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07/18/07, 2:12 AM
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#476
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Piston Honda
Blood Elf Paladin
Sentinels
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Originally Posted by Rudi-CO
Well you're basically only going to be worrying about rotating AB and Fireball on boss fights and Fireball will constitute a significant amount of your damage so I think it's a very good idea. Balancing how much +hit you take to help out your fire damage is kind of up to you.
Part of me thinks it might be worthwhile to only take 2/5 Arcane Focus along with the 3/3 Ele Precision so that when you stack +hit you get benefit for both fire and arcane... but I cringe at the thought of taking Improved Magic Missiles. I suppose 3/5 Arc Focus and 2/5 Magic Absorption would be more reasonable, though you're still 'wasting' 1.5 talent points in Arc Focus (assuming that you +hit cap for fire).
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Let's look at it this way: If TLC=True -> Emp Arc Missiles, if TLC=False -> Ele Precise?
I'm almost positive I'd rather have emp missiles over ele precision if I can pick up a LC Thursday night ;D
On a slightly off-topic side note, does anyone else catch any: "You're arcane?! LOL Nub l2spec fire kthx"?
Last edited by Imbar : 07/18/07 at 2:20 AM.
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07/18/07, 3:32 AM
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#477
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Soda Popinski
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Originally Posted by Sancus
As far as I can tell, this is absolutely false. Try it. I just did, 5 seconds ago. Start casting Flame Strike, see the GCD -- move. Spell stops casting and gcd indicator disappears from all buttons.
Try doing this and immediately casting Arcane Explosion. It seems to work just fine. This is why I always felt the "CS is now on GCD" nerf from way back was never as big of a deal as people thought, because if you are casting a spell and then cancel it, GCD is cleared as well.
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I was about to call BS on this, but then I tried it. Indeed, the GCD seens to be handled server-side. Although, you have to note that there is a lag between when you stop your first spell and the time you see that your spells enable back. It could be client-side lag, or server-side handled GCD.
Although I can understand people complaining about the GCD nerf; with that nerf you can't frostnova and silence since frostnova puts you in the GCD. or fireblast -> silence.
I have to admit I am kind of baffled, I am pretty sure it was working that way, although in retrospective I can easily remember doing kael'thas and cancelling a fireball to fireblast if thaladred switches target.
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<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff
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07/18/07, 4:02 AM
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#478
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Piston Honda
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I've been deep arcane spec for raids lately and I've made a few observations.
- Damage is decent, but nothing spectacular. This is certainly due in part to the lack of Tier 5 for my mage, but it's certainly not far and away better than deep fire.
- While the new playstyle is sort of engaging at first, I found myself pretty bored on Al'ar today. AB a couple times, AM, move a bit if needed, pop AP AB Spam, PoM last AB for AP, back to rotation
I'm probably just going to go back to deep fire and respec arcane for Al'ar, it was fun for awhile, but got boring just like any other raid dps spec (Spam frostbolt, fireball or AB/AM, pick one).
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07/18/07, 4:44 AM
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#479
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King Hippo
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Originally Posted by Aoife
This is certainly due in part to the lack of Tier 5 for my mage
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Yes, I still think the greatest weakness of Arcane is its obvious dependence on the 2pc t5 bonus, and to create bonuses *so good* that they temporarily make specs worthwhile when they wouldn't normally be is very bad item design in general.
If Blizzard wants Arcane to be a viable raid spec, they should make a talent to increase AB damage and change the t5 2pc, not make a temporary set that is just going to have to be discarded eventually.
In fact, Empowered Arcane Missiles might be an interesting Talent to add a 7/14/20% bonus to Arcane Blast damage to.. either that or kill Prismatic Cloak.
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<Vontre> I removed the cooldown on evo
<sancus> and what happened?
<Vontre> DPS went down rofl
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07/18/07, 7:17 AM
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#480
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Bald Bull
Blood Elf Paladin
Darksorrow (EU)
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Besides, as a side comment. "/stopcasting" does nothing on Arcane missiles. Try this for fun:
- 0.0s - /cast Arcane Missiles
- 0.0s - <1.5s GCD begins>
- 0.5s - "/stopcasting /cast scorch". Macro fails, spell is not ready.
- 1.5s - <GCD ends>
- 2.0s - "/stopcasting /cast scorch". Macro 'runs', but /stopcasting is never done. Neither is scorch. Arcane Missiles will continue to channel as normal.
