is coming from and where it is moving to. On Ground Slams, blink if you're getting kicked into a bad place in the Lair. What do you need a safespot for since the Shatter is hitting for so much less damage? If you have a SPriest and maybe a Shaman in your group, run with a 3 AB-rotation and use Molten Armor. If not don't be scared to use Mage Armor and rather do the 2 AB-rotation. It will greatly benefit your mana regeneration. If you have spare mana at the end of the fight you can still Arcane Blast-spam until you're OOM.
I'd go with 2/3x AB, 1x AM, 1x Scorch-rotation. Use /Stopcasting-Macros for those spells and get used to it (maybe work with a special castbar like Quartz).
Also try to use Arcane Power/PoM as soon as possible so you can use those timers 2-3 times during the fight.

About your spec/gear:
You should always have an idea what you're speccing/equipping for. Currently you're leaning towards Arcane but lack one point in Arcane Focus. You could swap your Scryer's for something like Icon or Shiffar's if you pack that last point into Focus.
So you have two nukes that are getting supported by your talents: Arcane Blast and Arcane Missiles. Putting points into another element now to support your Arcane-Blast rotation is a good idea. For good rotations Scorch is the more versatile spell, IMO. You would want to get Ignite then so your criticals do a really good amount of damage (that's actually the biggest flaw in your current spec). Elemental Precision is alright but you should also try to get Incinerate. Improved Fireblast is not necessary nor is Flame Throwing - you'll have to stand near the mob to cast Arcane Blast/Missiles anyway. Pyro for AP/PoM is nice. Your equip is looking good damage-wise though you're lacking spirit. You might want to grab the next T4-shoulders from Maulgar.
 
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Old 06/16/07, 9:41 AM   #17
Jeru
Von Kaiser
 
Human Mage
 
Earthen Ring (EU)
A little more specific feedback based on your gear/talents:

Your spec isn't optimal. You have imp. AM, but not burning soul. You have invested into el. Precision, indicating that you dont want to use 100% arcane spell rotations, but the lack of ignite (!!!), burning soul and imp. scorch make your fire spells practically useless.
Improved arcane missiles is only good for soloing. In raids it's useless, and far too expensive talent-point wise on top of that. If you have issues with interrupts from damage, switch to fire spells on these fights and pick up burning soul (almost the same benefit for 3 points less, plus threat reduction on top) and/or pick up 2/5 of tier4, making you 100% immune to spell pushback.
Prismatic cloak is useless and the points are better spent elsewhere, max out your arcane focus so you can use more crit and +dmg gear.
Get the lightning capacitor or shiffar's nexus horn, also eye of quagmirran and idol of the silver crescent, your trinkets are rather lackluster.

Armory me, I have tried multiple arc/fire specs and I'm very happy with my current one.
 
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Old 06/16/07, 10:33 AM   #18
Ultramagnetic
Don Flamenco
 
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Ring
Blood Elf Paladin
 
<EJB>
No WoW Account
Sorry to interrupt but can I ask whether you leveled as arcane? From what I've read and heard, frost is the best for leveling. Arcane seems cooler to me. My mage is 48 now so it will be a while before I get arcane blast.

Never let the practical be the enemy of the good.
 
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Old 06/16/07, 11:12 AM   #19
ebbv
King Hippo
 
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Troll Mage
 
Destromath
You put us in a real bind by saying "How can I improve my damage?" and then saying "Don't suggest talent changes."

The only suggestions you leave us with are:

- Play better
- Use more consumables
- Get better gear

Seriously, your talent choices are bad. That's where a chunk of your problem is. I'd hazard to guess based on your "I'm not a twitch player" comments that you also don't use a /stopcasting macro and probably don't chain cast fast enough even without /stopcasting.


There are 2 ways to play a game. One is to do whatever you feel like doing, math be damned. The other is to optimize. And never the twain shall meet.
 
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Old 06/16/07, 12:04 PM   #20
Tyrian
Great Tiger
 
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Human Mage
 
Blackrock
Originally Posted by Goggles
This is a key point. The T5 2 piece set bonus is 20% more damage on Arcane Blast.

