 |
07/05/07, 6:10 AM
|
#151
|
|
Von Kaiser
|
I'm very interested in the Relentless Earthstorm Diamond theory. It was mentioned that it increases the crit damage from 175% to 181.5% (assuming arcane mage using AM). In this example, the meta gem effectively increased spell crit damage by 6.5%, which is massive for a single gem slot.
Has anyone tested it with an arcane/frost spec, having both spell power and ice shards. I'm curious to know how many percent spell crit damage will be provided in this case.
Edit: Found a thread similar to this after back tracking on the posts here. Sorry for the post.
|
|
|
|
|
07/05/07, 7:28 AM
|
#152
|
|
Bald Bull
Blood Elf Paladin
Darksorrow (EU)
|
It increases your effective crit by 6.5% OF your CURRENT crit. So if you have 30% crit, it's like a 1.95% crit chance, which trasnates into a decent amount of crit rating/spell damage. Not as much DPS as fireballs/AM get from the 5% chance to 1/2 cast gem, but since very often you gain very little from 1/2 cast time due to GCD as arcane, I'd stick with the crit.
|
|
|
|
|
07/05/07, 7:35 AM
|
#153
|
|
Piston Honda
Tauren Druid
Vek'nilash (EU)
|
Originally Posted by galzohar
It increases your effective crit by 6.5% OF your CURRENT crit. So if you have 30% crit, it's like a 1.95% crit chance, which trasnates into a decent amount of crit rating/spell damage. Not as much DPS as fireballs/AM get from the 5% chance to 1/2 cast gem, but since very often you gain very little from 1/2 cast time due to GCD as arcane, I'd stick with the crit.
|
Either you're out riding a bicycle on the highway, or I am.
I thought it was critical DAMAGE and not critical CHANCE.
|
[04:04:29] <Malan> Kaubel just laid the smack down in the the blizzcon thread
[04:05:07] <Kaubel> fucking idiots. i need to go on a banning rampage and put things right once and for all.
[04:05:20] <Kaubel> our forums are infested with pussy.
|
|
|
07/05/07, 9:59 AM
|
#154
|
|
Don Flamenco
Night Elf Warrior
Silvermoon (EU)
|
People seem to forget the coefficient nerf when comparing mind mastery and empowered fireball, 1000 spell dmg doesn't equate into fireball getting 150 more. The coefficient nerf was 2% pr point in improved fireball, making empowered fireball only provide with a +5% coefficient increase -> 1000 spell dmg = 50 more dmg. When you have around 1k spell dmg your int is not 400, you'll be near 600 if not more raid buffed. I think I have around 670 and 1300 something arcane dmg. Let's be gentle and say 600 int, that translates into 150 more dmg.
Going by the formula Kavan posted, the relentless metagem would give 10/48/3 builds a crit intensity value of 216,3%, with an average hitting fireball of 3000 and 35% crit you'd get these numbers:
w/o gem
crits for 6300
w/ gem
crits for 6489
difference being 189 dmg which you will get extra 35% of the time = it's worth 66,15 straight dmg.
I may be off and captain of the failboat, but I've not seen the half cast time gem come within those numbers.
|
What!?
|
|
|
07/05/07, 10:13 AM
|
#155
|
|
Oh, what I wouldn't give for a holocaust cloak.
|
Originally Posted by galzohar
I already did the math, 3Xab-2Xfireball is better than fireball spam with 10/48/3. However 33/28 is superior to 40/18/3 unless you spam a 3-debuff AB A LOT (meaning NOT using the rotation and just spamming AB). AB spamming drains mana so much faster than anything else that the fights where you can do that are probably pretty rare, so I'd stick with 33/28 as the 3XAB-2Xfireball would be your main rotation which is the best with 33/28, and it's still doing more DPS with almost as much DPM if you do 2XAB-2Xfireball or fireball spam compared to 10/48/3 - however if you use that more than you use 3XAB-2Xfireball might as well spec 10/48/3 for the range and slightly higher efficiency.
|
I've been Deep Arcane (40+) since I hit 70 in one form or another since I didn't opt for Tailoring and AB x 3/Fireball x 2 is by far my favorite combo. I started with AB x 3/Scorch x 4 and even most recently tried a 49/12/0 with AB x 3 (or 2)/AM/Scorch with stopcasting and Quartz and just couldn't seem to get the DPS I was hoping for. If I had a Meta gem and the TLC, I think I would have squeezed quite a bit more out of that build, but right now my trinkets (Icon and Horn) simply favor the AB/FB rotation.