I am not sure how you are supposed to 'stop' an Arcane Missile besides moving, or besides doing only /cast Arcane Missiles without preceding it with a /stopcasting, which should 'refresh' your Arcane Missile.
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The reason /stopcasting doesn't work is due to a well-known bug (at least for me as I notice it every other cast when using /stopcasting ;p): Whenever you stop casting a spell and start casting a new spell "fast enough" (I believe "fast enough" is any interval lower than your ping but not sure about that), your client will not show casting animation for that spell (although a bugged castbar WILL show so it still helps you time your next /stopcasting). Since your client doesn't think you're really casting anything, when you click /stopcasting it ignores it and doesn't bother telling the server to /stopcasting even though on the server you're casting. Trying to use /stopcasting in the middle of a "bugged" spell cast will not cancel the spell and will trigger a client-side global cooldown. The only way to cancel a "bugged" spell is to move, as it forces the server to cancel regardless of what your client thinks your character is doing. Note that this bug also has absolutely no effect on pure sustained DPS when your /stopcasting is timed properly.
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07/18/07, 11:03 AM
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#481
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Soda Popinski
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Originally Posted by galzohar
The reason /stopcasting doesn't work is due to a well-known bug (at least for me as I notice it every other cast when using /stopcasting ;p): Whenever you stop casting a spell and start casting a new spell "fast enough" (I believe "fast enough" is any interval lower than your ping but not sure about that), your client will not show casting animation for that spell (although a bugged castbar WILL show so it still helps you time your next /stopcasting). Since your client doesn't think you're really casting anything, when you click /stopcasting it ignores it and doesn't bother telling the server to /stopcasting even though on the server you're casting. Trying to use /stopcasting in the middle of a "bugged" spell cast will not cancel the spell and will trigger a client-side global cooldown. The only way to cancel a "bugged" spell is to move, as it forces the server to cancel regardless of what your client thinks your character is doing. Note that this bug also has absolutely no effect on pure sustained DPS when your /stopcasting is timed properly.
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I guess should probably map all my spells to "/stopcasting/cast spell (wait 0.1) /cast spell (wait 0.1) /cast spell" on my g15 and make that bug somewhat disappear. Or better yet, instead of doing /stopcasting i could replace it with a move forward. Gotta love the G15.
Last edited by manly : 07/18/07 at 11:23 AM.
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<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff
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07/18/07, 11:35 AM
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#482
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Bald Bull
Blood Elf Paladin
Darksorrow (EU)
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If you want to be sure every /stopcasting interrupts then yeah you have to have it move but realize at some point you'll find yourself at the boss' feet if you don't move backwards 2/3 of the times ;p
Spamming anything though doesn't seem to work because of the global cooldown that is triggered when you hit your /stopcasting macro (I get this every time I hit my macro too early during a bugged spellcast), although I hadn't noticed if moving would actually clear that GCD.
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07/18/07, 11:59 AM
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#483
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The Bad Guy
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Originally Posted by manly
Admitedly it did came off as rude, crappy day at work.
Well, if you're a proud owner of a G15 keyboard (I sure am), then you would be pleased to learn that you can do a g15 macro that can do essentially
/stopcasting
/cast scorch
(wait 0.1s)
/cast scorch
(wait 0.1s)
/cast scorch
(wait 0.1s)
/cast scorch
(wait 0.1s)
/cast scorch
which would 'dodge' the GCD by forcing your spell to be casted.
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I've thought about doing something like this with my G15, but I'm 99% sure that putting waits into a macro is something that Blizzard heartily disapproves of and I'm willing to bet that Warden has no problem detecting the G15's loadout manager. I've refrained from stuff like this just because it would really suck to get banned for botting because I'm trying to overcome a flaw in Blizzard's game design.
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07/18/07, 12:03 PM
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#484
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Bald Bull
Blood Elf Paladin
Darksorrow (EU)
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Not that I have any solid info about it, but don't bliz catch/ban botters by trying to talk to them and seeing if they're there?
I know a couple people who AFKed in AV and had a GM whisper them but they just happened to be around and answered, and then he talked about something that was obviously not worth a GM's time unless he was really trying to "catch him botting".
But again I dunno what bliz really uses to catch botters etc or if it can get you banned for using G15...
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07/18/07, 12:18 PM
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#485
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Soda Popinski
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As I pointed out many times, unattended play is what is worthy of ban. That means, if you do a macro that will make you level by essentially doing something like turning in circles while tab targetting and shooting mobs can very much get you banned.