No, it's not. It's actually one of the worst boni on epic mage-sets I've encountered so far. It only applies to Arcane Blast's base damage and seems to not scale with your spelldamage
Can you please explain why my arcane blast went from ~1550 to 1850-1950 damage after I got my tier 5 2 piece bonus? That sounds like an extra 20% or so to me. Could you also tell me of any other item upgrade or bonus in game that lets you get approximately +300 damage on one of your primary spells? Yes, I said +300.

It sure as hell sounds like an amazing bonus to me.

To the original poster: The first time I specced arcane I did terrible on gruul too!. Being fire is 'easy' to do. But, you need a little practise at playing arcane to control your mana usage and rotations. After some practise I did alot better.

Don't give up - practise a little, ask other experienced arcane mages for tips - and you might be surprised at the results.
 
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Old 06/17/07, 12:06 AM   #21
 Vontre
V0-NT-R3
 
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Undead Mage
 
Mal'Ganis
Originally Posted by Aoife View Post
If I were you, I'd read the topics on the Mage Forum of the official site and take a look at the ones discussing deep arcane's raid viability.
Why would you EVER come here and say this?

OP: Based on where you've put your talent points *cough* you should never ever touch a fire spell, except maybe one scorch to fill in your AB cycle. Move in to get within arcane range if you have to. Arcane spec is easily the most difficult spec to play. You cannot spam one button and do well. You have to have the attention span to manage range, mana, and your arcane blast debuff all at the same time. This doesn't just help, it is required.

Your basic cycle should look like this.

ABx2, Arcane Missiles, Scorch, repeat.

You need to get your paladin's to judge wisdom, or else you will go oom from casting arcane missiles.

I would stress once again that arcane is not an easy spec to play or truly understand. You need to do research, testing and theorycraft to get to top damage as arcane. In short, you need to put in considerably more effort than just posting for help. Go read the things that Goggles linked to you, download my spreadsheet, and try to understand how mana converts to damage by adjusting arcane blast cycles.

Good luck.

www.magegraf.com
www.magegraf.com/deathknight

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.
 
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Old 06/17/07, 2:01 AM   #22
Papajan
Piston Honda
 
Gnome Mage
 
Lightbringer
Within the boundaries of your spec, to do high dps, you're a bit limited to AB and AM since you don't have the Fire or Frost crit talents. Gruul in particular is unfriendly towards long casts/channels, so an AB/AM rotation will likely be much better than AM spam. I don't know how it'll work on Mag or Morogrim for you though; those fights are much worse on mana.

In response to some of the comments on the T5 bonus, it increases dps but leaves dpm intact, like spell haste. In that sense, it isn't comparable to +300 damage for all fights (though for non-mana-limited fights, I'd agree with that post)
 
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Old 06/17/07, 5:31 AM   #23
Voley
Von Kaiser
 
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Undead Mage
 
Aggramar (EU)
Arcane requires too much 'if's' which you don't get in 10\48\3. Stop thinking that you are unique and go real pve spec ^_^

 
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Old 06/17/07, 6:19 AM   #24
Aoife
Piston Honda
 
Human Mage
 
Mannoroth
I've been trying to get some calculations to convince myself that Arcane is viable and I've come to think that Judgement of Wisdom is the key. With that up, Arcane Missiles becomes more efficient than Fireball and better dps than Scorch. Mixing it into a rotation with Arcane Blast and I'm beginning to think there is some serious damage potential for this spec. I'm planning on gathering the few pieces of gear I need to be geared better for deep arcane then trying it out for at least a week.
 
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Old 06/17/07, 6:43 AM   #25
DarKNecross
Don Flamenco
 
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Human Paladin
 
Greymane
One of our mages went 50/11/0 about a week ago, since he was having really high +Dmg but his Crit was always coming up short when looking at meters. He tried it, actually did amazing DPS, and most of our other mages followed suit.
http://armory.worldofwarcraft.com/#c...mane&n=Brunnor

The mages always have a Shadowpriest and Shaman. It really just comes down to how to make it work for you.
Normally their rotation is ABx3, AM, Scorch, repeat
Here's one of our other mages:
http://armory.worldofwarcraft.com/#c...ane&n=Enervate
(He was Deep Fire, which is why his crit is really high)
All in all, their damage is just as good, if not better than it used to be, save the fact they'll never have to run the risk of aggro and their playstyle is a lot more interactive than Deep Fire.

I heard Sigurd scored an infinity on Rock Band and ascended to heaven.
http://crimson-guild.com
 
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