That's the one thing I noticed, though, each spec seems to benefit from a different set of trinkets.
|
|
|
|
|
07/05/07, 11:02 AM
|
#156
|
|
Bald Bull
|
The trinket part is definitely true. The Lightning Capacitor is probably the most important part that makes full arcane work very well, in general it will contribute on the order of 6-9% damage. I can imagine it staying in my repertoire for a very long time, similar to Wrath of Cenarius still being the best aoe ring.
|
|
|
|
|
07/05/07, 11:39 AM
|
#157
|
|
Glass Joe
|
Originally Posted by Northerner
What does "i have AM hits for average 1300-1800" even mean? I've got around 1200 +arcane damage when raiding (hey, I use it on trash sometimes for giggles and as a way of telling my tanks to stop losing aggro on silly things) and average ~760 per missile. Of course I have no supporting talents (10/48/3 here) but if you are getting more than double that output through some mysterious manner, I'd be amused to see how. Heck, here's a WWS of some trash that may be statistically unimpressive but at least shows what I mean.
Parse and read your own results please and if they are controversial then please provide links to actual data. Thanks.
|
I honestly can say i dont know how to use WWS (flame away) I could provide a SS of my combat log i guess and "What does 1300-1800 even mean?" It means raid buffed with a wrath of air totem these are my average damage numbers. I use wizard oil.. for me it is a constant. I'm always in the shaman group always have king/wiz/Motw/ AI/ I use Molten armor. Now honestly I don't know how every little equation works..I do know that as much good dmg as i do .. i also get a lot of "Resist" messages, *shrug* i was just A. trying to help, cause i understand hating to respec every time you need a minor "tweak" and B tryin to see why 10/48/3 was better as it would not allow me to post a topic of my own . But as you asked ill try and find some way of putting up data
|
|
|
|
|
07/05/07, 1:40 PM
|
#158
|
|
Oh, what I wouldn't give for a holocaust cloak.
|
Originally Posted by Kef
I honestly can say i dont know how to use WWS (flame away) I could provide a SS of my combat log i guess and "What does 1300-1800 even mean?" It means raid buffed with a wrath of air totem these are my average damage numbers. I use wizard oil.. for me it is a constant. I'm always in the shaman group always have king/wiz/Motw/ AI/ I use Molten armor. Now honestly I don't know how every little equation works..I do know that as much good dmg as i do .. i also get a lot of "Resist" messages, *shrug* i was just A. trying to help, cause i understand hating to respec every time you need a minor "tweak" and B tryin to see why 10/48/3 was better as it would not allow me to post a topic of my own . But as you asked ill try and find some way of putting up data
|
Using WWS is as simple as typing /combatlog at the beginning of an instance clear/boss kill and /combatlog once again at the end of said event. It generates a wowcombatlog.txt file which you can upload to the WWS site for parsing.
If you want to save all of your logs, be sure you go into your /World of Warcraft/Logs directory and rename your current wowcombatlog.txt file something else (perhaps add a -date or -note to the end of it) else it will be overwritten.
It would better help us (and you!) determine your typical spell usage, resist rate, crit rate, etc rather than relying on just a 'my AM hits for xxx-xxxx' statement.
|
|
|
|
|
07/05/07, 1:59 PM
|
#159
|
|
Von Kaiser
|
http://www.lossendil.com/wws/?report...1483-1840&a=18
Here's our last Gruul downing. Average volley of AM does 1133.6 damage.
Wizard Oil, Adept's Elixer, Food, Misery, (CoS?). BM hunter and SPriest, no shammy.
92957 total damage, 47 hits, 33 crits, 2 misses.
edit: meant no CoS.
Last edited by [DRF]Solmyr : 07/05/07 at 2:22 PM.
|
|
|
|
|
07/05/07, 2:08 PM
|
#160
|
|
Soda Popinski
|
I'm not sure why this parse is getting posted, COE does not help arcane damage. You still had 800-ish dps everything counted. A fire mage can do more than that unbuffed with no shaman and no bm hunters.
If anything, I don't understand why you have a 46% / 41% split on your spells, you should be able to spam 4x AB, missiles, scorch rotation the entire fight, which should be yielding considerably higher dps.
|
<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff
|
|
|
07/05/07, 4:44 PM
|
#161
|
|
Great Tiger
|
From the presence and crit percentage on his AM, I'll assume he's interrupting on clearcasts to switch to AM. I actually like the parse to illustrate why that's not a good idea, assuming that I'm correct in the assumption.