If you do a google search on the matter you will see that it really is unattended play that they take offense at, not the g15 itself. As for 'macroing up' an anti-afk macro, I don't know if that fits their definition of unattended 'play' since typically unattended play includes some form of logic and automated play. If anything, I would have been banned months ago if the g15 was a bannable offense.
Originally Posted by galzohar
But again I dunno what bliz really uses to catch botters etc or if it can get you banned for using G15...
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Google for 'Warden wow', and you shall be enlightened :P
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<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff
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07/18/07, 12:26 PM
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#486
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The Bad Guy
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Originally Posted by manly
As I pointed out many times, unattended play is what is worthy of ban. That means, if you do a macro that will make you level by essentially doing something like turning in circles while tab targetting and shooting mobs can very much get you banned.
If you do a google search on the matter you will see that it really is unattended play that they take offense at, not the g15 itself. As for 'macroing up' an anti-afk macro, I don't know if that fits their definition of unattended 'play' since typically unattended play includes some form of logic and automated play. If anything, I would have been banned months ago if the g15 was a bannable offense.
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I've been using a G15 for close to a year now, so the keyboard itself isn't offensive to Blizzard (hell, they coded support for the LCD into WoW after all) but the keyboard is abuseable. They've stated in the past that the lack of a wait command in the macro system and API is very intentional, so using something like the G15 or n52 to get around that is obviously not something they intend.... I'm not trying to be all doomsaying and stuff, but just saying that, for me at least, it's enough of a grey area that I'm not really willing to risk it.
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07/18/07, 12:32 PM
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#487
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Bald Bull
Blood Elf Paladin
Darksorrow (EU)
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Interesting, but doesn't seem to point at anything that can get you banned using a G-15 unless you automatically get banned for using one for anything, which we already know you don't. So it looks like it's safe to use any macros and not get banned.
However you can still get banned for AFKing in AV with no macro and no hack of any kind - proof being people that get GMs talk to them for no reason when they do it, answer the GMs, and both move on like nothing happened. I'm pretty sure that if they would've been AFK at the moment when the GM sent the whisper, they would get banned for AFK-botting even when it's not really a bot avoiding AFK, but a simple alarm cloak and a lazy player ;p
If only AV wasn't so frustrating...
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07/18/07, 1:12 PM
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#488
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Don Flamenco
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G15 macro's aren't useful for /stopcasting anyways. Any interruption in cast time or movement will get you all out of synch. Perhaps under Patchwerk style tank and spank it could work, but Attuman is the only fight in the game right now that basic.
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07/18/07, 1:38 PM
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#489
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Soda Popinski
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Originally Posted by Demi9OD
G15 macro's aren't useful for /stopcasting anyways. Any interruption in cast time or movement will get you all out of synch. Perhaps under Patchwerk style tank and spank it could work, but Attuman is the only fight in the game right now that basic.
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While what you say is true, and I did try it a long time ago, what I was referring to is not what you are referring to. If you do a repeating macro that will do stopcasting/scorch every 1.56s, then yes, as I found out, works out poorly in practice. But if your macro is not a repeating macro, but rather, a macro that only does /stopcasting/cast/cast/cast, then you dont run into the problem you described.
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<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff
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07/18/07, 5:00 PM
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#490
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Von Kaiser
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Originally Posted by Evene
However for a longer fight (Hydross 7mins) he was at 1000dps not all that impressive.
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Wow Web Stats
or
Wow Web Stats
18 Minute fight.
Last edited by draxon0012 : 07/18/07 at 5:08 PM.
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07/18/07, 5:20 PM
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#491
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Glass Joe
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Originally Posted by Imbar
Let's look at it this way: If TLC=True -> Emp Arc Missiles, if TLC=False -> Ele Precise?
I'm almost positive I'd rather have emp missiles over ele precision if I can pick up a LC Thursday night ;D
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Without looking at the math I'm assuming that is correct since it feels right. But I do think you may find more utility in a build that has 3/3 Ele Precision as switching to fireballs for range/mana conservation tends to happen fairly often. But for me a lot of the appeal of an Arcane-heavy build is the fact that you're constantly re-evaluating the boss fight and your mana usage and switching your rotations around.
Originally Posted by Imbar
On a slightly off-topic side note, does anyone else catch any: "You're arcane?! LOL Nub l2spec fire kthx"?
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Not really. Occasionally from fire mages sporting terrible +spell hit with no threat management ability. 
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07/18/07, 6:00 PM
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#492
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Piston Honda
Blood Elf Paladin
Sentinels
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Originally Posted by Rudi
But I do think you may find more utility in a build that has 3/3 Ele Precision as switching to fireballs for range/mana conservation tends to happen fairly often.
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I was wondering though, how much worth it is -12 mana per cast? Considering we haven't gone past Magtheridon yet, the fights aren't that long, and I know how to conserve mana based on fight progress. The hit isn't an issue.
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07/18/07, 6:09 PM
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#493
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Soda Popinski
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I don't get it, none of your parses show 18 min fights.... The longest is 12 min.
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<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff
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07/18/07, 8:35 PM
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#494
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Piston Honda
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Originally Posted by manly
I don't get it, none of your parses show 18 min fights.... The longest is 12 min.
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Click the second link for Kael WWS.
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07/18/07, 8:46 PM
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#495
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Soda Popinski
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Originally Posted by DecimusGarona
Click the second link for Kael WWS.
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Ah yeah my bad I was looking at the DPS time, which shows 12min. Still, the difference is enormous between a 18min fight with 100% dps time and one with 70% dps time. I know as fire I typically finish kael with 30%+ mana left, evocation never used, and pot timers up. Needless to say, this is somewhat what irks me of fire. If only I could make good use of that extra mana.
Last edited by manly : 07/18/07 at 8:56 PM.
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<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff
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07/18/07, 8:53 PM
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#496
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Do Not Stand In The Wizards
Gnome Mage
Cenarion Circle
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Originally Posted by Imbar
On a slightly off-topic side note, does anyone else catch any: "You're arcane?! LOL Nub l2spec fire kthx"?
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Waaaay back in about March, when I was raiding with another guild for a while, I got a similar kind of response from the guild's top rogue. I then proceeded to stomp everyone on Gruul meters  .
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www.magegraf.com
Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.
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07/19/07, 2:10 AM
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#497
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Von Kaiser
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Mon 16 July, from 07:05 to 07:23
Split Kael'thas Sunstrider death (~10M dmg)
My dps time is 70% because I babysit the Sanguinar tank with the Mental Buff and I spam click it cause I dont want my guild master to yell at me  hes scary 
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07/19/07, 3:03 AM
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#498
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Huzzah for Anime
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Originally Posted by draxon0012
Mon 16 July, from 07:05 to 07:23
Split Kael'thas Sunstrider death (~10M dmg)
My dps time is 70% because I babysit the Sanguinar tank with the Mental Buff and I spam click it cause I dont want my guild master to yell at me  hes scary 
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Man, I would take babysitting Sanguinar any day after the hell that was chasing Thaladred around. It's my first week switched over from arcane for most fights, and my presence is pretty damn abysmal at this point, so hopefully that will improve with time.
Arcane Logs
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Naj'entus, Solarian, VR, Kael
First 3 Hyjal
Al'ar
Fire on those bosses for comparison (except for Kaz'rogal)
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First 2 Hyjal
Al'ar, VR, Solarian
Kael
Naj'entus
As a side note, I'm freaking aweful at Naj'entus. Although I was pretty happy with this week doing it arcane without a shadow priest.
Last edited by Aldric : 07/19/07 at 3:05 AM.
Reason: Naj'entus without dying
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07/19/07, 6:09 AM
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#499
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Glass Joe
Night Elf Druid
Hellscream (EU)
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Originally Posted by Imbar
On a slightly off-topic side note, does anyone else catch any: "You're arcane?! LOL Nub l2spec fire kthx"?
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We've got a thread going on our realm forums where people "rate" your toon on the armory, based on gear/ spec.
I get this all the time, "I hope that's not your pve spec!" and "I bet they're not letting you raid" etc etc.
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07/19/07, 6:12 AM
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#500
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Glass Joe
Night Elf Druid
Hellscream (EU)
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On rotations...
I currently normally use AB X 3, AM, Scorch, but on some extremely long fights and without a shadowpriest I'd have to resort to either AB X 2, AM, Scorch, or AB X 2, AM rank8, Scorch.
What's conventional wisdom on what rotation would be better DPS and DPM wise? is downranking AM ever a good idea? (AM rank 8 has vastly superior DPM)
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