I would also note that DPS in WWS for a fight with a bit of mobility and such can be misleading, as fireball DoT ticks all count as DPS time even where they really ought not to do so. As an example, this is a Gruul parse for me as a fire mage, no flask but oil/food up probably. It's old content for us so I wasn't exactly pushing it but you can see the "DPS" numbers are similar but I still produced 301k versus 223k in the same time period for the above arcane mage. Take that as you will.
|
|
|
|
|
07/05/07, 4:53 PM
|
#162
|
|
Soda Popinski
|
I am not sure I get your point. Yes, fireball dot will cause a fire mage dps to show 'higher' dps time% than any other spec. But the very act of doing that will lower your dps since you are not actually dpsing during that time. As I said, unbuffed and unboosted you can get the same numbers from a fire mage, despise dots counting against your dps, but in favor of your dps time %.
|
<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff
|
|
|
07/05/07, 4:59 PM
|
#163
|
|
Great Tiger
|
Actually, I think you summarized my point quite well =)
I wasn't disagreeing in any way, the note on "DPS" figures in WWS was an aside to point out the very issue you clarified.
|
|
|
|
|
07/05/07, 6:50 PM
|
#164
|
|
Not Aboriginal
Foro
Tauren Druid
No WoW Account
|
The Arcane Mage Story (Inc text brick)
The main reason why I am not 10/48/3 is because I am not a tailor, and I attend enough raids to pick up T5 pretty fast. If I had the tailor set, I would be fire for sure. But the Tirisfal set is clearly an arcane set, looking at the set bonuses and the way the stats have been budgeted (Plenty of crit, very scattered hit , and spirit (more than I think is necessary but it couples in with Arcane Meditation well). As soon as the drops we are getting are not just competitive, but better than spellfire, I will no doubt go back to 10/48/3. Anyone who states that arcane is better than fire is for the most part wrong. To play arcane well it takes alot of skill, and at best can be competitive with fire. It's purely gear dependent - arcane blast will be your primary nuke and if it doesn't hit close to what your fireballs were as deep fire you will not be able to keep up with a fire mage. This is where 2 piece Tirisfal comes into play. Arcane missiles is a terrible primary nuke spell, it is too low damage per second and a long channeled cast.
To be effective as arcane you need to pack the apples into your bra, those apples being at minimum a shadow priest; without the extra mana pouring back into your pool you will not be able to throw in the extra Arcane Blasts needed to tip the damage meters in your favour. A shaman is almost nearly always required also for Wrath of Air, Judgement of Wisdom for your cycle reset arcane missles, and CoS (which you'd expect to be up anyway). Even with this, if you are smashing the fire mages (by over 2.5% I consider smashing) consistently on fights you may be good yes, but you should also look at the performance of the fire mages, they may be dragging the chain.
|
|
|
|
|
07/05/07, 8:25 PM
|
#165
|
|
Oh, what I wouldn't give for a holocaust cloak.
|
Originally Posted by Guljin
The Arcane Mage Story (Inc text brick)
To be effective as arcane you need to pack the apples into your bra, those apples being at minimum a shadow priest; without the extra mana pouring back into your pool you will not be able to throw in the extra Arcane Blasts needed to tip the damage meters in your favour. A shaman is almost nearly always required also for Wrath of Air, Judgement of Wisdom for your cycle reset arcane missles, and CoS (which you'd expect to be up anyway). Even with this, if you are smashing the fire mages (by over 2.5% I consider smashing) consistently on fights you may be good yes, but you should also look at the performance of the fire mages, they may be dragging the chain.
|
I'd question anyone's knowledge on the subject if they said 'Deep Arcane requires a Shadow Priest and/or Shaman'. It doesn't. You can do perfectly fine without a Shadow Priest or Shaman in your group.
Arcane provides the fastest way to convert mana into damage. Neither Frost nor Fire come close in this department. This also means that you can run out of mana much quicker. So, not only do you minimize your mana usage, but you have to maximize your DPS while doing it. Again, this is something Frost and Fire don't have to think about to the same extent. The bonus is that Arcane Mages really don't have to worry about threat. With BoS, you're threat is reduced 58%. You can go harder earlier.
In the simplest terms (and here comes my generalization): A good Arcane Mage will maximize the number of times he/she can spam Arcane Blast without totally going out of mana and wanding for any period of time. Totally going out of mana is either using up/not having the luxury of: gems, pots, Evocation, VT, Mana Tide, Spellsurge, JoW, etc. Really, if you're playing your Arcane Mage right (IMO), your mana should hit zero or close to it atleast once a fight, depending. You just can't totally run out of mana.
I don't know if I like it or not, but it seems as though gear is determining the 'best spec' whereas it used to be the instance. If Spellfire/Spellstrike weren't so nice, would Deep Fire be as hands down as it is today? Probably not. If T5 didn't have the 2-piece bonus it did, would there be as many 10/48/3s trying Arcane? Again, I don't think so.
Is this by design to make sure we're not instance- or perma-speced as we were pre-expansion? No idea, just throwing it out there.
Last edited by Phalanx : 07/05/07 at 8:48 PM.
|
|
|
|
|
|